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pic: 358 has four eyes!
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Re: pic: 358 has four eyes!
I'm scared....one of these days you will need to explain to me exactly what your doing with these
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Re: pic: 358 has four eyes!
why is one mounted on what appears to be a joystick?
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Re: pic: 358 has four eyes!
Prototype gimbal.
Now we're waiting for Kevin to help us interface four cameras with only two serial ports.....any ideas? |
Re: pic: 358 has four eyes!
Why in the world do you need 4?
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Re: pic: 358 has four eyes!
How can you justify the cost of 4 cameras and the additional electronics rule?
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Re: pic: 358 has four eyes!
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Re: pic: 358 has four eyes!
Do I spot a joystick base being used for the pan and tilt? How did you manage to do that?
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Re: pic: 358 has four eyes!
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Re: pic: 358 has four eyes!
Again, I ask (as others have) why the need for four cameras?
If you're having that much trouble centering in on a goal, I think you might need to adjust the focus...dunno.... If its for something else, such as the proposed "tracking balls" theories teams have been putting forth, I still think you could accomplish that with less.... |
Re: pic: 358 has four eyes!
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Re: pic: 358 has four eyes!
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Re: pic: 358 has four eyes!
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Code:
Cam1 = new Camera(); |
Re: pic: 358 has four eyes!
You're gonna have a very hard time tracking the other robots, because they don't have illuminated targets. You'll be trying to track them like last year's vision tetras.
Secondly, how are you actually using the joystick to control the camera? Are you attempting to move the turret and as the change in acceleration moves the camera on the joystick and reading the X and Y values on the joystick? The measurement you get is acceleration and if you want to position you gotta integrate that twice and introduce a lot of error in the progress. Having a potentiometer to measure absolute position is the best way to do it. |
Re: pic: 358 has four eyes!
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It's just a hunch, but Im going to go out on a limb and guess that human eyes will be much more effective at tracking robots than robots will :rolleyes: |
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