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-   -   Magic Smoke and Shrapnel (http://www.chiefdelphi.com/forums/showthread.php?t=44068)

KenWittlief 15-02-2006 20:49

Re: Magic Smoke and Shrapnel
 
Quote:

Originally Posted by dude__hi
Yesturday we were testing the camera on the robot and we were running our shooting mechanism and the camera lens flew off the board and shot across the room ..

that would be a neat feature if you could do it with the whole camera: remote viewing!

your robot would have an out-of-body experience

pyro20911d 15-02-2006 21:18

Re: Magic Smoke and Shrapnel
 
Quote:

Originally Posted by aaeamdar
We just had some magick smoke let out. We are trying to figure out why. I was the operator and aparently the hopper was smashing into some wires, and damaged the insulation enough so that... ooopps, black, red, power, ground, poof!

Thought I'd share the story since it happened 10 minutes ago as of now.

Two wires touched.

Paul Dennis

This is the author of the original post...you wouldn't hapen to have a photo of the wires would you?...if so, please post it

Bemis 15-02-2006 21:31

Re: Magic Smoke and Shrapnel
 
That happened to us two years back, except it was while bringing a mast down. wires crushed, scary sound, bad things. Don't think you were on the team then, Doug.

Simon Strauss 15-02-2006 21:52

Re: Magic Smoke and Shrapnel
 
this year i learned that you can get magic smoke and a nice sized spark if you let the wires of a motor touch after they have been unplugged directly from your battery if the wheel they are spinning is still going fast enough. A logical occurrence if you look at it in retrospect but still quite scary and confusing when it first occurs.

pyro20911d 16-02-2006 07:39

Re: Magic Smoke and Shrapnel
 
no double posting kids....lol

Taylor 16-02-2006 08:37

Re: Magic Smoke and Shrapnel
 
In the words of one of the students as he was working with our launcher prototype, "The real surprise came when it bounced off my face." He wasn't referring to the ball, by the way.
Make sure your screws and bolts are tight, boys and girls!
Oh, and we got magic(k? Aleister Crowley lives again?) smoke from our joysticks earlier. That was interesting.

Taylor 16-02-2006 08:38

Re: Magic Smoke and Shrapnel
 
Quote:

Originally Posted by pyro20911d
no double posting kids....lol

You got it.


Wait.


Um.


Shoot.

Hieb 16-02-2006 09:58

Re: Magic Smoke and Shrapnel
 
We did get a little magic smoke this year--apparently Victors don't like having the battery wired to the motor side. :o At least we had some fun pulling it apart and looking at the damage.

Sachiel7 16-02-2006 10:05

Re: Magic Smoke and Shrapnel
 
Yeah, make sure that youre running your Victor's for any spinwheels in Coast mode. Trying to brake them can cause some bad results if they're still spinning too fast. At least for our team, that helps.
Make sure your shooters are well enclosed too.

KenWittlief 16-02-2006 10:35

Re: Magic Smoke and Shrapnel
 
Quote:

Originally Posted by Sachiel7
Yeah, make sure that youre running your Victor's for any spinwheels in Coast mode. Trying to brake them can cause some bad results if they're still spinning too fast. At least for our team, that helps.
Make sure your shooters are well enclosed too.

Im surprized to hear that (actually I am shocked and dismayed :^)

if the Victors can spin a motor up, it should be able to coast or brake it

in fact you should be able to spin the shooter up to full speed, then throw it into full reverse (to stop it) without hurting the victors.

But then again, maybe the shooter wheels being built this year are using them in ways they have never been used before? If you blow one out using it this way I would definately send it back to IFI for failure analysis.

And if we start seeing a lot of victors fail on shooter wheels, it would be useful to instrument one and see how much voltage and current it is seeing when it brakes the motor.

Mike AA 16-02-2006 15:29

Re: Magic Smoke and Shrapnel
 
Quote:

Originally Posted by KenWittlief
Im surprized to hear that (actually I am shocked and dismayed :^)

if the Victors can spin a motor up, it should be able to coast or brake it

in fact you should be able to spin the shooter up to full speed, then throw it into full reverse (to stop it) without hurting the victors.

But then again, maybe the shooter wheels being built this year are using them in ways they have never been used before? I you blow one out using it this way I would definately send it back to IFI for failure analysis.

And if we start seeing a lot of victors fail on shooter wheels, it would be useful to instrument one and see how much voltage and current it is seeing when it brakes the motor.

I will run an inline amp test in about an hour or so and post how much ours takes. Given that it runs at about 31A it'll probably be close to twice that ?

-Mikw

KenWittlief 16-02-2006 15:40

Re: Magic Smoke and Shrapnel
 
I would expect you might see 100A on the motor for a brief period. A DC clamp-on ammeter might be the best choice.

orelinde 16-02-2006 16:51

Re: Magic Smoke and Shrapnel
 
WOW and i thought you meant sparks flying when your robot hits another robot and flames shootingt into the air and the balls are shot at the target and smoke pour out when your robot hit the ramps silly me. pyrotechnics is where i was thinking. **runs to talk to team**

pyro20911d 16-02-2006 19:25

Re: Magic Smoke and Shrapnel
 
When one refers to magic smoke he/she is referring to the smoke that comes from faulty wiring or electronics.

check out this link for the real definition............you must read this short article in order to fully understand what "magic smoke is"................there's more to it than what I explained to you.

fnsnet 16-02-2006 23:05

Re: Magic Smoke and Shrapnel
 
As a Field Supervisor this year I think I'm going to wear my safety Glasses AND a hardhat... I'm sitting WAY to close to the action :-D
(At least if we had these problems last year, while I was a ref, I'd be watching the machines at all times and could duck out of the way or something...)

Heh. Please... don't impale the Field Supervisors... I beg you... :eek:


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