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Re: Fun post-season animation
Morgan, how long did it take you to upload those images..seeing as how you have dialup and all :rolleyes:
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And if I can just comment, that couch is HUGE!!! :yikes: ha ha! |
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The model is very nice, love the detail, I know the arms on a trex were small but these while detailed resemble deflated balloons. As for the animation, great movement, no strange joints all perfect. Yet the movie for me stops at 4 seconds. Is this an error on my machine or what?
One thing I would add for a pinch more realism is a slight shake to the camera when a foot hits the ground, a t-rex is a big animal. |
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I think the head is fine. I also hate to admit this but..................Its not my model. (ouch) I got it off of turbosquid :( . But I did have to do major cleanup in rigging the model up for animation. I also have this in the workings. I'm currently getting all the lip sync done and the character rig i created for the banana is causing me major problems. Its Peanut Butter Jelly Time! |
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Started, supposedly finished, fixed errors, fixed really small errors, fixed tiny tiny tiny error, and finished all tonight.
I hope you can guess what this is. ![]() ![]() ![]() This is the beginning of a project I plan to do for summer LEGO camp. |
Re: Fun post-season animation
looks sweet.
Have you heard of Ldraw? It's a huge online library of all the LEGO parts in CAD form. It's a huge hassle to get them exported to max, but would definately save time if you're going to continue w/ the lego stuff. www.ldraw.org |
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Only problem with that is I plan to animate the models with the pieces and either I am going to get super high res or crap low res. High res is OK until I get to piece #634. Yet Ill try it out anyway, hopefully I will get pieces that fall somewhat in between.
Thank you for the compliment and the link. I might end up just making them myself, makes me feel like I did something more noteworthy rather than use pre modeled parts. Plus that site has too much stuff, I just want a converter and specific parts... :S I will keep looking Also did you see the serial number on the RCX? |
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nice model. can we see a wireframe?
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Sure, this is a pic of the wire of the rcx and a bunch of parts, and then there is a normal render.
![]() Yes that is the wire of the dreaded large gear, the poly count! THE POLY COUNT! ![]() |
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So, Morgan, what is the poly count for that last image?
These are awesome, I can't wait to see the final animation(s). I'm looking forward to them. :) |
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The Poly Count for the entire scene is 18,573. (Poly count=number of polygons in a scene) (None of these models used any kind of mesh smooth/turbo smooth)
The large gear unreduced is 4270, when reduced it is 2120. I can't wait to see the final animation either, I have animators block and I don't know what type of robot to make. |
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