![]() |
'06 Aim High POV-Ray (Desktops, Anyone?)
It's become somewhat of a tradition for me to spend a few of my days "off" re-learning POV-Ray and rendering some pretty, if not useful, images of the field. They do make nice desktops (to remind ourselves of the game every time we look at our computer screen :ahh: ). If you would like a particular view/resolution, just let me know. All image were rendered using POV-Ray, a freeware ray-tracer (www.pov-ray.org). They are based on the official FIRST arena documentation and drawings, but some modeling simplification have been made. All dimensions should be considered approximate. http://web.mit.edu/scolton/www/06fieldpov/aimhigh.jpg http://web.mit.edu/scolton/www/06fie...centergoal.jpg http://web.mit.edu/scolton/www/06fie...cornergoal.jpg http://web.mit.edu/scolton/www/06fie...ballcorral.jpg http://web.mit.edu/scolton/www/06fieldpov/platform.jpg DRIVER VIEWS: left, center, and right http://web.mit.edu/scolton/www/06fieldpov/left.jpg http://web.mit.edu/scolton/www/06fieldpov/center.jpg http://web.mit.edu/scolton/www/06fieldpov/right.jpg and, of course, the tri-color spotlight render: http://web.mit.edu/scolton/www/06fieldpov/colors.jpg the source file and texture maps: http://web.mit.edu/scolton/www/06fie...aimhighpov.zip |
Re: '06 Aim High POV-Ray (Desktops, Anyone?)
As always, THANK YOU THANK YOU THANK YOU!!!
I especially appreciate you making the POVRay source file freely available. :) |
Re: '06 Aim High POV-Ray (Desktops, Anyone?)
Thank you very much for these, and yes, not only are they good looking, I've already got a load of uses in my head for these.
By the way, any chance of you posting a high quality, widescreen 1280x800 render of the whole field (the one you have embedded in your post) ? =) |
Re: '06 Aim High POV-Ray (Desktops, Anyone?)
wow. just wow. the field one is going on all 6 computers once I get in 2nd period.
|
Re: '06 Aim High POV-Ray (Desktops, Anyone?)
Quote:
http://web.mit.edu/scolton/www/06fie...h_1280x800.jpg |
Re: '06 Aim High POV-Ray (Desktops, Anyone?)
Quote:
|
Re: '06 Aim High POV-Ray (Desktops, Anyone?)
these are awesome, thanks, this will come in handy because some people keep repeatedly asking what the field looks like :)
|
Re: '06 Aim High POV-Ray (Desktops, Anyone?)
Wow these are awesome, just wondering what did you model it in? I can never seem to find a good opensource program to model in other than Blender.
|
Re: '06 Aim High POV-Ray (Desktops, Anyone?)
Quote:
|
Re: '06 Aim High POV-Ray (Desktops, Anyone?)
Quote:
So every single shape you see modeled in those pictures are not made in some modeling program, they are defined using all code, there is no visual counterpart to what you are typing either. This makes sure that everything in the picture is perfectly exact and to scale. I'm not the best person to answer this and I'm sure ZZII can provide a better explanation than I can, but I figured that I would save him the time. btw, nice normal maps on the diamond plate, where did u get them from :rolleyes: |
Re: '06 Aim High POV-Ray (Desktops, Anyone?)
Quote:
And his explanation is correct - everything in POV-Ray is defined mathematically, so when lighting is calculated, it's calculated using the normals of a perfect shape - no polygons. This is typical of pure ray-tracers. There are visual modelers for POV-Ray out there. I have never used them, though. |
Re: '06 Aim High POV-Ray (Desktops, Anyone?)
Quote:
Download link: http://www.jpatch.com/ Hope this helps! |
Re: '06 Aim High POV-Ray (Desktops, Anyone?)
Just thought I would let you know that all of your links are broken again. :)
|
Re: '06 Aim High POV-Ray (Desktops, Anyone?)
Quote:
|
Re: '06 Aim High POV-Ray (Desktops, Anyone?)
Quote:
|
| All times are GMT -5. The time now is 03:33. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi