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-   -   lamancy in the games (http://www.chiefdelphi.com/forums/showthread.php?t=46026)

Drew 29-03-2006 09:48

lamancy in the games
 
has anyone been noticing the lameness of the games in the years? three years ago the box pushing game.. was exciting it was so much fun then the shooting baskets and the balls along with hanging on the bar had so much enthusiasm but when last year came around, at times it could drag on with the capping, but began getting interesting twords the end of the season, but this year so far has almost been unpredictible because at times its interesting but at others its just another 8 hours in the stands. has anyone else came to the conclusion of each game every year has some relation to the first logo...? triangles (tetras) circles (balls) squares (boxes) now as of i can tell there is no pattern to get a head start idea but idk its kinda interesting how first doesnt go out of First's Comfort zone.... haha

Tetraman 29-03-2006 10:02

Re: lamancy in the games
 
It's not just a comfort zone...it's also what they want to use. Balls are the most useable and most easily identifyable resourse for FIRST to use as a game componet. IT's not what they use...it's HOW they use it. Have you ever seen a game in which we needed to actually shoot balls out of our robot? Thats new. Thats what makes this year different and exciteing. I'd likt to see a game in which we'd have to shoot pool noodles out of our robot, but because shooting pool noodles isn't easy, they use the most simplest of componets to use....balls.

They only used Tetras once and Bins once. I don't see any replication of them.

Not only that, but it would be rather difficult if FIRST took a new object into the game every year, they would soon run out of ideas as to what to use. IT's not a bad thing that they use the same ojbects. It even helps when remembering older years and older models to help amp up.

FIRST does seem to have this logo-like trend...but until they use Tetra's and Bins in the next 2 years, I won't be convinced.

The games themselves are always exciteing. The only Game I was bored in was Stack Attack cause it as just a demolition derby.

Rick TYler 29-03-2006 10:05

Re: lamancy in the games
 
Perhaps the FIRST logo was designed to recapitulate the game components rather than the reverse?

KenWittlief 29-03-2006 10:08

Re: lamancy in the games
 
Lame? So I take it your robot wins every match, hands down, because there is no challenge? Your team wins every regional? Every championship?

I recommend you get out of the stands and engage yourself in whats going on. At any given event your robot spends about 20 minutes on the field and about 20 hours in the pits (being maintained, modified, tweaked).

If your robot is perfect there are always plently of other teams that need help keeping their bots running.

Usually when people are bored its because they are not connected with whats going on.

DjAlamose 29-03-2006 10:10

Re: lamancy in the games
 
http://www.chiefdelphi.com/forums/sh...ad.php?t=45730
http://www.chiefdelphi.com/forums/sh...ad.php?t=43538
http://www.chiefdelphi.com/forums/sh...ad.php?t=37214

All the discussion you ever wanted to read on trends and the logo....

But seriously, I find this game one of the more difficult to understand games (before you retaliate remember, you've had this for 12 weeks now). We had some people come it with us and it took them all day Friday to finally understand the game. While it might be fun to watch the robots shoot balls into the goal, most people want to see destruction which is not what FIRST is about. You have to take everything with a grain of salt because remember, its not as much about watching the game, its about building a robot and learning from it.

BRosser314 29-03-2006 11:34

Re: lamancy in the games
 
Quote:

Originally Posted by Drew
triangles (tetras) circles (balls) squares (boxes) now as of i can tell there is no pattern to get a head start idea but idk its kinda interesting how first doesnt go out of First's Comfort zone.... haha

I have too thought about this and concluded, althought it may not be false, and first might change thier minds about the game based on our feedback for the next year. I have concluded since Zone Zeal in 2002 we had balls (circle), 2003 Stack Attack we had boxes (square), 2004 FIRST Frenzy we again had balls (circle), 2005 Triple Play we had tetras (triangle), 2006 Aim High we yet again have balls (circle). My conclusin is with the exceptions of the first few years FIRST is now going to a fashion where they go from ball to new crazt object back to ball then back to new crazy object, and for that to continue. For examples back in time th4ere was the floppies (pillows). :)

KenWittlief 29-03-2006 11:49

Re: lamancy in the games
 
Im trying to think of a sport that uses game objects that are not round or square or triangles........... I got nothing

when you put the fundemental geometric shapes in your logo, its not easy to come up with something else

A hyper-cube? Highway cones? A pile of sand? Boomerangs? Arrows? Bowling pins?

a box of kittens?

Ugly bags of mostly water?

John Gutmann 29-03-2006 12:02

Re: lamancy in the games
 
well, FIRST could do a water game because technically water doesn't have a shape, it is the shape of its container.

a water game....someone please hurt me for saying that

Rick TYler 29-03-2006 12:03

Re: lamancy in the games
 
Quote:

Originally Posted by KenWittlief
Im trying to think of a sport that uses game objects that are not round or square or triangles........... I got nothing

Pucks in hockey.

In Afghanistan, the game of buzkashi is played with a headless goat.

rourke 29-03-2006 12:04

Re: lamancy in the games
 
Quote:

Originally Posted by KenWittlief
Im trying to think of a sport that uses game objects that are not round or square or triangles........... I got nothing

How about Javelin?

Pole vaulting?

Now there's a FIRST game worth watching!!!

Bongle 29-03-2006 12:10

Re: lamancy in the games
 
I think large beanbags would be an interesting game piece. You could have the bags be of widely varying sizes, and score based on bag mass. The bags could be different colors easily indicating their mass to drivers. Maybe in the middle of the field could be a large walled-off pit that you get bonus points for tossing or dumping the bags into, making an interesting engineering challenge: how do you toss bags consistently?

You'd have to make the bags out of pretty durable material so they didn't spill though. Or have plenty of shop-vacs on hand to clean the field up quickly.

Elgin Clock 29-03-2006 12:13

Re: lamancy in the games
 
I would love to see these used as a game object. They are similar to poof balls balls in size and general base geometry, but have a very unique difference.

http://froogle.google.com/froogle_cluster?q=Bumble+ball&pid=4850176807834817 576&oid=17006031747765714766&btnG=Search+Froogle&s coring=mrd&hl=en

Imagine a game object like this which moves either away from you, or towards you constantly.

It would add a whole new element to the game.

Bill Moore 29-03-2006 12:37

Re: lamancy in the games
 
Quote:

Originally Posted by KenWittlief
Im trying to think of a sport that uses game objects that are not round or square or triangles........... I got nothing.

Rhythmic Gymnastics!
Hey, it's an official Olympic Sport! Don't they wave those batons around with long streamers on the end? :D

How about "synchronized robots"? (Synchronized swimming is also an Olympic "Sport").

GDC can still remain in the "sport" realm and develop much lamer challenges.

Starke 29-03-2006 12:43

Re: lamancy in the games
 
how about a football game piece or a rugby ball?

DjAlamose 29-03-2006 12:54

Re: lamancy in the games
 
Can we get back on topic?

ANYWAYS....

I wouldn't call this years game lame as much as I would aasay that it isn't as interesting as other years. But that could also be because i cant be a driver this year and its a completely different thing watching from the stands than it is from the field...


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