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Re: Pure Shooters -- 2006 Hall of Fame
For no reason that I can fathom, I just spent a half-hour going through this thread and compiling your comments. There are 83 robots in this year's Shooter Hall of Fame. I am thrilled, by the way, that roughly 8% of the robots participating this year made the list of Top Guns. That's pretty good parity for FIRST.
Since this is the most non-random sample in the history of ascientific sampling, I won't say anything else about it other than that it represents the posts in this thread. Listed in the order of the number of times they were mentioned, in descending order: .............. Times Team --- Mentioned 254 --- 12 25 --- 11 1114 --- 11 1503 --- 11 1680 --- 10 233 --- 9 121 --- 7 217 --- 6 703 --- 6 111 --- 5 11 --- 4 85 --- 4 118 --- 4 229 --- 4 330 --- 4 599 --- 4 968 --- 4 987 --- 4 20 --- 3 135 --- 3 148 --- 3 296 --- 3 322 --- 3 365 --- 3 494 --- 3 888 --- 3 1280 --- 3 1351 --- 3 68 --- 2 70 --- 2 71 --- 2 86 --- 2 231 --- 2 343 --- 2 701 --- 2 852 --- 2 1126 --- 2 1501 --- 2 1625 --- 2 16 --- 1 21 --- 1 27 --- 1 33 --- 1 39 --- 1 45 --- 1 56 --- 1 60 --- 1 66 --- 1 74 --- 1 95 --- 1 107 --- 1 126 --- 1 138 --- 1 177 --- 1 237 --- 1 271 --- 1 292 --- 1 293 --- 1 340 --- 1 341 --- 1 353 --- 1 368 --- 1 375 --- 1 378 --- 1 399 --- 1 435 --- 1 437 --- 1 461 --- 1 469 --- 1 486 --- 1 549 --- 1 610 --- 1 668 --- 1 830 --- 1 1038 --- 1 1261 --- 1 1272 --- 1 1276 --- 1 1288 --- 1 1389 --- 1 1519 --- 1 1629 --- 1 1731 --- 1 |
Re: Pure Shooters -- 2006 Hall of Fame
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I'm sure there are other great shooters out there, but these are the ones that I've seen - Ranked in order of my assessment: 1114 - Deadly accurate and fast shooter, almost immovable, top/front & floor load, chassis auto-aim slower to respond than turret type. Beat them by blocking human load into front of bot - push into wall, or get in between the bot and humans 1503 - same as above (? third triplet gets way less out of same robot) 25 - Deadly accurate and fast shooter. Fast and powerful drive train. Not easy to move, but was not facing much in the way of powerful robots in Vegas. Top load only. Beat them by not letting them into, or out of, the human loading station. Do not try pushing them off their shot unless you do a pik on front corner, or plant yourself directly in front of them - their shot comes out lower than most of the great ones. Do not try pushing them onto the ramp, they like the elevation and will drill shot after shot. 469 - Deadly accurate and fast shooter. Turret auto-aim best of the bunch. Their strong suit is their strategy, which is also their weakness. Take them off it and it's panic time. They too can't shoot what they don't have. Their human load is a very small target. 494 - Not as deadly accurate but fast shooter. Turret auto-aim slow to respond. Complex ball handler prone to malfunction. Yet they and 70 manage to win because the others leave them alone to gather ammo. 70 - Same as 494, except drive team less experienced. 111 - Very good shooter. Turret-aim second only to 469. They like to plant themselves against corner of the platform's side plexi. Have omni wheels on back. Rear quarter pik will spin them. Do not let them alone when they play back-bot and gather a ton of balls - not unless you want to be picking them out of the garbage can. Shut them down early, otherwise Raul will out think you! 987 - Impressive in that they play smart. Unimpressive shooter because it's way too low - but they find opportunities if you let them. 71 - Was shooting less than 50% at MWR. Maybe because they took a fall in practice that messed them up big time. But they know how to play. And just like all the above will kill you if you leave them alone at ANY TIME. Honorable mentions. 79 - Good shooter, but it leaves the bot about four feet high. Nuf said. 1213 -They won every autonomous at MWR (except for one when pit-crew error took out their launcher [and them out of #1 seed], and one in elims when they got hit hard), averaged 61.8 (alliance) points/game. Had they driven the robot the way it was designed, and maintained it the way that they should, then they may have been something other than an also ran. |
Re: Pure Shooters -- 2006 Hall of Fame
I can't believe there is two of sighting of 86. You guys havent seen Team Resistance's robot, 86.
Check this pic out. This is at FL Regional where its shooting during anomnous period. ![]() I would say Team 233, and 1523 are good solid shooters and they are worthy opponent. -WJS |
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Re: Pure Shooters -- 2006 Hall of Fame
if anyone here has seen videos from the philadelphia regional im telling you watch out for moe because they definately fit the description of a hall of fame shooter. I believe they only had one or two matches out of 11 in which they scored less than 30 points during a match
365 moe |
Re: Pure Shooters -- 2006 Hall of Fame
(Some that i didnt see listed yet)
1024 180 135 These are teams that I have seen personally, these 3 have really good shooters and 1024 has an awsome autonomous mode. |
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Re: Pure Shooters -- 2006 Hall of Fame
I have to give a mention to team 25, they can't be stopped.
Also team 365 is a fast shooter and is tough to get out of position if they start shooting. |
Re: Pure Shooters -- 2006 Hall of Fame
Can I "un-mention" 469? We would like to go into Atlanta without anybody knowing about us...
So, that would be a -1 for 469 bring our total to zero... ;) |
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Nice try Don, but I think there were a couple of us that saw you play at GLR and Detroit. :D |
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Don, I think you just painted another circular stripe around the target on your back. Good luck in Atlanta. Andy B. |
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EDIT// PS: I used his weight vs mine to come up with those numbers. :) |
Re: Pure Shooters -- 2006 Hall of Fame
Psh, good one Don.
I'm surprised 95 was only mentioned once. Their mass shooter was impressive to watch on the webcast. It's a shame they won't be at Atlanta. |
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