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Jack Jones 15-03-2006 13:33

Re: 2006 Penalties
 
Quote:

Originally Posted by Jessica Boucher
I have been asked to close this to cool off the thread, and after reading it I agree with the request. I'm going to give it a couple of hours and we'll go from there.

Update: Reopened. Sorry for the terrible delay :)

No - thank you, for a period of relief. ;)

Mike Norton 15-03-2006 14:02

Re: 2006 Penalties
 
We where DQ because we tried to push a robot up the ramp that was on it's back.

The rules say we can push another robot within the bumper zone. which is like 8" above the ground. If a robot is on it's back we should be able to push it with out being DQ. no matter where we push the down robot. the robot was next to the ramp.

after this DQ same thing happen in another match but what we did was push it away from the ramp and did not get a DQ.


I think because the robot we tried to push on the ramp was damaged is why we where call for it.


I think everybody has to make a robot to take the impact of another robot. and if your robot does tip over it has to be prepare to be pushed. every robot is worth points.


The final call was a Judgment call. I guess the Chief judge can change the rules if he has to. I just wish then they make it very clear what is good and what is not. before it happens.

sw293 15-03-2006 14:15

Re: 2006 Penalties
 
Quote:

Originally Posted by Mike Norton
We where DQ because we tried to push a robot up the ramp that was on it's back.

The rules say we can push another robot within the bumper zone. which is like 8" above the ground. If a robot is on it's back we should be able to push it with out being DQ. no matter where we push the down robot. the robot was next to the ramp.

after this DQ same thing happen in another match but what we did was push it away from the ramp and did not get a DQ.


I think because the robot we tried to push on the ramp was damaged is why we where call for it.


I think everybody has to make a robot to take the impact of another robot. and if your robot does tip over it has to be prepare to be pushed. every robot is worth points.


The final call was a Judgment call. I guess the Chief judge can change the rules if he has to. I just wish then they make it very clear what is good and what is not. before it happens.

The rule <G22> is pretty clear, just make sure you read it thoroughly and literally. Compare it to last year's interaction rule <G25>, which is neither clear nor specific, and you'll see what I'm talking about.

Mike Norton 15-03-2006 17:21

Re: 2006 Penalties
 
Quote:

<G22> Intentional ROBOT - ROBOT Interaction - Strategies aimed solely at the destruction, damage, tipping
over, or entanglement of ROBOTs are not in the spirit of the FIRST Robotics Competition and are not
allowed. However, AIM HIGH is a highly interactive game, and some appropriate contact is allowed
subject to the following guidelines:
• Rule <R35> in Section 5.3.4 establishes ROBOT BUMPER ZONEs. Any contact within this zone
is generally acceptable, with the exception of high speed long distance ramming. If two ROBOTs
choose not to use bumpers, and they contact such that simultaneous contact occurs both in and out of
the BUMPER ZONE, then this contact is considered within the BUMPER ZONE.
• Contact outside of the BUMPER ZONE is generally not acceptable, and the offending ROBOT will
be assessed a 5-point penalty, and may be disqualified from the match if the offense is particularly
egregious or if it results in substantial damage to another ROBOT. Incidental contact will not be
penalized. Contact outside the BUMPER ZONE that is a result of tipping caused by contact within
the BUMPER ZONE will be considered incidental contact.
• If a ROBOT extends outside of its 28 inch by 38 inch starting footprint, it is responsible for the
extension’s contact with other ROBOTs and must not use the extension to contact other ROBOTs
outside of the BUMPER ZONE. Likewise, other ROBOTs will not be responsible for contact with
the extension outside of the BUMPER ZONE. Again, incidental contact will not be penalized.
• Extension to extension contact between 2 robots with appendages outside the 28-inch by 38-inch
starting envelope will generally not be penalized.
• Contact with a tilted robot such that the contact is outside the bumper zone will generally be
considered incidental contact.
In all cases involving robot-to-robot contact, the Head Referee may assess a 5-point penalty and the
robot may be disqualified, subject to these guidelines.

I have read this rule many times. Where in the rules say you can not push a robot after it is tip over. if that was the case then robots would tip themselves over in front of the ramp to stop you from going on.

our robot is not made to tip other robots over it is made to score quick and then play defense. Why can I not use your robot as points. If you are up right I can why not when you are on your back?

henryBsick 15-03-2006 17:43

Re: 2006 Penalties
 
Quote:

Originally Posted by Mike Norton
I have read this rule many times. Where in the rules say you can not push a robot after it is tip over. if that was the case then robots would tip themselves over in front of the ramp to stop you from going on.

our robot is not made to tip other robots over it is made to score quick and then play defense. Why can I not use your robot as points. If you are up right I can why not when you are on your back?

Hundreds of dollars of electronics and controls coupled with hundreds of man hours is why you can't push tipped robots up the ramp. If you don't take the chance in damaging a robot, the potential damage in said situation doesn't happen.


To my best estimates,
-Henry

Mike Norton 15-03-2006 17:53

Re: 2006 Penalties
 
Quote:

Hundreds of dollars of electronics and controls coupled with hundreds of man hours is why you can't push tipped robots up the ramp. If you don't take the chance in damaging a robot, the potential damage in said situation doesn't happen.

If the robot is made good, you would protect your electronics even if it is tipped over and I hope in those hundreds of hours you made your robot strong enough to take a hit.

If you made your robot top heavy then you would pay the price. I would of loved a shooter at the top of our robot but we new you would have a chance of tipping over. Why should teams that make a good robot that does not tip over be punished for a robot not build to take a hit.

FIRST came out and said this year that there will be contact and make sure your robot can withstand that contact.


I would like a ruling where you can push a robot from, if it is on it's back

Adam Shapiro 15-03-2006 18:02

Re: 2006 Penalties
 
Quote:

Originally Posted by Mike Norton
If the robot is made good, you would protect your electronics even if it is tipped over and I hope in those hundreds of hours you made your robot strong enough to take a hit.

If you made your robot top heavy then you would pay the price. I would of loved a shooter at the top of our robot but we new you would have a chance of tipping over. Why should teams that make a good robot that does not tip over be punished for a robot not build to take a hit.

FIRST came out and said this year that there will be contact and make sure your robot can withstand that contact.


I would like a ruling where you can push a robot from, if it is on it's back

Just about any robot can tip, regardless of the design. It's not a matter of whether or not a team designed it to "take a hit," it's that things happen. Even with the highest level of protection there's a chance of damage. It's not just the electronics, a part could bend or a number of other, unexpected thing could happen. Nobody designs a robot to be robust when pushed along its side on a ramp. I'm sure your own team would be rather upset if your robot got pushed in such a way and a part (not necessarily the electronics) was damaged or destroyed. It's a matter of safety towards the robots.

AcesPease 15-03-2006 21:22

Re: 2006 Penalties
 
Quote:

Originally Posted by Mike Norton
If the robot is made good, you would protect your electronics even if it is tipped over and I hope in those hundreds of hours you made your robot strong enough to take a hit.

If you made your robot top heavy then you would pay the price. I would of loved a shooter at the top of our robot but we new you would have a chance of tipping over. Why should teams that make a good robot that does not tip over be punished for a robot not build to take a hit.

FIRST came out and said this year that there will be contact and make sure your robot can withstand that contact.


I would like a ruling where you can push a robot from, if it is on it's back

The key part of the rule is: "Strategies aimed solely at the destruction, damage..."

The referee made the right call.

Even if you disagree with the referees, you need to adjust the way you play to the way the game is being called by the referees. If you don't, the penalties you get will not only hurt your team, but the two teams you are allied with. All the teams need to be aware of how the penalties are being called, not because some of the calls may be questionable, but because all of us want to play clean rounds that are not decided by penalties or disqualifications. We won a semifinal on a DQ and it was a strangely empty feeling. This can be an exciting game. Lets make it as exciting as we can by playing well and when necessary laying off robots that are down.

Mike Norton 16-03-2006 08:16

Re: 2006 Penalties
 
First of all we do play a clean game. and not all robot will tip over. When we did get DQ it was us only us not the whole team.

Quote:

The key part of the rule is: "Strategies aimed solely at the destruction, damage..."
Do you think by scoring in auto mode and then play defense is being destructive? we do not plan on damaging robot, but if a team plans on building a weak robot and it break we should not be DQ.


In the past this has been brought up. I have seen arms going into robots and ripping out controls without being DQ because the arm was used for something else. I remember the wedges tipping over robots and breaking them with out DQ I know you could not do that this year because it was stated you couldn't. But they told you that you could hit outside of the bumper zone if the robot was on the ramp or tipping.


So to us FIRST wanted to see contact this year. the way they made this game. So for team that do not think they will get hit are not being realistic.

If for some reason our robot tips over and someone smashed our robot we would be able to fix it very quickly because of our design. So the game is to build a robot that will not break under any condition.

Adam Shapiro 16-03-2006 08:32

Re: 2006 Penalties
 
Quote:

Originally Posted by Mike Norton
we do not plan on damaging robot, but if a team plans on building a weak robot and it break we should not be DQ.

It's not that teams "plan" to build unrobust robots, it just happens as a consequence of a specific design. This shouldn't give another team permission to go ahead and attack them in a way that could knowingly cause damage.

Quote:

Originally Posted by Mike Norton
I have seen arms going into robots and ripping out controls without being DQ because the arm was used for something else. I remember the wedges tipping over robots and breaking them with out DQ I know you could not do that this year because it was stated you couldn't. But they told you that you could hit outside of the bumper zone if the robot was on the ramp or tipping.

It's one thing to accidentally break a robot's components with an arm or other device when the other robot is up and running, but it's entirely another to go after a robot (even simply pushing it) once it is on the ground. It is unnecessarily dangerous and destructive; even if you believe a team should be able to fix parts, you can't be sure they will be. Also, the rules have never, to my knowledge, allowed for hitting while another robot was tipping. This has always been a penalty of some sort that I can remember. The bottom line is you're better safe than sorry.

Quote:

Originally Posted by Mike Norton
So the game is to build a robot that will not break under any condition.

Actually, the game is to built a robot that can handle balls and defend against other alliances. Yes, robots should be built as robust as possible, but this is not as easy for all teams as it may have been for yours.

The rules are in place to make the game more fair, and to give more teams a chance at competitive matches. If they weren't there we wouldn't have FIRST, we'd have BattleBots (not to mention chaos).

Mike Norton 16-03-2006 08:55

Re: 2006 Penalties
 
last point:

This is the first year FIRST made the opponents robot worth points. Do you not think that this is part of this game. So if a robot does not want to be points to the other team they should tip over and prevent the other team to use them to score?


So yes you have to make your robot to take a hit and not to tip over and if you do tip over your robot will have to be able to take a hit. Unless you read more into this game then we did.

25 points is very big in this game. So for other robots that had to lighten their robot and use very light stuff on their robot to be able to have a good shooter will have to pay the price of maybe getting damaged.

everybody has a choice and FIRST this year stated make your robot to take a hit.

Andy Brockway 16-03-2006 09:57

Re: 2006 Penalties
 
Quote:

Originally Posted by Mike Norton
last point:

This is the first year FIRST made the opponents robot worth points. .....

2002 was the first year. Dead robots due to the main breaker popping (lots of discussion was generated on this problem) were prime candidates to be pushed back behind the line. Same rules as this year, any robot in the near zone counted.

Mike Norton 16-03-2006 10:29

Re: 2006 Penalties
 
I pretty sure you had to get your teammates back behind the line not your opponents. you did not get any points because your opponents where behind your line.

Dylan Gramlich 16-03-2006 17:33

Re: 2006 Penalties
 
i heard from my friend who is a ref at nationals(dont trust this info cause they might not enforce the rule) that they might call penalties in autonomus for the defensive autonomus' that people are using because they are in violation of the rule for ramming another robot (rule <G22>) but again dont quote me on this or plan on them enforcing it

KTorak 16-03-2006 18:01

Re: 2006 Penalties
 
Quote:

Originally Posted by Dylan Gramlich
i heard from my friend who is a ref at nationals(dont trust this info cause they might not enforce the rule) that they might call penalties in autonomus for the defensive autonomus' that people are using because they are in violation of the rule for ramming another robot (rule <G22>) but again dont quote me on this or plan on them enforcing it

Already happened at GLR. One team got a 5 point penalty for ramming us in Autonomous.


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