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Re: 2006 game hints?
I know--If Dave has a disclaimer of any sort about no intentional hints (or hints of any sort, etc.), nobody analyzes that post. If there is no disclaimer, it's up for analyzing. I think we can trust Dave to not put hints in posts with disclaimers. (And the other suggested disclaimer: "Any perceived hints in this post are jokes. Analyzing them will cause great hilarity on the part of everyone other than the analyzer.")
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Disclaimer: I'm posting within 24 hours after undergoing a medical procedure before which I was instructed not to attempt anything requiring my full mental faculties within 24 hours after the procedure. Therefore, I am not responsible for this post. ;) |
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when considering game scanarios you have to consider a couple things:
1) ease of transport and set-up (no water :( ) 2) ease of reset (no packing peanuts or confetti) . Saftey is also important, as well as not including game pieces that could easily damage the robot, like bowling balls. I think some people are forgetting these things and it makes for some interesting and improbable scenarios. (who can pick up the most peanuts in two minutes? :eek: ) I have not been around long enough to give any merit to the square, circle or triangle pattern theory. the pattern part aside, it is difficult to imagine a game that did NOT have any square, circle or triangle pieces on it. (dodecahedrons would be kinda intersting, though) |
Re: 2006 game hints?
Triangle, circle, square is an interesting, but old, theory. If you just look at the manipulated objects, it really only applies 2003-2004-2005 (squarish totes, balls, tetras). The vast majority of the games since 1997 (2003 and 2005 are the only exceptions) have had round objects to maneuver, mostly balls. The movable playing field elements have been hexagonal for the most part. If there is a triangle, circle, square set of elements, it will likely be with the circles as game objects and the triangles and squares and part of the field (as in 2000). Of course, I could be wrong and it's another way around. So, I think that any more discussion of this theory is pointless, especially because there are only 28 days left until kickoff, when everything will be revealed and we will kick ourseves for not getting Dave's hints right.
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hey guys here is my updated list for hints and hoaxes please keep on contributing hints
Possible Truths ? Maybe an element of last year’s game will be in it ? Relay race type thing ? Points by time ? Maybe a horse type game ? 3 ways to score ? teams working together un-opposed to wrack up as many points ? vision by camera in game ? objects obstructing view of driver ? rods or sticks ? fine motor skills for robot ? different robots starting at different times ? event causing things to be released all over field (possibly packing peanuts or confetti) ? shelter areas for protection from something ? autonomous mode at end of game ? a difficult surface in the field somewhere, probably in the middle. ? Lower, more restrictive budget/more reliance on KOP ? Shipment of Corechart programming software with each KOP ? possibly slick objects that are hard to pick up ? Ramps ? use of Easy C for programming ? possibility of a free for all ? possibility of deception being a strategy for winning Possible hoaxes ? underwater game (picture of waterproof control thingy hoax) ? no metal ? no fasteners ? no water of any kind ? no snow thank you to whomever i borrowed ideas from. as senora mireles always says "muchos puntos en mi corazon" keep giving ideas and ill keep posting every time i have alot more ideas. if you wish to contact me for errors or stuff please contact me via AIM (rikkufan123), my email adress ( rikkufan123@aim.com ), or by private messaging me. |
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So, Dave, Where's our official hint!?!?!?!?:)
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GO 1403!!! |
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I think Dave is saying that he has been lying this whole time. Personally, I think he just makes (maybe) one post that has to do with the game. Then he makes random posts, and just hopes that there is a hint in them.
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The option to go and help another team during a compeition match has always been there. In fact i have seen it done before, hence again to ensure a close match and to make sure that the winning teams gains more points, since you rank is dependant on the losing teams score. Although i have never really seen a team that all out went against their own alliance, but once agian, the ability to do that has been here all along. is that now what you meant?
mike |
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he repeats the song that never ends (from the old tv show Lamb Chops , right? or something like that.. i'm not terribly sure, i vaguely remember it from when i was really little) SIX TIMES.. so that probably means six robots on the field... i'm not sure if the concept of forever has anything to do with it... but perhaps the game lasts longer than it used to.. maybe longer than battery life, and because of that, you'd have to conserve your battery by being able to shut off your robot at certain times? i dont know.. maybe i'm overanalyzing nothing. Quote:
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I'm sure he appreciates that expression of condfidence ;) |
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correct me if im wrong, but i count 8 times. 4v4 or 2v2v2v2 or 4v2v2?
i counted the word because because its cool and it has periods after it edit: now that i think about it, 4v4, etc would be amazingly crowded unless the field get bigger, or the robots get smaller preferably the first one |
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Umm, if "? no snow" is a possible hoax, wouldn't that make it a possible truth? |
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overall, i cant see 8 robots at a time as option, and reverting back to 4 robots doesnt seem like and option either. hmmm. 26 days . . . .
edit: hmm. its tuesday already. 25 days, then |
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I wouldn't put it past first to enlarge the field so we could have more robots on it. As well, with regards to the "song that never ends" hint, I think that maybe it will mean that robots will be stuck in autonomaus mode until a certain task is completed.
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If anything, I'd say this means what I've wanted it to mean all along ( :D ), namely that this year's game will allow us to remain in autonomus mode as long as we want, with some sort of scoring incentive to do so. |
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i think that you get bonus points for doing something autonomously, like the vision tetras, without the 15 second "Limit".
There will probably still be the statndard 15 seconds of autonomous, but maybe teams will be allowed to stay in autonomous the entire match, and you get 2x points or something for everything you score autonomously. edit: hmmmm, I guess im kinda repeating phrontist. |
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If first did go to more robots, I think IFI would need to make a new OI <--> FRC communication method. From what I hear the interference at nats last year was pretty bad with four fields/six robots a field.
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i think you are misunderstanding what birdman was saying.
To clarify for all! if a hoax is something highly unlikely, and the hoax is no snow (highly unlikely) there will be (no snow) nagatives cancel out = likley there will be snow :eek: darn grammar . . . . . |
Re: 2006 game hints?
The snow hint is not a hoax, but a truly valid clue. After all, if you go by previous statistics, there is about a 99.99% chance that snow will be involved this year. After all, when was the last year that anyone could remember when it was not snowing during the kickoff in New Hampshire? :p
As for snow being involved in the actual game, that's another story... |
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Maybe we are looking at snow the wrong way. THink of it this way, snow covers everything in a blanket of white. Maybe we will need to remove a cover of some type from the game objectives. As well, snow also melts over time. Maybe our robots will have their power slowly turned down during the match, making you think about the order in which you will do things. It will also make all teams (my team is guilty of this to so don't get mad at me) need to consider making robots that can opperate on little power.
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note: Snow is another term for disruptive interferences it comes from the static noise on radios and the white stuf on old tv's when you lose reception |
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aight, maybe i might just be a little crazy, but has anyone thought about an inverted version of stack attack?? I dont know, but i was just throwing that idea out there...................anyone besides me think that coule be possible
mike |
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For those of us who were not aware FIRST even existed in 2003 :( could someone enlighen us to the game that year?
(2003 was stack attack, right?) |
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yes, stack attack was in 2003. The general set-up of stack attack was the regular playing field with a ramp and platform in the middle of the field, with a stack of sterilite storage containers on the platform. the object of the game was to make the highest stack (the multiplier) and the most amount of the boxes on your side. the platform was made of slick HDPE and the ramp was made of wire mesh. Robots would start on ground level beside the ramp opposite their player station. hope that clears some things up.
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has the actual game hint been released from FIRST or are these just ideas and statements being posted?
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yeah thanks
so when you say inverted, do you mean unstacking, or something with a ceiling or a roof? |
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basically stack attack, but a field similar to the VEX game this year. so now the platform would be at floor level and then have a ramp upwards and then the carpet that was at ground level is now an elevated platform, so now essentiall the robots are starting in the way of the players view and you have to score on the opposite side from you
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Didn't Dave mention something about snow at VCU last year? ;) :p
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Something I recently got via email from my team leader...
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eiii, carpet is the usual field surface (as far as I know).
Also, I doubt that anyone except those creating this years game have seen the field. |
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Not to mention wood has been used by teams for a long time to construct parts of the field and Diamond Plate traditionally is used for the Operator Area barrier thing-a-ma-bobber. :D
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I hope for no goop though, that'll be a pain to clean up after a competition is over :rolleyes: . erin |
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edit: I only read the first 15 pages so far.. I'll have more to comment on when I finish the rest I'm sure. |
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-dave |
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i doubt this is true...most of the official kick-offs have a field, or at least a portion of one build by a private group of people ( non associated with a FIRST team) and at this point i would almost guarantee that those people have seen the field plans and are probably building right now. |
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DAVE ... STOP THAT !! :yikes: :ahh: Now everyone will be trying to figure out your "new clue" ... |
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i dont think that post Dave just made has a clue in it... i think for once he's just elaborating on the robot used in the animation.
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OK guys here is yet another list of hints for y'all. i hope i have cleared up most of the confusion between hoaxes and all that. thank you all for contributing to this. if i missed anything please contact me directly. my contact information is below.
more likely ? Maybe an element of last year’s game will be in it ? Relay race type thing ? Points by time ? Maybe a horse type game ? 3 ways to score ? teams working together un-opposed to wrack up as many points ? vision by camera in game ? objects obstructing view of driver ? rods or sticks ? fine motor skills for robot ? different robots starting at different times ? event causing things to be released all over field (possibly packing peanuts or confetti) ? shelter areas for protection from something ? autonomous mode at end of game ? a difficult surface in the field somewhere, probably in the middle. ? Lower, more restrictive budget/more reliance on KOP ? Shipment of Core chart programming software with each KOP ? possibly slick objects that are hard to pick up ? Ramps ? use of Easy C for programming ? possibility of a free for all ? possibility of deception being a strategy for winning ? longer match times (possibly over battery life) ? six robots on field (from last year) ? being able to shut your robot off remotely and start fast ? being able to steal something from the opposing team/robots (thank you for clarifying the "fox is in the hen house" hint Janice) less likely ? underwater game (picture of waterproof control thingy hoax) ? no metal ? no fasteners ? no water of any kind ? no snow if you wish to contact me for errors or stuff please contact me via AIM (rikkufan123), my email address ( rikkufan123@aim.com ), or by private messaging me. :) |
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Hey maybe they FIRST will take a twist and go with a themed game like FLL does.
in all of Dave's posts he has Quote:
and if anyone remembers at Atlanta 2005 at the vex celebration they had that RC mars rover on the simulated mars terrain. we could have a mars theme possibly especialy with nasa's anouncement of returning to space |
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The plus side would be we could attach everything with that neat plastic velcro type stuff they use...:D |
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speaking of FLL i was just looking around on the site at the game and
that kinda looks like a baton |
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The field plans traditionally included with the game use a lot of wood. 2x4s, 1/4" plywood, little blocks of whatever...the list goes on. |
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I was unaware of the age limit.... You need to Sign an NDA and not be on a team. Trust me on this. |
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I have not signed an NDA nor do I have any advance information on the 2006 game. I can confirm that some folks involved in planning our local kick-off event (STL) have received information to help them purchase materials and construct game pieces, field elements, etc. Two of our regional committee members brought the topic up during a planning meeting earlier this week -- before they disclosed any details, several of us who are connected with teams excused ourselves and left the meeting.
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yes but with that peice, they have to push it in another direction and push another peice into it... way too much and takes up about a good 20-30 second with those little things.. imagine frc sized robots...... but yes, maybe something similar... having to do with bringing down something else onto the field would make sense... or maybe igniting another part of the field actice.. who knows?! |
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I was thinking that the part would be weighted but the robots would be able to pick it up or push it, there could be a ramp in the middle and the alliance get bonus points if they push or carry it up the ramp
there could be various tiered smaller platforms on the sides of the ramp each worth different point values if the object it placed on them, and on the left and right of the ramp would be a zone where the robots can push the object. |
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|-|3y h45 7h3r3 833n 4ny upd4735, 4nd wh3n w1|| 7h3 0ff1(14| h1n7 (0m3 0u7
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nice use of l33t |
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Anyways, I wanna see toroids, we're over due for a game object like that and that'd be fun to manipulate, hang, stack, throw, roll...oh the possibilities! |
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Well Matt might be getting his way this year:
http://www.chiefdelphi.com/forums/sh...ad.php?t=40955 |
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On Page 3, under the "Select Controller Model" dialog box, tell me if you see anything of interest listed there..... By the way, since the Core Chart people are based in Australia, and Australia has Aborigines, where you have to go (out) back to see them, and Aborigines throw boomerangs, and boomerangs are flat and not too dissimilar from batons, and a boomerang's flight path is a continuous loop which never ends, the field object will undoubtedly be boomerangs. Robots will release the boomerangs in autonomous like the balls in 2004, and the human players will score points by throwing the boomerangs at life sized cardboard cutouts of Billfred while skating on HDPE. But beware, the robots will most likely be very dexterous themselves, and they can use their complex manipulators to chuck boomerangs back at the human players. In addition, the 2006 game will be marked by the return of the placebo in the form of a robot painted MOE-green that will wander randomly about the field. Any robot who successfully detects the placebo with its CMU-CAM and hits it with a boomerang gets another 30 seconds in the amazing gee whiz super bonus final autonomous robot disco dance competition round at the end of each match. :rolleyes: |
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I also think calvinball-esque rules would be a nice twist http://www.simplych.com/cb_rules.htm Pete |
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Toroids? Again?
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Mobius Strips? AAAAAAAAUUUUUGGGGHHHH!!!!
I know what a mobius strip is *I hope this is a joke. |
Secret Agent Man
Some overheard tidbits.
"Inner tubes" - first in a list of prior game pieces. "blah blah blah IFI doing something else I can't talk about blah blah blah" Wetzel |
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I think the game piecs are going to be toroids, specifically inner-tubes ala Toroid Terror ! :D
Think about it, at VCU 2005 Dave talked about snow... "tubing" is done on the snow. It's also one of the game peices that hasn't been "recycled" yet. A "baton" of some sort may form a barbell-esque configuration. :ahh: |
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Wetzel |
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I think this would make programming FAR too easy! It is like FLL again. This could potentially eliminate programmers! While this would be far easier, it is not the real world. You don't learn anything when you are using icons a 10 year old could figure out. Unless you know what is going on in the background, there is no learning experience! I am a little pissed, and am not even close to being a "hard-core programmer" |
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Hey! Has anyone noticed the picture added to Dave's header. It shows him at the Box Car Willy Memorial overpass. This too could be a hint. All those posts stating they weren't hints didn't mean that the header wasn't a hint. Maybe we'll be on a track this year? Maybe we'll need some sort of "boxcar" to carry things around. Maybe there will be some sort of overpass ala 2001, 2003. In the verbage that is with the picture he talks about the '70s. Will we have to wear bell bottoms? Wait!!! "Water Gate" was in the '70s, maybe there will be water! What do you think?
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If indeed something in the hint is referring to Joe, and the time period in which he played, it's almost certainly referring to the 80's. |
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having fun guys?? i'm not even bothering to figure it out.. but just to let u water ppl know something.. water and robots don't mix!!! water + electricity = lots of fried robots and lots of danger!!! also for u ppl thinking about a first controlled bot.. FIELD CAN EASILY BE REPLICTAED WITH CHEAP STUFF FROM LOCAL HARDWARE STORE!!! a first robot already costs thousands.. if each team wanted to build another robot as a field part it would cost tons more and u can't buy one at ur local hardware store.(case and point: another rc and oi would be needed thats already really expensive and u can't buy them at a hardware store!!) also this would be unfair as this FIRST controlled bot could side with teams making it unfair for the other team!!
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I'm in the camp of trying to not read too much into the hint. None of the previous years' hints have given away enough of the game to make a difference.
I don't know if it's been brougnt up....has anyione compared the hint to poetry? It's been a long time since I learned that stuff, but the syllable structure reminds me of a haiku. From Wikipedia In comtemporary English haikus, one of the rules Quote:
The other thing I see is that the first line has 5 words, the middle has 8, and the last has 5...very symetrical...very diamondlike Oh well, we'll all know in a few days. |
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Dave, you mean you didn't read the 40pgs of game hint thread? :p Yeah, someone brought up the poetry aspect, but I don't know if anyone's made a good relationship. Actually, someone here at work, who's been involved in the past but not for several years, came up with the poetry idea also. Maybe the robots have to recite poetry while holding hands, skipping across the field....
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five 'bots tangling with pasta
a game piece obsessed with a shovel's show and seeing Montana's green heights that's our game clue on First...hmmmm.....I wonder...any ideas? |
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God forbid, actually analyze the official first hint...
It was centered on the page where it first appeared... Code:
........................five 'bots tangling with pasta~Kyle |
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You know, you could be discussing this in the official thread. All 40+ pages of it. And everything except the shape of the hint has been thrashed to bits already...
This particular thread (the one we are in) was created to discuss possible, unofficial hints from one particular member of the GDC *coughcoughdavecoughcough* and any other unofficial hints that were uncovered. |
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All possible: 1v1v1v1v1 2v1v1v1 3v1v1 4v1 5v clock (I think this is /unlikely/ considering what happened the other time they tried this) 2v2v1 2v3 I think that's all the simple ones. You could come up with some pretty convoluted arrangements, with things like two bots teamed up against one, who has some kind of advantage, and then two more bots teamed up with each other just racing the clock. Just doesn't seem likely to me. Anyway, my views in short: 1v1v1v1v1: to chaotic... also, alliances were a hit. Likelyhood: * (out of 5*) 2v1v1v1: a little weird, but could be workable if the 2 robot team had different objectives. But again, not much in the way of alliance. Likelyhood ** 3v1v1: Similar to above. Would the two 'ones' be losers? Also, there's a concern they might end up teaming up against the three somehow. Likelyhood: */** 4v1: This one seams a little more likely to me (gut feeling, which I'm now regretting). It has the "advantage" if you will of only 2 teams. Obviously, the team with one robot would have some major advantage. Likelyhood: **/*** 5v clock: See above Likelyhood: * 2v2v1: This has a similar problem of several of the others. Anything with more than two teams risks degenerating into /larger/ alliances. I don't see any way of making rules that say, "You have to beat up on team A just as much as on team B". I suppose you could have point incentives for stopping teams from accomplishing goals. Likelyhood: */** 2v3: Again, only two teams. Seems the /most/ likely to /me/. Alright, I'm done hedging my bets. When it comes out on Sat, I'll be back to tell you all how wrong you were and how right I was. Until then, farewell. Just my 2cp. The Idle Speculator strikes again! Buuutt kiking for \goodness\! I mean, no reason. |
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