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Re: Animation Previews
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Re: Animation Previews
yeah it kinda stinks animation parts kinda getting pushed under. even do we do alot of work :ahh: but what ever life is life
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Re: Animation Previews
Damelvin,
how big is the scene you are putting the light in? if it is too small then the light will bleach out the colors, as it is brighter in the center than it is at the edges. Also make sure you are using a MR area omni, so you can adjust the near/far attenuation and cast more realistic shadows. As per cloth, do you mean texture or models? for a texture, just get a nice, high-res image online and set it as your diffuse map. For a model, use a plane first and then yu have 2 ways to go. 1. do it by hand. easy to do, but it takes forever and is boring and won't look as realstic. 2. Reactor as Fraggs said. the tutorials in max are sufficient to learn this, but set aside a few hours to tinker and mess around (you will also probably have to reboot max, if not your computer a few times, due to crashes) until you get the hang of it. If you get any problems there, shout out. I'vbe done a fair bit of work w/ reactor too. |
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how many hours does everyone spend on their animation? Do you always think about the animation you are creating?
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I hope that this doesn't send this thread veering off-topic, but could someone please tell me what an electronic storyboard is? I know that there are two methods of submitting the storyboard, but I really would prefer not to send ours in (it is a lengthy story, but the back side of the poster may not be considered appropriate by FIRST standards - and it would be nice to have a storyboard example for future reference). I was told that I could simply take pictures of each "frame" of the storyboard and then put them into a powerpoint file. If this is true, it would be great, since I am not 3DSmax-inclined in any way and I would have the added benefit of being able to edit out the occasional greasy fingerprint (they are awfully difficult to erase...) Any thoughts? |
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This year we started brainstorming as soon as we got the package and haven't let up since. |
Re: Animation Previews
Just wondering how big is anyone;s animation team? I am the only one on teh team wanting to do this so 1 here. I guess if we had more than just 6 kids on the team that might also help on more people wanted to join in animation.
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we've got 4 this year, and had 2 last year
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@koko ed yeah that site is great if u wana look at stuff and think wow how much of my life do i have to give up to make this stuff :D its just crazy on cgtalk how extreme realistic 3d modeling can get
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u gota be very busy
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we have about 8-10 kids on the team, some aren't very consistent. Last year we peaked at about 20. But really, only about 4-6 or so get to do much with the animation, because most of the kids are freshmen, and havn't learned anything yet. next year they will get to do what Fraggs and i are doing, and train the next batch of animators.
but man, only one person on the team? that's crucial. hope you do well, and don't stress yourself to death. (i have a friend that has chronic stress-related stomachsches, not too fun) |
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just me doing the animation, and i spend a lot of time on it. Hopefully it turns out ok.
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