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-   -   ***THE GAME OFFICIAL: AIM HIGH*** (http://www.chiefdelphi.com/forums/showthread.php?t=41238)

Elgin Clock 07-01-2006 14:23

Re: ***THE GAME OFFICIAL: AIM HIGH***
 
Quote:

Originally Posted by Greg Perkins
OK, so apparently people think I'm a moron, because I got a few negative reps for apparently "being stupid". I clearly said I hadn't read the manual, and the point I was trying to make, was if safety is such a huge deal this year, they should've CLEARLY stated a ball's max velocity during the kickoff festivities. Wilshire did not state a direct rule from the manual (Xxx), so how was I supposed to know if this was a valid number? Now I know I'm no speed reader, and for all of those people ( who shall remain namelss ), who have allready read the rules, and memorized them, pardon me. Sorry for trying to ask a real question.

I agree it should have been stated. I mean, in 2004 when safety/velocity was a factor, it was part of the clue, and very clearly explained in the kickoff.

But, what are ya gonna do?? Throw bad rep at someone who says "they should have done this" or "they should of done that" in the concern for safety?

I don't think that's very GP.

Have some positive rep Greg, on me. (Your only freebie. :rolleyes: )

Arefin Bari 07-01-2006 15:02

Re: ***THE GAME OFFICIAL: AIM HIGH***
 
At this point of this thread, I think I need to point out few threads people should read before posting...

http://www.chiefdelphi.com/forums/sh...ad.php?t=41233

http://www.chiefdelphi.com/forums/sh...ad.php?t=38973

http://www.chiefdelphi.com/forums/sh...ad.php?t=23802

With that being said, I think the game is very intersting and fun. I am still going through the manual and trying to memorize all the rules. Then off to design a robot. Good luck to all teams.

henryBsick 07-01-2006 15:14

Re: ***THE GAME OFFICIAL: AIM HIGH***
 
Hey guys, re-touching on the muzzle velocity subject...
A ball shot verticly at 12 m/s will reach its maximum height of 7.35 m (from source height) in 1.22 seconds.

-Henry

Avarik 07-01-2006 15:22

Re: ***THE GAME OFFICIAL: AIM HIGH***
 
Can the balls scored in either of the upper goals be removed by human players, and put back into the field? Or are they scored and out of the game for good?

JoeXIII'007 07-01-2006 15:22

Re: ***THE GAME OFFICIAL: AIM HIGH***
 
What I said about Triple play last year...
Quote:

Originally Posted by JoeXIII'007 last year
The low-point value is what makes this INSANE game fun! :D Just as long there is no heavy damage sustained on the robots from possible wrestling matches on the field. NO BATTLEBOTS! Please, none of that this year.

That in it ownself is what makes this game awesome. With the exception of possible defensive manuevers that may have a little bit of rough play, the game has no CENTER goal (as a rumored game hint stated). So no king of the hill or fight for the bar. YAH!

Modularity, simplicity, and multiple strategy, ingredients for a great game.

... maybe minus the modularity part, applies to my reaction to this year's game with an addition:

What were they (Dave Lavery and the rest of the R&D group) thinking?

Nicely done nonetheless.

$0.02
-Joe

P.S. Source of quote is here.

Michelle Celio 07-01-2006 15:30

Re: ***THE GAME OFFICIAL: AIM HIGH***
 
Quote:

Originally Posted by dtape
:confused:
Robots must use one of the two colored bicycle flags....


What exsactly is a bicycle flag?

Im currently reading the manual so maybe i havent gotten to it yet, but the HP can only score in the corner goals not the center or the upper right?

[edit] is there even a center goal or is that the upper middle one? someone on my team said you could score where the botts started off

I have a feeling this game is going to kick bott.

Ian Curtis 07-01-2006 15:32

Re: ***THE GAME OFFICIAL: AIM HIGH***
 
Quote:

Originally Posted by Avarik
Can the balls scored in either of the upper goals be removed by human players, and put back into the field? Or are they scored and out of the game for good?

There is a chute that is clearly pictured in the manual, and visible in the animation that shows these balls going to the Human Player in the center.

On a related note, Brandon can we get a thing for this forum/thread for the next few days that says something to the effect of "Be sure that before you post a question regarding this years game that you have read the manual thoroughly." or something to that affect?

Michelle Celio 07-01-2006 15:35

Re: ***THE GAME OFFICIAL: AIM HIGH***
 
Did anyone notice the 4 errr ramps? in the animation, I cant find them in the manual...what are they for?

(i've actually read the manual now and its like err confusing)

Petey 07-01-2006 15:44

Re: ***THE GAME OFFICIAL: AIM HIGH***
 
Quote:

Originally Posted by Fruity Pebbles
Did anyone notice the 4 errr ramps? in the animation, I cant find them in the manual...what are they for?

(i've actually read the manual now and its like err confusing)

They're marked as exit chutes and deliver balls from the upper goals to a receptacle below the center goal for use by the HP.

Quote:

Originally Posted by FruityPebbles
Bicycle flags

No idea. It looks like we have LED's AND flags this year, according to <R13> and <R14>, but that seems extravagant...no other way to read it though...unless "diagnostic" is more comprehensive than it seems...


--Petey

Wetzel 07-01-2006 15:46

Re: ***THE GAME OFFICIAL: AIM HIGH***
 
Quote:

Originally Posted by Avarik
Can the balls scored in either of the upper goals be removed by human players, and put back into the field? Or are they scored and out of the game for good?

I uploaded a picture of the center goal setup. The center goal is the high round goal.
http://www.chiefdelphi.com/forums/pi...le&picid=12270

The 4 ramps you are refering to are for the side (lower) goals. In The Arena rules, they are refered to as the "Corner Goals". They are an opening of 44"x10" with the bottom of it ~6.5" from the ground. The ramps leading upto it are 24" long.

Wetzel

Michelle Celio 07-01-2006 15:50

Re: ***THE GAME OFFICIAL: AIM HIGH***
 
Quote:

Originally Posted by Petey
They're marked as exit chutes and deliver balls from the upper goals to a receptacle below the center goal for use by the HP.

We maybe talking about the same thing
Quote:

Originally Posted by =Wetzel
The 4 ramps you are refering to are for the side (lower) goals. In The Arena rules, they are refered to as the "Corner Goals". They are an opening of 44"x10" with the bottom of it ~6.5" from the ground. The ramps leading upto it are 24" long.

I dont think we are...

Here's a screen shot, i resized it some so I hope it isnt distorted



Joshua May 07-01-2006 16:02

Re: ***THE GAME OFFICIAL: AIM HIGH***
 
Quote:

Originally Posted by Fruity Pebbles
Here's a screen shot, i resized it some so I hope it isnt distorted

Those are there every year, they're just for loading and unloadings robots onto the field.

And now for my return to FIRST after a 7 month hiatus. this is definitely going to be fun, wish I was still a student.

EDIT: I'm not sure if the whole thing about automated scoring got sorted out. From what I found in Rule <G39> it states:

Quote:

Originally Posted by <G39>
may not reach into a ball chute or in any way interfere with the ball counting system.

If this counting system is able to be interfered with, it makes sense that this is not a human, who would not mistake a robot, human player, coach, or driver for a ball. Therefore, this system must be an automatic counter, perhaps an infrared beam like the one apparently included in the kits.

There was also a similar rule for robots not interfering with the counter, but I can't find that rule at the moment. But I'm sure it's there.

Ryan Foley 07-01-2006 16:24

Re: ***THE GAME OFFICIAL: AIM HIGH***
 
As far as the scoring system:

Corner goals: the ramp brings the balls over a light bar (like the ones in your chool cieling), which allows a camera-like sensor above to count them. Since the hole in the wall is only tall enough for one ball, it can easily count any number of balls left to right.

Center goal: the sensors are on either side of the sloped ramp, aimed across to the other sensors (so, aiming parallel to the front side of the goal). The goal's internal ramp is only deep enough for one ball really, so the sensors dont have a problem there either, since they pass down the chute one at a time.

What I've heard as far as reliability "not 100%, but pretty darn reliable"

As far as human interference:
The ball corrals on the corner goals are very long (as far as from the wall outwards) so an HP would have to intentionally try to interefere with the system by leaning way out over the "corral" and extending his arm all the way, so it would be rather obvious if this happened.

natis 07-01-2006 16:44

Re: ***THE GAME OFFICIAL: AIM HIGH***
 
awesome game !!! :)

Beta Version 07-01-2006 17:22

Re: ***THE GAME OFFICIAL: AIM HIGH***
 
The rules state that each allaince begins with forty balls.
However, is thier a rule that determmines how many of these balls can begin inside the robots, or an any one robot?


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