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haywirerobotics 19-01-2006 13:23

2007 game field...
 
What do U think will be the 2007 game field include...

Ricky Q. 19-01-2006 13:24

Re: 2007 game field...
 
See here please:

http://www.chiefdelphi.com/forums/sh...ad.php?t=32772

haywirerobotics 19-01-2006 13:26

Re: 2007 game field...
 
give me a minute...this one's a poll...i'm still working on it...

Cyber Punk 234 19-01-2006 14:10

Re: 2007 game field...
 
It would be so cool if there was a game on water, that had more than 2 teams at one time, and was playing CTF that would rock!

Ryan Albright 19-01-2006 14:18

Re: 2007 game field...
 
Well i really don't care what is involved with the game, FIRST always makes a great game. The one thing i would like to see is a new playing surface. All the teams have conquered the carpet. I would like to see a twist have a new kind of surface put down. I believe the carpet does not give enough of a challenge especially for the veteran teams.

Greg Needel 19-01-2006 14:39

Re: 2007 game field...
 
Quote:

Originally Posted by haywirerobotics
What do U think will be the 2007 game field include...


why worry about it...don't you have a robot to build?

Cyber Punk 234 19-01-2006 17:45

Re: 2007 game field...
 
Quote:

Originally Posted by Greg Needel
why worry about it...don't you have a robot to build?

Yes I'm sure we do ,but its always cool to think what will happen next.

Lil' Lavery 19-01-2006 22:20

Re: 2007 game field...
 
All of those things! duh! :yikes:

Jeff Rodriguez 19-01-2006 22:24

Re: 2007 game field...
 
Where's the 'select all' option?

Jon K. 20-01-2006 00:33

Re: 2007 game field...
 
My only question to Ogre and Lil' Lavery, is how do you have even uneven alliances, as well as circular square fields? And don't spark's usually go out in water?

Nica F. 20-01-2006 02:15

Re: 2007 game field...
 
i think we should at least finish 2006's build season before we get into this subject. =]

Joe O 29-01-2006 01:03

Re: 2007 game field...
 
A mixture of terrain, including water traps. It will be the year when everyone will utilize the hovercraft (I wanted to use a hovercraft hybrid this year, but my team decided to go with wheels for the traction :( )

Marcel 29-01-2006 17:03

Re: 2007 game field...
 
I say more water!

It would be cool if we had like an aquarium or something and we had to build a robot to like collect rings at the bottom and than have to bring it to the top to human players who could place it in a goal or something. It would be like the oposite of human player gives robot -something- and robot scores O.o

This would make human players much more important and needed. They could throw the ring or object into a goal in the middle of the aquarium at obtain points. Theres just sooo many possibilities.. :yikes:

Trousers 31-01-2006 00:29

Re: 2007 game field...
 
Robot Cat duh!


other than that mail-boxes possibly JELLO

CourtneyB 31-01-2006 10:18

Re: 2007 game field...
 
water game would be saweeet. but very dangerous i would guess

-Court-

Marcel 31-01-2006 15:28

Re: 2007 game field...
 
Quote:

Originally Posted by CourtneyB
water game would be saweeet. but very dangerous i would guess

-Court-

Well yea, but of course if they make a game with water I'm pretty sure they will be alot more serious when the jeduges look at the robots and evaluate them making sure they are completely safe. There should be not a single chance of error with a game with water :)

MC_Elroy 07-02-2006 20:48

Re: 2007 game field...
 
We could make amphibious robots! :D

I always wanted an anphibious rc car. :(

MC_Elroy 07-02-2006 20:55

Re: 2007 game field...
 
We should have mailboxes so that the challenge could be to make the robots get the mail and bring it to the 'house'. Then after that the most successful robots can be patented, sold, and make loads of money for the builders!!!

I bet that would really bring the heat in competition and make very interesting! :D

Cyberguy34000 08-02-2006 22:13

Re: 2007 game field...
 
I think it would be cool to have marbles as game pieces. It would be unique because you'd pretty much have to treat it as a fluid and it would lead to some interesting concepts. Think about instead of scoring a large game piece, filling up an object with marbles and depending on how full it is that's what you are scored on? How would you collect something less than an inch off the ground?


Everything abot this idea is pretty cool but there's one reason why I can thing it won't happen... marbles are slippery... and they get everywhere... Imagine these little things getting all over the pits, and then at random you see people go airborne, carrying things... Yeah...

It would still be pretty cool though.

Daniel_LaFleur 16-02-2006 15:52

Re: 2007 game field...
 
Instead of the carpet, have the playing field sand.

Would make for some interesting pushing matches :ahh:

bk111 17-02-2006 14:35

Re: 2007 game field...
 
Quote:

Originally Posted by MC_Elroy
We should have mailboxes so that the challenge could be to make the robots get the mail and bring it to the 'house'. Then after that the most successful robots can be patented, sold, and make loads of money for the builders!!!

I bet that would really bring the heat in competition and make very interesting! :D

I think a security robot would be cool to develop. At Motorola we need escorts to and from the playing field. A security robot as an escort would make things loads more efficient.

bk111 22-02-2006 15:08

Re: 2007 game field...
 
I have something not listed in the poll: EM or audio spectrum based objectives. Like laser tag with robots! Imagine the savings with something like that. Instead of spending money on pieces like balls and tetras, you could build emitters and sensors. Though the items would cost more, you wouldn't need as many.

gondorf 24-02-2006 09:31

Re: 2007 game field...
 
i think that maybe they will have 2 playing fields of different shape to make teams have to make their autonomous modes adaptive to the field.

also having a field other than carpet would be interesting. perhaps cceramic tile slicked with oil? how about ice?

also working with bizarre materials like dry ice might be interesting

not jello but maybe pudding or pie filling

DjAlamose 24-02-2006 10:11

Re: 2007 game field...
 
Quote:

Originally Posted by gondorf
i think that maybe they will have 2 playing fields of different shape to make teams have to make their autonomous modes adaptive to the field.

also having a field other than carpet would be interesting. perhaps cceramic tile slicked with oil? how about ice?

also working with bizarre materials like dry ice might be interesting

not jello but maybe pudding or pie filling

Think about safety hazards with dry ice. I’m gunna say no...
The mess pudding and jello and pie filling and oil would make is enormous. I’m gunna say no...
Ceramic tiles would break every now and then and would be a pain to set up. Again I’m gunna say no...

But i do like the idea of an oddly shaped field. Also a new surface to play on would be great, something more like wood panels, or diamond plate (they use enough of it already) or even HDPE for the entire field.

Also I would like to see another game where teams are al on the same alliance like in 2001, that would get rid of allot of this we need to be super defensive stuff.

Donut 25-02-2006 00:28

Re: 2007 game field...
 
How about a new field element? I say they go with a bridge, and change the height limit so that robots can fit underneath it. That would certainly throw off everyone being used to the standard 60" limit. There'd just be the problem of preventing one robot falling onto another...

A new field texture would be nice, but it would have to be something with similar conveniences to carpet (namely it can be rolled up for easy transportation, and would require little more assembly then the current sticking carpet to the ground needs). Plastic tile sheets might work, except for the problem of falling robots potentially cracking it.

Rick TYler 25-02-2006 00:44

Re: 2007 game field...
 
The bridge is intriguing, but why change the height limit? Give the teams some advantage in going under a 24-inch bridge, but including a scoring element that is eight feet high (or 20 feet high). The FIRST GDC needs to keep pushing us!

Nuttyman54 25-02-2006 00:55

Re: 2007 game field...
 
Quote:

Originally Posted by Rick TYler
The bridge is intriguing, but why change the height limit? Give the teams some advantage in going under a 24-inch bridge, but including a scoring element that is eight feet high (or 20 feet high). The FIRST GDC needs to keep pushing us!

I really like that idea! There was one game like that...2002 maybe (I wasn't in it then) that they had a low bar (2-3 feet high) through the middle of the field. I do remember seeing a picture of a robot that collapsed all the way down, slid under and "decompressed" on the other side.

irishninja 25-02-2006 12:38

Re: 2007 game field...
 
I still like the fan idea and you can use the wind to move yourself around. What if we had to sail? No way its happening, waters out of the question for now, ditto with ice, but cool.

Bridge would be cool, but what if it were one of those draw bridges, or the randomly move in multiple directions so where you were going isn't anymore. That would be really cool.

Sand is kind of out of the picture, and marbles would be cool but no. What if we had to play on lexan????

Donut 25-02-2006 14:06

Re: 2007 game field...
 
Quote:

Originally Posted by irishninja
What if we had to play on lexan????

That would be cool, but I don't think FIRST would do it because falling robots could crack an entirely lexan field (and don't say lexan won't crack, it happened at the AZ Regional in 2004 and took a good 15-20 minutes to repair). Moving field elements would be very interesting to deal with, but I don't think it's feasible due to the delays that could occur from broken field pieces.

Good point on the not changing height limits, this would force teams to prioritize what they wanted to go for; I think GDC should try to design one of the future games so that it is almost impossible to design a robot that can do everything.

I remember a team doing that as well, it was in 2003 (Stack Attack, there was a low bar on each side of the field next to the gigantic ramp). The team's autonomous mode was to actually drive in reverse and push their opponent into a wall.

On the bridge note; what if you get points for having a robot under the bridge at the end of a match? Or going under gave you a direct route across the field, where as the bridge would take longer? Then put in a high target as has been said, so teams that don't go the short route have their own advantage.

Rick TYler 25-02-2006 14:50

Re: 2007 game field...
 
Quote:

Originally Posted by Donut
On the bridge note; what if you get points for having a robot under the bridge at the end of a match? Or going under gave you a direct route across the field, where as the bridge would take longer? Then put in a high target as has been said, so teams that don't go the short route have their own advantage.

That's interesting. The scoring things are all in the other Alliance's end (or at least the key component that allows bonus points -- like making 3-across patterns in '05), and there are three ways to get there: a 5-degree ramp leads to a bridge that turns left and goes across the arena to a right-hand turn down a 5-degree ramp on the other side. At both extreme sides of the arena is a 30-degree ramp that goes up to a 40-inch square platform and then down again on the other side. Under the bridge formed by the 10-degree ramp bridge is the "underpass" to the other side that is only 24 inches high.

Simple bots can climb the shallow ramp, turn across the bridge, and then go down the other side. It's not hard, but it is slow. Better bots can take advantage of the 30-degree ramps to go over, but there are only two of them, they are all they way on the outside edges of the field, and they are steep. Really creative bots can zip straight through under the wide bridge in the center. This gives a real challenge to teams that want one, but doesn't make the game impossible for BLTs.

Now, as for the actual game, I don't have any idea except that it should involve either helicopters, boats, or bobsleds...

Pavan Dave 25-02-2006 16:44

Re: 2007 game field...
 
Guys please keep in mind that there is a high chance there will not be water in a future event. Water Robotics is MATE not FIRST. But it would be an interesting change.

Thanks,
Pavan

Donut 25-02-2006 17:57

Re: 2007 game field...
 
Quote:

Originally Posted by Rick TYler
That's interesting. The scoring things are all in the other Alliance's end (or at least the key component that allows bonus points -- like making 3-across patterns in '05), and there are three ways to get there: a 5-degree ramp leads to a bridge that turns left and goes across the arena to a right-hand turn down a 5-degree ramp on the other side. At both extreme sides of the arena is a 30-degree ramp that goes up to a 40-inch square platform and then down again on the other side. Under the bridge formed by the 10-degree ramp bridge is the "underpass" to the other side that is only 24 inches high.

Great idea. Have balls, boxes, etc. on the opponent's side of the field, but keep the goals on your own side of the field, forcing teams to travel from one side of the field to the other and back again (you would probably have to make the scoring object small enough to fit under the bridge). The bottom would be a direct quick route; the top would take longer, but would be easier to do and would allow you to hold more scoring objects since you wouldn't be forced to fit them under the bridge. The sides allow a nice balance between quickness to the opposite end of the field and low CG (the robot would have to keep in mind CG, but wouldn't be forced to be as low as the 24"). The sides would allow you to carry more scoring pieces than going underneath, but not as many as the bridge which takes the longest.

For the end of the match, a robot on either 40" platform scores x points (the robot may not be touching the ramp though, they must be on the platform only), and a robot underneath the bridge scores y points (I'm not sure you want the same amount of points for being on the ramp and for under the bridge). A bonus is given for having robots in all 3 positions.

bk111 28-02-2006 14:41

Re: 2007 game field...
 
Quote:

Originally Posted by gondorf
i think that maybe they will have 2 playing fields of different shape to make teams have to make their autonomous modes adaptive to the field.

also having a field other than carpet would be interesting. perhaps cceramic tile slicked with oil? how about ice?

also working with bizarre materials like dry ice might be interesting

not jello but maybe pudding or pie filling

Hmm, oil. Let's see, FIRE! :D The game would be a pyrofest.

irishninja 26-03-2006 23:59

Re: 2007 game field...
 
Water is impractical. And FIRST always uses things from the previous year. This year it was the scoring system. Three points for center goal (top of tetra) one point goal (one point in tetra). My guess is either squares or cubes. a fan/wind would be really cool.

Arkorobotics 06-04-2006 19:18

Re: 2007 game field...
 
I am not a believer in the water thing. But it's just weird how there was a huge bucket of water on the side of the field across the judges. Where Dave and the editing table are. (this is at the So Cal regional). It's just a this huge 2.5 ft (diameter) bucket just full of water... odd...

EricH 06-04-2006 19:24

Re: 2007 game field...
 
Quote:

Originally Posted by Arkorobotics
... But it's just weird how there was a huge bucket of water on the side of the field across the judges. Where Dave and the editing table are. .... It's just a this huge 2.5 ft (diameter) bucket just full of water... odd...

Volunteers get thirsty. That bucket contained bottles of water and ice to keep the water cold. I got water from the one at Pit Admin on more than one occasion (I was volunteering). I believe this is standard practice.

Arkorobotics 06-04-2006 19:29

Re: 2007 game field...
 
Oh i didnt know that, i thought it was a joke or fake clue or something... well that explains that.

lukevanoort 06-04-2006 20:17

Re: 2007 game field...
 
Okay time for my prediction. We'll have to shoot footballs into holes whch then release tetras. We then have to put poofs in the mailboxes. The mail boxes are put into slots that are "activated" by capping a tetra on a frame on top of them. Basket balls are used for addtional points for shooting them into another, lower, goal that is activated by doughnuts. Golf balls are legal to drop on the floor to try and interfere with other bots (no shooting them). The golf balls are stored, floating (can golf balls float?) in a drum full of water. The field has walls that drop down halfway through the match turning the field from square, to rectangular, then circular. There is a ramp in the middle of the field for "king-of-the-hill," this ramp could also be used as a jump to help hit a switch that changes the field from free-for-all all the time to defense/offence mode or back. Randomly one robot on the alliance may be shut down (although that alliance then recieves 5 pts for the shut down bot) for 5 sec resulting in uneven alliances and signaled by a spark shooter firing out of the top of the robot, or they might not, resulting in even ones. There will be three 2 robot alliances, but only two single robot sized ramps that they can mount for end of match points. These ramps are activated by putting a team flag in a holder, which can be removed and "captured" by the other team for +5 pts. The robots also might be randomly dropped into auto mode, signaled with different colored sparks, a state that they stay in for a random time. (even the whole match) There is also a large fan you can aim at holes to inflate balloons for bonus points or use to interfere with your opponents shooting. But beware! one of the ballons for each alliance is full of chemicals, if you pop it and destroy a robot, it's not FIRST's fault!

mtaman02 07-04-2006 00:55

Re: 2007 game field...
 
You all have way too much time on your hands, don't you guys think you should be starting to prep for the nationals. =) I think the Field will have some sort of switch that toggles between offense and defense, It would be up to the alliances opponents to keep toggling that switch to either allow or not allow scoring to go on. The Field will be played on the traditional carpeted surface with the possibility of steps / ramps w/ chin up bars like in 2004 these items will either have the surface of aluminum or lexan. Scoring Objects will most likely be poof balls only because its fun to see a poof ball get ripped to shreds =). I'm still working of the object of the game and how long the match will be.

Donut 07-04-2006 01:12

Re: 2007 game field...
 
Quote:

Originally Posted by mtaman02
You all have way too much time on your hands, don't you guys think you should be starting to prep for the nationals. =) I think the Field will have some sort of switch that toggles between offense and defense, It would be up to the alliances opponents to keep toggling that switch to either allow or not allow scoring to go on. The Field will be played on the traditional carpeted surface with the possibility of steps / ramps w/ chin up bars like in 2004 these items will either have the surface of aluminum or lexan. Scoring Objects will most likely be poof balls only because its fun to see a poof ball get ripped to shreds =). I'm still working of the object of the game and how long the match will be.

I wish we could prep for the Nationals, hopefully we will be next year.

We haven't had them for 2 years now, so FIRST is going to use some kind of PVC goals for balls again next year. If FIRST let teams control offense/defense, then teams should both be on offense normally, but they can drive one of their allinace robots onto a pressure pad to put the opposing team on defense. To ensure a 3 on 2 though, the other team only remains on defense while that robot remains on the pressure pad. The other alliance can also reduce the match to a 2 on 2 with both teams on defense by putting one of their own robots on their own pressure pad, and then the 2 remaining robots on each team will need to push the opposing robot off the pressure pad so they can get back on offense.

These pressure pads would be the top of the side ramps discussed in the bridge game above. I have no idea where the goals go.

Mr. Freeman 07-04-2006 02:18

Re: 2007 game field...
 
What about having multiple game pieces?
I don't think this has ever been done before (someone correct me if I'm wrong).

I don't have any ideas about what those pieces should be other than that they should be very dissimilar in order to force teams to build different mechanisms to handle them. (I.E. poof balls and pool noodles)

Also, I think that dynamic alliances would be an interesting thing to see. You wouldn't be able to use bicycle flags to ID the teams, and the LED flashers probably wouldn't work too well either (rotating bubble lights maybe?).

Anyway, after some amount of time, the alliances are randomly selected from the robots on the field. The alliances would remain the same size, but they'd be made up of different robots.
(I.E. In period 1, the blue alliance is made up of bots 1,2,3. The red alliance is made up of bots 4,5,6.
In period 2 the blue alliance is made up of bots 3,5,6 and the red alliance is made up of bots 1,2,4.)

Maybe even have 3 alliances (red, blue, green) and see what happens. Heck, you could even start the match with 2 alliances and the green one wouldn't even exist untill half way through the match. Crazy! :ahh:

The field should also be covered in sand. (Wasn't the first, FIRST competition held on a field covered in popcorn kernels?)

Arkorobotics 10-04-2006 19:39

Re: 2007 game field...
 
2007 game will require robots that walk!

petek 10-04-2006 22:08

Re: 2007 game field...
 
The Ultimate Challenge for 2007:
Wrest control of the Krispy Kremes from an autonomous placebot (which bears a strange resemblance to Rich Kressly) and put them on your alliance goal. One point is awarded for each donut safely scored.
The goal, a 3 ft inflatable clown fish, is floating in dilute jello contained in a 5 ft diameter kiddie pool.
A large fan blows across the field to make sure the goal is in constant motion, not to mention blowing the powdered sugar off the donuts if not protected. Points are only awarded for intact donuts.
Two alliances face off again this year: the smooth alliance and the uneven alliance. The smooth alliances's side of the the field is all HDPE on a 30 degree slope while the uneven's is covered with the previous three year's practice carpets thrown over the field packing cases.
Autonomous periods occur at random times throughout the 2 minute 17.5 second match. Donuts scored during autonomous periods are worth 4 points.
Defensive strategies may be used but dunking the placebot into the jello is not allowed and will incur a 10 pt penalty.

mtaman02 11-04-2006 07:04

Re: 2007 game field...
 
Quote:

Originally Posted by petek
The Ultimate Challenge for 2007:
Wrest control of the Krispy Kremes from an autonomous placebot (which bears a strange resemblance to Rich Kressly) and put them on your alliance goal. One point is awarded for each donut safely scored.
The goal, a 3 ft inflatable clown fish, is floating in dilute jello contained in a 5 ft diameter kiddie pool.
A large fan blows across the field to make sure the goal is in constant motion, not to mention blowing the powdered sugar off the donuts if not protected. Points are only awarded for intact donuts.
Two alliances face off again this year: the smooth alliance and the uneven alliance. The smooth alliances's side of the the field is all HDPE on a 30 degree slope while the uneven's is covered with the previous three year's practice carpets thrown over the field packing cases.
Autonomous periods occur at random times throughout the 2 minute 17.5 second match. Donuts scored during autonomous periods are worth 4 points.
Defensive strategies may be used but dunking the placebot into the jello is not allowed and will incur a 10 pt penalty.


I see a 2007 game in motion after reading this - lol Rescue the Krispy Kremes from becoming naked seems to be the main objective for next year just one question what about the jelly and cremed filled donuts what happens if they get squished ? What shall be the penalty ?:)

kawelch 11-04-2006 10:44

Re: 2007 game field...
 
I still want to see robots picking up batons and placing them in mailboxes. That just appeals to me. Not sure why....

whytheheckme 09-06-2008 13:35

Re: 2007 game field...
 
OMG I JUST REALIZED...

(btw this is here because all of the other 2007 threads are locked out)

On the rack......

THERE ARE FOUR LIGHTS!!!

vivek16 09-06-2008 18:46

Re: 2007 game field...
 
Vivek is confused. Wasn't it common knowledge that there were four lights?

What does it imply exactly?

thanks, Vivek

Joe Ross 09-06-2008 19:12

Re: 2007 game field...
 
Quote:

Originally Posted by vivek16 (Post 752017)
Vivek is confused. Wasn't it common knowledge that there were four lights?

What does it imply exactly?

thanks, Vivek

I'm going to guess it's a reference to Star Trek: The Next Generation episode "The Chain of Command", where Picard is tortured, and to test whether he has broken or not, he's asked to tell the leader that he sees the wrong number of lights.

Long plot synopsis and further explanation here: http://www.pierce.ctc.edu/tlink/soci..._cog_diss.html


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