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-   -   pic: Team 1501's shooter...errr kicker (http://www.chiefdelphi.com/forums/showthread.php?t=42818)

Wayne Doenges 01-28-2006 08:27 AM

pic: Team 1501's shooter...errr kicker
 

Rick TYler 01-28-2006 11:19 AM

Re: pic: Team 1501's shooter...errr kicker
 
First, you need to shrink that sig. Do you really need that much space added to every post?

Second: COOL!! We talked about doing something like that, but chickened out. How well does it work? How long does it take to reset the arm (or foot)? Nice use of pneumatics and mechanical advantage. I wish I could see it work -- you aren't coming to Portland by any chance, are you?

phrontist 01-28-2006 02:29 PM

Re: pic: Team 1501's shooter...errr kicker
 
How far does the ball go?

JoeXIII'007 01-28-2006 07:02 PM

Re: pic: Team 1501's shooter...errr kicker
 
I honestly don't mean to ruin it. Its either my eyes are wierd or there's a blurr behind the ball inferring that someone threw the ball towards the paddle. Hmmm.... :rolleyes:

-Joe

Nuttyman54 01-28-2006 08:35 PM

Re: pic: Team 1501's shooter...errr kicker
 
Quote:

Originally Posted by JoeXIII'007
I honestly don't mean to ruin it. Its either my eyes are wierd or there's a blurr behind the ball inferring that someone threw the ball towards the paddle. Hmmm.... :rolleyes:

-Joe

i could be wrong, but the blur appears to be an artifact of the flash, not motion blur

Kevyn H. 01-29-2006 10:12 PM

Re: pic: Team 1501's shooter...errr kicker
 
We created it mostly so the Colts wouldn't need Vanderjagt anymore...turned out that we can use it for Aim High. :)


That thing woulda won the Colts the game, too....... :p

Mr.D 01-29-2006 11:12 PM

Re: pic: Team 1501's shooter...errr kicker
 
Looks great! Love that Indiana engineering!! If you end up not using it in your final design, I hope that you will have it on display at the Boilermaker Regional.

sciguy125 01-29-2006 11:50 PM

Re: pic: Team 1501's shooter...errr kicker
 
Quote:

Originally Posted by Nuttyman54
i could be wrong, but the blur appears to be an artifact of the flash, not motion blur

Actually, that's what happens to moving objects with flash. A camera will have a relatively long exposure (maybe 1/90s), but the flash will be a short burst at the beginning of the exposure. The result is the image of an object with a blur of it in front of the path of motion.

Higher-end cameras, however, get around that by having the flash at the end of the exposure. This feature isn't on normal cameras because it's hard to impliment. It's pretty hard to sync things properly when you're working with times that are fractions of 100ths of seconds.

Wayne Doenges 02-02-2006 10:23 PM

Re: pic: Team 1501's shooter...errr kicker
 
Right now the balls go wide right :ahh: It's a Colts thing :D

Quote:

i could be wrong, but the blur appears to be an artifact of the flash, not motion blur
Yes it's a flash artifact. 1/60th of a second flash sinc.

Finished robot should be able to really kick accurately.
At least that's what we hope.
Kicking isn't really the problem, it's the reset.
Everything we have tried hasn't helped get us any closer.

Wayne Doenges 02-14-2006 02:44 PM

Re: pic: Team 1501's shooter...errr kicker
 
Quote:

Finished robot should be able to really kick accurately.
At least that's what we hope.
Kicking isn't really the problem, it's the reset.
Everything we have tried hasn't helped get us any closer.
Did anyone catch this?

One of our main engineers designs and build walking robots. You saw a sample of it from my second posting of our walking robot.


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