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-   -   2006 game hints? (http://www.chiefdelphi.com/forums/showthread.php?t=40145)

EricH 13-12-2005 00:09

Re: 2006 game hints?
 
Quote:

Originally Posted by Winged Wonder
he repeats the song that never ends (from the old tv show Lamb Chops , right? or something like that.. i'm not terribly sure, i vaguely remember it from when i was really little) SIX TIMES.. so that probably means six robots on the field... i'm not sure if the concept of forever has anything to do with it... but perhaps the game lasts longer than it used to.. maybe i'm overanalyzing nothing.

Note: As I said before, you guys missed the caption contest before this. Dave posted this song THREE TIMES in that one thread (and each time had too many repetitions). Possibly (though I suspect I'm reading something in that wasn't there) this means that we will have three robots on a side again. Maybe the rounds will seem to go on forever (repetition) or maybe this is the official clue and it's being released early :ahh: ! Nahh--I better stop thinking for a while.

Henry_Mareck 13-12-2005 01:02

Re: 2006 game hints?
 
overall, i cant see 8 robots at a time as option, and reverting back to 4 robots doesnt seem like and option either. hmmm. 26 days . . . .

edit: hmm. its tuesday already. 25 days, then

litchfieldc 13-12-2005 10:02

Re: 2006 game hints?
 
I wouldn't put it past first to enlarge the field so we could have more robots on it. As well, with regards to the "song that never ends" hint, I think that maybe it will mean that robots will be stuck in autonomaus mode until a certain task is completed.

phrontist 13-12-2005 10:11

Re: 2006 game hints?
 
Quote:

Originally Posted by litchfieldc
I wouldn't put it past first to enlarge the field so we could have more robots on it. As well, with regards to the "song that never ends" hint, I think that maybe it will mean that robots will be stuck in autonomaus mode until a certain task is completed.

FIRST will not, under any circumstances, force rookies to do autonomus. Fuggetaboutit.

If anything, I'd say this means what I've wanted it to mean all along ( :D ), namely that this year's game will allow us to remain in autonomus mode as long as we want, with some sort of scoring incentive to do so.

Henry_Mareck 13-12-2005 14:00

Re: 2006 game hints?
 
i think that you get bonus points for doing something autonomously, like the vision tetras, without the 15 second "Limit".
There will probably still be the statndard 15 seconds of autonomous, but maybe teams will be allowed to stay in autonomous the entire match, and you get 2x points or something for everything you score autonomously.

edit: hmmmm, I guess im kinda repeating phrontist.

lukevanoort 13-12-2005 15:28

Re: 2006 game hints?
 
If first did go to more robots, I think IFI would need to make a new OI <--> FRC communication method. From what I hear the interference at nats last year was pretty bad with four fields/six robots a field.

Belldandyspaz 13-12-2005 17:00

Re: 2006 game hints?
 
Quote:

Originally Posted by Birdman1011395
Umm, if "? no snow" is a possible hoax, wouldn't that make it a possible truth?

the term hoax means highly unlikely. this has been made for things backed up with fake evidence but can still be possible.

Henry_Mareck 13-12-2005 18:46

Re: 2006 game hints?
 
i think you are misunderstanding what birdman was saying.
To clarify for all!
if a hoax is something highly unlikely, and the hoax is no snow
(highly unlikely) there will be (no snow)
nagatives cancel out = likley there will be snow :eek:
darn grammar . . . . .

artdutra04 14-12-2005 09:52

Re: 2006 game hints?
 
The snow hint is not a hoax, but a truly valid clue. After all, if you go by previous statistics, there is about a 99.99% chance that snow will be involved this year. After all, when was the last year that anyone could remember when it was not snowing during the kickoff in New Hampshire? :p

As for snow being involved in the actual game, that's another story...

litchfieldc 14-12-2005 12:33

Re: 2006 game hints?
 
Maybe we are looking at snow the wrong way. THink of it this way, snow covers everything in a blanket of white. Maybe we will need to remove a cover of some type from the game objectives. As well, snow also melts over time. Maybe our robots will have their power slowly turned down during the match, making you think about the order in which you will do things. It will also make all teams (my team is guilty of this to so don't get mad at me) need to consider making robots that can opperate on little power.

Paradox1350 14-12-2005 12:49

Re: 2006 game hints?
 
Quote:

Originally Posted by artdutra04
The snow hint is not a hoax, but a truly valid clue. After all, if you go by previous statistics, there is about a 99.99% chance that snow will be involved this year. After all, when was the last year that anyone could remember when it was not snowing during the kickoff in New Hampshire? :p

As for snow being involved in the actual game, that's another story...

Heh, didn't the boradcasting van freeze last year or the year before? At some point there was at least a half hour delay at the kickoff due to sheer cold, which I'm sure was not hindered by the snow on the ground.

JamesBrown 14-12-2005 13:56

Re: 2006 game hints?
 
Quote:

Originally Posted by lukevanoort
If first did go to more robots, I think IFI would need to make a new OI <--> FRC communication method. From what I hear the interference at nats last year was pretty bad with four fields/six robots a field.

This maybe where the snow ties in, WHile I find it unlikly FIRST wil add more teams per match again I figured Id throw this out there

note: Snow is another term for disruptive interferences it comes from the static noise on radios and the white stuf on old tv's when you lose reception

Mike o. 14-12-2005 15:44

Re: 2006 game hints?
 
aight, maybe i might just be a little crazy, but has anyone thought about an inverted version of stack attack?? I dont know, but i was just throwing that idea out there...................anyone besides me think that coule be possible

mike

Henry_Mareck 14-12-2005 15:49

Re: 2006 game hints?
 
For those of us who were not aware FIRST even existed in 2003 :( could someone enlighen us to the game that year?
(2003 was stack attack, right?)

Mike o. 14-12-2005 15:53

Re: 2006 game hints?
 
yes, stack attack was in 2003. The general set-up of stack attack was the regular playing field with a ramp and platform in the middle of the field, with a stack of sterilite storage containers on the platform. the object of the game was to make the highest stack (the multiplier) and the most amount of the boxes on your side. the platform was made of slick HDPE and the ramp was made of wire mesh. Robots would start on ground level beside the ramp opposite their player station. hope that clears some things up.


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