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-   -   2006 game hints? (http://www.chiefdelphi.com/forums/showthread.php?t=40145)

Some Random Guy 27-11-2005 17:15

Re: 2006 game hints?
 
I just read through this entire thread, so my brain is throbbing. Anyways, here's a little thing I picked up on:

About halfway through the thread, someone pointed out that henhouse=coop=co-op

A bit later, someone mentioned an old game, with everyone on one team, called Co-operation.

Combining this with the time machine and "you already have it" comments, is it possible that this year's game will be a throwback to Co-operation?

Ryan Foley 27-11-2005 17:50

Re: 2006 game hints?
 
Quote:

Originally Posted by artdutra04
Maybe there will be hexagonal mobile goals again?

Oh good, Zone Zeal meets Dyabolical Dynamics meets FIRST Frenzy. Balance the 180lb Zone Zeal goals on the teeter totter bridge from 2001, THEN hang from a pull up bar that is attached to the teeter totter (directly above the bridge's balance point of course).

Oh, and dont forget to cap the goals with a tetra or doubler ball. :D

Rafi Ahmed 27-11-2005 17:54

Re: 2006 game hints?
 
So if any wants to know about Co-operation, here's the game manual

litchfieldc 28-11-2005 10:05

Re: 2006 game hints?
 
Hmm. This seems interesting. In the 2000 game, you could hang from a bar to gain points. Then, in 2003 (maybe 2004 my memory is awful) you could hang from a bar to gain points. I notice that every year there is an "last minute points goal" (making it back to base, hanging from a bar, etc.) If we look 3 or four years back, we may know what our "last minute points goal" will be. As well, I think that maybe the slick surface that everyone is speculating about might be provided by our robots. We maybe be provided with wheels that are studed with free spinning ball bearings. That way, we have a slick surface that no one has to clean up. Thats just what I think though.


What is a speculation, but an idea not accepted by many?

KelliV 28-11-2005 10:43

Re: 2006 game hints?
 
Quote:

Originally Posted by litchfieldc
Then, in 2003 (maybe 2004 my memory is awful) you could hang from a bar to gain points.

2003 was Stack attack and you had to stay on the "ice" on top of the ramp to gain last minute points. In 2004 First Frenzy there was the bar hanging.

pyroslev 28-11-2005 12:19

Re: 2006 game hints?
 
Odd Robot Out.

Fifteen seconds, your robot is disabled. End of fifteen seconds, your reenabled and another robot is disabled. That would almost top CTF and King of the Hill ideas.

My random idea for the day.

sciguy125 28-11-2005 12:26

Re: 2006 game hints?
 
Random autonomous period! Autonomous starts at some random point in the match and lasts a random amount of time (5-30 seconds).

jdiwnab 28-11-2005 12:35

Re: 2006 game hints?
 
I don't see how the last 2 posts reflect speculation on a hint. Good ideas, though. But I don't think they would work very vell. Random automous, both in time and duration, would cause heroroids in programmers. When it enters automous, you don't know where you are or how long you have to accomplish anything. Odd robot out would cause confusion on whether you robot was disabled or temporarly deactivated.

Random loss of control would create havoc for programmer and for stratagy. But, for all we know, that is what Dave wants to do.

artdutra04 28-11-2005 16:38

Re: 2006 game hints?
 
Quote:

Originally Posted by artdutra04
Because of all this, for the 2006 game - expect to see a harder, longer, and more sophisticated autonomous mode with multiple tasks of varying difficulty levels.

I don't know if anyone else here saw it, but the FIRST Vex Challenge autonomous period has recently been upped to 45 seconds. (Linkage: http://www2.usfirst.org/vex/2005-06/...v_11_23_05.pdf) Can this be a sign of things to come for FRC? ;) Will my prediction from page three of this thread come true? Does anyone else think this may be subtle hint, or is it just a random coincidence?

JP_1163 28-11-2005 17:28

Re: 2006 game hints?
 
I have been working on this all summer.....

http://blueballfixed.ytmnd.com/


:yikes:

Rod 28-11-2005 17:59

Re: 2006 game hints?
 
Quote:

Originally Posted by JP_1163
I have been working on this all summer.....

http://blueballfixed.ytmnd.com/


:yikes:

That is truly amazing. How in the world did you do that?

teamtestbot 28-11-2005 18:56

Re: 2006 game hints?
 
Quote:

Originally Posted by JP_1163
I have been working on this all summer.....

http://blueballfixed.ytmnd.com/


:yikes:

Incredible...

dlavery 28-11-2005 18:59

Re: 2006 game hints?
 
Quote:

Originally Posted by JP_1163
I have been working on this all summer.....

http://blueballfixed.ytmnd.com/


:yikes:

Hey! How did you get a hold of the plans for the 2007 game??!?!!

Andrew Blair 28-11-2005 19:04

Re: 2006 game hints?
 
^ If I had a dollar for every time I thought we'd get a legitimate hint....Well, I might have a few dollars...

Cuog 28-11-2005 20:10

Re: 2006 game hints?
 
Quote:

The only people who I know who are really dismayed are some people who are hard-core programmers who are pouting that now n00bs will be able to do their stuff too.

However, this leaves room for the hardcore hackers to build an easy base and then go on from there, right?

And it *should* help get n00bs into the program, which is always good, especially for rookie teams.
Thats the point, I took a class laering how to do advanced programming in C# and JAVA then I spent all summer and thanksgiving applying what I have learned to build an autonomous mode for this years robot with the CMU cam not to mention all the code printout my teachers have taken away from me because i was modifying my code on paper instead of reading the boring shakespeare

I also have used the VEX easyC mess and it is awful, yeah you can see the code and it looks just like it would if you typed it but you go through a ton of dialog boxes to get one line of code, its aweful,

noobs should go through what I went through, ten hours of programming a week and they will come out truly able to program, when the world is run by GUI programming environments our programs will stop accelerating

In my opinion the only thing worth using a GUI program to program is another GUI becuase in that case it is pointless constance code that it would be easier to write your own editor than to hard code it yourself


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