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Re: 2006 game hints?
Batons are used in track events in a relay race. How about a PVC pipe with end caps that has to be transferred from robot to robot autonomously. Or maybe the "goal" is the opponents robot. Each robot would have a basket in which the opponent tries to place a baton. Could the batons start on the floor as a pile of "pixie stix?" How hard would it be to pick a 2" PVC pipe from the floor?
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Re: 2006 game hints?
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Re: 2006 game hints?
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When you mentioned the driver's vision being limited or blocked, I immediatly thought about the appearent push that seems to be in place to have the CMU Cameras back in place this year. If this is true, and picking up "batons" were included, then it would make sense that the game could actually allow the use of the camera to aid the drivers vision during a portion, if not all of the match to guide them to the game objects, like a baton. During autonomous mode, limiting the robot to ONLY use the camera as a sensor is another possibility. After all, Dave's mentioning of rules that "restrict" the use of certain items really only points to a rule that restricts the use of certain item, not what that item was. Here is the quote: Quote:
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Re: 2006 game hints?
More hint removal/analysis.
Removal: hovercraft. Building a FIRST robot to act like a hovercraft and still pass inspection would be very difficult. Analysis: English Channel. Difficult to cross without special equipment (boat, hovercraft, tunnel. We've already ruled out boat & hovercraft, and tunnel is impractical.) Probably going to be different surfaces, one much more difficult than the rest and placed in the middle of the field. Analysis: fox in the henhouse. What happens when a fox gets into the henhouse? The chickens (obviously not Thunderchickens) panic. Two explanations: either that's all of us at some point during the season (hint release and kickoff come to mind) or something on the field will scatter if a robot hits an area. Remember the ball dump in '04? I suspect that 1) the game object will be easy to scatter and 2) that the game object will scatter if and only if a robot (fox) hits a certain target area (henhouse), probably in auto mode. Of course, I could be all wrong, and the game object is some form of chicken... Removal: Whack the Billfred. Logistical problems (again). Billfred obviously can't be in 8 places at once. Nuff' said. |
Re: 2006 game hints?
So who's to say we're the fox?
And here's one question, do foxes carry off the chickens, or do they eat the chickens in the coop? And the instant I type that something hits. Another name for a henhouse is a coop, kind of like Co-op, which is gamer slang for cooperative. A cooperative mode is not the traditional team multiplayer mode, but one where there is a single team "cooperating" towards a singular objective. Now could that mean that the game this year could be an indirect competition with the other alliance? |
Re: 2006 game hints?
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'Winged Globe' has made a discovery about CoreChart and its direct correlation to assembler code. He is one of the few programmers who actually understands this. Most assume that because it is a flowchart program then it must be embedded code. CoreChart does NOT sacrifice any flexibility or access in programming at all but only makes the SAME programming graphical to avoid syntax errors. The result is a Graphical Assembler which is used for Professional programming while being much easier to learn and start. Here at eLabtronics CoreChart has been used to create an intercooler spray controller program which predicts if the intercooler on a turbo engine will overheat and sprays water to stop this from happening. The real time system has 1/10,000 second cycle speed and is able to read 2 thermistors, 2 pots and 1 duty cyle signal from the injectors ( to 1% ) on a PIC16F84 running at 4MHz. Audizone in USA has given rave reviews on this product. Similar products include a 29 unit array of DC-DC converters programmed in CoreChart for solar energy conversion used in the World Solar race. Thousands of students in High School are learning to use CoreChart. Some have gone on to do industry projects programmed in CoreChart sponsored by electronics companies. We are currently working with some FIRST robotics teams mentor ( electronics company and college students ) to use CoreChart. We hope to continue with some of these FIRST robotics teams on CoreChart industry projects. The rational behind this is to enhance the employability of the FIRST robotics students. Quote from an engineer at City University in London, England: "There is a good feeling that embedded and robotics projects are re-kindling students' interests. However, Assembly and C is quite a challenge - even for professionals. This is why I think Core Chart will succeed - its intuitive, simple to understand whilst powerful as it is a full Assembler and affordable." CoreChart is Assembler with graphical access. Most programmers do not look at CoreChart as closely as 'Winged Globe' and unfortunately they have assumed that CoreChart is another 'scripting' tool. |
Re: 2006 game hints?
Do you think they will stick with the three-team alliance? I really liked that idea.
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Re: 2006 game hints?
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Secondly, there are definitely more teams involved now. FIRST really has no option but to put more robots on the field in order to get all the matches in. FIRST could right now still keep a two alliance with difficulty, but in a short period that will be an impossibility. |
Re: 2006 game hints?
I think it would be cool to have a 2v2v2 game. That way you would get a older game play method ('92-'98) but still with the same team capacity. At a demo I also found out the LED team markers can flash green. :)
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Re: 2006 game hints?
I kind of hope they go back to 2x2. I wasn't a huge fan of the congestion in 3x3.
Good point above on analysis of "fox in the henhouse". Furthermore, CD is getting a lot of marketing from these eLabtronics guys--somebody must have found that we're discussing CoreChart on here. One of them emailed me and was asking if my team would like to take advantage of their technology. This is strange, because it implies CoreChart will not be shipped with the KOP, as my sources had indicated it would be. Of course, he might not be privy to the FIRST-eLabtronics relationship the way my source is. Man. This is frustrating. I know Dave's hints are usually obfuscatory, but this is bad. "You already have it" has got to be the most obscure hint ever. Er, congratulations, Dave? --Petey |
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About the "marketing spam" part, I would not say that someone who is posting the specs about a programming software application for FIRST is spam. These guys are working hard to help even the playing field, and create a software to help non-programmers learn C easier. How is this any different than promoting any of the AndyMark tranmissions here? Many teams may not have full CNC facilities, so designing their own shifting transmissions is out of the picture. So purchasing an AndyMark transmission or wheels may be very beneficial to them, in the same way that CoreChart would help people without a knowledge of C programming to get their robot programmed. Both AndyMark and eLabtronics are doing a wonderful job to help FIRST - as well as every other company that is donating resources/time to FIRST. |
Re: 2006 game hints?
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But still--will we see CoreChart shipped with the KOP or not? --Petey |
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On ifirobotics.com, CoreChart is only under the programming section for the mini RC , i find it odd why it wouldn't be on the FRC page instead.... |
Re: 2006 game hints?
All this talk of Batons has got me thinking...
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Re: 2006 game hints?
Oh deary.
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