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-   -   2006 game hints? (http://www.chiefdelphi.com/forums/showthread.php?t=40145)

Smrtman5 13-11-2005 19:29

Re: 2006 game hints?
 
10/10 might be like 20/20 vision, something to do with vision again. Or the 80/20 extrusion. *shrug*

sciguy125 13-11-2005 19:37

Re: 2006 game hints?
 
I have a proposition.

Rather than wasting our time speculating about the game, why don't we all get together and focus our resources to something more productive. Our new goal: Develop a time machine. We'll send someone forward, then they'll come back and report.

Smrtman5 13-11-2005 19:39

Re: 2006 game hints?
 
I started to build a time machine, but i havnt had the time to finish it :rolleyes:

dlavery 13-11-2005 20:53

Re: 2006 game hints?
 
I once started to build a time machine. But then I went back in time and told myself that it wouldn't work, so I gave up on it.

-dave

Birdman1011395 13-11-2005 21:02

Re: 2006 game hints?
 
This is certainly a hint! This years kit will come with a time machine!

And to prove it I will send myself back in time at kick-off to a few minutes from now to say "Hi" to myself.

Still waiting...

Rohan_DHS 13-11-2005 21:04

Re: 2006 game hints?
 
Quote:

Originally Posted by dlavery
I once started to build a time machine. But then I went back in time and told myself that it wouldn't work, so I gave up on it.

-dave

:ahh: A hint!!!

"..went back in time" - I think that this is pretty self explanitory here (something to do with previous years)...but I'm not 100% sure...

also, i think that Tom is on the right track... :-\

Either that, or Dave really tried making a time machine :rolleyes:

p.s. I'm not too good at putting clues together...I tried :o lol

KarenH 13-11-2005 22:01

Re: 2006 game hints?
 
Quote:

Originally Posted by dlavery
I once started to build a time machine. But then I went back in time and told myself that it wouldn't work, so I gave up on it.

-dave

How would you figure out it didn't work by going BACK in time? Don't you have to go FORWARD to when you've perfected it (or failed) to figure out whether it will work?

Or are you trying to convince us that you're really a pessimist at heart? Sorry, Dave, I won't believe it!!

Wait-- Now I've figured out the real reason you posted this! You're trying to discourage the rest of us from building a time machine so that we can't learn, in advance, what next year's game will be!!

By the way, my dad built a time machine in our garage when I was a kid. He used cardboard, not metal. :D

phrontist 14-11-2005 00:05

Re: 2006 game hints?
 
I remember the "Snow Hint". I support the idea that it refers to "snow" as in noise, static, chaos, etc. I think FIRST has been in a tough situation as far as autonomous goes. It's depressing to see robots sit around for 15 seconds... yet they want to reward teams who are good at autonomus. The compromise could be the ability to voluntarily switch in autonomus and complete tasks in that mode for extra points. Or forgo autonomus entirely. This allows point allocation to reflect the "bonus" nature of auto-mode.

Oh, and I suggested it a while back, so they darn well better do it :-)

JVN 14-11-2005 00:14

Re: 2006 game hints?
 
Quote:

Originally Posted by dlavery
Me neither. I have found that he has absolutely no sense of humor at all.

-dave

That's what happens when I don't sleep.
I get grumpy staying up all night working on your danged prototypes. The thrust just ISN'T THERE! Stop trying to force it, we're not ready.

dlavery 14-11-2005 00:35

Re: 2006 game hints?
 
Quote:

Originally Posted by JVN
That's what happens when I don't sleep.
I get grumpy staying up all night working on your danged prototypes. The thrust just ISN'T THERE! Stop trying to force it, we're not ready.

Look, I gave in on the bus shelter - you don't have to build it. So stop whining, get yer rear in gear, and finish up on the Viking Death Ship. We need it for next week.

-dave

billbo911 14-11-2005 10:43

Re: 2006 game hints?
 
Quote:

Originally Posted by JVN
That's what happens when I don't sleep.
I get grumpy staying up all night working on your danged prototypes. The thrust just ISN'T THERE! Stop trying to force it, we're not ready.

Quote:

Originally Posted by dlavery
Look, I gave in on the bus shelter - you don't have to build it. So stop whining, get yer rear in gear, and finish up on the Viking Death Ship. We need it for next week.

-dave

WOW! Talk about a pair of hints!

Lets see: "Thrust isn't there", No force, not ready, shelter, "rear in gear" and my favorite "Viking Death Ship".

VDS from Viking Death Ship, could this stand for Variably Delayed Start,Visibility Degradation System or Video Display System (that goes back to my last post, read it and see) or..........

"Thrust isn't there", No force, not ready, shelter. Sheltered areas on the field that protect you from something. Might that be wind, rain (there's that water theme again), electrical interference.

Putting the two together: Robot control performed or enhanced by Video Feed. Certain areas on the field will either have the signal blocked or visually impaired to prevent seeing where the robot actually is forcing the drivers to have to guess or switch to autonomous (this could play into the "Fox in the Hen-house" hint).

Just my two cents in the early morning (well, early for me at least). :cool:

Rickertsen2 14-11-2005 17:33

Re: 2006 game hints?
 
Does JVN have any knowledge of the game?

Rod 14-11-2005 18:40

Re: 2006 game hints?
 
Quote:

Originally Posted by Rickertsen2
Does JVN have any knowledge of the game?

Ah Yea he does.

Ian Curtis 14-11-2005 18:41

Re: 2006 game hints?
 
Quote:

Originally Posted by dlavery
Look, I gave in on the bus shelter - you don't have to build it. So stop whining, get yer rear in gear, and finish up on the Viking Death Ship. We need it for next week.

-dave

More examinations. In line 2 he says "get yer rear in gear" which is definitely breaking lavery's first quote of prose, namely don't abbreviate, pronounce nuclear nu-KLI-er, and never use the phrase y'all in written prose. "yer rear in gear" includes three "er" sounds.

1.
RRR turns up no reasonable results on google, except for things about Land Rovers and Australian Radio. Inflatable kangaroos? In case you didn't know kanagaroos in more populated areas of australia tend to live on golf courses and lie in sand traps, where they occasionally get hit. Whack-the-Kangaroo-Billfred?

2. More intense searching reveals RRR could stand for "Reduce, Reuse, Recycle"? I am probably reading wayyyy to much into this one put you never know. Maybe 3 different ways to score 1 item?

Tom Bottiglieri 14-11-2005 18:54

Re: 2006 game hints?
 
Quote:

Originally Posted by iCurtis
More examinations. In line 2 he says "get yer rear in gear" which is definitely breaking lavery's first quote of prose, namely don't abbreviate, pronounce nuclear nu-KLI-er, and never use the phrase y'all in written prose. "yer rear in gear" includes three "er" sounds.

1.
RRR turns up no reasonable results on google, except for things about Land Rovers and Australian Radio. Inflatable kangaroos? In case you didn't know kanagaroos in more populated areas of australia tend to live on golf courses and lie in sand traps, where they occasionally get hit. Whack-the-Kangaroo-Billfred?

2. More intense searching reveals RRR could stand for "Reduce, Reuse, Recycle"? I am probably reading wayyyy to much into this one put you never know. Maybe 3 different ways to score 1 item?

We all know Dave's hints are way more subtle than that. :ahh:


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