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Re: 2006 game hints?
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Re: 2006 game hints?
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nice use of l33t |
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Anyways, I wanna see toroids, we're over due for a game object like that and that'd be fun to manipulate, hang, stack, throw, roll...oh the possibilities! |
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Re: 2006 game hints?
Well Matt might be getting his way this year:
http://www.chiefdelphi.com/forums/sh...ad.php?t=40955 |
Re: 2006 game hints?
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On Page 3, under the "Select Controller Model" dialog box, tell me if you see anything of interest listed there..... By the way, since the Core Chart people are based in Australia, and Australia has Aborigines, where you have to go (out) back to see them, and Aborigines throw boomerangs, and boomerangs are flat and not too dissimilar from batons, and a boomerang's flight path is a continuous loop which never ends, the field object will undoubtedly be boomerangs. Robots will release the boomerangs in autonomous like the balls in 2004, and the human players will score points by throwing the boomerangs at life sized cardboard cutouts of Billfred while skating on HDPE. But beware, the robots will most likely be very dexterous themselves, and they can use their complex manipulators to chuck boomerangs back at the human players. In addition, the 2006 game will be marked by the return of the placebo in the form of a robot painted MOE-green that will wander randomly about the field. Any robot who successfully detects the placebo with its CMU-CAM and hits it with a boomerang gets another 30 seconds in the amazing gee whiz super bonus final autonomous robot disco dance competition round at the end of each match. :rolleyes: |
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I also think calvinball-esque rules would be a nice twist http://www.simplych.com/cb_rules.htm Pete |
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Toroids? Again?
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Mobius Strips? AAAAAAAAUUUUUGGGGHHHH!!!!
I know what a mobius strip is *I hope this is a joke. |
Secret Agent Man
Some overheard tidbits.
"Inner tubes" - first in a list of prior game pieces. "blah blah blah IFI doing something else I can't talk about blah blah blah" Wetzel |
Re: Secret Agent Man
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