![]() |
Update #15
Update #15 is out. Interesting items are clarification on <G21> (Corner Goal Incursion), lots on <G25> (Offsides), and now we no longer have to use the LED cluster (<R14>)! And, of course, more clarification on the "Fix-It-Windows"! Good grief Charlie Brown!
|
Re: Update #15
Its good to know that if a robot tips over the alliance no longer needs a backbot...
|
Re: Update #15
. . what happend to update 14?
|
Re: Update #15
Update 14 Thread
Link to update 15 Alot of reminders about backbots. I can understand from all of the penalties that were going on during the regionals. But one thing I don’t understand is why a robot that is either mechanically, electrically, or programmably inept (meaning they cant move) why the robot would not be considered inoperable. So if my team puts a 120 lb weight onto the field and it gets pushed across the line then we are still somehow operable... I'm sorry but I don't like the call that the GDC made on that one. |
Re: Update #15
hmm...they forgot an apostrophe... 3 inches, then 3 feet then 3 inches again...jeez :P
First: "...not to exceed a distance of approximately 3 inches. The 3’ does not include..." then later: "Any incursion substantially beyond 3 inches..." |
Re: Update #15
After reading it again I do like the addition about robots and the corner goal. When a robot goes for the corner goal and is pushed into the goal (they may be DQed) the person pushing them is considered to be doing excessive "ramming" as they say and would be penalized. A really good addition!
|
Re: Update #15
Quote:
|
Re: Update #15
Quote:
I view this to be much like the "high ramming/high contact" rule of last year- technically, if two robots arms were extended in the air and contacted in an overly vigorous score/defense struggle resulting in a tipping bot/unsafe & unsportsmanlike play, both would be penalized or DQ'ed...in practice, however, it was the bot that shoved it's arm in there and instigated the contact that was typically penalized, not both. |
Re: Update #15
Well the idea that you can't stop someone from scoring when they're at the corner goal isn't accurate. Often if you hit them from the side toward the back of their bot you can turn them a little. Of course the effectiveness depends on how well they built their robot.
|
Re: Update #15
Quote:
|
Re: Update #15
I like the corner goal rule. Sort of like the NBA rule where the player with the ball will not be called for charging a defender if the defender is right underneath the basket. It's too late to play defense once the other robot is right at the goal.
I would suggest that if you want to play defense once they are right on the goal that you try to push them sideways instead of trying to push their robot through the opening! |
Re: Update #15
Quote:
|
Re: Update #15
Quote:
<G21> ROBOT Incursion into the Corner Goal – Robots should not enter the corner goals. Incidental incursion into the corner goal that occurs as a result of a ROBOT pushing balls into the goal is permitted, not to exceed a distance of approximately 3 inches. The 3’ does not include the deflection of the goal panel or structure. Intentional incursion, for example to use a ball gathering mechanism to drop off balls inside the goal, or extending a portion of the ROBOT through the goal opening to activate the ball counting system, will result in disqualification of the offending ROBOT. Any incursion substantially beyond 3 inches, particularly if the robot extends over the lighted scoring system panel, will be considered intentional incursion. |
Re: Update #15
Quote:
|
Re: Update #15
Quote:
|
Re: Update #15
Quote:
|
Re: Update #15
Quote:
If a Robot throws a chain or loses motor wires (and is in the frontcourt) then another robot from that alliance must move to the back court or the damaged robot needs to be e-stopped (otherwise it should be penalized). And, yes, your 120 LB weight could become a 40 point liability if it ends up on the wrong side of the field and is not E-stopped. As far as the corner goal issue. If they enforced the ramming rules, then I dont believe they would have needed this clarification (JMHO). |
Re: Update #15
From Update #15:
"Once a robot is in place to deposit balls in the corner goal, ramming it from behind generally has no purpose other than to destroy, unnecessarily harass, or force a goal incursion of the scoring robot. Repeatedly ramming a robot that is depositing balls in the corner goal from behind may be called for a <G22> violation and may incur a 5 point penalty or a disqualification." From Q&A: Question: "Our robot is in the process of dumping balls into the corner goal and no part of the robot is extended into the goal. We are then pushed by an opponent's robot such that our dumping mechanism is now more than 3" into the goal. Who would receive the penalty for extending into the goal more than 3"?" Answer: "Any robot that extends more than three inches into the goal (three inches past the plexiglas barrier) will be disqualified. If your robot has been designed such that it can extend into the goal, even if pushed, then you would be wise to operate the robot cautiously when in the vicinity of the goal." Are these two official statements from FIRST: A) Contradicting each other? or B) Attempting to tell us that ramming is a no-no but pushing a robot into a goal is a fair play? I tend to think that teams should have thought of this when they designed and built their robot so that if you get pushed through the goal it is your fault for having a part of your robot sticking out. However, repeated ramming serves no real purpose at anytime during the game and should be penalized. I don't see any difference between pushing an opposing robot into a goal and flipping one over as they climb the ramp. If you design a robot that is "tippable" due to high COG then why would it be the opposing robot's fault if they tip you over by pushing on you while you are on the ramp. Now if you fall over on the ramp and they continue to ram you that is just plain unsportsman like. With all the pushing and shoving designed into this game why should an alliance get penalized for the design flaws in their opposing alliance? I believe that FIRST is trying to tell us ramming is bad but pushing is OK. |
Re: Update #15
Quote:
|
Re: Update #15
Quote:
|
Re: Update #15
Quote:
|
Re: Update #15
Quote:
As for the ramming, it would be nice if they actually called it during play. I saw a lot of hard hits on the VCU webcasts that would have been considered ramming in my book. However, FIRST provides NO guidelines as to what is ramming other than the description (Long distance, high speed). This leaves it very ambiguous and hard for the refs to determine. |
Re: Update #15
Quote:
Sorry for the double post. |
Re: Update #15
Quote:
|
Re: Update #15
Quote:
I was being facetious with my comment but it does state FARTHEST from the alliance station. This would put your backbot near the opposition's ramp. |
Re: Update #15
Quote:
|
Re: Update #15
Quote:
I stand corrected, Sir. |
| All times are GMT -5. The time now is 04:22. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi