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How do you aim your shooter?
just wondering how are all you other teams plannign to aim your ball shooting mechanism?
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Re: How do you aim your shooter?
We have a custom turntable driven by sprocket, chain, and globe motor. It rides on steel and teflon balls. It has about 160 degrees of rotation. On top of the turntable is a tilt mechanism actuated by the van door motor and driven by sprocket and chain. It can go from 0 to 45 degrees.
Of course, all this is just theoretical. We have not even started building it yet. :ahh: |
Re: How do you aim your shooter?
For control of the rotator, we will be using a joystick to rotate back and forth manually, or will allow the camera to rotate it to face the goal (we have a switch that allows us to change between manual and automatic control). For the speed (we are adjusting speed not angle), we will use a series of 4 push buttons to change a desired speed by small or large intervals for manual control, and the camera will once again change the speed based on automatic control.
Mechanically, the speed control requires nothing extra than what we already had (one of the big CIM motors driving one flywheel), the rotator control will be done using a van door (or window) motor, driven by either a chain-sprocket connection or a belt drive (not sure which). |
Re: How do you aim your shooter?
We are using the camera linked to a globe motor to control the tilt through a 30 degree range of motion and the pan angle will be controlled through the drive train to line the robot up accordingly. These both will be controlled through the camera while on offense however the drivers will have some capability to override the camera controls.
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Re: How do you aim your shooter?
Luck and prayer
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Re: How do you aim your shooter?
Complete auto aim.
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Re: How do you aim your shooter?
We plan to allow the possibility of manual control, but we are focusing on having fully automated aiming utilizing the camera, to shoot on the fly.
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Re: How do you aim your shooter?
Aim? Who needs to aim? We just hit the fire button and relax... :)
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Re: How do you aim your shooter?
for our angle adjustment we are using a cam (off-set center circle) to move a plate up and own and for yaw we are using a lazy suzan design and a automatic aim from the camera. the only thing manual is when you want to shoot the balls into the goal and winning the game :)
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Re: How do you aim your shooter?
So it seems many teams ARE going the automated aiming route...
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Re: How do you aim your shooter?
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Re: How do you aim your shooter?
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Fortunately, the nonlinearities are all irrelevant if you forego detailed computation and just make a simple lookup table that converts the measured camera tilt directly to the desired pitch adjustment. Creating that table is as easy as moving the robot forward and backwards, measuring the camera tilt, and manually tweaking the pitch adjustment until it works the way you want. |
Re: How do you aim your shooter?
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We have our robot fully automated for just about everything. All you need are the equations for speed, angle, height, and distance. Once you have those the RC can control the robot fully based on where it is. In reality you dont need the camera if your robot can keep track of where it is on the field at all times (much easier to use cmucam). But we plan on haveing 3 different modes for our shooter, fire, off, and store. Can't give details other than 270 degrees, 4 balls per second, and 2 shooting angles. Pneumatics and window motors will be used for aiming the shooter as well as the small cim motors which will provide the speed for throwing the ball, vary that and you can send the ball just about anywhere. |
Re: How do you aim your shooter?
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It is MUCH simpler to use look-up tables, and in addition they are always going to be faster. They do all the dirty work of physics for you. Our team's solution is to slave camera pan to the turret (turret rotation controlled by a feedback loop) and use a constant camera tilt. Then, a look up table for flywheel speed is indexed by the y pixel offset of the target. With the right choice of camera tilt angle and lens, you can see the goal from pretty much anywhere that you could realistically shoot from. It really doesn't get much simpler than that. |
Re: How do you aim your shooter?
[quote=sanddrag] On top of the turntable is a tilt mechanism actuated by the van door motor and driven by sprocket and chain. It can go from 0 to 45 degrees.
You might run into problems shooting close to the center goal with only 0-45 degrees of rotation. If you want to aim at the lower goal just turn down the speed of your shooter. |
Re: How do you aim your shooter?
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Our shooter does not aim. No, I am not being dumb, we really do have a shooter and it really does not aim. |
Re: How do you aim your shooter?
I think that this year the success rate of teams using the camera will be MUCH higher than last - the illuminated, elevated target really works wonders.
Still, you better alot the better part of a week to program the thing and tune all your feedback systems if you want it to work (especially if you're using empirical look-up-table data, which is the simplest way). |
Re: How do you aim your shooter?
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Although we still lack a robot to begin getting values for the table. :rolleyes: |
Re: How do you aim your shooter?
That is 100% exactly our plan as well ^
Cept we plan to calculate a base set of values for our lookup table and tweak as nessicary. As for where we're both going to find an atari paddle, we're not there yet. :D |
Re: How do you aim your shooter?
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Re: How do you aim your shooter?
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Re: How do you aim your shooter?
we also determined that a lookup table based on camera tilt angle would be the easiest method
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