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Re: 10 Balls per second?
Don't forget that for every ball that comes out of your shooter, one has to go in first. While these rapid-fire videos are quite impressive looking, I am curious to see how any of you will be able to load the shooter that fast. Seems it would take some time to raise the balls into a shooter, and if the balls are already above so gravity does the work then your shooter is somewhat below the the top of your robot - allowing for shot blocking. :yikes:
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Re: 10 Balls per second?
just a few things i lisend to this over and ooer and it dosent sould like ne thing legal for F.I.R.S.T.
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Re: 10 Balls per second?
just a few things i lisend to this over and over and it dosent sould like ne thing legal for F.I.R.S.T.
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Re: 10 Balls per second?
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Re: 10 Balls per second?
10 balls/second- ok
but from where? they don't seem to be too far out there........ and you need to get to the shooting spot first WC :cool: |
Re: 10 Balls per second?
A shooter may not be able to pick up that many balls for this to be a huge advantage. but what if an alliance harvester can transfer balls effectively to this shooter say 30-40 balls?
My team is making a harvester trying to do something similar to that. I even started a discussion trying to find out how are most shooter's ball container built so we can transfer balls effectively to most shooters. http://www.chiefdelphi.com/forums/sh...ad.php?t=42586 |
Re: 10 Balls per second?
to posters: why are you arguing with this team? do you really care if they faked it? or if its real? is this video going to change your team's design?
to team: very nice. if it was done, very cool. if it wasnt, thanks for distracting other teams for 6 weeks. ________________________ Quote of the day: "You need to build rollers now. There will be no discussion."-me |
Re: 10 Balls per second?
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Re: 10 Balls per second?
Way to go.
One observation: what if the aim is off when you decide to commit? |
Re: 10 Balls per second?
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You silently swear in your head and hope your alliance members don't kill you! |
Re: 10 Balls per second?
Good point.
However, I would pray that I would that the offense would be able to harvest the balls faster than the defense will. 10 or 15 rapid fire misses can easily turn into 10 or 15 fast, free points with some robots. It's those points that can determine the difference between winning and losing, sometimes. |
Re: 10 Balls per second?
Just wondering, but has anyone seen this robot at competition? I'd really like to see their design and hear how well it worked. Thanks.
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Re: 10 Balls per second?
Im pretty sure there have been bots at regionals that were able to accomplish 10 balls in the center goal in auton mode.
Anybody keeping track? it is a very impressive feat if your bot can pull it off. Has anyone achieved 10 balls in one second? what is the fastest shooter so far? |
Re: 10 Balls per second?
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Re: 10 Balls per second?
team 1726 MegaMaid seems to do the 10/second thing, or close to it...but in a low goal from starting position. Uses a CIM at full speed turning a 4" pvc roller that's wide enough to feed two balls at once
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