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Re: an evil, desperate, ramp strategy
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Re: an evil, desperate, ramp strategy
Two years back at the Pittsburgh regional our team was in the second game of the final match.
An opponent robot came all the way across the field at full speed just after auton mode ended and hit one side of our robot, breaking off all the wheels on that side. our robot turned 180 degrees, the driver not fully realizing half his wheels were gone. The opponent backed up and rammed us again, breaking all the wheels off the other side. I thought for sure they would be DQ'd. Instead when the buzzer sounded they started playing "we are the champions". They won. We came in second. So Im inclined to say that in the final matches things will get rough, and DQs will be few and far between! |
Re: an evil, desperate, ramp strategy
Our robot can not go up the ramp without tipping. Since our robot wants to tip we were thinking about tipping ourselves on purpose to block a portion of the ramp. We were hoping you guys could give your opinions and insight on whether or not it would be legal or not.
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Re: an evil, desperate, ramp strategy
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I dont see any reason why that would be against the rules, but two things to consider: 1. can you block the whole ramp that way? not much point if the other bots can just go around you B. Are you willing to be pushed or dragged out of the way by other robots? can your bot handle that kind of abuse? I would think if you are blocking the ramp then you are fair game to be shoved out of the way, bumper zone or not. Once you fall over you do not have any bumpers in the bumper zone, but your opponets will still have theirs. As long as they push you with their bumpers, they can push against any part of your robot they come in contact with. |
Re: an evil, desperate, ramp strategy
or shoved up onto the ramp to score points for the other team.
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Re: an evil, desperate, ramp strategy
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Re: an evil, desperate, ramp strategy
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Re: an evil, desperate, ramp strategy
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You would just save us time. :) I would say 35% of the robots will fall over by themselves. 40% of the robots will be pushed over. and the other 25% will be doing the pushing :ahh: |
Re: an evil, desperate, ramp strategy
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This action will be taking place directly in front of your player station, so your driver will have a very clear view of whether the opposing robot is being damaged or not. For those folks who have a "tipsy" robot, there are mechanisms/strategies that you can employ to ascend the ramp without tipping. Brainstorm some of these amongst your team, and then share them with your alliance partners at the competitions. (Think 2001.) |
Re: an evil, desperate, ramp strategy
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So for all the robots that think they are going to flip over you better have a strong top. I have seen 2 years ago a lot of robots on its back but once on the back you would stay away from them. But this year you would want to try to push robots up onto the ramp. |
Re: an evil, desperate, ramp strategy
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Re: an evil, desperate, ramp strategy
<G17> says "and operate" - the person posting the question knows they will be out of commission once they fall over.
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Re: an evil, desperate, ramp strategy
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Wetzel |
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Again, I encourage teams to consider how a "tipsy" bot may climb the ramp without tipping. Even if you don't have a tipping problem, one of your alliance partners might. |
Re: an evil, desperate, ramp strategy
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If a robot has no bumpers in its bumper zone, or if their bumpers fall off, or if they tip over, the legal bumper zone is still as defined by the rules, the specified distance above the floor. If you deliberately allow your robot to tip over you are at your opponents mercy. If that is your strategy you better put bumpers covering your entire robot! |
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