![]() |
Week 1: Thoughts, comments
While is only Friday night, there are a lot of folks who are sharing their thoughts and comments on the regionals they've seen.
While there is some value to keeping things in the discussions about the various regionals, there are some messages that are better captured under one thread. So... ...here it is. Joe J. P.S. You can hate this year's game, that is okay, but try to keep name calling out of the messages and make an attempt to be as contructive in your criticsim as you can. P.P.S. You are allowed to love this year's game too. Just so you know ;-) |
Re: Week 1: Thoughts, comments
This is what Greg Perkins said in another thread.
Quote:
|
Re: Week 1: Thoughts, comments
From what I've seen so far I think that this game will play pretty well. Given the right conditions I think that this will be a very fast paced and exiting game once the drivers and the teams get used to the period switch's. I did like last years game allot though.
|
Re: Week 1: Thoughts, comments
Quote:
Quote:
|
Re: Week 1: Thoughts, comments
What I feel, watching the videos, is that as was said before, defence is king, more so than I have seen since Stack Attack. Secondly, though most teams are shooting, the corner goals seem unguarded most of the time. A robot with either good speed or power stands a good chance of getting to a corner goal at least once during a match, and if they have a good load of balls, could swing the match. Once someone is in the corner, you cannot get them out. Finally, though the ramp seems like a golden match winner, most alliances seem to only have 1 or 2 ramp climbers, and often they still have difficulties. A teams that can fly up the ramp whenever it's needed would seem to be a valuable team-mate.
Regardless, I see this as a game that could change dramatically as the year goes on. Not just in efficiency, but how the entire game balances. |
Re: Week 1: Thoughts, comments
I've found that autonomous is extremely important. All that an alliance has to do is to score some balls in the center or the side during autonomous, get the bonus and turn the rest of the match into a brawl. With that said, I think that this will change as time goes on. Later in the year, more teams will have working auto modes and the margin of victory will be much smaller leading to some competitive matches during operator control.
Along with that, it seems that any good shooting robot will not get its chance to prove what its got. I have seen a number of excellent shooters fire off three or four balls into the goal, then get pounded to pieces. Finally, I have to say that FIRST really did good with the autonomous. Instead of it simply being a bonus that didn't have much impact on the game, they have made it something very meaningful. Teams are creating some awesome autonomous modes, and some are even modifying their programs depending on who they are facing. When auto mode started in 2003, I never would have thought that there would be_defensive_programs designed to only mess up other teams. This will certainly be an interesting game to watch as it develops over the season and the off season. |
Re: Week 1: Thoughts, comments
|
Re: Week 1: Thoughts, comments
I would also agree with Greg Perkins that following the game proved to be very difficult for people outside of FIRST, especially if they were seeing it for the first time. Sometimes, the announcer would say how the decision was made for offense/defense positions at the start, but other times, there would be no mention. To an onlooker, it would seem almost at random. My only recommendation is at the front desk for regionals (visitor entrance), have a small flyer visitors can take with them that explains the game as simply as possible. I've kept track of the rules but during some of those webcast matches, I would lose track of who was on offense/defense.
The corner goals didn't seem to be as emphasized as I thought they might be, especially for those robots that couldn't shoot. Many of them seemed to have been playing defense and then running to the ramp at the end but I think the key teams are going to be those with robots that can shoot well under pressure and make it to the ramp at the end. Ball collecting takes a lot of time and, from the scores, those that had the shooters definitely caused the scores to jump higher. My favorite parts of the VCU regional were those autonomous shooters. Those robots really tip the balance in favor of their respective teams. Once they have sunk their balls in the goal, the match, quite a few times, was already set. Congratulations to all those teams though during the first week. Some of those designs were absolutely mindboggling (shooting from the ramp at an angle of 80 degrees). It is a complex game though and it was amazing to see how teams worked around various problems which allowed them to participate. |
Re: Week 1: Thoughts, comments
From my few hours of watching matches at VCU, i have seen this.
I feel like that there will be a different type of play will come about in the elimination rounds as the Alliances that have the best chance will be made of this: 1 robot that can shoot, 1 robot that can use the side goals amazingly and 1 robot that can get up that ramp easily and not be so tipsy on impact. i see 222 as a top pick with their access point of how they shoot. They get up on the ramp easily and shoot the balls then. It does two things, get them protection from other bots that can't handle the ramp and they don't have to worry about anything getting in their way of shooting. The autonomous is and still will be important in the elimination rounds. I have only seen a few robots with effective shooting capabilities in auto. As stated above in this thread, i also see that changing as the regional goes on and as the weeks go by. By the time we get to Championships, i will guess that 4/6 will have an affective auto mode to score points for their alliance. With a few remarks on the periods, i saw that some teams didn't even try to get on the proper side for the specified 'back bot' and get penalized. that should not be happening, and needs to get told by the coach's of the alliance. The shooting that takes place during their Offense mode is different then what i had expected coming into this year's game. I have noticed a few robots that get away from others to shoot like team 343 did, they waited until the last few seconds were the alliance they were made of had gone for the ramp and then got behind the opposing robots made a few balls in the last second, great decision. As the Defense goes, i love it! It too does remind me of Stack Attack of how important the ramp was at the end of the match. It has a big part of this years game and if your getting hit by 2 robots while your trying to shoot or just get to the side goals is hard to deal with. I have noticed a lot of robot with casters and other things that will have your robot spin if hit form that side. I was really against that call from the start to think, if we have to get somewhere and we can easily be moved, that will waste that precious time we have and will make the drivers readjust every time a hit form the side. other then that, i love the game and can't wait till FLR! p.s. my longest post ever. yay. |
Re: Week 1: Thoughts, comments
How easily do robots without bumpers get damaged?
Why is the ramp so difficult. Anybody know where i can find replays |
Re: Week 1: Thoughts, comments
Quote:
|
Re: Week 1: Thoughts, comments
Quote:
|
Re: Week 1: Thoughts, comments
Alright, I'm going to nit-pick here.
Is it possible to have a more viewer-friendly ranking screen? I remember the rankings in 2004 were great, with numbers and team names in large friendly letters. You had your rank, the short name, the W/L/T, and average RP. This year, the look is cluttered, and it doesn't really fit well visually with the other graphics shown on the big screen (save, perhaps, the sponsors loop showing at VCU). I can't even make out the headings--I can only guess some things based on context (for example, nothing besides the W/L/T record has a format of 3-4-1). That said, I can decently track what's on the field, and the announcements of the next periods came in clearly for me. It might be a VCU thing, but it works well. Tracking who's ahead is decent, but they really need to leave the RTS up. Flags seem to be doing a well enough job for me. Excuse the nit-picking, Billfred |
Re: Week 1: Thoughts, comments
I'm wanting to know more about the ramp. I read here that usually 1 or 2 robots per alliance make it up, but with trouble. Are the 5 extra points really worth that 10 seconds? Do most teams at least try for it, or are they scoring to the bitter end and ignoring it like the behind the line bonus from last year? Are there many robots that fall over whiling trying to get up the ramp like expected?
Couple other questions...
I am going to try to catch more matches tomorrow, I have to go to a friend's house with the NASA channel. Good luck to all teams, thanks to everyone in advance. |
Re: Week 1: Thoughts, comments
It is definitely a fun game! I think it is well-balanced in that it gives veterans a good chance to show off by shooting and rookies a fair shot with the corner goals and defense.
Previous posts have said most of what I observed. But, I am in the process of re-rendering some BAE footage for the web and will post in about an hour so you can see for yourself. |
| All times are GMT -5. The time now is 21:41. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi