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Re: Online Aim High Game
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Re: Online Aim High Game
totally sweet game
suggestions: -have auton randomized (you sit down to play someone else knowing blue wins auton every match) -definitely have impact, let the other player be allowed to ram when youre trying to line up the shooter -the getting stuck problem may be difficult to conquer, but you should have your proggie attempt fixing it. but still, very awesome game. |
Re: Online Aim High Game
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Other suggestions: Speed up the rate of fire slightly (most decent shooters out there can do better than one shot per second) and give robot options. Oh, and could you add a "play again" button? |
Re: Online Aim High Game
I finally got a half decent score...145
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Re: Online Aim High Game
still some bugs like not being able to turn if you go straight against a wall and the barriers from the ramp seem to stick out to far or the bots area is to wide???
great game tons of fun... addicting like no other =D score 178 =/ and i call BS on anyone that says over 200 w/o screen shot proof thats not photoshopped cause i had 2 sets of 25 + ramp lol if you can pick up more than that then you are using both bots or having someone use bot 2 to pick up and dump to you... CHEATERS! =P ok playing this we need 2 score #'s.... 1 using just 1 bot... 2nd being using BOTH bots... =D 1 bot - score 178 2 bots - score 206 =X |
Re: Online Aim High Game
HUGE!!! HUGE!!! need for the game... move the scores to INSIDE the Starting boxes... if they are on the ramp they are EASILY hidden while trying to fit 2 bots on the ramp =( and i think i just got a 241 but cant tell =( lol!!!
using both bots a score of 222... yay for late night gaming =D i will break 230 by tommorow and i have SS's =P and darn those HP's are good 7 pts!!! *edit : 225.... 230 seems very possible... *238 w/ only 1 bot on the ramp... 250 is in my sights =X |
Re: Online Aim High Game
Yesss! A game not blocked on the school computers
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Re: Online Aim High Game
Just a thought, what if you were to make it a chose to be a 1 or 2 player game, that way if you are by yourself you can be playing againced someone.
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Re: Online Aim High Game
ok, im gonan try and tackle this one at a time. I worked on it for just a bit longer last night before my parents made me stop and get some sleep, but im planning on doing alot more today. keep in mind, at the start of yesterdays programing session, there werent even any balls yet, so i think i can do alot to day if i try.
OK, first thing - auton is randomized in the latest version. i dont think its online yet, but it is randomized now. there are also sounds, because i know its hard to see the lights in the green box. next - getting stuck - what you need to keep in mind, is that the computer right now thinks two things are touching if their object boxes are touching. this means that when your robot is rotated, you need to imagine that the robot is inscribed in a rectangle that is paralell to al the sides of your screen. that is why two bots at 45 degree angles can run into stuff they arent even near. i tried somthing to fix that yesterday, but it didnt really work. pushing - i did make a version where you can push, but calculating in the force of two robots on their direction and stuff is way to physicsy for me. i tried, but it ended up so that you can push other robots off the field, then they get stuck putside and cant come back in. very annoying. that why i want to amke seperate robot classes, because if i only have to caclulate one of the robots haivng enough force to push, then it will be easy and doable. i had actually slowed down the rate of fire a bit. i wanted to try and make the dumping function not as obsolete compared to a shooting function that has 5 really good sweet spots, at least. eventually there will be a fast shooter with a small hopper, and a dumoing only robot who can push other non-dumping bots with a large hopper, and this wll be the imbetween bot. i need to make dumping more realistically attemptable. FOR THOSE OF YOU WHO WANT A PLAY AGAIN BUTTON: i tried and because i started thinking i would fail, everything, including the initial ariable declarations etc, is in scene 1 frame 1, so basically, if you are on internet explorer your replay button is f5, if you are on firefox, it is ctr + r Moving the game info to your starting screen is somthing i had been thinking about since i first shoose its placement. i would like to ask though, why two bots are on the ramp? ya, i could moce the info, or i could put it both places. id like to hear at least 5 people say they want it moved or both places before i change somthing around like that. and i dont think an AI is anywhere in the mix right now. in fact, of all the possible inproovements i will make to the game, an AI is just not going to happen. that would be the hardest thing ever and i just dont think its worth pulling my hair out for finally, i would like to mention that sometime before noon, hopefully, but at least sometime today i will try and release the new physicsed version. last night i was trying to work out physics equations, but gave up, and made a stupid version of physics, but it looks better than i thought it would. however it made the game start to go extremely slow, so i would like to try and fix that before i release it. if you want it out though, just ask and i'll try and get it there. -turkey oh, and the slower physicsed version is at http://www.geocities.com/gogogadgetm.../aimhigh2.html |
Re: Online Aim High Game
OH I AM NUMBER 1!!! =D
because for pure trying to break the high score you need to use both bots and put them both on the ramp end of story... thats a lot of ramp room and usually you arent looking WHERE the bots end up on the ramp but just getting them on the ramp... and by doing so can easily block your score... =(... Petition #1 signed for moving the scores =D *also some balls not picked up on the ramp sometimes cover the score =X |
Re: Online Aim High Game
ok everyone, you can thank a cold day in florida keeping me out of the pool on my third day of spring break, so instead i worked on the game again. i dont think it is updated on the team422 website yet, but it can be found on
http://www.geocities.com/gogogadgetmiester/ there are now 3 bot choices at the beginning! -lowbot - can only score on the low goals, holds 40 (there are only 40 in the game), and CAN PUSH!!! there are still glitches in the pushing stuff, like getting a bot pinned sideways against the wall getting it stuck forever etc, but at least you can push -midbot - this is the classic bot, only now it can only hold 20, not 25 -highbot - can shoot three times as fast as the midbot, but can only hold 10 balls at a time. so there are still glitches, and i think im going to make the lowbot not be able to move fast. actually, what i might try is to make the lowbot the best pusher, follwed by the midbot, then the highbot, but the mighbot is fasted (3 speeds) followed by midbot(2) then lowbot. i think that will make things more fair. if you have serious problems with this (besides that the lowbot is still seriously advantaged, it cannot loose unless it plays itself) go cry me a river. or make a suggestion. i understand most of you are at school right now, so maybe slots 2, 3, 4, and 5 on the petition will be filled soon. not at the top of my priority lsit right now though. one last thing, i took away the physics of the balls. it can still be found on the above site /aimhigh2.html but it was slowing down the game way to much. adding the multiple bots and pushing and stuff increased my code by like 60%, so i dont think i can add to much stuff that it has to check through 12 times a second before it will get extremely slow again. enjoy the game, the pushing, the sounds, and the bots -turkey |
Re: Online Aim High Game
i LOVE the changes... espically the new bot types!!! its amazing... pushing works great from what i've seen!!! um... love the faster shooter =D... still can get stuck against wals =( but other than that a HUGE improvement in my opinon... *and getting a 220 score first time doesnt go against it either =D\
*263.... 300 coming!?!? =X *oops 280 =P *love the new high bot... using just it... still racked up a score of 195 =X *58 just w/ lower goal... um 2nd thing... for the low bot... maybe a faster "shooting" ??? since it is it's only function!?!? |
Re: Online Aim High Game
ya, ive been playing it some and noticed that even if the low bot just pins the other bots during their shooting times, he can only get but like 20 in during his times cause hes so slow. i can try and make it faster. the getting stuck against the wall stuff is never gonna be fixed, though, the lowbot doesnt get stuck, if you go full speed and turn so that his indent is against the wall, he comes unstuck most of the time. also, the lowbot can push the other bots into unforgiveable positions on the edge.
do you think it would be a good idea to have an emergency button for both bots, that turns them 90 degrees, so they can get unstuck? thoughts please. keep in mind that this is supposed to replicate the real game, and robots did get stuck on things, eachother, or worse, tipped. |
Re: Online Aim High Game
for an emergancy button... maybe putting them back into thier starting position facing the way they do during start??? so that they can get unstuck and be able to move again... hhhmmm...
*re read... no it wouldnt be "replicating the game" but it would help =D... lol... for making it more realistic... yes turning it 90* would fix the problem MOST of the time at least when against walls... *noticed 2 bots dont count on the ramp unless they are on the red/blue part... grey part doesnt seem to count =( i lied... they cant touch the black border lines is what it is =/ |
Re: Online Aim High Game
That may be a good idea, but then again it does simulate real life so i dont know. I do know though that is gets anoying when u get stuck at the begining of the match not being able to move around, so i would say yes to putting that function in.
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