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-   -   2006 game hints? (http://www.chiefdelphi.com/forums/showthread.php?t=40145)

Kevin Watson 23-11-2005 21:30

Re: 2006 game hints?
 
Quote:

Originally Posted by Don Rotolo
What are the salient features of a [viking death ship].

Well, two that come to mind are that it's on fire and it has a corpse on-board <grin>.

-Kevin

KarenH 24-11-2005 01:37

Re: 2006 game hints?
 
Quote:

Originally Posted by artdutra04
Batons are usually easily moved about and manupulated by a cheerleader or such

That must be it!! The Human Players will have to manipulate the batons--twirl them without dropping them--for the whole match! Double points for twirling two instead of just one. And think of the safety advantage--no more interacting with those dangerous robots!

Now all we have to do is figure out what on earth the robots are supposed to do.

billbo911 24-11-2005 12:09

Re: 2006 game hints?
 
Quote:

Originally Posted by Kevin Watson
Well, two that come to mind are that it's on fire and it has a corpse on-board <grin>.

-Kevin

Now, if we consider the emphasis on safety, I'd have to say fire will not be part of the game, at least not on purpose.
As for the corpse, that truly has some interesting possibilities. :yikes:

Andrew Blair 24-11-2005 13:25

Re: 2006 game hints?
 
Quote:

Originally Posted by artdutra04
Would human players somehow alter goal ownership?

Maybe the human players have to beat each other with padded batons (like what the military uses for aggression training). The alliance with the most conscious member at the end gets to have their balls in goals count for double. I'm gonna go talk to the wrestling team...

Dan Petrovic 24-11-2005 13:29

Re: 2006 game hints?
 
I bet the guys designing next year's game are having a whole lot of fun watching this.

Input:
In June we ran our own mini-competition, Mayhem IN Merrimack

When we were setting up the projector, an image appeared on the wall. It was like the animations that describe the game. It had the robots starting in their spots. And the field looked like a race-car track and the two ends were going up the diamond plate of the driver's station. It was like a racecar track half-pipe.

That's all I got. I don't know if someone did it for fun, or if they were actually working on the new game AND animation back in June.

dlavery 24-11-2005 15:12

Re: 2006 game hints?
 
Quote:

Originally Posted by InfernoX14
I bet the guys designing next year's game are having a whole lot of fun watching this.

Yup.:D
Quote:

When we were setting up the projector, an image appeared on the wall. It was like the animations that describe the game. It had the robots starting in their spots. And the field looked like a race-car track and the two ends were going up the diamond plate of the driver's station. It was like a racecar track half-pipe.

That's all I got. I don't know if someone did it for fun, or if they were actually working on the new game AND animation back in June.
I think you mean this image:

Which was discussed in this thread.

-dave

Billfred 24-11-2005 16:05

Re: 2006 game hints?
 
Quote:

Originally Posted by dlavery
Yup.:D
I think you mean this image:

Which was discussed in this thread.

-dave

Is it bad that I never noticed there weren't gates on the game animation field?

And is that the 2004-era Blue-robot-with-an-obscenely-huge-jointed-arm in the background?

dlavery 24-11-2005 18:44

Re: 2006 game hints?
 
Quote:

Originally Posted by Billfred
Is it bad that I never noticed there weren't gates on the game animation field?

The gates were removed for this game so that it would be easier to get the Zamboni in and out when the field was resurfaced after each round.
Quote:

And is that the 2004-era Blue-robot-with-an-obscenely-huge-jointed-arm in the background?
Yup.

Billfred 24-11-2005 19:41

Re: 2006 game hints?
 
Quote:

Originally Posted by dlavery
The gates were removed for this game so that it would be easier to get the Zamboni in and out when the field was resurfaced after each round.

Oh?

http://www2.usfirst.org/2005comp/Sec...rena_rev_B.pdf (Page 4)

;)

EricH 25-11-2005 14:06

Re: 2006 game hints?
 
We're all reading too deep into Dave's hints. Dave, have you had to redesign the game yet? :D :D I mean, we have the following thrown out: batons as game objects, balls somewhere, stuff scattering, tricky area on field. SOMEONE has to have gotten something right, forcing you to have the GDC do a redesign and forcing you to do more hints....just to confuse us all. :rolleyes:

alphastryk 26-11-2005 11:10

Re: 2006 game hints?
 
hey - i was thinking...fox in the henhouse:

maybe you have to steal something from the other alliance? like a game of CTF? that would be awesome.

Andrew Blair 26-11-2005 11:28

Re: 2006 game hints?
 
^ that'd be a violent game.....I like it!!:D

Rafi Ahmed 26-11-2005 20:22

Re: 2006 game hints?
 
Wow, Robotics CTF. That would kill Halo 2 CTF!!!! :D

JamesBrown 26-11-2005 23:00

Re: 2006 game hints?
 
Quote:

Originally Posted by EricH
We're all reading too deep into Dave's hints. Dave, have you had to redesign the game yet? :D :D I mean, we have the following thrown out: batons as game objects, balls somewhere, stuff scattering, tricky area on field. SOMEONE has to have gotten something right, forcing you to have the GDC do a redesign and forcing you to do more hints....just to confuse us all. :rolleyes:

It is actually the opposite, Dave makes up the hint then they use our speculation to design the game, the whole time allowing us to believe we are just good at guessing.

Rafi Ahmed 27-11-2005 16:50

Re: 2006 game hints?
 
So dave can you give us another hint? :D


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