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-   -   10 ball auto mode (http://www.chiefdelphi.com/forums/showthread.php?t=44762)

George A. 27-02-2006 00:51

Re: 10 ball auto mode
 
I think in autonomous mode is when people will have the greatest chance to score through the center goal...from what I've seen from scrimmage videos, whenever someone is going to shoot they're standing still, and not being defended. Granted, during scrimmages people don't play defense so no one breaks...but that's going to be totally different in Regionals and such. A simple bump will be enough to throw off someone's shot.

Am I wrong in thinking this?

Rick TYler 27-02-2006 01:46

Re: 10 ball auto mode
 
Quote:

Originally Posted by TimCraig
elements of the build team didn't give the software team time to work out the details.

I love the way you wrote that. I may put that on a plaque... :)

nuggetsyl 27-02-2006 06:24

Re: 10 ball auto mode
 
Quote:

Originally Posted by Wayne Doenges
Let me throw my $0.02 into kitty.

Refer to this rule:
<G22> Intentional ROBOT - ROBOT Interaction - Strategies aimed solely at the destruction, damage, tipping over, or entanglement of ROBOTs are not in the spirit of the FIRST Robotics Competition and are not allowed.

I would be very careful about making an autonomous mad dash across the field with the sole purpose of stopping another robot from shooting. If you can get in front of them and stop their shots than I see no problem. But if you miscalculate and damage another bot you may be penalized.

FIRST also mentions long distance, high speed ramming. IMHO I would consider 15 feet long distance.

Also, if another team has a robust bot and can take a hard hit, they may change their autonomous to have your bot hit them in the hopes of you getting the penalty.

First off i do not think 15 feet from a dead stop is going to be called unless your robot is going really fast. Get used to that because i perdict that 60-70% of robots will do that. All caster bot good luck.

shaun

Swampdude 27-02-2006 08:01

Re: 10 ball auto mode
 
Quote:

Originally Posted by M.O.R.T.
A simple bump will be enough to throw off someone's shot.

Am I wrong in thinking this?

I think thats exactly the case. If you don't have a solid way of holding your ground while you shoot, then you need a turret to shoot under duress. Although I'm wondering in the past even when you assign alliance partners to stick on someone like glue, yet they can't, how consistent Defense will be. A good zone defense would work well. But being right on somebody every time they shoot is harder than it seems. I think teams are going to have better luck if they shoot at the same time to throw off that over zealous defender that can't get 2 at once.
Another prediction I'm thinking might be teams that can shoot a huge amount of balls, but can't do it while defended might lose a lot of stock in the finals picking. They might have amazing statistics, but you'll find those matches were against opponents with poor drive trains/drivers/strategy etc.
Good defenders are a must in this game, and if you're robot is great I would anticipate Simone following you around the whole match every match. Also I think the top alliances will want a solid defender going into finals. I was wrong last year though as it turned out the top finals matches turned out to be a cap fest. I'm curious what Paul Copioli thinks about defense this year since they beat us in the Archimedes finals...

George A. 27-02-2006 16:54

Re: 10 ball auto mode
 
The way I see the finals playing out this year is on an allaince there is

1 robot that's an amazing shooter
1 robot that can hoard the balls and dump in the corner goals AND
1 robot that plays amazing defense but can either shoot/corral but not as effectivly as the other two


I figure that during the first forty seconds that you're on defense and you have three robots defending you, if you have more than one robot shooting at a time then someone is going to miss and waste valuable scoring opporitunities. Where as if you have one shooting, one picking up the missed shots and dumping them into the corner corrals, then you're using every possible chance to score you can get...the final forty might be where having a second shooter comes in handy since you can negotiate with your allaince partners as to who shoots and when...


just my 2 cents...what does everyone think?

EricH 27-02-2006 18:04

Re: 10 ball auto mode
 
Quote:

Originally Posted by M.O.R.T.
A simple bump will be enough to throw off someone's shot.

Am I wrong in thinking this?

Not on the surface...but I'm willing to bet that there are a few teams out there who can compensate for this. Most of them will probably have a turret. You might ruin the aim for one or two balls, but no more.

Donut 27-02-2006 20:09

Re: 10 ball auto mode
 
Quote:

Originally Posted by EricH
Most of them will probably have a turret. You might ruin the aim for one or two balls, but no more.

It may be all you need to do is make them miss those one or two to give your alliance the victory. And if you have no autonomous other wise, which would you rather do; sit and watch, or make your alliance have to score 6 points less by making the other alliance miss?

Quote:

Originally Posted by M.O.R.T.
The way I see the finals playing out this year is on an allaince there is

1 robot that's an amazing shooter
1 robot that can hoard the balls and dump in the corner goals AND
1 robot that plays amazing defense but can either shoot/corral but not as effectivly as the other two

I mostly agree; the final alliances will both have a very good shooter and a good corner goal bot. The third bot is questionable though, I think it will depend on what that alliance's strategy is.

Spikey 27-02-2006 20:39

Re: 10 ball auto mode
 
Its possible to get balls in during autonomous, if you search the threads I posted a video of Team 293 hitting 9/10 balls in auto mode. Of course this was without interference, so it is possible, however defense can change that quickly. The key is for teams to have an auto mode that moves away from the starting box to prevent being rammed by a robot driving straight forward.


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