![]() |
Hopper Capacity
I just thought I would add to the growing number of polls out there for robot statistics :)
|
Re: Hopper Capacity
we're 21-24 as is, but may get more capacity if we add on (we allowed room for expansion)
|
Re: Hopper Capacity
31-40.....
depending on the situation i shud say. |
Re: Hopper Capacity
Psssh. No one needs more than 20.
|
Re: Hopper Capacity
Quote:
|
Re: Hopper Capacity
Definitely can do more than 20 because if you have all the balls your opponent can't keep them away from you. Besides more is always better
|
Re: Hopper Capacity
I would love to see those who voted 70-all
is that even physically possible considering the size of the ball? |
Re: Hopper Capacity
The last time I read the game rules.....points in goals 1 or 3, points in hopper....0! Why carry more than you can shoot?
Ken |
Re: Hopper Capacity
it's not more then yo ucan shoot, what about pouring?
besides if you can pass those balls to your alliance-mates? why not even better, if you control the balls in the field you can score points so that you lead by 5, gather all the balls, get up on the ramp there ya go, you win don't think of balls as points for yourself think of them as points for the opposition |
Re: Hopper Capacity
Our 'hopper' will hold ~ 15 balls, but it's more of a ball control system, or magazine, than a hopper......
|
Re: Hopper Capacity
Quote:
That's our machine....not all of the lexan is storage but there is a possibility of holding up to 96 balls in our hopper. We are looking to lose weight and the hopper might end up on the wrong side of the hacksaw if you know what I mean :cool: |
Re: Hopper Capacity
Quote:
No idea, we haven't gotten to the details like ball hoppers yet, we just finished most of our robot and are working on our hopper now. |
Re: Hopper Capacity
we can hold 12 max, and 14 if they're balanced precariously. I would also like to note that even if your robot can hold 25 or more balls, there is little point. Some will disagree, and if you have the right strategy it might work. But at some point, you can hold more balls than you actually have access to, because other robots and humans are using them.
|
Re: Hopper Capacity
It will be difficult to get more than 30-40 balls /and/ shoot them in the 2 minute period - and if you're not going to shoot them, then not only do you hurt your opponents, but you hurt your own team. Also, if you score with those balls before very near to the end, then the opponents can throw them near/in their robots. Plus, more space takes up more weight, which means cuts on other things (probably more important things) that you could be using the weight on.
|
Re: Hopper Capacity
Quote:
Confused, Paul Dennis |
Re: Hopper Capacity
You can easily get all the balls. Just imagine... at the start of the round there are 60 balls (10 in each robot) on the field and 20 in the human stations. The robots shoot or dump them, and eventually the balls end up in the human player's hands, and are then thrown back onto the field. Every single ball will probably at one point be rolling around on the ground. And at that moment, a robot with a huge ball capacity goes up and eats it. Hence, you can get all the balls if you are VERY VERY lucky. Or if you just EMP the other robots. But thats not ok last time I checked.
My prediction is that if a team tries hard enough, they can probably get half the balls. |
Re: Hopper Capacity
In response to being able to shoot 30-40 balls...
Our robot fires between 8 and 10 balls per second with 90-100% accuracy. If we could hold 30-40 balls we'd be in good shape, currently we only hold 20, but we're working on it. Looking forward to seeing all the rookies at St. Charles. Heads Up B.E.A.S.T!!! |
Re: Hopper Capacity
Quote:
Brought to you by a member of team 343 (7^3). |
Re: Hopper Capacity
Wow. If I see a functional robot that can hold all the balls and score points, I will be amazed. I know our robot can pick up two balls at a time from the ground, and I think she is supposed to be able to hold ten balls at a time, but don't quote me on that. This is going to be quite an interesting competition this year.... :cool:
|
Re: Hopper Capacity
We've made a spiral to hold all our balls for us, and we debated how big it should be. We thought we would never need more than 30, so thats how big we made it.
|
Re: Hopper Capacity
we dont have a hopper, but our conveyor can hold 10
|
Re: Hopper Capacity
We can hold all the balls, but we will never need to. I guess its just another one of our over kill designs.
|
Re: Hopper Capacity
I am fairly certain our robot can hold around 25 balls maybe even 35. we didn't have nearly that many balls so we weren't entirely sure but from our estimate it appears to hold about 25 but then again we may have misjudged(25 is probably too low)
|
Re: Hopper Capacity
We only had 25 or so balls to play with, and we could almost fill up our hopper half way! The best part was seeing them all come out in 2 or 3 seconds...
|
Re: Hopper Capacity
our robot can hold up to 20 balls if it is filled. after that it jams.
100th post yay!!!!! |
Re: Hopper Capacity
Our robot has held all 60 balls that we bought, and still has room for 20 to 30 more. Since we do not have a shooter, we have more room for storage. Its just a giant box mounted on top of our drive unit. :rolleyes:
|
Re: Hopper Capacity
Quote:
http://www.chiefdelphi.com/forums/sh...&postcount=101 Oh, and as far as my stance on this thread in general, Hoppers are way overrated for the simple fact that they have potential for jamming. ;) |
Re: Hopper Capacity
We have a switchback magazine/hopper design (it has metal bars in a sort of Z configuration) that can hold ~8, our conveyor can hold ~4 and another ~6 or so can go on top. These are all estimates based on a mentor's CAD of the robot, which I have evidence to distrust. We couldn't test them before ship b/c we have only three balls. My more realistic (I think) count from eyballing is ~5 in the hopper thing, four on top and five in the conveyor. Still, we figure since the opposing team's human player isn't going to throw US the ball, more would be excessive. (I wanted ~20, but this should work... I hope)
|
Re: Hopper Capacity
1604 has held up to 24 balls and wasn't even half full. We can pick balls up from the ground, but I can only really see us getting lots of balls if we fill it up while the robot is on our side of the field during defense period. I don't see picking up balls as good of a strategy as playing defense, but I may be wrong. Being able to control all balls on the field so the opponents can't score may turn out to be a better strategy, but we shall see.
1390 can hold 10 balls in its conveyor belt at max capacity. Quick funny story on balls in the 1604 hopper... We were weighing it on a scale at the school one day. It came up to be 24.1 lbs. Baffled, I tried to think of everything we have added on to the robot since the last time we weighed it. One of the students looked up and asked "Do the balls make a difference?" I look up "uhhh oh yeah, Yes!" after removing about 8 of them, we were back down to 118 lbs. |
Re: Hopper Capacity
Quote:
|
Re: Hopper Capacity
I wouldn't mind knowing how fast these teams can get rid of all the balls they pick up. If they only spit them out one at a time picking up an abundance of balls doesn't seem like a great strategy for scoring. 1604 drops the hatch out the back of the robot so all balls are released simultaneously. The hopper is called the "shelter" and We call the hatch "The Evacuator." Fun times at 4am coming up with names to make continuity with our theme. Take a guess what the conveyor belt is called.
|
| All times are GMT -5. The time now is 23:49. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi