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-   -   2006 game hints? (http://www.chiefdelphi.com/forums/showthread.php?t=40145)

BRosser314 14-12-2005 15:58

Re: 2006 game hints?
 
has the actual game hint been released from FIRST or are these just ideas and statements being posted?

EricH 14-12-2005 16:03

Re: 2006 game hints?
 
Quote:

Originally Posted by BRosser314
has the actual game hint been released from FIRST or are these just ideas and statements being posted?

Hang on a couple weeks or so--FIRST will release the hint about a week before kickoff. You will know when someone finds it and starts a thread to deal with it. So far, these are possible hints from a game designer (or at least a game animator).

Henry_Mareck 14-12-2005 16:20

Re: 2006 game hints?
 
yeah thanks
so when you say inverted, do you mean unstacking, or something with a ceiling or a roof?

Mike o. 14-12-2005 16:31

Re: 2006 game hints?
 
basically stack attack, but a field similar to the VEX game this year. so now the platform would be at floor level and then have a ramp upwards and then the carpet that was at ground level is now an elevated platform, so now essentiall the robots are starting in the way of the players view and you have to score on the opposite side from you

Joe Matt 14-12-2005 19:59

Re: 2006 game hints?
 
Didn't Dave mention something about snow at VCU last year? ;) :p

scitobor 617 14-12-2005 20:11

Re: 2006 game hints?
 
Quote:

Originally Posted by JosephM
Didn't Dave mention something about snow at VCU last year? ;) :p

Yup thats where this idea came from. My take on the possible snow hint is that this years game play could be like snow flakes, no two matches can be played the same way. For example, a scoring object that can be located at different places on the field at the start of a match, similar to the vision tetras or the reflective stacks in Stack Attack.

eiii 15-12-2005 10:45

Re: 2006 game hints?
 
Something I recently got via email from my team leader...

Quote:

the competition is apparently performed on carpet, so we need to take that into account when we design (i think like outdoor carpet)
dale yocum is the admin for this area, so he has seen the course--but he can't tell us anything--except that past courses have been 54x27 feet, and this year will not use anything as easy as the tetras of last year--he ominously noted that 'wood and diamond plate' would be needed to build a practice course.

coastertux 15-12-2005 14:49

Re: 2006 game hints?
 
eiii, carpet is the usual field surface (as far as I know).
Also, I doubt that anyone except those creating this years game have seen the field.

Ian Curtis 15-12-2005 14:55

Re: 2006 game hints?
 
Not to mention wood has been used by teams for a long time to construct parts of the field and Diamond Plate traditionally is used for the Operator Area barrier thing-a-ma-bobber. :D

EricH 15-12-2005 15:01

Re: 2006 game hints?
 
Quote:

Originally Posted by coastertux
eiii, carpet is the usual field surface (as far as I know).
Also, I doubt that anyone except those creating this years game have seen the field.

Right on both counts. Carpet (low pile, much like a lot of places might use in a lobby) is the traditional field material, with HDPE appearing a couple of times in small areas. And I would be very surprised if someone other than the GDC (Game Design Committee) and the field building crew has even had a glimpse of the field yet.

Alan Anderson 15-12-2005 15:44

Re: 2006 game hints?
 
Quote:

Originally Posted by coastertux
eiii, carpet is the usual field surface (as far as I know).

Historically, it's been a specific carpet named Sequoia 20 (in "ground pepper" color). We'll find out in just over three weeks if that'll be the case again for next year's game.

Erin Rapacki 15-12-2005 15:58

Re: 2006 game hints?
 
Quote:

Originally Posted by JosephM
Didn't Dave mention something about snow at VCU last year? ;) :p

Hmmm, it seems that snow has been done, maybe he's alluding to an ice storm, freezing rain, or hail. There could be surfaces with low friction, spherical objects that bounce and put dents into things, or maybe gun that sprays goop that sticks onto everything!

I hope for no goop though, that'll be a pain to clean up after a competition is over :rolleyes: .

erin

Elgin Clock 15-12-2005 16:22

Re: 2006 game hints?
 
Quote:

Originally Posted by Billfred

And is that the 2004-era Blue-robot-with-an-obscenely-huge-jointed-arm in the background?

Quote:

Originally Posted by dlavery

Yup.

That reoccurring robot was in the 2003 animation as well.. It reached in at the last minute in an incredible gravity defying feat and put a tote from one end of the field to the other while on top of the ramp.]


edit: I only read the first 15 pages so far.. I'll have more to comment on when I finish the rest I'm sure.

dlavery 15-12-2005 16:48

Re: 2006 game hints?
 
Quote:

Originally Posted by Elgin Clock
That reoccurring robot was in the 2003 animation as well.. It reached in at the last minute in an incredible gravity defying feat and put a tote from one end of the field to the other while on top of the ramp.

Nope. That was a different robot. It was similar, but not the same one. The 2003 version had four single-DOF dual-bar joints on the arm, while the 2004-2005 version had five three-DOF single-strut joints.

-dave

Greg Needel 15-12-2005 17:05

Re: 2006 game hints?
 
Quote:

Originally Posted by EricH
Right on both counts. Carpet (low pile, much like a lot of places might use in a lobby) is the traditional field material, with HDPE appearing a couple of times in small areas. And I would be very surprised if someone other than the GDC (Game Design Committee) and the field building crew has even had a glimpse of the field yet.


i doubt this is true...most of the official kick-offs have a field, or at least a portion of one build by a private group of people ( non associated with a FIRST team) and at this point i would almost guarantee that those people have seen the field plans and are probably building right now.


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