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EricH 08-12-2005 14:15

Re: 2006 game hints?
 
I know--If Dave has a disclaimer of any sort about no intentional hints (or hints of any sort, etc.), nobody analyzes that post. If there is no disclaimer, it's up for analyzing. I think we can trust Dave to not put hints in posts with disclaimers. (And the other suggested disclaimer: "Any perceived hints in this post are jokes. Analyzing them will cause great hilarity on the part of everyone other than the analyzer.")

KarenH 08-12-2005 23:22

Re: 2006 game hints?
 
Quote:

Originally Posted by EricH
I know--If Dave has a disclaimer of any sort about no intentional hints (or hints of any sort, etc.), nobody analyzes that post. If there is no disclaimer, it's up for analyzing. I think we can trust Dave to not put hints in posts with disclaimers.

Poor Dave! Being singled out to put disclaimers on his posts, under specifications which even I, the English major, find confusing!

Disclaimer: I'm posting within 24 hours after undergoing a medical procedure before which I was instructed not to attempt anything requiring my full mental faculties within 24 hours after the procedure. Therefore, I am not responsible for this post. ;)

FIRSTgurl93 09-12-2005 15:56

Re: 2006 game hints?
 
Quote:

Originally Posted by RoboMadi
I'm pretty sure about the CMU camera. I guess they will re-inroduce it. As far as the shape goes,..............hm...........Triangles . Cause if you look at the history of first, it was all about rectangles..........then squares....... and now Triangle.
I also heard a rumor about some water game..........but naaaa i don't think so.
So as of now......me and my programming team is really workin hard on autonomous and camera code.

Actually if you look at the history of the shapes it makes sense if you link it with the logo of FIRST (Triangle, Circle, Square) now if you remember going on 4 years ago they had the bins that you had to tip over and stack back up so that was squares. Then they moved on to balls with the "Raising the Bar" game and then last year with the triangle tetras. So if they are following suit then the next thing in the pattern would be squares again.

Henry_Mareck 09-12-2005 20:27

Re: 2006 game hints?
 
when considering game scanarios you have to consider a couple things:
1) ease of transport and set-up (no water :( ) 2) ease of reset (no packing peanuts or confetti) . Saftey is also important, as well as not including game pieces that could easily damage the robot, like bowling balls.
I think some people are forgetting these things and it makes for some interesting and improbable scenarios. (who can pick up the most peanuts in two minutes? :eek: ) I have not been around long enough to give any merit to the square, circle or triangle pattern theory. the pattern part aside, it is difficult to imagine a game that did NOT have any square, circle or triangle pieces on it. (dodecahedrons would be kinda intersting, though)

EricH 09-12-2005 21:02

Re: 2006 game hints?
 
Triangle, circle, square is an interesting, but old, theory. If you just look at the manipulated objects, it really only applies 2003-2004-2005 (squarish totes, balls, tetras). The vast majority of the games since 1997 (2003 and 2005 are the only exceptions) have had round objects to maneuver, mostly balls. The movable playing field elements have been hexagonal for the most part. If there is a triangle, circle, square set of elements, it will likely be with the circles as game objects and the triangles and squares and part of the field (as in 2000). Of course, I could be wrong and it's another way around. So, I think that any more discussion of this theory is pointless, especially because there are only 28 days left until kickoff, when everything will be revealed and we will kick ourseves for not getting Dave's hints right.

Belldandyspaz 11-12-2005 18:25

Re: 2006 game hints?
 
hey guys here is my updated list for hints and hoaxes please keep on contributing hints


Possible Truths
? Maybe an element of last year’s game will be in it
? Relay race type thing
? Points by time
? Maybe a horse type game
? 3 ways to score
? teams working together un-opposed to wrack up as many points
? vision by camera in game
? objects obstructing view of driver
? rods or sticks
? fine motor skills for robot
? different robots starting at different times
? event causing things to be released all over field (possibly packing peanuts or confetti)
? shelter areas for protection from something
? autonomous mode at end of game
? a difficult surface in the field somewhere, probably in the middle.
? Lower, more restrictive budget/more reliance on KOP
? Shipment of Corechart programming software with each KOP
? possibly slick objects that are hard to pick up
? Ramps
? use of Easy C for programming
? possibility of a free for all
? possibility of deception being a strategy for winning

Possible hoaxes
? underwater game (picture of waterproof control thingy hoax)
? no metal
? no fasteners
? no water of any kind
? no snow


thank you to whomever i borrowed ideas from. as senora mireles always says "muchos puntos en mi corazon" keep giving ideas and ill keep posting every time i have alot more ideas. if you wish to contact me for errors or stuff please contact me via AIM (rikkufan123), my email adress ( rikkufan123@aim.com ), or by private messaging me.

Kyle Love 11-12-2005 18:52

Re: 2006 game hints?
 
So, Dave, Where's our official hint!?!?!?!?:)

slickguy2007 11-12-2005 19:14

Re: 2006 game hints?
 
Quote:

Originally Posted by dlavery

You can trust me on this.

-dave

Does this imply a team game? You can trust your team member on top of something? Hmm.... maybe I am thinking too much into this one. :p

GO 1403!!!

lukevanoort 11-12-2005 19:33

Re: 2006 game hints?
 
I think Dave is saying that he has been lying this whole time. Personally, I think he just makes (maybe) one post that has to do with the game. Then he makes random posts, and just hopes that there is a hint in them.

litchfieldc 12-12-2005 10:01

Re: 2006 game hints?
 
Quote:

Originally Posted by Grayswandir-75
Of course there will be team work. It is one of the many ideal's FIRST strives to achieve.

That has always been there. If you think back to coopertition. Helping out your competitors. Thats why they have the ranking points where it is based off the other teams score to ensure a close game

If you actually read think about what my post says, :mad: you will realize that I meant you can go Benedict Arnold during the game. I did not mean helping out your competitiors in the pits. I realize that gracious professionalism is a big goal of first, because we exercise it on our team as well.

Mike o. 12-12-2005 10:35

Re: 2006 game hints?
 
The option to go and help another team during a compeition match has always been there. In fact i have seen it done before, hence again to ensure a close match and to make sure that the winning teams gains more points, since you rank is dependant on the losing teams score. Although i have never really seen a team that all out went against their own alliance, but once agian, the ability to do that has been here all along. is that now what you meant?

mike

Winged Wonder 12-12-2005 19:33

Re: 2006 game hints?
 
Quote:

Originally Posted by jdhawg
OK folks. Can anyone explain why Dave's hint from this thread was never discussed?

http://www.chiefdelphi.com/forums/sh...7&postcount=14

A "Song that never ends" implies a never ending circle, or a ring. My guess is that we'll be playing a form of ringtoss.

First a hurricane, and now ringtoss. Will the madness never cease!?!?

Quote:

Originally Posted by EricH
Did you miss the caption contest before that one? This was fully explained there. It's not a hint.

just because something is "fully explained" doesnt mean its not a hint... and since no one tried to take a stab at figuring out what (if anything) that post by Dave means (since you all went off on a tangent to figure out which of Daves posts were valid and which ones werent).. i'm going to try:

he repeats the song that never ends (from the old tv show Lamb Chops , right? or something like that.. i'm not terribly sure, i vaguely remember it from when i was really little) SIX TIMES.. so that probably means six robots on the field... i'm not sure if the concept of forever has anything to do with it... but perhaps the game lasts longer than it used to.. maybe longer than battery life, and because of that, you'd have to conserve your battery by being able to shut off your robot at certain times? i dont know.. maybe i'm overanalyzing nothing.

Quote:

Originally Posted by lukevanoort
I think Dave is saying that he has been lying this whole time. Personally, I think he just makes (maybe) one post that has to do with the game. Then he makes random posts, and just hopes that there is a hint in them.

nah. i doubt his posts are random. i'm pretty sure Dave has a reason behind every single one of his posts... whether it is to drive us all crazy with ambiguity in game hints or if its to share some words of wisdom... i'm almost positive that Dave thinks before he clicks "Submit Reply" in any thread.

ChrisH 12-12-2005 19:49

Re: 2006 game hints?
 
Quote:

Originally Posted by Winged Wonder
... i'm almost positive that Dave thinks before he clicks "Submit Reply" in any thread.

{emphasis mine}

I'm sure he appreciates that expression of condfidence ;)

Henry_Mareck 12-12-2005 23:36

Re: 2006 game hints?
 
correct me if im wrong, but i count 8 times. 4v4 or 2v2v2v2 or 4v2v2?
i counted the word because because its cool and it has periods after it

edit: now that i think about it, 4v4, etc would be amazingly crowded unless the field get bigger, or the robots get smaller
preferably the first one

Birdman1011395 13-12-2005 00:07

Re: 2006 game hints?
 
Quote:

Originally Posted by Belldandyspaz
hey guys here is my updated list for hints and hoaxes please keep on contributing hints


Possible Truths
? Maybe an element of last year’s game will be in it
? Relay race type thing
? Points by time
? Maybe a horse type game
? 3 ways to score
? teams working together un-opposed to wrack up as many points
? vision by camera in game
? objects obstructing view of driver
? rods or sticks
? fine motor skills for robot
? different robots starting at different times
? event causing things to be released all over field (possibly packing peanuts or confetti)
? shelter areas for protection from something
? autonomous mode at end of game
? a difficult surface in the field somewhere, probably in the middle.
? Lower, more restrictive budget/more reliance on KOP
? Shipment of Corechart programming software with each KOP
? possibly slick objects that are hard to pick up
? Ramps
? use of Easy C for programming
? possibility of a free for all
? possibility of deception being a strategy for winning

Possible hoaxes
? underwater game (picture of waterproof control thingy hoax)
? no metal
? no fasteners
? no water of any kind
? no snow


thank you to whomever i borrowed ideas from. as senora mireles always says "muchos puntos en mi corazon" keep giving ideas and ill keep posting every time i have alot more ideas. if you wish to contact me for errors or stuff please contact me via AIM (rikkufan123), my email adress ( rikkufan123@aim.com ), or by private messaging me.


Umm, if "? no snow" is a possible hoax, wouldn't that make it a possible truth?

EricH 13-12-2005 00:09

Re: 2006 game hints?
 
Quote:

Originally Posted by Winged Wonder
he repeats the song that never ends (from the old tv show Lamb Chops , right? or something like that.. i'm not terribly sure, i vaguely remember it from when i was really little) SIX TIMES.. so that probably means six robots on the field... i'm not sure if the concept of forever has anything to do with it... but perhaps the game lasts longer than it used to.. maybe i'm overanalyzing nothing.

Note: As I said before, you guys missed the caption contest before this. Dave posted this song THREE TIMES in that one thread (and each time had too many repetitions). Possibly (though I suspect I'm reading something in that wasn't there) this means that we will have three robots on a side again. Maybe the rounds will seem to go on forever (repetition) or maybe this is the official clue and it's being released early :ahh: ! Nahh--I better stop thinking for a while.

Henry_Mareck 13-12-2005 01:02

Re: 2006 game hints?
 
overall, i cant see 8 robots at a time as option, and reverting back to 4 robots doesnt seem like and option either. hmmm. 26 days . . . .

edit: hmm. its tuesday already. 25 days, then

litchfieldc 13-12-2005 10:02

Re: 2006 game hints?
 
I wouldn't put it past first to enlarge the field so we could have more robots on it. As well, with regards to the "song that never ends" hint, I think that maybe it will mean that robots will be stuck in autonomaus mode until a certain task is completed.

phrontist 13-12-2005 10:11

Re: 2006 game hints?
 
Quote:

Originally Posted by litchfieldc
I wouldn't put it past first to enlarge the field so we could have more robots on it. As well, with regards to the "song that never ends" hint, I think that maybe it will mean that robots will be stuck in autonomaus mode until a certain task is completed.

FIRST will not, under any circumstances, force rookies to do autonomus. Fuggetaboutit.

If anything, I'd say this means what I've wanted it to mean all along ( :D ), namely that this year's game will allow us to remain in autonomus mode as long as we want, with some sort of scoring incentive to do so.

Henry_Mareck 13-12-2005 14:00

Re: 2006 game hints?
 
i think that you get bonus points for doing something autonomously, like the vision tetras, without the 15 second "Limit".
There will probably still be the statndard 15 seconds of autonomous, but maybe teams will be allowed to stay in autonomous the entire match, and you get 2x points or something for everything you score autonomously.

edit: hmmmm, I guess im kinda repeating phrontist.

lukevanoort 13-12-2005 15:28

Re: 2006 game hints?
 
If first did go to more robots, I think IFI would need to make a new OI <--> FRC communication method. From what I hear the interference at nats last year was pretty bad with four fields/six robots a field.

Belldandyspaz 13-12-2005 17:00

Re: 2006 game hints?
 
Quote:

Originally Posted by Birdman1011395
Umm, if "? no snow" is a possible hoax, wouldn't that make it a possible truth?

the term hoax means highly unlikely. this has been made for things backed up with fake evidence but can still be possible.

Henry_Mareck 13-12-2005 18:46

Re: 2006 game hints?
 
i think you are misunderstanding what birdman was saying.
To clarify for all!
if a hoax is something highly unlikely, and the hoax is no snow
(highly unlikely) there will be (no snow)
nagatives cancel out = likley there will be snow :eek:
darn grammar . . . . .

artdutra04 14-12-2005 09:52

Re: 2006 game hints?
 
The snow hint is not a hoax, but a truly valid clue. After all, if you go by previous statistics, there is about a 99.99% chance that snow will be involved this year. After all, when was the last year that anyone could remember when it was not snowing during the kickoff in New Hampshire? :p

As for snow being involved in the actual game, that's another story...

litchfieldc 14-12-2005 12:33

Re: 2006 game hints?
 
Maybe we are looking at snow the wrong way. THink of it this way, snow covers everything in a blanket of white. Maybe we will need to remove a cover of some type from the game objectives. As well, snow also melts over time. Maybe our robots will have their power slowly turned down during the match, making you think about the order in which you will do things. It will also make all teams (my team is guilty of this to so don't get mad at me) need to consider making robots that can opperate on little power.

Paradox1350 14-12-2005 12:49

Re: 2006 game hints?
 
Quote:

Originally Posted by artdutra04
The snow hint is not a hoax, but a truly valid clue. After all, if you go by previous statistics, there is about a 99.99% chance that snow will be involved this year. After all, when was the last year that anyone could remember when it was not snowing during the kickoff in New Hampshire? :p

As for snow being involved in the actual game, that's another story...

Heh, didn't the boradcasting van freeze last year or the year before? At some point there was at least a half hour delay at the kickoff due to sheer cold, which I'm sure was not hindered by the snow on the ground.

JamesBrown 14-12-2005 13:56

Re: 2006 game hints?
 
Quote:

Originally Posted by lukevanoort
If first did go to more robots, I think IFI would need to make a new OI <--> FRC communication method. From what I hear the interference at nats last year was pretty bad with four fields/six robots a field.

This maybe where the snow ties in, WHile I find it unlikly FIRST wil add more teams per match again I figured Id throw this out there

note: Snow is another term for disruptive interferences it comes from the static noise on radios and the white stuf on old tv's when you lose reception

Mike o. 14-12-2005 15:44

Re: 2006 game hints?
 
aight, maybe i might just be a little crazy, but has anyone thought about an inverted version of stack attack?? I dont know, but i was just throwing that idea out there...................anyone besides me think that coule be possible

mike

Henry_Mareck 14-12-2005 15:49

Re: 2006 game hints?
 
For those of us who were not aware FIRST even existed in 2003 :( could someone enlighen us to the game that year?
(2003 was stack attack, right?)

Mike o. 14-12-2005 15:53

Re: 2006 game hints?
 
yes, stack attack was in 2003. The general set-up of stack attack was the regular playing field with a ramp and platform in the middle of the field, with a stack of sterilite storage containers on the platform. the object of the game was to make the highest stack (the multiplier) and the most amount of the boxes on your side. the platform was made of slick HDPE and the ramp was made of wire mesh. Robots would start on ground level beside the ramp opposite their player station. hope that clears some things up.

BRosser314 14-12-2005 15:58

Re: 2006 game hints?
 
has the actual game hint been released from FIRST or are these just ideas and statements being posted?

EricH 14-12-2005 16:03

Re: 2006 game hints?
 
Quote:

Originally Posted by BRosser314
has the actual game hint been released from FIRST or are these just ideas and statements being posted?

Hang on a couple weeks or so--FIRST will release the hint about a week before kickoff. You will know when someone finds it and starts a thread to deal with it. So far, these are possible hints from a game designer (or at least a game animator).

Henry_Mareck 14-12-2005 16:20

Re: 2006 game hints?
 
yeah thanks
so when you say inverted, do you mean unstacking, or something with a ceiling or a roof?

Mike o. 14-12-2005 16:31

Re: 2006 game hints?
 
basically stack attack, but a field similar to the VEX game this year. so now the platform would be at floor level and then have a ramp upwards and then the carpet that was at ground level is now an elevated platform, so now essentiall the robots are starting in the way of the players view and you have to score on the opposite side from you

Joe Matt 14-12-2005 19:59

Re: 2006 game hints?
 
Didn't Dave mention something about snow at VCU last year? ;) :p

scitobor 617 14-12-2005 20:11

Re: 2006 game hints?
 
Quote:

Originally Posted by JosephM
Didn't Dave mention something about snow at VCU last year? ;) :p

Yup thats where this idea came from. My take on the possible snow hint is that this years game play could be like snow flakes, no two matches can be played the same way. For example, a scoring object that can be located at different places on the field at the start of a match, similar to the vision tetras or the reflective stacks in Stack Attack.

eiii 15-12-2005 10:45

Re: 2006 game hints?
 
Something I recently got via email from my team leader...

Quote:

the competition is apparently performed on carpet, so we need to take that into account when we design (i think like outdoor carpet)
dale yocum is the admin for this area, so he has seen the course--but he can't tell us anything--except that past courses have been 54x27 feet, and this year will not use anything as easy as the tetras of last year--he ominously noted that 'wood and diamond plate' would be needed to build a practice course.

coastertux 15-12-2005 14:49

Re: 2006 game hints?
 
eiii, carpet is the usual field surface (as far as I know).
Also, I doubt that anyone except those creating this years game have seen the field.

Ian Curtis 15-12-2005 14:55

Re: 2006 game hints?
 
Not to mention wood has been used by teams for a long time to construct parts of the field and Diamond Plate traditionally is used for the Operator Area barrier thing-a-ma-bobber. :D

EricH 15-12-2005 15:01

Re: 2006 game hints?
 
Quote:

Originally Posted by coastertux
eiii, carpet is the usual field surface (as far as I know).
Also, I doubt that anyone except those creating this years game have seen the field.

Right on both counts. Carpet (low pile, much like a lot of places might use in a lobby) is the traditional field material, with HDPE appearing a couple of times in small areas. And I would be very surprised if someone other than the GDC (Game Design Committee) and the field building crew has even had a glimpse of the field yet.

Alan Anderson 15-12-2005 15:44

Re: 2006 game hints?
 
Quote:

Originally Posted by coastertux
eiii, carpet is the usual field surface (as far as I know).

Historically, it's been a specific carpet named Sequoia 20 (in "ground pepper" color). We'll find out in just over three weeks if that'll be the case again for next year's game.

Erin Rapacki 15-12-2005 15:58

Re: 2006 game hints?
 
Quote:

Originally Posted by JosephM
Didn't Dave mention something about snow at VCU last year? ;) :p

Hmmm, it seems that snow has been done, maybe he's alluding to an ice storm, freezing rain, or hail. There could be surfaces with low friction, spherical objects that bounce and put dents into things, or maybe gun that sprays goop that sticks onto everything!

I hope for no goop though, that'll be a pain to clean up after a competition is over :rolleyes: .

erin

Elgin Clock 15-12-2005 16:22

Re: 2006 game hints?
 
Quote:

Originally Posted by Billfred

And is that the 2004-era Blue-robot-with-an-obscenely-huge-jointed-arm in the background?

Quote:

Originally Posted by dlavery

Yup.

That reoccurring robot was in the 2003 animation as well.. It reached in at the last minute in an incredible gravity defying feat and put a tote from one end of the field to the other while on top of the ramp.]


edit: I only read the first 15 pages so far.. I'll have more to comment on when I finish the rest I'm sure.

dlavery 15-12-2005 16:48

Re: 2006 game hints?
 
Quote:

Originally Posted by Elgin Clock
That reoccurring robot was in the 2003 animation as well.. It reached in at the last minute in an incredible gravity defying feat and put a tote from one end of the field to the other while on top of the ramp.

Nope. That was a different robot. It was similar, but not the same one. The 2003 version had four single-DOF dual-bar joints on the arm, while the 2004-2005 version had five three-DOF single-strut joints.

-dave

Greg Needel 15-12-2005 17:05

Re: 2006 game hints?
 
Quote:

Originally Posted by EricH
Right on both counts. Carpet (low pile, much like a lot of places might use in a lobby) is the traditional field material, with HDPE appearing a couple of times in small areas. And I would be very surprised if someone other than the GDC (Game Design Committee) and the field building crew has even had a glimpse of the field yet.


i doubt this is true...most of the official kick-offs have a field, or at least a portion of one build by a private group of people ( non associated with a FIRST team) and at this point i would almost guarantee that those people have seen the field plans and are probably building right now.

Stu Bloom 15-12-2005 17:05

Re: 2006 game hints?
 
Quote:

Originally Posted by dlavery
Nope. That was a different robot. It was similar, but not the same one. The 2003 version had four single-DOF dual-bar joints on the arm, while the 2004-2005 version had five three-DOF single-strut joints.

-dave

Oh no ... here we go again ...

DAVE ... STOP THAT !! :yikes: :ahh:

Now everyone will be trying to figure out your "new clue" ...

Winged Wonder 15-12-2005 18:35

Re: 2006 game hints?
 
i dont think that post Dave just made has a clue in it... i think for once he's just elaborating on the robot used in the animation.

eiii 15-12-2005 21:11

Re: 2006 game hints?
 
Quote:

Originally Posted by coastertux
eiii, carpet is the usual field surface (as far as I know).
Also, I doubt that anyone except those creating this years game have seen the field.

I wasn't talking about the carpet-- I was talking about the wood/diamond plate.

Belldandyspaz 16-12-2005 08:50

Re: 2006 game hints?
 
Quote:

Originally Posted by dlavery
Nope. That was a different robot. It was similar, but not the same one. The 2003 version had four single-DOF dual-bar joints on the arm, while the 2004-2005 version had five three-DOF single-strut joints.

-dave

this is probably just dave being silly although it may be a hint as to a possible way of constructing the robot for ease of use.

Belldandyspaz 16-12-2005 08:59

Re: 2006 game hints?
 
OK guys here is yet another list of hints for y'all. i hope i have cleared up most of the confusion between hoaxes and all that. thank you all for contributing to this. if i missed anything please contact me directly. my contact information is below.

more likely
? Maybe an element of last year’s game will be in it
? Relay race type thing
? Points by time
? Maybe a horse type game
? 3 ways to score
? teams working together un-opposed to wrack up as many points
? vision by camera in game
? objects obstructing view of driver
? rods or sticks
? fine motor skills for robot
? different robots starting at different times
? event causing things to be released all over field (possibly packing peanuts or confetti)
? shelter areas for protection from something
? autonomous mode at end of game
? a difficult surface in the field somewhere, probably in the middle.
? Lower, more restrictive budget/more reliance on KOP
? Shipment of Core chart programming software with each KOP
? possibly slick objects that are hard to pick up
? Ramps
? use of Easy C for programming
? possibility of a free for all
? possibility of deception being a strategy for winning
? longer match times (possibly over battery life)
? six robots on field (from last year)
? being able to shut your robot off remotely and start fast
? being able to steal something from the opposing team/robots (thank you for clarifying the "fox is in the hen house" hint Janice)


less likely
? underwater game (picture of waterproof control thingy hoax)
? no metal
? no fasteners
? no water of any kind
? no snow

if you wish to contact me for errors or stuff please contact me via AIM (rikkufan123), my email address ( rikkufan123@aim.com ), or by private messaging me. :)

Alex Burman 16-12-2005 16:24

Re: 2006 game hints?
 
Hey maybe they FIRST will take a twist and go with a themed game like FLL does.

in all of Dave's posts he has
Quote:

My OTHER CAR is still on Mars!!!
on the FRC website they had a link to this http://robotics.nasa.gov/courses/fall05/
and if anyone remembers at Atlanta 2005 at the vex celebration they had that RC mars rover on the simulated mars terrain.

we could have a mars theme possibly especialy with nasa's anouncement of returning to space

Andrew Blair 16-12-2005 16:32

Re: 2006 game hints?
 
Quote:

Originally Posted by Grayswandir-75
Hey maybe they FIRST will take a twist and go with a themed game like FLL does.

I really hope not. What would FIRST be without grey ( I know, Sequoia #something) carpet, diamond plate and Lexan?

The plus side would be we could attach everything with that neat plastic velcro type stuff they use...:D

Alex Burman 16-12-2005 16:49

Re: 2006 game hints?
 
speaking of FLL i was just looking around on the site at the game and
that kinda looks like a baton

EricH 16-12-2005 23:10

Re: 2006 game hints?
 
Quote:

Originally Posted by eiii
I wasn't talking about the carpet-- I was talking about the wood/diamond plate.

Noting your team number, I don't blame you for this, but if you have any match videos or photos from previous years, look at them. If you see the player station, what is the lower half made out of? Diamond plate. If you see a practice field from a couple years ago, you will see: plywood. In the game, what is plywood in practice was diamond plate or HDPE or something similar. This is probably not a hint, as most of the teams know that they will likely need plywood to build a practice field. Most teams might not bother with the player station unless it is a game object, and maybe not even then.

The field plans traditionally included with the game use a lot of wood. 2x4s, 1/4" plywood, little blocks of whatever...the list goes on.

Jon Jack 16-12-2005 23:21

Re: 2006 game hints?
 
Quote:

Originally Posted by Greg Needel
i doubt this is true...most of the official kick-offs have a field, or at least a portion of one build by a private group of people ( non associated with a FIRST team) and at this point i would almost guarantee that those people have seen the field plans and are probably building right now.

Aren't those plans are available for anyone who hosts a kick-off, signs a NDA (Non-Disclosure Agreement) AND is over the age of 25.

Beta Version 17-12-2005 01:25

Re: 2006 game hints?
 
Quote:

? use of Easy C for programming
The easier C++ programming is probably just the labView pilot program thats going on for those that submitted an application

Courtneyb1023 17-12-2005 11:33

Re: 2006 game hints?
 
Quote:

Originally Posted by jjack
Aren't those plans are available for anyone who hosts a kick-off, signs a NDA (Non-Disclosure Agreement) AND is over the age of 25.

NOTE:The following is actually a post by NoRemorse!! (I don't want to sign off my girlfriends account on her laptop)

I was unaware of the age limit.... You need to Sign an NDA and not be on a team. Trust me on this.

Richard Wallace 17-12-2005 17:16

Re: 2006 game hints?
 
I have not signed an NDA nor do I have any advance information on the 2006 game. I can confirm that some folks involved in planning our local kick-off event (STL) have received information to help them purchase materials and construct game pieces, field elements, etc. Two of our regional committee members brought the topic up during a planning meeting earlier this week -- before they disclosed any details, several of us who are connected with teams excused ourselves and left the meeting.

vic burg 18-12-2005 14:23

Re: 2006 game hints?
 
Quote:

Originally Posted by Grayswandir-75
speaking of FLL i was just looking around on the site at the game and
that kinda looks like a baton


yes but with that peice, they have to push it in another direction and push another peice into it... way too much and takes up about a good 20-30 second with those little things.. imagine frc sized robots......

but yes, maybe something similar... having to do with bringing down something else onto the field would make sense... or maybe igniting another part of the field actice.. who knows?!

Alex Burman 18-12-2005 21:17

Re: 2006 game hints?
 
I was thinking that the part would be weighted but the robots would be able to pick it up or push it, there could be a ramp in the middle and the alliance get bonus points if they push or carry it up the ramp
there could be various tiered smaller platforms on the sides of the ramp each worth different point values if the object it placed on them, and on the left and right of the ramp would be a zone where the robots can push the object.

Rampant Hero 21-12-2005 16:08

Re: 2006 game hints?
 
|-|3y h45 7h3r3 833n 4ny upd4735, 4nd wh3n w1|| 7h3 0ff1(14| h1n7 (0m3 0u7

Richard Wallace 21-12-2005 16:12

Re: 2006 game hints?
 
Quote:

Originally Posted by Rampant Hero
|-|3y h45 7h3r3 833n 4ny upd4735, 4nd wh3n w1|| 7h3 0ff1(14| h1n7 (0m3 0u7

No updates yet. See earlier posts above: official hint may come out next week, or maybe during the week before kickoff.

nice use of l33t

Matt Krass 21-12-2005 23:09

Re: 2006 game hints?
 
Quote:

Originally Posted by Richard
nice use of l33t

Not really...it's kind of obnoxious....

Anyways, I wanna see toroids, we're over due for a game object like that and that'd be fun to manipulate, hang, stack, throw, roll...oh the possibilities!

litchfieldc 22-12-2005 09:58

Re: 2006 game hints?
 
Quote:

Originally Posted by Matt Krass

Anyways, I wanna see toroids, we're over due for a game object like that and that'd be fun to manipulate, hang, stack, throw, roll...oh the possibilities!

What is a toroid.

Richard Wallace 22-12-2005 10:00

Re: 2006 game hints?
 
Quote:

Originally Posted by litchfieldc
What is a toroid.

Think of a donut, hula hoop, or inner tube.

Jon Jack 22-12-2005 11:23

Re: 2006 game hints?
 
Well Matt might be getting his way this year:
http://www.chiefdelphi.com/forums/sh...ad.php?t=40955

Travis Hoffman 22-12-2005 13:48

Re: 2006 game hints?
 
Quote:

Originally Posted by lukevanoort
If first did go to more robots, I think IFI would need to make a new OI <--> FRC communication method. From what I hear the interference at nats last year was pretty bad with four fields/six robots a field.

http://www.elabtronics.com/Corechart...ple_Manual.pdf

On Page 3, under the "Select Controller Model" dialog box, tell me if you see anything of interest listed there.....

By the way, since the Core Chart people are based in Australia, and Australia has Aborigines, where you have to go (out) back to see them, and Aborigines throw boomerangs, and boomerangs are flat and not too dissimilar from batons, and a boomerang's flight path is a continuous loop which never ends, the field object will undoubtedly be boomerangs. Robots will release the boomerangs in autonomous like the balls in 2004, and the human players will score points by throwing the boomerangs at life sized cardboard cutouts of Billfred while skating on HDPE. But beware, the robots will most likely be very dexterous themselves, and they can use their complex manipulators to chuck boomerangs back at the human players. In addition, the 2006 game will be marked by the return of the placebo in the form of a robot painted MOE-green that will wander randomly about the field. Any robot who successfully detects the placebo with its CMU-CAM and hits it with a boomerang gets another 30 seconds in the amazing gee whiz super bonus final autonomous robot disco dance competition round at the end of each match.

:rolleyes:

Peter Matteson 22-12-2005 14:19

Re: 2006 game hints?
 
Quote:

Originally Posted by Matt Krass
Anyways, I wanna see toroids, we're over due for a game object like that and that'd be fun to manipulate, hang, stack, throw, roll...oh the possibilities!

I'm hoping for a moebius loop. :D

I also think calvinball-esque rules would be a nice twist http://www.simplych.com/cb_rules.htm

Pete

phrontist 22-12-2005 16:17

Re: 2006 game hints?
 
Toroids? Again?

Andy Baker 23-12-2005 00:17

Re: 2006 game hints?
 
Quote:

Originally Posted by Dzdconfusd
I'm hoping for a moebius loop. :D

Pete

Eh... no problem.


AB

litchfieldc 23-12-2005 09:57

Re: 2006 game hints?
 
Mobius Strips? AAAAAAAAUUUUUGGGGHHHH!!!!


I know what a mobius strip is



*I hope this is a joke.

Wetzel 23-12-2005 12:06

Secret Agent Man
 
Some overheard tidbits.
"Inner tubes" - first in a list of prior game pieces.
"blah blah blah IFI doing something else I can't talk about blah blah blah"


Wetzel

Travis Hoffman 23-12-2005 12:27

Re: Secret Agent Man
 
1 Attachment(s)
Quote:

Originally Posted by Wetzel
Some overheard tidbits.
"Inner tubes" - first in a list of prior game pieces.
"blah blah blah IFI doing something else I can't talk about blah blah blah"


Wetzel

For those of you who might have missed my innuendo in my previous post in this thread, I believe there may be a new RC this year ("IFIRC 2006"), based upon a clue provided in the CoreChart .pdf file I linked to. No idea whether this will actually be the case or what, if any, new capabilities of such a revamped RC would be....

Jon Jack 23-12-2005 13:34

Re: Secret Agent Man
 
Quote:

Originally Posted by Wetzel
Some overheard tidbits.
"Inner tubes" - first in a list of prior game pieces.
"blah blah blah IFI doing something else I can't talk about blah blah blah"

Where is this list of prior games pieces?

phrontist 23-12-2005 13:44

Re: Secret Agent Man
 
Quote:

Originally Posted by jjack
Where is this list of prior games pieces?

FIRSTwiki's entry on games

phrontist 23-12-2005 13:49

Re: 2006 game hints?
 
I think the game piecs are going to be toroids, specifically inner-tubes ala Toroid Terror ! :D

Think about it, at VCU 2005 Dave talked about snow... "tubing" is done on the snow. It's also one of the game peices that hasn't been "recycled" yet. A "baton" of some sort may form a barbell-esque configuration. :ahh:

Wetzel 23-12-2005 14:18

Re: Secret Agent Man
 
Quote:

Originally Posted by jjack
Quote:

Originally Posted by Wetzel
Some overheard tidbits.
"Inner tubes" - first in a list of prior game pieces.
"blah blah blah IFI doing something else I can't talk about blah blah blah"

Where is this list of prior games pieces?

It was overheard, as it said.

Wetzel

lkdjm 23-12-2005 15:52

Re: 2006 game hints?
 
Quote:

Originally Posted by Petey
:D



Or did they?



Exactly.

Man, this is going to piss off so many of the hard core command line people. Egalitarian code! What nonsense!

--Petey

http://www.elabtronics.com/Corechart...ple_Manual.pdf

I think this would make programming FAR too easy! It is like FLL again. This could potentially eliminate programmers! While this would be far easier, it is not the real world. You don't learn anything when you are using icons a 10 year old could figure out. Unless you know what is going on in the background, there is no learning experience! I am a little pissed, and am not even close to being a "hard-core programmer"

phrontist 23-12-2005 17:01

Re: 2006 game hints?
 
Quote:

Originally Posted by lkdjm
http://www.elabtronics.com/Corechart...ple_Manual.pdf

I think this would make programming FAR too easy! It is like FLL again. This could potentially eliminate programmers! While this would be far easier, it is not the real world. You don't learn anything when you are using icons a 10 year old could figure out. Unless you know what is going on in the background, there is no learning experience! I am a little pissed, and am not even close to being a "hard-core programmer"

If you're code can be easily reproduced in core chart, you weren't a very good programmer anyway.

Gene F 27-12-2005 13:47

Re: 2006 game hints?
 
Hey! Has anyone noticed the picture added to Dave's header. It shows him at the Box Car Willy Memorial overpass. This too could be a hint. All those posts stating they weren't hints didn't mean that the header wasn't a hint. Maybe we'll be on a track this year? Maybe we'll need some sort of "boxcar" to carry things around. Maybe there will be some sort of overpass ala 2001, 2003. In the verbage that is with the picture he talks about the '70s. Will we have to wear bell bottoms? Wait!!! "Water Gate" was in the '70s, maybe there will be water! What do you think?

Gurdian 30-12-2005 19:50

Re: 2006 game hints?
 
Quote:

Originally Posted by Gene F
In the verbage that is with the picture he talks about the '70s. Will we have to wear bell bottoms? Wait!!! "Water Gate" was in the '70s, maybe there will be water! What do you think?

I beleive that this reinforces the threads that are associated with Joe Montana. Remember Montana played for the 49ers during the 70's...

Elgin Clock 31-12-2005 02:41

Re: 2006 game hints?
 
Quote:

Originally Posted by Gurdian
I beleive that this reinforces the threads that are associated with Joe Montana. Remember Montana played for the 49ers during the 70's...

Actuallly, he was only with the 49'ers one year in the 70's. Yep, the same year I was born. 1979. So, he's as much a 49'ers 70's player as I am a 70's kid. (re: Not that much)

http://en.wikipedia.org/wiki/Joe_Montana

Quote:

1979-1992 San Fran. 49ers

Cory 31-12-2005 02:43

Re: 2006 game hints?
 
Quote:

Originally Posted by Gurdian
I beleive that this reinforces the threads that are associated with Joe Montana. Remember Montana played for the 49ers during the 70's...

Actuallly, he was only with the 49'ers one year in the 70's. Yep, the same year I was born. 1979. So, he's as much a 49'ers 70's player as I am a 70's kid. (re: Not that much)

http://en.wikipedia.org/wiki/Joe_Montana

For all practical purposes, 1979 didn't even count. He threw something like 25 passes all year.

If indeed something in the hint is referring to Joe, and the time period in which he played, it's almost certainly referring to the 80's.

Mr.G 31-12-2005 09:36

Re: 2006 game hints?
 
Quote:

Originally Posted by Gene F
Hey! Has anyone noticed the picture added to Dave's header. It shows him at the Box Car Willy Memorial overpass. This too could be a hint. All those posts stating they weren't hints didn't mean that the header wasn't a hint. Maybe we'll be on a track this year? Maybe we'll need some sort of "boxcar" to carry things around. Maybe there will be some sort of overpass ala 2001, 2003. In the verbage that is with the picture he talks about the '70s. Will we have to wear bell bottoms? Wait!!! "Water Gate" was in the '70s, maybe there will be water! What do you think?

If you click on the picture in Dave's header is hasn't been modified since last June. I don't think that is a clue.

1075master 04-01-2006 14:17

Re: 2006 game hints?
 
having fun guys?? i'm not even bothering to figure it out.. but just to let u water ppl know something.. water and robots don't mix!!! water + electricity = lots of fried robots and lots of danger!!! also for u ppl thinking about a first controlled bot.. FIELD CAN EASILY BE REPLICTAED WITH CHEAP STUFF FROM LOCAL HARDWARE STORE!!! a first robot already costs thousands.. if each team wanted to build another robot as a field part it would cost tons more and u can't buy one at ur local hardware store.(case and point: another rc and oi would be needed thats already really expensive and u can't buy them at a hardware store!!) also this would be unfair as this FIRST controlled bot could side with teams making it unfair for the other team!!

Dave Scheck 04-01-2006 14:37

Re: 2006 game hints?
 
I'm in the camp of trying to not read too much into the hint. None of the previous years' hints have given away enough of the game to make a difference.

I don't know if it's been brougnt up....has anyione compared the hint to poetry? It's been a long time since I learned that stuff, but the syllable structure reminds me of a haiku. From Wikipedia In comtemporary English haikus, one of the rules
Quote:

Use of three lines written in 5-7-5 syllables
The only thing is that the hint has a 7-9-7 structure. Then I came across this thread that says that 7-9-7 can be used as well.

The other thing I see is that the first line has 5 words, the middle has 8, and the last has 5...very symetrical...very diamondlike

Oh well, we'll all know in a few days.

AmyPrib 04-01-2006 15:18

Re: 2006 game hints?
 
Dave, you mean you didn't read the 40pgs of game hint thread? :p Yeah, someone brought up the poetry aspect, but I don't know if anyone's made a good relationship. Actually, someone here at work, who's been involved in the past but not for several years, came up with the poetry idea also. Maybe the robots have to recite poetry while holding hands, skipping across the field....

Rohan_DHS 04-01-2006 15:36

Re: 2006 game hints?
 
Quote:

Originally Posted by AmyPrib
Actually, someone here at work, who's been involved in the past but not for several years, came up with the poetry idea also. Maybe the robots have to recite poetry while holding hands, skipping across the field....

lol awwwww :p that'd be pretty funny actually

techie_Britt 04-01-2006 15:46

Re: 2006 game hints?
 
five 'bots tangling with pasta
a game piece obsessed with a shovel's show
and seeing Montana's green heights

that's our game clue on First...hmmmm.....I wonder...any ideas?

Madison 04-01-2006 15:51

Re: 2006 game hints?
 
Quote:

Originally Posted by techie_Britt
five 'bots tangling with pasta
a game piece obsessed with a shovel's show
and seeing Montana's green heights

that's our game clue on First...hmmmm.....I wonder...any ideas?

I don't think anyone's really given it any thought yet. ;)

Eko 04-01-2006 16:57

Re: 2006 game hints?
 
God forbid, actually analyze the official first hint...

It was centered on the page where it first appeared...
Code:

........................five 'bots tangling with pasta
..................a game piece obsessed with a shovel's show
......................and seeing Montana's green heights

That looks hexagonal to me, and 5/8/5 (words), while reminiscent of a haiku, would be the perfect proportions for the ends and diameter of a hexagon. The syllable counts also prove interesting: 7/10/7
~Kyle

Zach Purser 04-01-2006 17:07

Re: 2006 game hints?
 
Quote:

Originally Posted by Eko
God forbid, actually analyze the official first hint...

It was centered on the page where it first appeared...
Code:

........................five 'bots tangling with pasta
..................a game piece obsessed with a shovel's show
......................and seeing Montana's green heights

That looks hexagonal to me, and 5/8/5 (words), while reminiscent of a haiku, would be the perfect proportions for the ends and diameter of a hexagon. The syllable counts also prove interesting: 7/10/7
~Kyle

Eh... kinda looks like a football to me.

EricH 04-01-2006 18:24

Re: 2006 game hints?
 
You know, you could be discussing this in the official thread. All 40+ pages of it. And everything except the shape of the hint has been thrashed to bits already...

This particular thread (the one we are in) was created to discuss possible, unofficial hints from one particular member of the GDC *coughcoughdavecoughcough* and any other unofficial hints that were uncovered.

aaeamdar 04-01-2006 21:08

Re: 2006 game hints?
 
Quote:

Originally Posted by Swampdude
Usually around this time of year someone hears a rumor then Gary saw something he shouldn't have, but won't say. Then speculation begins as Dave has a field day spreading his little bits of confusing hints. I always have fun trying to tie it all together, but last year some people nailed the pyramid guesses, triple plays and 3 team alliances.

That's really surprising to me that people figured that out last year. I wasn't around. Why is this year different? Anyway, speculation about teams, based on five bots & pasta:

All possible:

1v1v1v1v1
2v1v1v1
3v1v1
4v1
5v clock (I think this is /unlikely/ considering what happened the other time they tried this)
2v2v1
2v3

I think that's all the simple ones. You could come up with some pretty convoluted arrangements, with things like two bots teamed up against one, who has some kind of advantage, and then two more bots teamed up with each other just racing the clock. Just doesn't seem likely to me.

Anyway, my views in short:
1v1v1v1v1: to chaotic... also, alliances were a hit. Likelyhood: * (out of 5*)
2v1v1v1: a little weird, but could be workable if the 2 robot team had different objectives. But again, not much in the way of alliance. Likelyhood **
3v1v1: Similar to above. Would the two 'ones' be losers? Also, there's a concern they might end up teaming up against the three somehow. Likelyhood: */**
4v1: This one seams a little more likely to me (gut feeling, which I'm now regretting). It has the "advantage" if you will of only 2 teams. Obviously, the team with one robot would have some major advantage. Likelyhood: **/***
5v clock: See above Likelyhood: *
2v2v1: This has a similar problem of several of the others. Anything with more than two teams risks degenerating into /larger/ alliances. I don't see any way of making rules that say, "You have to beat up on team A just as much as on team B". I suppose you could have point incentives for stopping teams from accomplishing goals. Likelyhood: */**
2v3: Again, only two teams. Seems the /most/ likely to /me/.

Alright, I'm done hedging my bets. When it comes out on Sat, I'll be back to tell you all how wrong you were and how right I was. Until then, farewell.

Just my 2cp.
The Idle Speculator strikes again! Buuutt kiking for \goodness\! I mean, no reason.

1075master 04-01-2006 22:46

Re: 2006 game hints?
 
Quote:

Originally Posted by EricH
You know, you could be discussing this in the official thread. All 40+ pages of it. And everything except the shape of the hint has been thrashed to bits already...

This particular thread (the one we are in) was created to discuss possible, unofficial hints from one particular member of the GDC *coughcoughdavecoughcough* and any other unofficial hints that were uncovered.

This is a good show of people not searching before posting!!! 2 threads on the EXACT same topic!!! hmm try and do a bit of searching guys!! There is an OFFICIAL thread for this topic.. by making a second thread on the same topic u waste space on the servers causing slower searching and what not!!


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