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-   -   Fun post-season animation (http://www.chiefdelphi.com/forums/showthread.php?t=43930)

nparikh 29-05-2006 17:02

Re: Fun post-season animation
 
Morgan, how long did it take you to upload those images..seeing as how you have dialup and all :rolleyes:

BuddyB309 30-05-2006 00:21

Re: Fun post-season animation
 
Quote:

Originally Posted by nparikh
Morgan, how long did it take you to upload those images..seeing as how you have dialup and all :rolleyes:

i have dial up too and images those sizes would probably at least a minute each.

BuddyB309 02-06-2006 15:29

Re: Fun post-season animation
 
I animated a Trex model that I have please critique

Trex

RoboJedi75 02-06-2006 17:47

Re: Fun post-season animation
 
Quote:

Originally Posted by BuddyB309
I animated a Trex model that I have please critique

Trex

Very nice modeling, I see you've got the teeth on it. I think the head shakes a bit too much in proportion with the rest of its body when he's walking. Either slow that down or see if you can make the whole body move (then it would just look like he's running).

And if I can just comment, that couch is HUGE!!! :yikes: ha ha!

Morgan Gillespie 02-06-2006 19:28

Re: Fun post-season animation
 
The model is very nice, love the detail, I know the arms on a trex were small but these while detailed resemble deflated balloons. As for the animation, great movement, no strange joints all perfect. Yet the movie for me stops at 4 seconds. Is this an error on my machine or what?
One thing I would add for a pinch more realism is a slight shake to the camera when a foot hits the ground, a t-rex is a big animal.

BuddyB309 02-06-2006 19:36

Re: Fun post-season animation
 
Quote:

Originally Posted by RoboJedi75
Very nice modeling, I see you've got the teeth on it. I think the head shakes a bit too much in proportion with the rest of its body when he's walking. Either slow that down or see if you can make the whole body move (then it would just look like he's running).

And if I can just comment, that couch is HUGE!!! :yikes: ha ha!


I think the head is fine.

I also hate to admit this but..................Its not my model. (ouch) I got it off of turbosquid :( . But I did have to do major cleanup in rigging the model up for animation.

I also have this in the workings. I'm currently getting all the lip sync done and the character rig i created for the banana is causing me major problems.

Its Peanut Butter Jelly Time!

Kristian Calhoun 02-06-2006 19:54

Re: Fun post-season animation
 
Quote:

Originally Posted by Mercury Rising
The model is very nice, love the detail, I know the arms on a trex were small but these while detailed resemble deflated balloons. As for the animation, great movement, no strange joints all perfect. Yet the movie for me stops at 4 seconds. Is this an error on my machine or what?
One thing I would add for a pinch more realism is a slight shake to the camera when a foot hits the ground, a t-rex is a big animal.

The movie stops for me at 4 seconds as well, so it's not your computer.

Morgan Gillespie 29-06-2006 23:32

Re: Fun post-season animation
 
Started, supposedly finished, fixed errors, fixed really small errors, fixed tiny tiny tiny error, and finished all tonight.

I hope you can guess what this is.




This is the beginning of a project I plan to do for summer LEGO camp.

abroerman 30-06-2006 18:18

Re: Fun post-season animation
 
looks sweet.

Have you heard of Ldraw? It's a huge online library of all the LEGO parts in CAD form. It's a huge hassle to get them exported to max, but would definately save time if you're going to continue w/ the lego stuff.

www.ldraw.org

Morgan Gillespie 30-06-2006 19:02

Re: Fun post-season animation
 
Only problem with that is I plan to animate the models with the pieces and either I am going to get super high res or crap low res. High res is OK until I get to piece #634. Yet Ill try it out anyway, hopefully I will get pieces that fall somewhat in between.

Thank you for the compliment and the link.

I might end up just making them myself, makes me feel like I did something more noteworthy rather than use pre modeled parts. Plus that site has too much stuff, I just want a converter and specific parts... :S I will keep looking

Also did you see the serial number on the RCX?

BuddyB309 01-07-2006 15:45

Re: Fun post-season animation
 
nice model. can we see a wireframe?

Morgan Gillespie 01-07-2006 15:55

Re: Fun post-season animation
 
Sure, this is a pic of the wire of the rcx and a bunch of parts, and then there is a normal render.

Yes that is the wire of the dreaded large gear, the poly count! THE POLY COUNT!

Kristian Calhoun 01-07-2006 23:53

Re: Fun post-season animation
 
So, Morgan, what is the poly count for that last image?

These are awesome, I can't wait to see the final animation(s). I'm looking forward to them. :)

Morgan Gillespie 02-07-2006 14:13

Re: Fun post-season animation
 
The Poly Count for the entire scene is 18,573. (Poly count=number of polygons in a scene) (None of these models used any kind of mesh smooth/turbo smooth)
The large gear unreduced is 4270, when reduced it is 2120.
I can't wait to see the final animation either, I have animators block and I don't know what type of robot to make.

BuddyB309 05-07-2006 19:05

Re: Fun post-season animation
 
Quote:

Originally Posted by Mercury Rising
The Poly Count for the entire scene is 18,573. (Poly count=number of polygons in a scene) (None of these models used any kind of mesh smooth/turbo smooth)
The large gear unreduced is 4270, when reduced it is 2120.
I can't wait to see the final animation either, I have animators block and I don't know what type of robot to make.

darn that animators block, i have it too


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