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Re: Animation Previews
So which one is better maya or 3ds max, never used maya here so can't compare. Also, I heard most video games and 3D movie makers like pixar and disney use 3DS MAX.
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Re: Animation Previews
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Re: Animation Previews
they aren't allowing it because until recently maya was a competing program. It's the Autodesk award, not the Alias award. I gues they just want to push their own product. But, maybe next year, cuz alias was just bought by Autodesk.
I said a while ago, they can't enforce it, but that doesn't mean you should do it. EDIT: DAGGIT! you beat me to it while i was typing! |
Re: Animation Previews
I like better maya cause its easier to use for me(i like visual boxy and im a visual learner)thers some cool texturing things and hair is awsome in maya. like you can paint directly onto an object in maya rather then texturing it :) if you want more info IM me
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http://www.chiefdelphi.com/forums/sh...hlight=3ds+max |
Re: Animation Previews
ok, thanks for the tip with the glass/transparency effect. Now i was wondering how to get proper lighting. When i do it, it looks like it is over lit, too white, and not realistic. How do i start?
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Re: Animation Previews
Admittedly, I'm terrible at lighting, but typically skylighting will do the trick for a simple scene. It's very possible to come up with better looking solutions, but nothing is as easy as the skylight. Just place one of those babies in the scene, and click on "final gather" under indirect illumination in the render panel. The downside is that the render time is pretty long, and you *need* to be using the mental ray renderer.
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Re: Animation Previews
um..ok, that would be for an outdoor scene though wouldn't it? what if i wanted to have a light for an indoor scene such as an overhead ceiling light for a room?
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Re: Animation Previews
i like maya better, but it might be just because im used to it.
i feel like the hotkeys in 3dmax are all over the place and hard to get to. and ive been looking for about an hour now and cant figure out how to make my 3dmax have just the perspective mode and not the 4 screen system |
Re: Animation Previews
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Another good concept for lighting is "three point lighting". this is exactly what it sounds like. just put three omni lights in an equilateral triangle, slightly skewed, centered on your object. then, pick which light is the one you want to be your main light, or the one that represents the lightbulb/sun/lightsource. set the intensities to .8, .6 and .4 or some numbers like that, depending on what looks best. Make sure the one you decided is your primary light has the highest intensity. Lastly, turn off all shadows for every light that is not your primary light. if you have a small room, you can get away with only 1 or 2 lights. If you use mental ray, there are a few tricks you can use, like the emmitter object options etc, but that gets complicated quickly. Quote:
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Re: Animation Previews
All of our team has no previous experience 3ds Max that I know of, but things are coming along smoothly. Maybe I or one of them will post some pictures of our work.
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Re: Animation Previews
Hey, could we try to keep this thread on topic? I don't mean to be rude, but this is the thread for animation previews, so let's see some more. I'd show some of ours, but we don't have much solid material right now.
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Re: Animation Previews
yes, sorry about that, i would show something soon. possibly a weeks time.
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