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Does anyone else think this game will not be as good as I imagine it might be?
Not to be a Negative Nancy here, but this game looks (edit by Joe J.) not as good as I imagine it might be. My first impression was that no one will understand the rules and it will be chaos on the field. Does anybody else feel this way?
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Re: Does anyone else think this game will suck?
no.
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You probably won't really know how the game is til you actually see a real competition. Just give it a chance. |
Re: Does anyone else think this game will suck?
It is actually the most simple game I've ever seen on FIRST. Shoot balls, get on the ramp, each alliance gets its turn. Want me to draw a picture? ;)
I believe it will be fun to watch but a nightmare to design the robot! Devious! :yikes: Also, please refer to this post. |
Re: Does anyone else think this game will suck?
This is the first year we have ever been able to launch things... ;)
I suggest you read this: http://www.chiefdelphi.com/forums/sh...threadid=41233 EDIT: someone beat me too it by a few seconds... I'm going to leave this up anyway. |
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I am all for this game, The rules are easy to understand and the game is on the diffucult side to stratigize for and design for. Which i am excited to start the designing and building.
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I think the game has just as many rules as last year and that once read, it will be a very fast paced, exciting match. From what I've seen and thought so far, the new bumper rules and height adds a tremendous amount of possibility to this game. Every year many teams want to put on protection but must sacrifice them for weight constraints. Also looking back at the 2004 game, the 5' maximum height creates a defensive strategy based more on driving. I think once the rules are completely read and teams start brainstorming and mocking out the game, the game will be very enjoyable just as years past. |
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Edit: Why was the title changed? I don't mind that it was changed, but there's no indication given in the original post that it was, thereby misrepresenting the original poster's thoughts. |
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I think the game gives rookies a fairly easy task to do (simply push) while giving the veterans something higher to aim for (figuratively and literally).
Thank you GDC. It looks great. Now...time to inventory. :ahh: |
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First off, we generally don't mind people being negative as long as you can back it up. Someone saying "This games sucks!" is wasting a post. Someone who says "I think there will be chaos on the field and the audience won't understand what is going on and this is why I think that..." is helping a productive debate be accomplished. Someone saying "Don't dis the game that way this game will rock" is wasting just as much of a post as saying "I hate this game", besides the fact that they are patting the GDC on the back, which the GDC always deserves (I dont' even want to think how many hours they put into this).
Now, I think the GDC hit a homerun on this one. While it is a tad complicated, if you understand the rules, it will be a blast to watch. Come on, each alliance has 40 seconds in which all they do is play defense on an alliance attempting to score! We will see the return of those jaw dropping plays we saw in 2004. Also robots shooting balls into goals is quite a concept which I am anxiously awaiting the development of. Good job GDC and FIRST, you've got me on the edge of my seat! |
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This game has given me the most fun Ive ever had on the first day of build, Im REALLY LOOKING FORWARD TO IT. It's gonna be a fast paced, hard fought, and dramatic game it looks like, and Im really thinking it will be amazing. This game is gonna have "big hits", "buzzer shots", and lots of action because of the real time scoring, which hasnt been present for many a year.
Plus how can you not like getting to throw stuff? ;) |
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6 hours after seeing the game and reading most of the documentation....... I REALLY LIKE THE GAME! But that's just my own opinion and it can change by the end of the 6 week building period. I like it because it is unique, exciting, a hint of risk and taste of danger. :) |
Re: Does anyone else think this game will not be as good as I imagine it might be?
F.I.R.S.T.: "Sports are bad"
[10 mins later] F.I.R.S.T.: "Lets play basketball" ... does any one else see the irony here? jk, this looks to be an amazing game on all aspects of the design process, good luck everyone |
Re: Does anyone else think this game will not be as good as I imagine it might be?
This may be my rookie year on Team 25, but I think this is an awesome game. It's simple and it's exciting. What could be better?
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Hey everybody.
I see NeedMoreEngines is taking quite a hit to his rep. I think he got the point there no need to pile on him and drive him from the site. How about we let up on the guy, OK? |
Re: Does anyone else think this game will not be as good as I imagine it might be?
My initial reaction was very positive - reserving judgement until I could read the rules. A few interesting twists, a few things that will have to be clarified, but I'm still impressed.
The 3v2 sections could be confusing to the audience ("Why isn't that robot doing anything?") but should provide quite interesting game dynamics. Good job, games committee. |
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I think this game is great its a way that the team have to build the robot for both offensive and defensive, its more a challenge!!! So i say BRING ON THE CHALLENGE!!! :D :D :D
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All right. Now I see that what I said was wrong. I obviously didn't want to spark this much controversy, I was just curious as to how others felt about it. I know the design team put a lot of effort into it. Sorry.
I just think the 4 periods system and the switching between offense and defense will be the major pitfall of this year's game. It seems like there are a lot of rules that could be easily violated if you don't read the materials and work carefully. That's all. |
Re: Does anyone else think this game will not be as good as I imagine it might be?
You know one challenge I see is autonomous mode. Due to close proximity and common goal robots will need some pretty good object avoidance systems or else we'll have robots bumping into each other like it was a mosh pit. Also I'm a little worried about how soft these balls are, I can just see one getting under a bot and messing with its maneuverability. That said, can't say I wont enjoy helping to design the system we make to overcome these issues. :)
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Re: Does anyone else think this game will not be as good as I imagine it might be?
yeah i was kind of scepticle, and then i remembered that i was scepticle about last year's game as well, and then i loved it. just give it time... it will grow on you.
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I am kinda saddened by the fact that there is basically one thing you can offensivley which is pout balls in the goals. I like the different periods that you can have.
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Re: Does anyone else think this game will not be as good as I imagine it might be?
I must say, if it goes like it should, it will be the most exciting game for the audience yet. This game might actually be fun for normal people to watch. And throwing things is always good, unless they're rocks... Now, the ultimate question will be, can teams get the CMUCam to work? That is really what the whole excitement and fervor of the game lies on. Without it, we'll have people taking bad shots at the center that miss, and pushing fights for the corner. If it does work, it'll be amazing.
I just hope the GDC did their homework on this one. Amazing what a little lighted square can influence... |
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all i know is the designers for the game have some very sick minds...
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I and others are just plain not going to accept that this year on ChiefDelphi.com Read this post. Have all the concerns you want, talk about improvements all you want, but name calling and negativity for the purposes of venting is out of bounds. Joe J. |
Re: Does anyone else think this game will not be as good as I imagine it might be?
there have been several games over the years in which the robots got to 'shoot things'
the Xcats had a ball shooter a few years back when we had to put the soccer balls in the goals. I remember because I got shot in the face by the robot point-blank while we were working on the ball trajectory the year with the inner tubes on the tree-like frame (1997), the kodak team built a robot that could fling the inner tubes through the air and if you go way back, there were other games with balls that were shot, launched or tossed by the bots. |
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I firmly believe that this year's game will be excellent, enjoyable to watch, and exhilarating to play.
I strongly view the game as robotic lacrosse with the possible simplicity of soccer, ie the raise center goal, and the lower goals. also the offense/ defense aspect will be very similar to 'real' sports, which everyone can understand. I'm really excited :D |
Re: Does anyone else think this game will not be as good as I imagine it might be?
Here is my opinion I would like to share, every year when the game is announced, my first thought is "whaaaaat?" By the time I am done reading the manual and going through all the rules, the game gets exciting and exciting. Personally I love this game and I am looking forward to this season. :)
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Re: Does anyone else think this game will not be as good as I imagine it might be?
no, this game looks great, it seems like it will be alot more even on the fields this year than last. I'm sure alot of Veteran teams will design a device taht makes shooting the 3 point ball accurate and easy, but then again less advance robots can easily defend them by pushing them out of the way. It is alot more even than last years game.
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True, but this is the first year FIRST is forcing us to actually throw stuff besides the corner goals!
All that arm/manipulator experience/knowledge is somewhat thrown away this year. |
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lol true, i bet pink (233) will be able to incorporate their infamous Sprocket Arm into this game :-p
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This game is the only one in 4 years that I've been really excited about. It seems to be the first one I've seen wehere you are going to need solid sensor + programming. Its the first time I've gotten into arguments about what I think the robot should do ;)
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Re: Does anyone else think this game will not be as good as I imagine it might be?
at first i was like... wow the field is so empty it looks boring... but the defense/offense switches really do play alot into the strategy aspect ... and it will be a challenge shooting balls in the goals etc... so i think it will be pretty cool, LIVE scoring is also a plus.
I think we'll just have to wait and see... and btw I don't think he posted anything in a "bad" fashion, It was all respectful... he just posted that certain aspects of the game lead him to think it will be confusing... its just an opinion. |
Re: Does anyone else think this game will not be as good as I imagine it might be?
Thanks for posting that Ed, everyone who reminds everyone else about not posting opinions without necessarily backing them up also needs to be reminded of the fact that CD isnt their own personal gracious fiefdom that is closed off to anyone with a different opinion or anyone who doesnt know the rules yet.
That being said! To the topic of the thread at hand. This year's game involves just as much if not more strategy than last year's. A couple interesting points of comparision, similar scoring systems based around manipulation of only one element. Tetras Vs. Balls. Scoring Under vs. Corner Goals. Stacking tetras vs. Centre Goal Shots (obviously the disparity here will be much bigger) and of course, the end zone bonuses. Altogether, I think FIRST has done the best job they can in terms of levelling the playing field again for new teams and veteran teams. There is a lot of damage a single push defensive bot can do versus the same amount of damage a highly effective and mobile shooter can do. In terms of crowd excitement, while there will be contact, I get the distinct feeling there will be some initial confusion for the first few totally new audience goers to the game, mostly due to the offensive/defensive periods (everyone understands to shoot the ball into the big target) ;) but then again nothing can compare to the excitement and simplicity of 2003. Overall for a team point of view, this game offers up a well-rounded avenue of strategies to build with enough variation on how to score or prevent others from scoring that it represents a decent effort by the GDC. They are hard pressed every year to come up with a game and really no one can tell at this stage how well it will be received. Nevertheless, they did their job and came up with a game that I think will be just as good as the games of the past, but at this point in the season, I dont see it as being any better either. It is just a FIRST game that can leave you with that feeling one hour or two into build season :) Quote:
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Re: Does anyone else think this game will not be as good as I imagine it might be?
I have to say that I am initially not a fan of the offensive period/defensive period thing. I think that for FIRST to be as successful as I want it to be long term, outsiders need to "get" the game in 30 seconds. The whole thing about "you can't score in this period" is going to be confusing I think.
That said, it looks like it will be a blast to play. :cool: |
Re: Does anyone else think this game will not be as good as I imagine it might be?
Wow, I'm totally shocked to see so many people who support this game. I don't like this year's game for the same reasons I didn't like last year's game. At both kickoffs, I remember sitting there thinking "there's only one way to score". The hallmark of nearly all FIRST games except the past two has been multiple ways to score - not just multiple places, but multiple objects or tasks. Also, having robots unfold to more than their starting height has always been a key feature of every game, including last year. I believe that games that virtually require teams to make robots that get taller incite a lot more clever engineering than one where the robot not only is the height it starts at, but also can't tip over on its side to drive. Another thing FIRST has done well in the past but seems to be lacking this year is autonomous tasks. There's really only one autonomous goal this year: score the most points. Also, it strikes me as very much not in the spirit of FIRST to limit what tasks (offense vs defense) a robot can do and which robots can perform them (only two over the line) basically at random points during the game. It seems to play like the ball changing possession in a "standard sport", yet nothing like that happens in this game.
This is just my take based on my first read-through of the rules. Maybe when we start brainstorming my opinion will change. On the upside, I'm really looking forward to making an autonomous ball shooter... |
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One thing that is better this year is there are no 30 point penalties to basically tilt the outcome of the match one way or the other.
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It does seam like there are a lot of opportunities for 5 point penalties though. |
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This is going to be more like a football game. It's going to be fun for anyone to watch. It's the year where you could watch this, and it's like watching one of the best games of soccer you've ever seen. It's constant action, and fun, and I see nothing wrong with it. This is so logically done, and so simple, there is going to be so many different designs, there is no one truly perfect designs. The game design team did a great job with this... You could design any way you want, and the robot will have some larger function at least during some point in the game. I don't think there will be as much confusion with this game as with last years, because it's much simpler, even with the offensive and defensive periods.
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That could be a bit of a concern. |
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This is the best game ever. By far. All future games should emulate this one.
Dave, or any GDC members, if we meet this season, krispy kreme's on me. |
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Their are other aspects to that are not readily apparent that makes this game a step up from what ive normally done. And they also managed to include some old problems like visability (im thinking of seeing if you are beyond, on, or over the white boundary line) that are present every year. I think this is going to be a good year all in all. Ill chip in for Krispy Kremes too! :) |
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Well, here's an outsiders opinion...
Every year, I take my wife to dinner at Applebee's on Kickoff night, and explain the game. After I explained the game, she said that either she is getting smarter, or the game is easy to understand. She had NEVER understood the game this quickly. Never. Ever. She said it should be fun to watch - like a cross between soccer and basketball. This could have wider viewer appeal than past games. Giddy up! |
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lol yeah this game is alot easier to explain then a "three demensional version of Tic-Tac-Toe played with Tetrahedral shaped objects" or a game full of 5 point balls, 2x multiplier balls automatic ball dumps and a pullup bar...
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Let me say that I have NOT read the rules, but from how my daughter explained it to me, there is not a requirement for a particular robot be the BACKBOT but just that an ALLIANCE has to have a BACKBOT. So it seems to me that the ALLIANCE would have to make a decision to keep playing defense with 3 robots (1 dead plus two alive) and racking up the penalties as a result or putting a live robot as the BACKBOT and doing their best to defend with only 1 live robot (and one dead one). Joe J |
Re: Does anyone else think this game will not be as good as I imagine it might be?
no, i think that the game is an awesome idea, easy concept but a serious challenge for design. also since its so simple even rookie teams like mine have a chance.
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Hello All,
All I can say for this game is WOW!!! :ahh: :yikes: :ahh: :yikes: I think that this year is defenetly going to challenge us all. The game is simple to explain and understand, but from a designer stand-point, this is going to be a tough one. There are many different things that you have to decide on. for example: 1. Defensive or offensive? 2. Shooting or pushing? 3. What type of atonomious do you want to use? 4. How do you collect balls effiecently? 5. And the big one: To store balls or not to store balls? That is the question(Hey I know it's cheesy, but i had to say it and plus I'm working off of about 4 hours of sleep.) Anyways, I think that it will defenetly test all of our abilities to design, drive, and stratigize. I am really looking forward to it. Now off to disecting that manual!!! :ahh: Josh SGSDragons Team Driver and Designer |
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I think this game probably has a lot of hidden design challenges. Time will tell...
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Josh SGSDragons Team Driver and Designer |
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Perhaps disabling the robot might be a way around the penalties. |
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If a robot dies in play, the alliance should lose the use of that robot, not get a free substitution. |
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Painful! Edit: Ryan's right. They send another teammate over to sit back, or alternatively, shove it into the right zone. |
Re: Does anyone else think this game will not be as good as I imagine it might be?
My initial reactions, as it turned into a more positive thread:
- Field is empty! - Expecting less diversity in robot design than say in '04, but we'll see. - "Relatively" one-dimensional/one-tasked game - Hope they put netting around the field! - Wow that ramp is steep. - The camera's back. I think that's good, going for multiple year usage so people really get a chance to use it. - This game is spectator and media friendly. With the likeness of basketball, football, hockey, sports, non-FIRSTers might get even more excited. After Reading the Manual: - The game rules are well-written compared to previous years! Very clear and understandable, with a few minor exceptions (that I've seen discussed). So far, I find very little room for loop-holes and confusion if you read them thoroughly. - It seems like the refs job might be slightly less stressful, as there shouldn't be too many discretion or opinion calls needed and they can focus on robot position and interaction. - The points/penalties are balanced! Woohoo! - Pretty much all the penalties are the same amt, 5pts! Woohoo! - Unlimited scoring! I hope those sensors work! - They have obviously taken into account (while writing the rules) to cover and clearly state their intent of a rule to minimize the amount of "lawyering" that can be done. - They have addressed many of the confusions and complaints from previous years (in game section at least). - Wow, they went to serpentine alliance selections (1 to 8 pick, then back down 8 to 1 pick). Will be interesting. - Size restrictions - mixed feelings. Sorta relates to the less diversity note. I am amazed at some of the things teams come up with when unfolded, expanded, etc. But this will definitely challenge creativity in design. They aren't grouped in good or bad. In general I think this will be a great game and we'll see how it turns out. I still contend the '04 game itself (aside from rule/penalty debates) has been the most exciting yet. We'll see if this overrides that. |
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I have to say I love this years game. I have been around for 12 years.
We can hit other robots :) and if we tip them over it will not be or fault as long as we hit them under the 8 1/2 " limit. this is big for us. We love to push other robots http://www.valleytech.k12.ma.us/robo...20goal%201.jpg a picture of what we can look forward to. because if you do not want to score you can hit and hit some more. we will see a lot of robot parts on the floor. The best thing is if you do fall over you can be pushed up the ramp to score points. :ahh: for those how are thinking about putting something down on the rug to hold themselves down look at this http://www.valleytech.k12.ma.us/robo...ping%20Bot.jpg now see what happen to them http://www.valleytech.k12.ma.us/robo...ing%20goal.jpg Then I think we have some plans that might look like this http://www.valleytech.k12.ma.us/robo...2%20Sunday.jpg http://www.valleytech.k12.ma.us/robo..._ball-goal.JPG I think the most of the scoring will be in the auto mode. then it we be defence http://www.valleytech.k12.ma.us/robo.../ClearRamp.JPG for those who can remember the auto mode for this year was very important So let the fun begin |
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[quote=Not2B]
This could have wider viewer appeal than past games. QUOTE] That is definitely a plus. And now, to infect even more outsiders with the beautiful program that is FIRST Robotics Competition.... Maybe we'll even get shown on ESPN soon, lol. |
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so just make sure your robots can be pushed and it will not you break anything. If you make a robot so just a good push will break you then you have made your robot wrong. That is why the rule of pushing comes into play. If our robot pushes you and we are only pushing you at within 8" off the floor and you flip or something break that is not our fault this year. in the past it was a judge call. this year it is not. :) So please do not think we play to damage other robots we do play by the rules |
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[quote=KORN_lover_2007]
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I doubt they'll be back. Don't want to take away from that lucrative Texas Hold Em coverage you know. :rolleyes: |
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[quote=Koko Ed]
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this game looks awesome but the diversity in robots will probably fall because most of them will have a gun and hopper of some sort and all the guns will work the same
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i personally believe that the game is only as good as you make it. yeah, it will be total chaos, but isn't that the fun of it?
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Hmmmm..what's "better" about this year's game (than 2004 Triple Play with tetras)....
last year was my first year as mentor in FIRST. Here's what I see as the big plusses to this year's game 1) Multi-level playing field. Robots that climb are much more like the real world 2) Lots of "stuff" in the playing field. There could be 50 or more loose balls on the field, a big plus for "hunting & gathering" unlike the mess left behind by tetras last year. 3) Lots more inter-team action "behind the scene" as human players, coaches and drivers can all get involved in harvesting balls. 4) More dependence on bots that be BOTH offensive and defensive. Not just crash boxes..grrr. We'll also have to carefully watch the 5-sec grace period to get behind the lines in periods #2 and #3 5) More emphasis on software and vision system. that's the wave of technology! 6) Much easier for the audience to "get it" in the game scoring 7) Much more need to think out the "dodgeball" game strategy...shoot first or gather first and shoot later on....hmmm. |
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"I think the most of the scoring will be in the auto mode. then it we be defence"
I would disagree, but we'll see. There may be some significant advantages to abandoning defense in say the last 20 seconds to prepare for offense. This will help because of the "fast break" you can get. Also, since you receive ranking points for doing this, that's good :yikes: . |
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It is definitely different. It would appear to be quite confuseing. I think it will be an interesting challenge though. What you might think of doing is having a couple of people on your team start to make game plans just in case another team doesn't have an idea of what they are going to try to do.
Stay cool have fun. |
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yep. it may be that i'm a pessimist, but i get the feeling that this won't end well. Mostly because the robots of before could only cause choas within its reach. These ones have the potential to harm the crowds if things get out of control
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I wonder how many teams will have really good working ball launching robots. We just tested ours and it went like 1 foot. I dont think were posting the video.
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when it comes to this year's game, i think everyone has their own opinions on each game. for example, people who thought of using mecanum wheels loved last years game because it gave them an advantage to be able to move around easier. this year, some other teams may like this game better than last years because they thought of a great way to create more traction over the summer or something. :D |
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For me, it's too early to tell. |
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