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-   -   Animation Previews (http://www.chiefdelphi.com/forums/showthread.php?t=41556)

Kevin Thorp 13-01-2006 17:50

Re: Animation Previews
 
How about uploading preview JPGs to the gallery area here on ChiefDelphi? There's already a folder labeled "Animation Competition".

It arranges thumbnails nicely - no clutter.

Capt.ArD 13-01-2006 19:46

Re: Animation Previews
 
lo, i like the vid. not bad animation, yo.
10 minutes, eh? I always have trouble when i go to animate things, motions end up choppy, but you did a pretty good job. Esp. for a test.

Keep 'em coming guys.

animator1 14-01-2006 16:55

Re: Animation Previews
 
After looking at many of these animation previews, I was wondering how many ppl are actually using 3ds max because they don't look like they could be done in 3ds max. Don't get me wrong or anything, they could be, just doesn't look like it. And i know it has to be

Mr.Fraggs 14-01-2006 18:13

Re: Animation Previews
 
All ours are done in max8 nothing else (team 116). Thers alot you can do in max if you search in those many buttons and option which i find very annoying haha.

White_Orpheus 14-01-2006 18:25

Re: Animation Previews
 
Let me assure, you, these are all quite possible in 3DSM. Not only are they possible, the work we have been posting looks like fingerpainting compared to the stuff put out by pros. Check out these pages for some ridiculously good art done in 3D Max:

http://www.ballisticpublishing.com/b...lery/index.php
http://www.ballisticpublishing.com/b...lery/index.php

With a little bit of practice, you can do quite a lot in 3DSM

animator1 14-01-2006 19:25

Re: Animation Previews
 
ya, ya ok. I guess it is just because of the rigging, materials, and beginning of the animation. I didn't intend to offend anyone by asking this question, i was just wondering. I can show you my animation, but not right yet. later days.

Salik Syed 14-01-2006 20:51

Re: Animation Previews
 
thanks for the comments...

it's a really rough render ... i kinda threw it together ...

The curtains are actually just regular patches.

the light bulb btw is going to have a lume (?) shader on it so it actually glows like a real light bulb... however it takes about 30 min to render so i didn't bother. I'm gonna add some more things to the table ... like pencils etc..

Damelvin 14-01-2006 20:59

Re: Animation Previews
 
This is my second year using 3DS Max and I wasn't very good with lighting stuff in my animation and I have created a ceiling fan for my animation this year and I was wondering how I would make the light bulbs look real and light a room. I would give a pic of it in the room, but don't want to show to much.

White_Orpheus 15-01-2006 04:12

Re: Animation Previews
 
Well, finished up the Bugatti today. Just need to do some work on the interior. There are some errors in the model, but I really need to get rolling on some other elements of the animation if i want to meet deadline. :ahh:

http://img.photobucket.com/albums/v2...ti/veyron1.jpg
http://img.photobucket.com/albums/v2...ti/veyron2.jpg
http://img.photobucket.com/albums/v2...ti/veyron3.jpg

I was a little worried about copyright stuff when I was doing the detail work. Do you think I'm allowed to put the Bugatti logo on?

Mr.Fraggs 15-01-2006 12:48

Re: Animation Previews
 
@white looks good the only cons i have ... CHEAP CHROME im sure u can do better on those rims. Also i think something is messed up with the hood it looks kinda "bumpy" on the edges not very smooth. Bout the logo, i dont think thers a problem with it unless u make fun of the car or anything just make it look good and i dont think bugatti would care.

@Damelvin bout the lighting contact Capt.ArD he knos alot bout lighting stuff (i think ...)

Capt.ArD 15-01-2006 13:04

Re: Animation Previews
 
lol, thanks for the props fraggs.

Yeah, it really depends on how you are rendering the scene. If you are rendering the scene w/ the scanline renderer, use a raytracer material w/ a high luminosity. in the render menu, turn on Radiosity. That should make the lightbulb emit it's own light. Kills render time tho.

I prefer to render in mental ray, as it has better shadows. But you can't use radiosity in Mental ray. I just turn on the self-illumination of the material really high, and put a MR omni right next to the bulb. good enough i say.

Hope it helps.

Damelvin 15-01-2006 17:03

Re: Animation Previews
 
I tried to put an omni light in there lightbulbs, but really quickly it looked like the light bleached the colors of other things in my animation. Mabye I will drop the intesity. I am going to mess around with different lightings. Thx for the tip.
Also, how would I made curtains or cloth looking material like teh ones in salik syeds picture.

AV_guy007 15-01-2006 17:37

Re: Animation Previews
 
i wish i had something to post! i am the only person on my team who does the anomation and also video stuff. so ive been pretty busy with promos and such i havent got to animate yet :( .

ohh well i dont think i will have one this year but hopefully next year i will. :rolleyes:

Mr.Fraggs 15-01-2006 17:44

Re: Animation Previews
 
@dame its called reactor. its a built in physics engine into max ( used by halflife2 aka havok or something like that)

hers a tut on how to get all this working right. i may remind u reactor crashes sometimes for no real reason so dont get frustrated and save before you reactor !

http://www.tutorialized.com/tutorial/Reactor-Cloth/6539

if you need further help tell me where your stuck and i will try to help out

AV_guy007 15-01-2006 17:51

Re: Animation Previews
 
p.s. i have not been animating very long(less than a year) so any tips would be helpfull. don't be surprised if i ask oat of ?S. :D thanks


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