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Re: FIRST Scouting Network 2006 Features
Quote:
Please refer to the now edited post: Quote:
On another note, some of the things I was hopeing to get SSs of: Quote:
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Re: FIRST Scouting Network 2006 Features
It just goes to show we aren't thinking outside the box :o
Maybe next year we can come up with something completely different yet supremely intuitively obvious...and then we can keep dreaming... :) (BTW: I'm also a STAMP developer, that's what I mean by we) |
Re: FIRST Scouting Network 2006 Features
Any news from the front? If anyone has information on how it's working out at UCF please let me know (here or by PM) My team is running it next week for Silicon Valley and the sooner we get updates the better. I realize Adam is probably VERY busy right now, so if someone has info or could just drop by and ask him for me that would be excellent.
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Re: FIRST Scouting Network 2006 Features
At last check he was still "Working on it".
Our team is also running FSN next week at the Detroit Regional. Tomasz Bania |
Re: FIRST Scouting Network 2006 Features
Just to let you know -- during the Ypsilanti Great Lakes Regional, we beta tested a scouting program that I wrote for my team (not public yet, but hopefully by the UC Davis Regional). During testing, we discovered that having the + and - button didn't work. I had the same idea and thought it was pretty good, until I discovered that users can't look @ a computer and watch the match at the same time :-\. A good way to fix this is to provide an option that lets one person just enter all of the information gathered by users. Also - you need at least 6 people in order to make that system work because 1 person cannot (accurately) keep track of 2 robots.
It looks like our programs have the same basic functionality, but I'm curious about how much actual recoding you need to do each year to make it work with the new competitions. |
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