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-   -   2006 game hints? (http://www.chiefdelphi.com/forums/showthread.php?t=40145)

dlavery 24-11-2005 15:12

Re: 2006 game hints?
 
Quote:

Originally Posted by InfernoX14
I bet the guys designing next year's game are having a whole lot of fun watching this.

Yup.:D
Quote:

When we were setting up the projector, an image appeared on the wall. It was like the animations that describe the game. It had the robots starting in their spots. And the field looked like a race-car track and the two ends were going up the diamond plate of the driver's station. It was like a racecar track half-pipe.

That's all I got. I don't know if someone did it for fun, or if they were actually working on the new game AND animation back in June.
I think you mean this image:

Which was discussed in this thread.

-dave

Billfred 24-11-2005 16:05

Re: 2006 game hints?
 
Quote:

Originally Posted by dlavery
Yup.:D
I think you mean this image:

Which was discussed in this thread.

-dave

Is it bad that I never noticed there weren't gates on the game animation field?

And is that the 2004-era Blue-robot-with-an-obscenely-huge-jointed-arm in the background?

dlavery 24-11-2005 18:44

Re: 2006 game hints?
 
Quote:

Originally Posted by Billfred
Is it bad that I never noticed there weren't gates on the game animation field?

The gates were removed for this game so that it would be easier to get the Zamboni in and out when the field was resurfaced after each round.
Quote:

And is that the 2004-era Blue-robot-with-an-obscenely-huge-jointed-arm in the background?
Yup.

Billfred 24-11-2005 19:41

Re: 2006 game hints?
 
Quote:

Originally Posted by dlavery
The gates were removed for this game so that it would be easier to get the Zamboni in and out when the field was resurfaced after each round.

Oh?

http://www2.usfirst.org/2005comp/Sec...rena_rev_B.pdf (Page 4)

;)

EricH 25-11-2005 14:06

Re: 2006 game hints?
 
We're all reading too deep into Dave's hints. Dave, have you had to redesign the game yet? :D :D I mean, we have the following thrown out: batons as game objects, balls somewhere, stuff scattering, tricky area on field. SOMEONE has to have gotten something right, forcing you to have the GDC do a redesign and forcing you to do more hints....just to confuse us all. :rolleyes:

alphastryk 26-11-2005 11:10

Re: 2006 game hints?
 
hey - i was thinking...fox in the henhouse:

maybe you have to steal something from the other alliance? like a game of CTF? that would be awesome.

Andrew Blair 26-11-2005 11:28

Re: 2006 game hints?
 
^ that'd be a violent game.....I like it!!:D

Rafi Ahmed 26-11-2005 20:22

Re: 2006 game hints?
 
Wow, Robotics CTF. That would kill Halo 2 CTF!!!! :D

JamesBrown 26-11-2005 23:00

Re: 2006 game hints?
 
Quote:

Originally Posted by EricH
We're all reading too deep into Dave's hints. Dave, have you had to redesign the game yet? :D :D I mean, we have the following thrown out: batons as game objects, balls somewhere, stuff scattering, tricky area on field. SOMEONE has to have gotten something right, forcing you to have the GDC do a redesign and forcing you to do more hints....just to confuse us all. :rolleyes:

It is actually the opposite, Dave makes up the hint then they use our speculation to design the game, the whole time allowing us to believe we are just good at guessing.

Rafi Ahmed 27-11-2005 16:50

Re: 2006 game hints?
 
So dave can you give us another hint? :D

Some Random Guy 27-11-2005 17:15

Re: 2006 game hints?
 
I just read through this entire thread, so my brain is throbbing. Anyways, here's a little thing I picked up on:

About halfway through the thread, someone pointed out that henhouse=coop=co-op

A bit later, someone mentioned an old game, with everyone on one team, called Co-operation.

Combining this with the time machine and "you already have it" comments, is it possible that this year's game will be a throwback to Co-operation?

Ryan Foley 27-11-2005 17:50

Re: 2006 game hints?
 
Quote:

Originally Posted by artdutra04
Maybe there will be hexagonal mobile goals again?

Oh good, Zone Zeal meets Dyabolical Dynamics meets FIRST Frenzy. Balance the 180lb Zone Zeal goals on the teeter totter bridge from 2001, THEN hang from a pull up bar that is attached to the teeter totter (directly above the bridge's balance point of course).

Oh, and dont forget to cap the goals with a tetra or doubler ball. :D

Rafi Ahmed 27-11-2005 17:54

Re: 2006 game hints?
 
So if any wants to know about Co-operation, here's the game manual

litchfieldc 28-11-2005 10:05

Re: 2006 game hints?
 
Hmm. This seems interesting. In the 2000 game, you could hang from a bar to gain points. Then, in 2003 (maybe 2004 my memory is awful) you could hang from a bar to gain points. I notice that every year there is an "last minute points goal" (making it back to base, hanging from a bar, etc.) If we look 3 or four years back, we may know what our "last minute points goal" will be. As well, I think that maybe the slick surface that everyone is speculating about might be provided by our robots. We maybe be provided with wheels that are studed with free spinning ball bearings. That way, we have a slick surface that no one has to clean up. Thats just what I think though.


What is a speculation, but an idea not accepted by many?

KelliV 28-11-2005 10:43

Re: 2006 game hints?
 
Quote:

Originally Posted by litchfieldc
Then, in 2003 (maybe 2004 my memory is awful) you could hang from a bar to gain points.

2003 was Stack attack and you had to stay on the "ice" on top of the ramp to gain last minute points. In 2004 First Frenzy there was the bar hanging.

pyroslev 28-11-2005 12:19

Re: 2006 game hints?
 
Odd Robot Out.

Fifteen seconds, your robot is disabled. End of fifteen seconds, your reenabled and another robot is disabled. That would almost top CTF and King of the Hill ideas.

My random idea for the day.

sciguy125 28-11-2005 12:26

Re: 2006 game hints?
 
Random autonomous period! Autonomous starts at some random point in the match and lasts a random amount of time (5-30 seconds).

jdiwnab 28-11-2005 12:35

Re: 2006 game hints?
 
I don't see how the last 2 posts reflect speculation on a hint. Good ideas, though. But I don't think they would work very vell. Random automous, both in time and duration, would cause heroroids in programmers. When it enters automous, you don't know where you are or how long you have to accomplish anything. Odd robot out would cause confusion on whether you robot was disabled or temporarly deactivated.

Random loss of control would create havoc for programmer and for stratagy. But, for all we know, that is what Dave wants to do.

artdutra04 28-11-2005 16:38

Re: 2006 game hints?
 
Quote:

Originally Posted by artdutra04
Because of all this, for the 2006 game - expect to see a harder, longer, and more sophisticated autonomous mode with multiple tasks of varying difficulty levels.

I don't know if anyone else here saw it, but the FIRST Vex Challenge autonomous period has recently been upped to 45 seconds. (Linkage: http://www2.usfirst.org/vex/2005-06/...v_11_23_05.pdf) Can this be a sign of things to come for FRC? ;) Will my prediction from page three of this thread come true? Does anyone else think this may be subtle hint, or is it just a random coincidence?

JP_1163 28-11-2005 17:28

Re: 2006 game hints?
 
I have been working on this all summer.....

http://blueballfixed.ytmnd.com/


:yikes:

Rod 28-11-2005 17:59

Re: 2006 game hints?
 
Quote:

Originally Posted by JP_1163
I have been working on this all summer.....

http://blueballfixed.ytmnd.com/


:yikes:

That is truly amazing. How in the world did you do that?

teamtestbot 28-11-2005 18:56

Re: 2006 game hints?
 
Quote:

Originally Posted by JP_1163
I have been working on this all summer.....

http://blueballfixed.ytmnd.com/


:yikes:

Incredible...

dlavery 28-11-2005 18:59

Re: 2006 game hints?
 
Quote:

Originally Posted by JP_1163
I have been working on this all summer.....

http://blueballfixed.ytmnd.com/


:yikes:

Hey! How did you get a hold of the plans for the 2007 game??!?!!

Andrew Blair 28-11-2005 19:04

Re: 2006 game hints?
 
^ If I had a dollar for every time I thought we'd get a legitimate hint....Well, I might have a few dollars...

Cuog 28-11-2005 20:10

Re: 2006 game hints?
 
Quote:

The only people who I know who are really dismayed are some people who are hard-core programmers who are pouting that now n00bs will be able to do their stuff too.

However, this leaves room for the hardcore hackers to build an easy base and then go on from there, right?

And it *should* help get n00bs into the program, which is always good, especially for rookie teams.
Thats the point, I took a class laering how to do advanced programming in C# and JAVA then I spent all summer and thanksgiving applying what I have learned to build an autonomous mode for this years robot with the CMU cam not to mention all the code printout my teachers have taken away from me because i was modifying my code on paper instead of reading the boring shakespeare

I also have used the VEX easyC mess and it is awful, yeah you can see the code and it looks just like it would if you typed it but you go through a ton of dialog boxes to get one line of code, its aweful,

noobs should go through what I went through, ten hours of programming a week and they will come out truly able to program, when the world is run by GUI programming environments our programs will stop accelerating

In my opinion the only thing worth using a GUI program to program is another GUI becuase in that case it is pointless constance code that it would be easier to write your own editor than to hard code it yourself

StephLee 28-11-2005 21:59

Re: 2006 game hints?
 
Quote:

Originally Posted by JP_1163
I have been working on this all summer.....

http://blueballfixed.ytmnd.com/


:yikes:

WOW....my head is spinning, that's awesome.

Rafi Ahmed 28-11-2005 22:40

Re: 2006 game hints?
 
Quote:

Originally Posted by JP_1163
I have been working on this all summer.....

http://blueballfixed.ytmnd.com/


:yikes:

Now.......(pant)...... thats.....(pant)........just..........(pant)...... incredible.............(pant)

Arkorobotics 28-11-2005 22:41

Re: 2006 game hints?
 
Quote:

Originally Posted by StephLee
WOW....my head is spinning, that's awesome.

WOAH! You have a lot of time!

Kyle Love 29-11-2005 00:12

Re: 2006 game hints?
 
One thing is for sure, no hint will save us sleep during the build season. :rolleyes: I'm still for a multi-task, multi-scoring object game.

Cyber Punk 234 29-11-2005 07:50

Re: 2006 game hints?
 
lol dude thats so cool!

Petey 29-11-2005 09:13

Re: 2006 game hints?
 
Quote:

Originally Posted by dlavery
Hey! How did you get a hold of the plans for the 2007 game??!?!!

*head explodes*

That's it. I'm done with the hint analyzing.

BUT WHAT IF HE MEANS THERE WILL BE BALLSshut up, me.

--Petey

litchfieldc 29-11-2005 09:58

Re: 2006 game hints?
 
Quote:

Originally Posted by Petey
*head explodes*

That's it. I'm done with the hint analyzing.

BUT WHAT IF HE MEANS THERE WILL BE BALLSshut up, me.

--Petey


I got it. That hint is a scouting element. The robots will have to find the plans for the locations of the goals for the next match. Then they will report back to base and recieve much cheering and congratulations. :] Thats it, I think I've lost it. Congratulations Mr. Lavery, you've beaten me. You have officially driven me insane.

dlavery 29-11-2005 12:56

Re: 2006 game hints?
 
Quote:

Originally Posted by litchfieldc
Congratulations Mr. Lavery, you've beaten me. You have officially driven me insane.

heh heh heh. I've only just begun.... :ahh:

Billfred 29-11-2005 13:01

Re: 2006 game hints?
 
Quote:

Originally Posted by litchfieldc
Thats it, I think I've lost it. Congratulations Mr. Lavery, you've beaten me. You have officially driven me insane.

For a FIRSTer since 2003, I must applaud you on holding out so long. I started in 2004, and I've already turned my room into a padded room.

Andrew Blair 29-11-2005 18:07

Re: 2006 game hints?
 
Quote:

Originally Posted by Billfred
For a FIRSTer since 2003, I must applaud you on holding out so long. I started in 2004, and I've already turned my room into a padded room.

You mean a padded PARTY room, right?

Dan Petrovic 29-11-2005 18:38

Re: 2006 game hints?
 
Quote:

Originally Posted by dlavery
heh heh heh. I've only just begun.... :ahh:


A HINT!111 *freaks out*

Something about... beginning...

Cuog 29-11-2005 21:19

Re: 2006 game hints?
 
Quote:

For a FIRSTer since 2003, I must applaud you on holding out so long. I started in 2004, and I've already turned my room into a padded room.
Padding, D'oh thats what I forgot,

In another few weeks im gonna get my obsessive self moving and follow and overanalyze every one of his posts

litchfieldc 30-11-2005 09:58

Re: 2006 game hints?
 
No more! Please, everybody stop looking so deeply into Mr. Lavery's hints. I'm going crazy reading how deep some people are going into this. Then again... that could be a hint... (Smacking sound as I hit my head). NO! STOP :ahh:

dlavery 30-11-2005 12:50

Re: 2006 game hints?
 
This is not a hint.


Or is it?



-dave

Cuog 30-11-2005 13:59

Re: 2006 game hints?
 
Quote:

No more! Please, everybody stop looking so deeply into Mr. Lavery's hints. I'm going crazy reading how deep some people are going into this. Then again... that could be a hint... (Smacking sound as I hit my head). NO! STOP
You could always just stop reading this thread

Logan Byers 30-11-2005 17:04

Re: 2006 game hints?
 
But where's the fun in that?

Andrew Blair 30-11-2005 17:24

Re: 2006 game hints?
 
Quote:

Originally Posted by dlavery
This is not a hint.


Or is it?



-dave

Maybe we just have to stop analyzing his posts and let him analyze ours.

i.e.- HEY DAVE!!! Team 306 has prototyped a device that breaks every rule, wins every game, and all without cheating.... Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe...Or maybe not...or maybe............................................. .................................................. .................:D

Logan Byers 30-11-2005 17:37

Re: 2006 game hints?
 
Quote:

Team 306 has prototyped a device that breaks every rule, wins every game, and all without cheating
Breaks every rule, but does it without cheating?
I think that's a "maybe not" on the device prototype.

As for analyzing posts... what would we waste 243 (and counting) posts on instead? It's just too much fun to give up our over-analyzing!

litchfieldc 30-11-2005 18:46

Re: 2006 game hints?
 
But that's no fun. :D

Belldandyspaz 30-11-2005 19:44

Re: 2006 game hints?
 
i have searched through most of the hints and figured out a list of possible truths and lies. in a really organized fashion

Possible Truths
 Maybe an element of last year’s game will be in it
 Relay race type thing
 Points by time
 Maybe a horse type game
 3 ways to score
 teams working together un-opposed to wrack up as many points
 vision by camera in game
 objects obstructing view of driver
 rods or sticks
 fine motor skills for robot
 different robots starting at different times
 event causing things to be released all over field
 shelter areas for protection from something
 moats
 autonomous mode at end of game


Possible Lies
 underwater game (picture of waterproof control thingy hoax)
 no metal
 no fasteners


any one want to add to this list?

EricH 30-11-2005 20:20

Re: 2006 game hints?
 
Quote:

Originally Posted by Belldandyspaz
Possible Truths
 Maybe an element of last year’s game will be in it
 Relay race type thing
 Points by time
 Maybe a horse type game
 3 ways to score
 teams working together un-opposed to wrack up as many points
 vision by camera in game
 objects obstructing view of driver
 rods or sticks
 fine motor skills for robot
 different robots starting at different times
 event causing things to be released all over field
 shelter areas for protection from something
 moats
 autonomous mode at end of game


Possible Lies
 underwater game (picture of waterproof control thingy hoax)
 no metal
 no fasteners


any one want to add to this list?

Oh, good. Someone made a list of things we've uncovered/guessed at. Although "lies" is a bit strong (try "hoaxes"), and the "possible" on that part should be "probable" due to reasons discussed earlier, this is a very good list and has pretty much all of the items. Now, if we just put them together, we'll force Dave to redesign the game with only 30-odd days left. :D :ahh:

My interpretation (as may have been seen in part before):The game objects will be batons (or something similar) and/or balls. The camera will make its appearance again, possibly to aid the drivers in locating something that is hidden. Something will be released onto the field when something else is done, possibly crossing a moat. There will likely be at least one other element of a previous game (your choice which game/element). There will be autonomous at some point. One thing ommitted from the list: a difficult surface in the field somewhere, probably in the middle.

That's my somewhat crazy attempt to decipher the hints. Next?

Andrew Blair 30-11-2005 20:26

Re: 2006 game hints?
 
Quote:

Originally Posted by dlavery
For example, the FP motor issue was a vendor supply problem. FIRST (and parts of Fischer-Price) thought they had the same motor/gearbox as last year. It was only after the teams really started to dig into the performance of the motors that the problem was discovered. FIRST responded, got in touch with Fischer-Price, and they both worked out a solution as quickly as they could to correct the problem as best as possible. Kudos to both Fischer-Price and FIRST for jumping on this (and the solution now leaves us with an even larger set of design possibilities than just replacing all the 6v motors with 12v motors!).

I think this is a legitimate clue that dave spoke about during build last year. I really don't know exactly what it means, but it is a potential clue. http://www.chiefdelphi.com/forums/sh...815#post336815

What I'm thinking is, when FP messed up, and they are a great sponsor, don't get me wrong, but I think they offered us another deal of some sort. Thats how nice they are. They mess up a practical donation, then try to make up for it. Anyways, I feel that we may be able to look forward to a new motor next year.

Dan Petrovic 30-11-2005 21:09

Re: 2006 game hints?
 
Quote:

Originally Posted by 461gopher
Breaks every rule, but does it without cheating?
I think that's a "maybe not" on the device prototype.

As for analyzing posts... what would we waste 243 (and counting) posts on instead? It's just too much fun to give up our over-analyzing!

Over thinking
Over analyzing
Separates the body from the mind...

Withering my intuition leaving opportunies behind

Ahh woops </Tool>

wilshire 01-12-2005 03:56

Re: 2006 game hints?
 
highly doubtful that the 2006 game will be underwater.
I'm going to bank on the fact that its going to be a team based object oriented scoring game. Probably some multipliers will be present this year.
hmmm... what could they have conjured up??

Alex Burman 01-12-2005 06:27

Re: 2006 game hints?
 
im content to wait and see

litchfieldc 01-12-2005 10:25

Re: 2006 game hints?
 
After a recent quick trip to the first meeting at my school, my mind had a moment of clarity, and I came up with something :ahh:. Everyone, look at the Vex game. We may find that some of the hints can apply to that game. Banked ends (the slick surface), balls in goals (elements from old games), and 2 team alliances (maybe the relay thing everyones talking about). This could very well be the game. Or it could not be the game. I'm not sure.

Stu Bloom 01-12-2005 11:58

Re: 2006 game hints?
 
I apologize in advance ... I know its just a typo but I just can't help myself ...

Quote:

Originally Posted by Grayswandir-75
im contontent to wait and see

Well, I ... for one ... am glad you are not "in-contontent". :yikes:

KarenH 01-12-2005 12:30

Re: 2006 game hints?
 
Quote:

Originally Posted by Andrew Blair
I think this is a legitimate clue that dave spoke about during build last year. I really don't know exactly what it means, but it is a potential clue. http://www.chiefdelphi.com/forums/sh...815#post336815

What I'm thinking is, when FP messed up, and they are a great sponsor, don't get me wrong, but I think they offered us another deal of some sort. Thats how nice they are. They mess up a practical donation, then try to make up for it. Anyways, I feel that we may be able to look forward to new motor next year.

Quoting Dave from that post:
"Where FIRST has slipped up..."

THAT's our hint! "Slipped up," not "messed up." So, of course there will be a slippery surface. :D

sciguy125 01-12-2005 14:40

Re: 2006 game hints?
 
I had a dream last night. The field will be octagonal. There will be 6 teams on the field at once. The scoring objects will be small balls (softball sized).

EricH 01-12-2005 16:27

Re: 2006 game hints?
 
I had a scary thought last night. Remember earlier in this thread when several people were clamoring for the hint, Dave said, "You already have it," and someone said "start paging through his post history"? Well, I think we may have gotten it wrong. Remember the "Triple Replay" thread? Let's expand that to any FIRST game over the years. Before '99, they were 1v1v1. My scary thought was that the GDC has revised one of those games for 2v2v2, added something so we won't recognize it, and that is our new game. Scary, huh? But not all that unlikely. But unlikely just the same.

Alex Burman 01-12-2005 17:59

Re: 2006 game hints?
 
Quote:

Originally Posted by Stu Bloom
I apologize in advance ... I know its just a typo but I just can't help myself ...

Well, I ... for one ... am glad you are not "in-contontent". :yikes:


thats what i get for posting before im fully awake
but if any of the ideas come true it would make for a very interesting game
p.s.i was just wondering...has anyone tried calling tammy? (sorry tammy for giving them the idea)

Rafi Ahmed 01-12-2005 20:07

Re: 2006 game hints?
 
Quote:

Originally Posted by EricH
I had a scary thought last night. Remember earlier in this thread when several people were clamoring for the hint, Dave said, "You already have it," and someone said "start paging through his post history"? Well, I think we may have gotten it wrong. Remember the "Triple Replay" thread? Let's expand that to any FIRST game over the years. Before '99, they were 1v1v1. My scary thought was that the GDC has revised one of those games for 2v2v2, added something so we won't recognize it, and that is our new game. Scary, huh? But not all that unlikely. But unlikely just the same.

wow i never thought if it that way. Hmmmmm......

hey dave did u have to redesign the game yet? :D

Dan Petrovic 01-12-2005 20:23

Re: 2006 game hints?
 
FLL and FRC seem to have some similarities. Like the ramp from 2003 games. And stairs from the following years.

Maybe 2006 will have a bit of Ocean Odyssey. Maybe flags? Or more ramps?

Flags seem to be most like batons. And maybe that's where the underwater rumor came from.

MattB703 01-12-2005 22:33

Re: 2006 game hints?
 
I do not think we will see 1v1v1 or 2v2v2 again. Those who can remember 1998 will know what I am talking about. There was some very unfortunate situations that arose from that game design where 2 weaker teams would collaborate to eliminate the supposedly stronger team. It was the next year that alliances were introduced. At the kick-off either Dean or Woody said; "Last year some teams decided to work together, well, this year we are going to make you work together".

I don't think the game design committee would forget the problems with three competitors on the field at once.

Freddy Schurr 01-12-2005 23:20

Re: 2006 game hints?
 
That would be kewl

Petey 02-12-2005 00:46

Re: 2006 game hints?
 
Quote:

Originally Posted by Belldandyspaz
any one want to add to this list?

Two possible truths:
1) Lower, more restrictive budget/more reliance on KOP
2) Shipment of Corechart programming software with each KOP

--Petey

Belldandyspaz 04-12-2005 09:43

Re: 2006 game hints?
 
thanks mr. peterson. im assuming that KOP stands for Kit Of Parts. (i know im a n00b)

Petey 04-12-2005 11:58

Re: 2006 game hints?
 
Quote:

Originally Posted by Belldandyspaz
thanks mr. peterson. im assuming that KOP stands for Kit Of Parts. (i know im a n00b)

It does.

You're very welcome.

Looking for something to put in your sig? Permalink the list of knowns/unknowns. Here it is.

Edit: A ha I just noticed you're from my team. True n00b, then, but good work on making this list! Enjoy HBHS. Tell Sabo to email me about the website and Janice that I said hi. I'll see you at kickoff.

--Petey

Richard Wallace 04-12-2005 13:27

Re: 2006 game hints?
 
I have no insider information. But I do think it would be cool if the "hint" we already have turns out to be the current FVC game. Halfpipe Hustle with 130 lb. machines would be an exciting spectacle.

paul lathrop 04-12-2005 17:34

Re: 2006 game hints?
 
You all are thinking way too much into these clues! The clues are to be a fun way to start our minds from being disabled over the season break.

Here is what I suggest about the new game:
1. 2 on 2
2. Old playing field dimensions
3. Relay Race between alliance members( one disabled at a time)
4. A lowered budget for the build season
5. The camera is going to come back I gar-entee it
6. The autonomous mode time will remain the same as it always has been
7. There will be aspects of the game that involve the camera ( remember how much it sucked with those vision tetras, double it)
8. No hovercraft, No water ( are you kidding me, what were you thinking?)

As for the rest of the game, I don't know but I got the team working on concepts that we missed out on last year
ex. DeWalt transmission, any arm idea that we can think of and just getting the new kids involve with the program.

I think the best thing to do is prepare for anything like a boyscout and just get some community service work done for the chairman's award.

You Know
Paul Lathrop
Team 1033
Chocolate Milk
Class of 2006

Levin571 04-12-2005 21:19

Re: 2006 game hints?
 
seeing how Dave is an old fashioned kind of guy, I believe that this will be the reintroduction of "MAIZE CRAZE" and there will be tethers instead of radios and all the popcorn you can eat.

Or if i am going the wrong direction about this time travel thing, instead of going literally back in time, we will assume that the since Dave is a NASAite (or is it NASAian? I never get that right) the further we go away from earth, in theory time goes backwards (like if a tv emmision were to air here and someone went a few hundred trillion miles away from earth, he could watch it "live" in ten years) so what we must do is build robot that can fly so fast that it can catch a television news report with Dean Kamen still having a beard and Woody Flowers not wearing one of his imfamous student signed shirt. And if we still have time, we can watch the holy birth of JVN.

Andrew Blair 04-12-2005 21:20

Re: 2006 game hints?
 
Quote:

Originally Posted by paul lathrop
You all are thinking way too much into these clues! The clues are to be a fun way to start our minds from being disabled over the season break.

Here is what I suggest about the new game:
1. 2 on 2
2. Old playing field dimensions
3. Relay Race between alliance members( one disabled at a time)
4. A lowered budget for the build season
5. The camera is going to come back I gar-entee it
6. The autonomous mode time will remain the same as it always has been
7. There will be aspects of the game that involve the camera ( remember how much it sucked with those vision tetras, double it)
8. No hovercraft, No water ( are you kidding me, what were you thinking?)

As for the rest of the game, I don't know but I got the team working on concepts that we missed out on last year
ex. DeWalt transmission, any arm idea that we can think of and just getting the new kids involve with the program.

I think the best thing to do is prepare for anything like a boyscout and just get some community service work done for the chairman's award.

You Know
Paul Lathrop
Team 1033
Chocolate Milk
Class of 2006


I've got agree with you on everything but a few things. Namely, 1, 3, and 6. Three on three worked too well for FIRST to ditch it. Secondly, First (no pun intended) would not disable a team during the match because that would be even less play time in already short matches. Thirdly ( or sixthly??) the camera task has to be easier. Well, maybe not easier, but better thought out. Physically speaking, there was absolutely no margin for error in the autonomous. There simply wasn't time for it. FIRST never really thought out the time it'd take to finish the task in the time given. Ironic, considering how much effort they put into design. I guess they get just as excited as we do during build.

Winged Wonder 05-12-2005 18:46

Re: 2006 game hints?
 
my brain hurts. perhaps i should have waited until after Exam Week to start looking through Chief Delphi again.

anyways...
Dave. You're cruel.
especially with your most recent post.

moving along, i like the ideas everyone has come up with... so far, i agree with a lot of what everyone else has come up with, but i'd like to elaborate more and hopefully bring some new ideas to the table from what i've gathered from Dave's hints without echoing whats been said before.

First of all, snow or ice or anything of that nature is highly unlikely, especially for those of us who live in areas that dont have snow or ice, since we are completely unfamiliar with that phenomina (those of you who saw the Pink Team in Denver last year saw for yourselves) and do not have an abundant supply of it during the months of January and early February.... however, perhaps there is a slick surface that the robot will have to deal with that has a coefficient of friction similar to that of ice against metal or something to that extent. Also, apparently there will have to be shelter from something... perhaps something like confetti will be involved. Especially if it is like those little squishy packaging things (that i have no idea what their name is) which would be relatively easy to clean up (sweep it!)... You all have been alluding to the vision cameras being used and the chicken coop... maybe there is a tunnel of some sorts that the robot has to go through... yet the drivers cant see it because it is placed perpendicular to their point of view, therefore the human player or the use of the camera must aid in getting from one point to another. Maybe the game involves cooperation by all of the teams involved (there is no loser), or maybe both sides of the field are NOT symmetric for once, giving each side a distinct advantage/disadvantage. nah.. that last one is too crazy, and its not based off of any hints. I dont even know what to think of the batons.... but quite frankly... i like the idea of not having fasteners or limiting fasteners on the final version of the robot (the one you ship and use for competition). even if we had last years game, we would most certainly have very different robots thanks to this rule. its not an impossible regulation... everyone just needs to think a little outside of the box and be more creative, not try to find loopholes or anything of that nature. :)

or maybe i'm just a crazy IB kid who's analyzing everything in far too much depth. ^^;

enjoy my 2 cents...

Jonathan Norris 05-12-2005 22:39

Re: 2006 game hints?
 
I have played hockey for many years, and have regularly practiced on this fake ice surface which acts very much like ice. It is basically a very hard slick plastic surface which you can skate on. This could be a possibility for the ice like surface and it is relatively cheep, but definitely not as cheep as carpet or PVC.

litchfieldc 06-12-2005 10:30

Re: 2006 game hints?
 
I think you may be onto something their. However, maybe the field won't be the slick surface everyone is talking about. Maybe the game objects will be made out of that slick plastic so that we will have a bigger challenge picking it up. Lets not rule out the possibility of a ramp either. That could be made out of something slick, so that when you go to get something from it (score multipliers, game objects, etc.) you slip down, unless of course you use your team mates to help you out. I can see the stratagies forming now. "Hey man, give me a boost so I can get up the ramp." :yikes:

Wetzel 06-12-2005 10:34

Re: 2006 game hints?
 
Quote:

Originally Posted by litchfieldc
"Hey man, give me a boost so I can get up the ramp." :yikes:

That happened in 2001. Some teams design allowed them help another team balance on the ramp.

Wetzel

Belldandyspaz 06-12-2005 15:11

Re: 2006 game hints?
 
okay here is an updated hint list. i would edit the other hint list if i could but i can't.


Possible Truths
? Maybe an element of last year’s game will be in it
? Relay race type thing
? Points by time
? Maybe a horse type game
? 3 ways to score
? teams working together un-opposed to wrack up as many points
? vision by camera in game
? objects obstructing view of driver
? rods or sticks
? fine motor skills for robot
? different robots starting at different times
? event causing things to be released all over field (possibly packing peanuts or confetti)
? shelter areas for protection from something
? autonomous mode at end of game
? a difficult surface in the field somewhere, probably in the middle.
? Lower, more restrictive budget/more reliance on KOP
? Shipment of Corechart programming software with each KOP
? possibly slick objects that are hard to pick up
? Ramps

Possible hoaxes
? underwater game (picture of waterproof control thingy hoax)
? no metal
? no fasteners
? no water of any kind
? no snow


thank you to whomever i borrowed ideas from. as senora mireles always says "muchos puntos en mi corazon" keep giving ideas and ill keep posting every time i get 5 more ideas :D

Beta Version 06-12-2005 18:49

Re: 2006 game hints?
 

of course we can do an underwater game, we've done it before ... dont you remember?

Belldandyspaz 06-12-2005 18:51

Re: 2006 game hints?
 
Quote:

Originally Posted by Beta Version

of course we can do an underwater game, we've done it before ... dont you remember?

yeah... that was so photoshopped. i hate it when people do that it ticks me off :mad: :mad: :mad: :mad:

Petey 06-12-2005 20:20

Re: 2006 game hints?
 
Quote:

Originally Posted by Belldandyspaz
yeah... that was so photoshopped. i hate it when people do that it ticks me off :mad: :mad: :mad: :mad:

Calm down, young Skywalker. Of course it was photoshopped.

--Petey

Andrew Blair 06-12-2005 20:24

Re: 2006 game hints?
 
Quote:

Originally Posted by Belldandyspaz
yeah... that was so photoshopped. i hate it when people do that it ticks me off :mad: :mad: :mad: :mad:

Heidi, if you can still read this, you'd better watch out....

Belldandyspaz 06-12-2005 20:24

Re: 2006 game hints?
 
Quote:

Originally Posted by Petey
Calm down, young Skywalker. Of course it was photoshopped.

--Petey

i are sorry :( its just i think that people should be more productive with their posts instead of posting things that dont contribute to the topic.

Dan Petrovic 06-12-2005 21:36

Re: 2006 game hints?
 
That robot looks a lot like ours

Winged Wonder 06-12-2005 22:34

Re: 2006 game hints?
 
umm... lets get back on topic: 2006 Game Hints!

has Dave dropped any new hints lately or has anyone had an epiphany about the meaning of something lately?

litchfieldc 07-12-2005 10:01

Re: 2006 game hints?
 
Quote:

Originally Posted by Winged Wonder
umm... lets get back on topic: 2006 Game Hints!

has Dave dropped any new hints lately or has anyone had an epiphany about the meaning of something lately?

Here here. Lets get back on track. By the way, nice photo, the last time I saw some technology underwater was when I dropped my old computer into an oil drum full of water at the dump. It was cool. No sharks however...

Petey 07-12-2005 11:22

Re: 2006 game hints?
 
Quote:

Originally Posted by Belldandyspaz
i are sorry :( its just i think that people should be more productive with their posts instead of posting things that dont contribute to the topic.

You mean like

Quote:

Originally Posted by Belldandyspaz
yeah... that was so photoshopped. i hate it when people do that it ticks me off :mad: :mad: :mad: :mad:


Easy, bro. No hard feelings. We're on the same side. Just simmer down...this is a pretty welcoming Internet community to newbies, but there is a line, and you may be dancing close to it. I don't disagree with you...but the point may not need to be made.

A suggestion:

Continue making great contributions to the thread. Leave the police work to the mods.

--Petey

Belldandyspaz 07-12-2005 15:25

Re: 2006 game hints?
 
Quote:

Originally Posted by Petey
You mean like




Easy, bro. No hard feelings. We're on the same side. Just simmer down...this is a pretty welcoming Internet community to newbies, but there is a line, and you may be dancing close to it. I don't disagree with you...but the point may not need to be made.

A suggestion:

Continue making great contributions to the thread. Leave the police work to the mods.

--Petey


alright im sorry lets get back on track

jacob07 07-12-2005 16:31

Re: 2006 game hints?
 
Has first let out any "hints"? Or is this all people walking around in the dark to find the light switch

billbo911 07-12-2005 16:53

Re: 2006 game hints?
 
Quote:

Originally Posted by jacob07
Has first let out any "hints"? Or is this all people walking around in the dark to find the light switch

It's not all that dark. We use IR to see clearly. Didn't you get the memo? :p

BTW, the switch is right behind you on the wall next to the bin of batons.

jdhawg 07-12-2005 17:11

Re: 2006 game hints?
 
OK folks. Can anyone explain why Dave's hint from this thread was never discussed?

http://www.chiefdelphi.com/forums/sh...7&postcount=14

A "Song that never ends" implies a never ending circle, or a ring. My guess is that we'll be playing a form of ringtoss.

First a hurricane, and now ringtoss. Will the madness never cease!?!?

lukevanoort 07-12-2005 17:37

Re: 2006 game hints?
 
Quote:

Originally Posted by jdhawg
OK folks. Can anyone explain why Dave's hint from this thread was never discussed?

http://www.chiefdelphi.com/forums/sh...7&postcount=14

A "Song that never ends" implies a never ending circle, or a ring. My guess is that we'll be playing a form of ringtoss.

First a hurricane, and now ringtoss. Will the madness never cease!?!?

Ahh!!!! the robots will have to be shaped like a Mobius strip, NOOOOOOOO!

Serciously, this fits perfectly, floppies on batons! It's like the '03 stacking, but you pick up a baton and stick floppies on it and place it in a slot! Maybe the floppies are raining down from the roof like snow?

EricH 07-12-2005 17:46

Re: 2006 game hints?
 
Quote:

Originally Posted by jdhawg
OK folks. Can anyone explain why Dave's hint from this thread was never discussed?

http://www.chiefdelphi.com/forums/sh...7&postcount=14

A "Song that never ends" implies a never ending circle, or a ring. My guess is that we'll be playing a form of ringtoss.

Did you miss the caption contest before that one? This was fully explained there. It's not a hint.

ChrisH 07-12-2005 19:22

Re: 2006 game hints?
 
Quote:

Originally Posted by EricH
Did you miss the caption contest before that one? This was fully explained there. It's not a hint.

Just because it wasn't [HINT]marked[/HINT] or flowed from natural conversation does not mean that it is not a hint. Dave can be a devious guy.

If he was more straight forward then maybe people wouldn't feel they have to analyze every word he posts. He could just add the following disclaimer to all his non-hint posts. "There are no Game hints in this post. If any supposed hints should be found in this post after the release of the 2006 game, they were completely unintentional" We know we can trust Dave on this. While I have observed occasions where he may have allowed somebody else to talk themselves into something that wasn't quite true, I have never know him to be knowingly false.

There you go Dave, the path to freedom from over analysis. Isn't fame grand!

dlavery 07-12-2005 19:29

Re: 2006 game hints?
 
This post contains absolutely no hints.

You can trust me on this.

-dave

Wetzel 07-12-2005 19:33

Re: 2006 game hints? :yikes:
 
Quote:

Originally Posted by dlavery
This post contains absolutely no hints.

You can trust me on this.

-dave

Are we sure? He didn't use the recommended disclaimer...

Does this mean the we will have something along the lines of doing something to mislead the opposistion during the game?

Wetzel

Gerry Salinas 07-12-2005 20:19

Re: 2006 game hints? :yikes:
 
Quote:

Originally Posted by Wetzel
Are we sure? He didn't use the recommended disclaimer...

Does this mean the scoring will have something along the lines of doing something to mislead the opposistion during the game?

Wetzel

Joking aside, deception is just a part of competitive strategy. If I can get you to think that whatever you're doing will prevent me from accomplishing my goals, when it will not, then I've wasted your time and possibly done more.

Belldandyspaz 07-12-2005 20:29

Re: 2006 game hints?
 
okay this may sound noobish but what are floppy's? are they like floppy disks? or something completely different.

Wetzel 07-12-2005 20:32

Re: 2006 game hints?
 
Quote:

Originally Posted by Belldandyspaz
okay this may sound noobish but what are floppy's? are they like floppy disks? or something completely different.


The red thing in the picture is a floppy. They were the game objects in 1999. They are like funny shaped beanbags, with the black center and black ring being velcro.

Wetzel

CoreyGill 07-12-2005 20:32

Re: 2006 game hints?
 
lol here it is u guys...it was just scrambled up..that wasnt even dave posting it was Tossd T Evy


This contains hints. You can use bolts on the manipulator.

-Tossd T Evy

hahaha

Belldandyspaz 07-12-2005 20:36

Re: 2006 game hints?
 
Quote:

Originally Posted by Wetzel

The red thing in the picture is a floppy. They were the game objects in 1999. They are like funny shaped beanbags, with the black center and blac ring being velcro.

Wetzel

okay Thank you! :D

DonRotolo 07-12-2005 20:59

Re: 2006 game hints?
 
Quote:

Originally Posted by litchfieldc
... Maybe the game objects will be made out of that slick plastic so that we will have a bigger challenge picking it up....

Perhaps the Batons will be made out of ICE ! After the game they'll just melt into the carpet and disappear, reducing clean up and field reset time. Maybe all those puddles are where the viking ship comes from??? ;-)

Don

Arkorobotics 07-12-2005 23:09

Re: 2006 game hints?
 
Quote:

Originally Posted by dlavery
This post contains absolutely no hints.

You can trust me on this.

-dave

Hmmmm... NOT SURPRISING!!!
:ahh:

I bet the truth is hidden in a kevlar case under Dave's bed.

litchfieldc 08-12-2005 10:01

Re: 2006 game hints?
 
Quote:

Originally Posted by dlavery
This post contains absolutely no hints.

You can trust me on this.

-dave

Once again Mr. Lavery has put out a hint that proves their will be team work. However, I think this may be a way of saying there will be teams, but you can also work for the other side if you know what I mean, wink wink, nudge nidge, hint hint :ahh:. If this is true, look for a lot of fighting in the pits come game time. Maybe first will ban power tools so we won't kill each other. :)

Alex Burman 08-12-2005 10:44

Re: 2006 game hints?
 
Quote:

Originally Posted by litchfieldc
Once again Mr. Lavery has put out a hint that proves their will be team work.

Of course there will be team work. It is one of the many ideal's FIRST strives to achieve.

Quote:

Originally Posted by litchfieldc
However, I think this may be a way of saying there will be teams, but you can also work for the other side if you know what I mean, wink wink, nudge nidge, hint hint

That has always been there. If you think back to coopertition. Helping out your competitors. Thats why they have the ranking points where it is based off the other teams score to ensure a close game

ChrisH 08-12-2005 11:11

Re: 2006 game hints? :yikes:
 
Quote:

Originally Posted by Wetzel
Are we sure? He didn't use the recommended disclaimer...

Does this mean the we will have something along the lines of doing something to mislead the opposistion during the game?

Wetzel

It is close enough for me. Now the question is will we be graciously professional enough to take him at his word? Right now it doesn't look like it to me.

How unfortunate


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