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Re: 2006 game hints?
I know--If Dave has a disclaimer of any sort about no intentional hints (or hints of any sort, etc.), nobody analyzes that post. If there is no disclaimer, it's up for analyzing. I think we can trust Dave to not put hints in posts with disclaimers. (And the other suggested disclaimer: "Any perceived hints in this post are jokes. Analyzing them will cause great hilarity on the part of everyone other than the analyzer.")
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Re: 2006 game hints?
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Disclaimer: I'm posting within 24 hours after undergoing a medical procedure before which I was instructed not to attempt anything requiring my full mental faculties within 24 hours after the procedure. Therefore, I am not responsible for this post. ;) |
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Re: 2006 game hints?
when considering game scanarios you have to consider a couple things:
1) ease of transport and set-up (no water :( ) 2) ease of reset (no packing peanuts or confetti) . Saftey is also important, as well as not including game pieces that could easily damage the robot, like bowling balls. I think some people are forgetting these things and it makes for some interesting and improbable scenarios. (who can pick up the most peanuts in two minutes? :eek: ) I have not been around long enough to give any merit to the square, circle or triangle pattern theory. the pattern part aside, it is difficult to imagine a game that did NOT have any square, circle or triangle pieces on it. (dodecahedrons would be kinda intersting, though) |
Re: 2006 game hints?
Triangle, circle, square is an interesting, but old, theory. If you just look at the manipulated objects, it really only applies 2003-2004-2005 (squarish totes, balls, tetras). The vast majority of the games since 1997 (2003 and 2005 are the only exceptions) have had round objects to maneuver, mostly balls. The movable playing field elements have been hexagonal for the most part. If there is a triangle, circle, square set of elements, it will likely be with the circles as game objects and the triangles and squares and part of the field (as in 2000). Of course, I could be wrong and it's another way around. So, I think that any more discussion of this theory is pointless, especially because there are only 28 days left until kickoff, when everything will be revealed and we will kick ourseves for not getting Dave's hints right.
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Re: 2006 game hints?
hey guys here is my updated list for hints and hoaxes please keep on contributing hints
Possible Truths ? Maybe an element of last year’s game will be in it ? Relay race type thing ? Points by time ? Maybe a horse type game ? 3 ways to score ? teams working together un-opposed to wrack up as many points ? vision by camera in game ? objects obstructing view of driver ? rods or sticks ? fine motor skills for robot ? different robots starting at different times ? event causing things to be released all over field (possibly packing peanuts or confetti) ? shelter areas for protection from something ? autonomous mode at end of game ? a difficult surface in the field somewhere, probably in the middle. ? Lower, more restrictive budget/more reliance on KOP ? Shipment of Corechart programming software with each KOP ? possibly slick objects that are hard to pick up ? Ramps ? use of Easy C for programming ? possibility of a free for all ? possibility of deception being a strategy for winning Possible hoaxes ? underwater game (picture of waterproof control thingy hoax) ? no metal ? no fasteners ? no water of any kind ? no snow thank you to whomever i borrowed ideas from. as senora mireles always says "muchos puntos en mi corazon" keep giving ideas and ill keep posting every time i have alot more ideas. if you wish to contact me for errors or stuff please contact me via AIM (rikkufan123), my email adress ( rikkufan123@aim.com ), or by private messaging me. |
Re: 2006 game hints?
So, Dave, Where's our official hint!?!?!?!?:)
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GO 1403!!! |
Re: 2006 game hints?
I think Dave is saying that he has been lying this whole time. Personally, I think he just makes (maybe) one post that has to do with the game. Then he makes random posts, and just hopes that there is a hint in them.
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Re: 2006 game hints?
The option to go and help another team during a compeition match has always been there. In fact i have seen it done before, hence again to ensure a close match and to make sure that the winning teams gains more points, since you rank is dependant on the losing teams score. Although i have never really seen a team that all out went against their own alliance, but once agian, the ability to do that has been here all along. is that now what you meant?
mike |
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he repeats the song that never ends (from the old tv show Lamb Chops , right? or something like that.. i'm not terribly sure, i vaguely remember it from when i was really little) SIX TIMES.. so that probably means six robots on the field... i'm not sure if the concept of forever has anything to do with it... but perhaps the game lasts longer than it used to.. maybe longer than battery life, and because of that, you'd have to conserve your battery by being able to shut off your robot at certain times? i dont know.. maybe i'm overanalyzing nothing. Quote:
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I'm sure he appreciates that expression of condfidence ;) |
Re: 2006 game hints?
correct me if im wrong, but i count 8 times. 4v4 or 2v2v2v2 or 4v2v2?
i counted the word because because its cool and it has periods after it edit: now that i think about it, 4v4, etc would be amazingly crowded unless the field get bigger, or the robots get smaller preferably the first one |
Re: 2006 game hints?
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Umm, if "? no snow" is a possible hoax, wouldn't that make it a possible truth? |
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