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Re: Ball Damage
I think people are overestimating the damage that will occur to the balls. 150 shots with a ball is a lot. A ball will likely only get fired once a round on average. Most regionals have between 70 and 100 matches so a ball should probably last a whole regional under normal wear and tear. Also this wear and tear isn't going to radically alter the shape or use of a ball like a gash. I think actual gashes will not happen that often. Especially with the constant use of bumpers, most robots are going to definitely just push balls away instead of driving over them(not that driving over them guarantees damage.) There was a huge fear that big robots knocking over the boxes in 2003's game stack attack would just cause massive field destruction but it turned out to be unfounded. The reason being is that robots that cause damage to game pieces just can't use them, so on the first sign of damage people start working on their robot fix it. By the time regionals come most robots will be pretty game piece friendly and those that aren't will quickly become friendly. By nationals there will probably be almost no damage to the field pieces of any major amount.
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Re: Ball Damage
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Re: Ball Damage
Now if they would have used cubes we wouldn't have this problem.
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Re: Ball Damage
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the balls i guess get tougher as they are used as well as change color |
Re: Ball Damage - GDC Response on Q&A
Our "shooter", like most discussed on this thread, causes damage to the skin of the ball. Not a great amount, but enough that I have been following this thread and the related discussion on the Q&A forum. There have been a few questions asked regarding shooter mechanisms damaging the ball, and the Game Design Committee's replies have been... well... rather severe.
I quote from thread: http://forums.usfirst.org/showthread.php?t=288 "...if your shooting mechanism tears off large chunks of the skin or clearly abrades the skin, it will not be allowed." Interpreted at it's most draconian, I suspect not many teams are going to be shooting balls. I think our single-wheeled shooting mechanism is okay... but how is one to know? Does any team have a shooter that does absolutely NO damage to the ball? Jason |
Re: Ball Damage - GDC Response on Q&A
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Using a high-traction ball shooter that takes [even small] chunks out of the Poof balls would make every ball on the field a disaster. In addition to the field itself. I don't think field reset volunteers want to vacuum up the field every other match. A good rule of thumb would try to be able to shoot the same ball fifty, sixty - even a hundred - times before it gets too "used up" to be in a playable condition. |
Re: Ball Damage
im not sure what you are doing to the balls but check out this shooter from Team 670.
http://math.hhs.fuhsd.org/ - (Under downloads) |
Re: Ball Damage - GDC Response on Q&A
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We are using a two-wheeled baseball shooter approach, with the two wheels on the same side of the ball. The shooter is operated just like a one-wheel design, but there are two of them, with a short spacer in between. We are using the kitbot 8" Skyway wheels. |
Re: Ball Damage
My team also noticed this problem and changed our launching mechanism. Videos of our new and improved prototype shooter can be found at. We test fired the new launching mechanism heavily and did not notice wear as much on the balls with specially fitted wheels. http://robotics.hhs.fuhsd.org/downloads/Ballshooter.avi and http://robotics.hhs.fuhsd.org/downlo...llshooter2.avi --3mb symmetrical connection
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Re: Ball Damage - GDC Response on Q&A
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Re: Ball Damage - GDC Response on Q&A
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Re: Ball Damage
well... our ball... it kind of sprays the outter shell coatibng of pain over almost everything in about a 2 ft range when we shoot it off.. soooo... lets hope that the balls at competition are not foam ones!!!! :ahh:
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the rule is if it damages the ball too much it will not be allowed |
Re: Ball Damage
Agree - no real damage here. They leave a little color on the wheel, but that's about it. We've got the shots cranked up to 45MPH. Once we gear it down, we expect even less wear.
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