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Lessons Learned: The Negative(2006)
What could FIRST stand to improve upon this year?
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I'm with a rookie team, here as a chaperone (parent of a team member), although I am also an engineer.
I know that the Event is open to the public, but is the public invited? It looks like almost everyone here is with a team, or helping to put on the show. Where are the yellow busses full of local kids I expect to see? and their parents? and other folks who might get a kick out of watching machines play ball, and might get inspired to think "hey, that looks like fun, I wonder if I could do that!"? Is this event presented to the media as a spectator sport? Does the faculty of EVERY school within reasonable driving distance know about this event? The same questions apply to the regionals |
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I think FIRST needs to get more active in the realm of the Mainstream Media! They need more news coverage! They need more people to tell more people. I think a lot of it is in the hands of the teams, but half of the teams and people on those teams (includeing myself) just don't. We rely on the teams that are known for spreading FIRST rather than ourselves.
FIRST needs to increase the importance in getting the word out. They have done well this year, but they need MORE! |
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While the game is great this year and is fun to watch from a participant's point of view, it is still difficult for those with little familiarity to know what's going on. The flag on each robot was an interesting touch this year, but I don't think it quite met the mark of clearly identifying who was on what team. The periods also made it difficult for others to keep track of the action on the field.
I didn't have any problems with knowing what team was red or blue, nor did I have a problem with the periods. However, I was also on the field and had been completely consumed with the game for weeks on end. I think it should also be noted that maybe it isn't important to have these issues addressed more than they have been already. The target audience of the game is not people pulled in off of the street. |
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On the note of the public coming to watch, our team had a man in our pit who said he came to the competition every year to watch, since he lived in atlanta. He told us he took Thursday and Friday off and then came back on Saturday. I know this is just one man, and think how awesome it would be if more people started doing what he does every year.
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This might be nit-picky, but I seemed to see a lot of folks on the floor of the Dome with team media badges...that didn't have any photography or recording equipment with them. (One gentleman I saw was actually attempting to coach his team from a few feet off the carpet.) A little more work on access control would be useful. (At the same time, does an entire set of doors have to be exit-only, when the nearest entry doors are nearly impossible to find?)
The flag holders were alright, but they seemed to be the biggest pain in the butt to inspect. (Bear in mind, I inspected at UCF, which was before the whole offboard compressor thing hit the fan.) If FIRST were to either allow two mounting holes, all the way through, or perhaps some other more secure method (perhaps create some cheap mount the teams have to bolt onto the robot's top that the flag latches on to?), I could stand to see them return. Honestly, though, I'd really prefer to see a light of some sort. The IFI breaker panel is lighter/sexier/more elegant/(any good word here but cheaper). I thoroughly intend to beg for its return in 2007 at the team forum. The ball counters were great--but they need to work properly in order to really get the full awesomeness out of them. The theory was Chuck Norris, but the execution was only Vin Diesel. (That said, I do like that they attempted to improve the readings over the weeks.) Bumpers were nice, but somewhat annoying in their requirements. (I heard from a secondhand source that some regionals erroneously required the Cordura fabric. It should be made painfully obvious when things are not rules, but encouragements.) If they're going to continue this required format, I'd at least like to see some flexibility in it. (A smaller bumper option, for example, and an allowance for angled cuts and what not.) The wedge rule was good in theory, but the execution (in my experience) saw some obvious non-wedges become ruled as wedges. I'd much rather see either the no-wedge zone dropped lower, or establish some empirical requirement (create a Kitbot-On-Skyways dummy, for example, and require that robots be unable to wedge it.) Oh, and for Pete's sake, dump the Hatch field controllers. It seems like it's not a regional until you have to break out the foghorn at least three times just to get one clean match. The solution is out there--the WildStangers-designed FVC field controllers were nearly flawless over the two days of the Championship. (And they're tiny, too--one alliance station's connection point was about the size of a deck of cards. Plug in two Cat5 cables and the eight handset cables for the radios' tether ports, and your field is just about wired.) The problems within the first week of getting more balls from Poof-Slinky was a little annoying, but at least it was sorted out quickly. I can't think of anything else--overall, the season was a pretty good one, with nothing too terrible in my experience. Some things just need some tweaking. |
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On the note of this year's game, the 2 main things I disliked were the bicycle flag team indicators and the automatic DQ of an entire alliance for entering the corner goal during eliminations. For some reason I like big annoying flashy lights on the robot, not little flags or strips of color. As for the DQ, I would have preferred they just DQ that robot rather than the whole alliance, or to give them some large penalty (30 points), but at least give the team a chance to still win. |
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The idea was you had to invent a robot system that would push the balls in without going over a certain point. The reason is that the robot is going into the area where the Human player can reach, and they are always going to make strict pentalties when it comes to possible Human player to robot contact. |
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First things first, FIRST needs to pick a new venue that doesn't have any fountains.
Honestly, the only thing that bugged me personally, was a lack of consistency between the practice field and the real field, as in things that worked on the practice field did not work on the real field. This was mostly due to, according to what I've heard, the balls becoming softer and easier to compress after constant abuse on the real fields. Did anyone else have this problem or was this just us? Otherwise it was a great event, and when I'm not entirely too tired, I'm posting in the postive thread with a list why. |
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Although I want to make it clear that, in my opinion, this was one of the best years ever for FIRST, I found the rule for the single point goal penetration to be poorly thought out with regard to its consequences. I understand the need to protect the accuracy of the scoring, but this portion of the field could have been designed with more margin, avoiding accidental DQs, as well as making it harder for a team to generate a DQ by crashing your robot while it was scoring single point balls. The rule could have been written to discourage crashing a robot in attempt to cause a DQ. The rather frequent crash attempts I witnessed were totally against the ideals of FIRST as I understand them and should not have been encouraged by the rules.
Eugene |
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The two main beefs I had this year at nationals were that some teams didn't make their numbers very visible on their robot (very hard for scouters) and the competition feeling impersonal. The second one wasn't really anybody's fault, but the whole competition seemed so much more impersonal compared to last time I was at nationals (2004). I can remember in 2004 having various team visit us in the stands and teams handing out their own awards. I didn't see any of that this year. Everybody just seemed so reserved this year.
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Some one else mentioned something earlier about alliances not being clearly marked. I think that's also an issue for not just outside spectators, but people like parents who come to watch their kids' robots, but don't really know robot numbers of other teams making it more difficult to understand the alliances. |
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-4" tall, 3/4" stroke, blah blah blah -All in one line, horizontally or vertically -In one color or pattern set against a different, non-transparent color. A decent example is that of 968. Compare their robot with 254's in this picture. While the Poofs' numbers were legal and fine, that red border to RAWC's numbers really did a lot of good to help make them stand out against the clear hopper. Same thing goes for 348's robot. It's not a big change, but it would be a welcome one. |
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Where on the robot would also be a good specification for team numbers. As a scout I know that even if it is easy to see a robot's numbers in the pits or when close to it, with the wall and people in front of you, it is nearly impossible to tell who's who on the red alliance (process of elimination was what we ended up using most).
Also, it was very difficult and almost impossible to scout when teams stood up to cheer for an entire match. i can understand when a team is announced, but during the match could teams please sit down? |
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What was particularly annoying was teams who wrote their team numbers on their bumpers and nowhere else. Also, I saw a lot of teams have large numbers and everything, but the colors were so close to the color of the background that you could not read it.
It's pretty bad when one has to borrow his or her teacher's binoculars match after match. |
Re: Lessons Learned: The Negative(2006)
I know FIRST likes being at the cutting edge of technology and all but it's really starting to interrupt the flow of the events when it breaks down. Sometimes you can be too cute and now they want to try this complicated light stunt. I have a bad feeling about this....
I also have to say I was genuinely disappointed in the Woodie Flowers display in the Hall of Fame. I was hoping for more than that and truly hope more will be done with it next year. And I know FIRST can't really do anything about it but the week 2 regional pileup hurt alot of regionals and something has to be done to keep them from being drained. Also for those of you who keep misidentifying our lead mentor Ron as me a big slap on the hand! This is Ron This is me Big difference! I'm like ten years younger and far more handsome! GET IT RIGHT ALREADY! :p |
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I only have two negative things I can say about this year is about seating for our scouts. It's annoying when one goes to the seating area early with all of our scouts only to find out that (literally) six rows of seats are being saved by one person and no one else. If that was one of my major beefs, than FIRST is doing pretty well. My other major beef was that the area for booking practice matches was chaos, a mentor on our team (hes 6'2) had to reach our over a crowd of people scrambling to write their team number down in order to reserve a much needed practice spot.
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Anyway, back to the topic: 1. The camera code wasn't as bulletproof as some teams needed. While it worked perfectly for us during build and in the pits, it almost never worked on the field. 2. We spent a long time trying to figure out how to make the Gear Tooth Sensor work. Never did use it in competition, but carried the 6 ounce gear the whole time. 3. I agree with deficite, team numbers need to be better visible and more uniform. Already posted the things they did well this year. Don |
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We have to learn to do better with scouting and try to get the rest of the team more involved. We had little spirit on our team, but we are starting to improve on that. |
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What do you guys think about making a flyer with the basic rules of the game on it that spectators could get at the door. I'm not talking about a full manual with all the little picky rules but just the basics.
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I had my whole team here plus guest "recruit members" visiting the event. Over half of our group was new students and mentors. We were not competiting. We were the ones with the yellow hard hats. We were there only Friday. We had a great day for new student recruitment. Ed |
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During the finals, the balloons that were apparently part of the chairman's award celebrations made it impossible to actually watch the whole field from the second level. This REALLY pissed me off. From one position, I could not view the red centre target. From the other position I could access, I could not see robots aiming at the red centre target. So either I couldn't see the shooting robots, or I couldn't see if the balls go in. Everyone else on my team had this problem as well, but with different areas of the gamefield obscured.
-More matches would have been nice, although I understand this is not possible with only 4 fields running at once. -Assigned seating during the einstein matches would have been nice. We were lucky enough to get a contiguous block of seats, but many other teams were not as lucky. -Access to the upper levels (even if only for the team media folks) would have been REALLY nice. It's annoying to have to try and take pictures over top of people standing in front of you, and it's bothersome to stand in front of people in order to take good photos. If only media people were allowed on the second level to take photos, that would eliminate camera-wielding folks getting in the way of spectators, and would eliminate spectators getting in the way of camera people -Plugs near the practice field would have been nice. Laptops that have serial ports are getting older and older on average, and their battery lives are decreasing as well. -More vigorous enforcement of practice field times. It would be very nice if the practice field was wireless and it simply disabled robots once their 10 minutes were up. No more "but just one more reload and test please!". -I don't know if it would be possible, but if einstein was located in the centre of the dome without the black backdrop, it would be possible to have approximately twice as many people watching it at once. |
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My biggest gripe this year is the fiasco with the new controller. I don't know why it wasn't found earlier. Inadequate testing? But to spend a year laying the software groundwork to really control a robot and then having all that go into the dumper because the controller didn't work properly is very annoying.
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I think that there were many various problems that FIRST could have fixed and made easier. EX. They only needed a limit switch for the Center Goal Counters and they wouldnt have glitched as much as the one FIRST used did.. Scoring in general was glitched, like in the lower goals, but I wont go into detail because they did their best.
I think the copmetition was decent. I think a little more work and/or effert would have made the game awesome. Hope they fix it for next year. -Pavan |
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The 8722 in the 2006 controller has a very long errata sheet, so long, in fact, that it is clear that all of the errata have not yet been found. There are a number of teams that have software that simply does not work reliably on the 2006 controller and I think that it would behoove IFI to either back up to the 8520 chip that was supplied for the 2005 competition year, or use these teams to test a new chip revision for the 2007 controller during the off season until it gets a clean bill of health. We have gremlins on the 8722 based controller that were not fixed by patches, although the 8.2 battery voltage "indicator of death" did evaporate. This was a major headache for us. We really don't want to be using the 8722 next year, unless the errata, including those not found yet, evaporate. We would much rather be writing software that chases the green light, then the red light, then the blue light... We would happily pay IFI $120 to "down grade" our 2006 controller to the same chip used in the 2005 controller as the cost of the solding equipment required to change out the nine dollar part exceeds $120. Past using the 2006 controller for comparison purposes for a "fixed" 2007 controller, we won't be using it in the future because of its gremlins. So, if anyone from IFI is reading this thread, could you please give serious consideration to dropping back to the 8520 PIC chip in 2007? Team 1280 would be happy to beta test the 8722 until its gremlins are cleaned out, but actually attempting to use it on a competition robot in 2007 is not a very good option for us. Eugene |
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I would like to see them fix the problems, but would be willing to risk having them to keep this processor around. Simply put, most teams will not get the camera working on a less-powerful unit. |
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Ah, I remember our first Q match during St. Louis regional. During the drivers' meeting they announced that an update needs to be made to people's code (if I remember right, one of the variables needed a keyword added to it). The drivers we had sent up there didn't have any coding experience so they just figured our programmer had fixed it already. Well, during that Q match, our robot's autonomous went crazy and we had no control of the robot after the autonomous period. That was the only loss we had at St. Louis. The announcement was made public after St. Louis was over.
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My own team suffered a recurrence of the bug two weeks later at Waterloo; it was our fault -- we left the primary laptop on the bus and reloaded code from our backup laptop, which didn't have the bug fixed yet. Cost us a match due to crazy autonomous, just as you described above. |
Re: Lessons Learned: The Negative(2006)
1.) Inviting the public?
There were some FIRST banners installed along International Blvd. However, I think most people assume when they see such banners that the event will cost money. The small sign near the Georgia Dome was not enough, because sightseers visiting downtown Atlanta won't get any closer than the CNN Center, which is at least two city blocks away. Signs in Centennial Park could have been very effective; there were crowds of people there, even on Friday. The only signs in Centennial Park stated that there would be no Dome tours due to an event. It would have been better if those signs also stated that the event had free admission. I have a question, though-- Do we really want to advertise to the public? It would be great if we got more spectators who are generally interested in seeing the robots compete. But I wouldn't want certain types of people to come--namely those who would be more interested in making off with unattended laptops, cameras, and other valuable equipment. The other problem is that, the more people you invite to the pits, the harder it is to enforce the safety glasses requirement. Plus, the pits can get crowded. This was such a problem in Phoenix on Saturday morning that an announcement was made that the pits were off-limits to anyone but team members. 2.) The length of the closing ceremonies-- Last year, many people noticed how long some of the speeches dragged on. As I recall, it didn't end until after 7:00. This year, I actually kept checking my watch--and noting the times. Only one speech was over 5 minutes long, and that was from a legislator who only spoke 9 minutes. However, the closing ceremonies still lasted until about 7:00--an hour past the scheduled ending time, and a half hour taken from the expensive team social. What took up the extra time, since the speeches were shorter? How could this be improved for next year? --I think the closing started late, but by less than a half hour. (Hard to avoid if the division championships end late.) --That circus act with the lights was confusing and annoying to many. Maybe it is a bona fide warning about next year's game, but it could have been shorter. If it was only a joke, we could have done without it. --Perhaps the award presentations could have been shortened slightly. (Segways loaned to the recipients so they can get to the stage faster? :D ) |
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There was some large confusion in the stands prior to the finals with regard to which sections were reserved. The result was that I saw at least one full section cleared and teams that thought they had nice seats ended up being send to the far end of pluto for a seat since by then lmost everyone was seated. Had they indicated they were reserved in some stronger way maybe that would not have happened...
Other then that, it was a great event... Oh yeah, the VEX Challenge needed more judges! (Hey, I only got the judge advisor position Monday morning... I had no chance to get more...) |
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Also it's time to start adding scholarships for the students that have non-engineering functions on the team. We need to start getting scholarships for marketing, business, animation, etc. FIRST has grown beyond just engineering/science at this point. Last but not least how about a non-engineering equivalent of the WFA on the national stage. There are many people in the program who deserve to be recognized for their work that don't get nominated for WFA because they have no engineering function. The closest thing there is is the regional volunteer of the year award which really at this point doesn't have the prestige and national recognition of a WFA. |
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first could have a little more security in atlanta... face it, that city is scary
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And, the WFA is not specifically for Engineers. As the award is described, it can really be any mentor on your team. You can nominate any mentor on your team. Teachers have received it before, and not all teachers have engineering background. |
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Perhaps it would be best to start by inviting schools to attend as a field trip, and giving them a lot of information about the event, and suggestions on what to do, where to go when, etc. Our team has been discussing this idea for the Arizona regional. |
Re: Lessons Learned: The Negative(2006)
here is my whining for this year (which unfourtently is my last year on FIRST)
to say our team had bad luck on the competition would be an understatement, it went horribly wrong I think the major problem was the fact our robot was damaged in shipping, and that when my team came to uncrate the bot, the crate was SOAKED in water, all the fuses were brunt (but luckily none of the engines\victors\spiked), on our sister israeli team I think the victors or spikes also got fried... if you were in the newton divsion, first off team #1577 would like to thank any and all who didn't mind us occupying the practice field for so long, as we needed to make some heavey repairs (and thanks manny for authorizing it!!!), robots damaged in shipping is a big problem, but to get a crate soaked in water? that's just unprofessional work the other issue I think that needs to be adressed is the rematches our robot didn't work for an entire game, a game that was an easy win (to say the least) IFI agreed with us that the problem was with THEM and not US, and yet we didn't get neither a rematch nor qualifying points, or any compinsation for that matter... we worked terribly hard during the build season and to come all the way to the US from Israel is no easy feat, I know we are only a second year team, but there are some major issues that need to be adressed, especialy shipping and rematches other then that, team #1577 would like to thank all of those who helped us out with tool back-up batteries and even a CART!, also thanks to Jon and Greg for all your help if you don't know who I am, im the guy who ran from newton field to the pit and back in 3 minutes =) (don't forget your autonemous guys!) |
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But with respect to qualifying points, you should have received whatever your alliance received, unless you were disqualified for some other reason. If that was overlooked, you definitely should have contacted the head referee, and arranged to check the scoring database for the error. |
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As for scholarships in other fields, I will have to agree fully. I want to get into the Arts, and I know that painting and drawing are half way around the world when it comes to what FIRST stands for, but for being a partisipant in the area of leadership and team spirit being so close to my chosen profrssion (Teaching Art). It's just harder for an Art student to be recognized for being in a technologly-filled activity and to recieve money that is usually designed to be given to Tech students. |
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it was a problem with the radio (don't know the specifics), and the IFI guy told me that the only was I couldve gotten a re-match was right after the game contacting the referee, which I did, but at that time IFI didn't know wether the problem was with us or them, only after the IFI rep came to our pit and we checked it out they said the problem was with them and not us, and then he told me that he is sorry but the only way I couldve gotten a re-match was talking to the head ref after the match
catch 21? I'd say |
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I can think of only three issues that I'd count as real negatives:
I do have one other minor personal peeve. In my opinion, escalators shouldn't be used as rest stops. They become major bottlenecks when people stop walking and just stand on them. If everyone would just keep moving, about twice as many people could get through in a given time. |
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I understand the frustration your team experienced concerning the damage to your robot and I commend you guys for dealing with the extra work and competing on time. I was the guy in the jungle hat that was helping your team (at your request) with your perceived controller problems. I was volunteering (at IFI's request) as an IFI troubleshooter. I don't remember ever stating that the problem you were experiencing was definitely with the IFI hardware and not with your hardware. In fact, I believe we resolved the issue when I accompanied your team to one of your matches and discovered you guys were not using your back up battery. There were many things that happened to many teams that appeared to be communications related but were in fact other things (breakers tripping, bad code, bad wiring, low battery voltage, etc.). The bottom line is: There will never be any "compensation" given to teams for matches that don't go well for them. There just isn't time to deal with an appeal process. Sometimes things go better than they should (like a missed penalty flag at your expense) and sometimes you get a bad break (like a mysterious no start). It all evens out in the end and all the teams have to deal with these issues equally. |
Re: 2006 Season - The Negative
Okay, everything that was once in this thread is again in this thread. Sorry for the mix up. Nothing to see here. Move along.
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If you didn't like the wait, there was was at least one place in the GWCC where you could have used stairs instead. Then you wouldn't have had to wait for those of us who have less than perfect health, or who were almost too tired to stand up. :( By the way, escalators were designed for standing on, not walking on. The height of the steps, and the change in step height at each end of the escalator, create safety challenges for many people. Please do not expect everyone to compromise their safety to satisfy your impatience. |
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Re: 2006 Season - The Negative
I think this year has marked a low point in FIRST history. The year where FIRST showed that they truly do not care about their primary customer: the teams. FIRST demonstrated incredible negligence with the field scoring system and ranking software.
First week regionals should not have major software issues. Every regional should consistently be good. It is not appropriate for teams to pay their money and get a worse experience simply because software was poorly tested. It is not acceptable to “shake out the bugs” at early regionals. Shame on FIRST for allowing this to happen. In the business world, the real world, this amount of negligence would not be acceptable. It is quite ironic that this years game is called Aim High when FIRST obviously does not set the same standard for themselves. It should be no wonder to FIRST why the team retention rate is dropping with each passing year. They have isolated teams by not embracing us as customers. Although this post may seem quite negative I do think there is one positive to the year. We still inspired high school students. FIRST may have alienated mentors the most this year out of any other but this mentor will be back next year. I just hope FIRST will “get it” next year. |
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Alright, I thought about this a bit and am ready to post, as a disclaimer I loved ever thing about this year, both regionals we went to were fabulous and Championships were also alot of fun.
Scoring system- I refuse to bash FIRST on this topic, yes it was flawed, yes it could be confusing but overall it was far better than last years scoring system. I was at a week 1 regional and must say I had more good experiences with it than bad ones. Give them time, FIRST will have automatic scoring figured out by next year. Foot traffic in Atlanta- I don't think it was FIRST making these calls but rather the GWCC, it was a little bit more difficult than necessary to get to the dome from the pits and Vice Versa. IFI- Can't say anything negative about the people, the IFI reps in Boston and Manchester were fabulous. One thing they could improve would be in the event of another problem like the 8.2v bug have Regional Staff call a meeting for the programmers, the drivers many times don't know what they are talking about when it comes to programming. I heard about the fix when my driver told me "they said some thing about putting a word in the code to fix the battery problem", Luckily the IFI guys were a little more helpful. Spare Parts- IF possible when regional organizers assign volunteer positions try to have the spare parts person be some one knowledgeable about the control systems, many times when you go to ask for or about something they don't know what you mean. This isn't necessary but would be a bonus. Radio Control - at regionals, especially those in larger venues it would be great if they could set up an area to run the robot without the tether, at Manchester we had problems with our controls that the IFI rep had never seen, I couldn't isolate the problem because it only happened under radio control (ie in practice matches) Eventually the machine shop guys gave us space and power to try to run every thing under radio control this allowed us to isolate the problem and to fix it. This is all I can think of now, as far as I am concerned FIRST has not even approached Failing us and I am a bit disgusted when people suggest they have, sure there is room for improvement and please try to keep the criticism constructive. FIRST in no way deserves to be bashed they give us way more than we pay for in materials alone, the experience is a bonus, don't bash them , offer advice and then take things as they come. FIRST improves every year and this year was no exception. |
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Now you can definitely hold FIRST responsible for keeping Hatch onboard, after their piss-poor performance last year. If they aren't fired for their incompetence this year, something is seriously wrong. I don't think we'll have to worry about them for next year, though. Numerous FIRST representatives have expressed their disgust at the shortcomings of the scoring system, earlier in the season on ChiefDelphi. |
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We didn't have autonomous mode working for the first few matchs because we determined that when in that mode, pwm10 came out on the pwm09 pin, but then acted normally in the non-auto mode.
Yes, of course we should have determined that before the match, but ... This years controller wasn't impressive. |
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At any rate, assuming your code is correct, that would be a very serious error in the master controller program. I'm having some difficulty believing an error like that could show up, but if it's there, you could do the entire FIRST community much good by posting it to IFI's forum so they can fix the problem |
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If FIRST had done system integration testing…
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The problem is that the center goal was poorly designed. The goal clogs way to easily, 2 balls could clog it. If the center goal was 1 foot higher and the balls had a steeper ramp to move down the clogging problem would have been avoided. It was clogging that caused so many balls to bounce out of the goal. It was clogging that required a field attendant to poke at the center goal to move the balls along. I would eat my socks if the game designers intended for the goal to clog so easilly. That's not "part of the challenge" it was poorly designed and then never tested. |
Re: 2006 Season - The Negative
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Or FIRST could reduce the need for such testing by repeating game elements, or whole games, that have worked in the past. I'll take the technical difficulties, as the price of getting a new game to play every year. |
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All physical testing aside... The absolute LEAST someone could have done is sat down in front of the Hatch scoring software and made up numbers for an hour or so to simulate a regional. That was just as true last year as it was this year. The display and ranking problems weren't quite as severe this year, but if we're not learning from our mistakes, I think we're in trouble. |
Re: 2006 Season - The Negative
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Like almost everything, the design of the center goal is a compromise between multiple, oft-conflicting, constraints. There is an excellent reason why the goal could not be one foot higher. There is also an excellent reason that the diameter of the opening at the bottom of the ramp had to be what it was. The opening in the face of the goal and the impact-absorption chains performed as intended, consistent with the ball-retention performance experienced during testing. Were they all perfect? No. But were they the best-possible compromise for an over-constrained problem. There is certainly an argument that says this is the case. While you are gnawing on your tube socks, I would challenge you to identify as many of the potential constraints as you can. I am not going to give you the answers on this one - I want you to think about the problem yourself and ponder all the things that have to be considered when designing a game field. Remember, you need try to address every possible concern that may be raised by 1135 teams. Some will be building their field in their school shop, some in a corporate facility, some in a parent's garage, some in a spare warehouse, and some in a classroom. Some will have enough room to build an entire field; some will need to pack up every available component away in a closet every night. Some will have access to a full machine shop for constructing the field, some will be hard pressed to have more than a hammer and hand drill. But be assured that every one of them will feel that they have a unique issue or situation that will require special consideration when designing the field. And when you are finished creating what will be a very long list of constraints, you can share it with all of us. THEN we can have a discussion about how you have developed an improvement to the "poorly designed" center goal that satisfies all those constraints. If this post comes through with a little bit of an irritated tone, then I have communicated correctly. I have no problem in the world if someone wants to stand up and say "I am a customer, and I believe that I have not been properly supported due to item #1, #2, #3..." In fact, I will be right at the front of the line to give you a soapbox to stand upon, and will hold the microphone for you. But when the tone changes to "I am the customer - and you are all a bunch of idiots that don't have a flippin' clue and can't tell the difference between a drill bit and a post-hole digger, and you should be ashamed that you are still breathing" then I begin to take exception. If you want to offer CONSTRUCTIVE criticism, you will always receive my full support. But when it devolves to a thread full of denigration and condescension, as this one has, then you have crossed the line of acceptability as far as I am concerned. -dave |
Re: 2006 Season - The Negative
I think with the design of the center goal the design team did not think that there would 10 to 20 balls at a time shot into the center goal. As far as the bottom goal goes I did see robots that could herd 20 or more balls and drop them in the bottom goal real fast. It may be that the robot designers out smarted the field design team. I am sure the field design and scoring design teams thought about almost all possible scenarios.
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Re: 2006 Season - The Negative
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But just as we'd all like to have a robot with the ability to hold 80 balls and deliver them into the center goal in 1.293 seconds, the GDC has limits on what it can do. The goals have to be durable, safe, portable, able to be wedged into a FIRST field box (look carefully, and you'll see that they reuse those boxes--many of them in 2005 still wore the older FIRST logo), assembled and disassembled quickly with hand tools (and perhaps a drill with a driver bit), and easily replicated with things you can find at Lowe's so that teams can build their own. Add all that (and probably about 116 different more that I've missed) together, and I wish you the best of luck in building a goal that can do all of that together. |
Re: 2006 Season - The Negative
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I'm certainly not telling the guy who's responsible for the Mars Exploration Program that he's an idiot. I believe it's one of the best NASA programs since the Shuttle program. I also do like this year's game. It's my favorite game since 2000. I simply refuse to believe that there was a design requirement for the center goal to clog. Nor do I believe that the center goal could not have been designed any other way to avoid clogging. My idea to move the goal 1 foot higher is one of many ideas to fix the goal clogging problem. The goal clogging problem is serious because it adds a 4th alliance partner- the field volunteers . If a volunteer on one end of the field is better at poking balls down the chute than the other side than that side of the field has an advantage. Their center goals could be cleared faster allowing them to clog the goal with balls sooner. The game should not have that type of unfairness built into it. |
Re: 2006 Season - The Negative
Here are my thoughts regarding the design of the upper goal:
Make the upper goal twice as deep as it is right now. If the chains were set back a little more balls would not collect right in front of the opening and would not cause other balls to bounce out. There are a couple of ways I can think of to make the scoring system work better. One would be to have two channels for balls to roll down and through the scoring sensor, although if balls got stuck it might be kind of difficult to dislodge them. Another way would be instead of having an automatic counter, have a person with a button that they could push for every ball scored in the upper goal. Error would be quite low, and the system certainly wouldn't fail. |
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If you have many other suggestions though--let's hear em' |
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Not to mention the fact that they knocked numerous balls out of the goal entirely, while trying to get them to fall through the tube. Not much that could be done about that, though. |
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Re: 2006 Season - The Negative
How about a polycord conveyor or or paddle wheel on the bottom of the goal? It doesn't even have to be motorized, (although that'd be ideal) the dude with a stick could just power it. Sure, it'd be more complex, but I think it could really help the goal out. Our, there could have been two high goals, it'd help the problem and add some more complexity. (Maybe different colored lights?)
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Re: 2006 Season - The Negative
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Re: Lessons Learned: The Negative(2006)
The one definite reason I can tell you why its probably not the best idea, was due to the fact that they designed how the field counted both upper and lower goals in the first place. After helping at one regional and working with the FTA, he explained how it worked and such. I'm not sure how many people realize that. Just my .02$.
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Re: 2006 Season - The Negative
My point in saying that the goal was poorly designed is not to be elitist about myself being a superior engineer than anyone else. Therefore, I will not offer alternative designs. My point was to say that in engineering there is a process. One of the most important steps in the process of engineering a product for a customer is testing. It's why as mentors we strive to get a robot built by week 5 so the kids have week 6 to test it.
I find it inconceivable that the Game Design Committee hoped the center goal would require human interaction with an automatic computerized scoring system. I think Dave's comments point out a problem with the “big picture” of FIRST. Essentially, he said that there's nothing wrong with goal clogging because there's a set of constraints that cause it to be built in such a way. So I'll assume the GDC did test the center goal and knew the goal would clog during competition. This year was a rough ride for IFI. There's been two major flaws identified with the Robot Controller. You'd think I would be ready to steam roll them in this thread. I'm not. In fact, I love IFI. When the problem was discovered they worked with teams and were open and honest. They immediately issued a fix for the problems. They were even as kind to monitor the problem as best they could at the regionals and provide on the spot help. I mention IFI here because they gracefully handled a situation where their stuff had problems. As I said above they were open and honest about the problem and immediately and continually offered help. IFI knows who there customers are and treats us right. I don't think FIRST was nearly as open and honest about the problems with the rank and scoring software. Unlike IFI, FIRST was not prompt with a fix and even at times would refuse to admit there was a problem. (Yes, this did actually happen to my team) I work tirelessly with my teams to make sure that the students have a robot that they can be proud of and abides to all the FIRST rules. FIRST loves rules. In fact, the rules have gotten more and more detailed. The rules are so stringent that it's possible to be disqualified at an event. What rules does FIRST follow? What happens when FIRST breaks the rules? Does FIRST have a set of standards to which they live by? Currently the vehicle that gets kids involved in science and technology is in need of repair. As a mentor I invest thousands of hours of my time and my sponsors spend thousands for that vehicle to be in top top shape. Students can not become excited about science and technology when the system that inspires them has become so broken. FIRST does not even follow engineering processes. Field systems are not working as expected. Under my understanding of gracious professionalism it would not be acceptable to not be open and honest about your problems. A center goal clogging is really just the symptom of a major problem FIRST has right now. They do not understand how important a working game is and they do not understand that as customers we expect the vehicle to work. |
Re: 2006 Season - The Negative
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As for "FIRST being broken", and not following the engineering process, I'd have to object to that. The fact is, it is MUCH harder to design a game, field, scoring system, kit bot, organize 33 regional events, work with corporate sponsors, work on obtaining collegiate scholarships, and the rest of the things that FIRST does, than it is to build a robot. FIRST has kept the customer in mind alot more than you thought. For instance, the center couldn't have been much taller, or else it wouldn't fit in most indoor facilities, therefor limiting the amount of teams capable of constructing it properly, and able to utilize it for testing even further. In order to be able to conduct MORE testing, they would have to release the "product" (game) after kick-off, and that would generate a ton of more problems than a not-perfect center goal, or an annoying scoring system. Yeah, the scoring system sucked this year, no hiding that. Nobody enjoyed that 40 minute break we took during week 1 as FIRST attempted to fix it (except for the teams that needed to work on their robots). But it could have been much much worse. It still produced accurate scores for a majority of the matches (at least a majority of the matches I witnessed). Do you honestly think that the game would be even close to this good (however good you interpret that to be) without a significant amount of testing? Personally, I would count my blessings. Yeah, FIRST, like anything, can always be better, but as it is now, it is nowhere near "broken". If you ask every single student who attended a FIRST competition this year to give you their comments, I doubt any more than 5% would say a word about the scoring system. Not just the students on CD, not just about their negatives this year, just ask them. In fact, in discussion with my teammates, they have said that they loved the real-time scoring so much, they would gladly tolerate the faulty scoring system to have it. It just makes the game more exciting. |
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Your list of things FIRST does is not accurate. The regionals are organized by volunteers. The kitbot is created by IFI. Very little work at the FIRST level is involved in obtaining college scholarships. The most important thing FIRST does is create a game. I'll he honest and say that I don't know how the Game Design Comitte works. The scoring system and ranking software is subcontracted out. FIRST needs to concentrate on the game and keeping subcontractors in check. A final system integration is in order to determine if everything will work. Quote:
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Re: 2006 Season - The Negative
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FIRST is not about robots. It's not even about robot games. It's about promoting engineering as an exciting field. It's about Inspiration and Recognition of Science and Technology, through collaborations between education and industry, students and mentors, schools and communities, companies, teams, and individuals. The robots are just a convenient (and entertaining) point of focus for people's attention. |
Re: 2006 Season - The Negative
So I see I've stumbled across the 2006 Season - We hate the upper goal thread.....
Seriously though. Dave just pointed out the ridiculously complicated design problem that is the center goal. It has to cushion shots, funnel balls, count balls, be easily assembled, be no taller than 10.5', be no wider than 6', not get in the way of human players, support a vision target, not be over balanced so it might fall over, not be prone to breakdowns, etc. etc. It's a terribly overconstrained problem. When you start adding in things like "not jam when 20 balls are fired at it in 10 seconds" you just can't do it. Mike says he's not confident enough in his engineering to propose an alternative design. I suspect there aren't many that would meet the design criteria. Conveyors would breakdown (in the middle of a match) and genereate complaints of over complication. Increasing the depth of the goal would require additional supports that would have gotten in the way of human players. Lowering the goal's bottom would've impeded the team in the middle. Just look at the lengths hopper teams needed to go to to prevent jamming and see how hard it would be to adapt them to the goal. The GDC does a heck of a job designing a game and field every year. I challenge anyone here that has a problem with the field to spend some time trying to design a game just for a Vex bot. I've done a simple one and it wasn't nearly as easy as I thought. Then work up fully dimensioned drawings and rules. If you want, email it all to me and I'll point out the glaring flaws I've decided I can see in it. Then multiply that by 10 time the size and 1000 teams and you might have a better grasp of the difficulties here. Personally, I don't know how the GDC manages to convince themselves to do it every year. *Steps down from soapbox* Ahem. Sooo... On to my actual criticisms and suggestions. I'll note that since I didn't attend nationals, I haven't thought about the game in long enough that I've forgotten most of my complaints. Which just goes to show how trivial most of them must have been. Scoring software - Yeah, it's already been covered to death. More testing would be the easiest fix. I'm sure you can grab some mentors or students to punch numbers in during the first week or two of build season. Field robustness - Yes, I'm probably contradicting myself. But the GDC should probably plan on the robots running full tilt into most field pieces, as I understand that was one of the issues with the camera. Camera target - I have no idea what was going on, but our camera worked flawlessly on a practice field, but hated the on-field vision targets. Could we go back to the super free-form practice matches? Or have a camera calibration party on the field Thursday night after practice matches but before the pits close? Yes, I am assuming the camera makes a triumphant return. It's nifty enough that I think it'd be a good idea. Spare parts - Bring back the Small Parts desk! LSR has a Spare Parts desk with nuts, bolts, pins, etc. It's funded by the regional, doesn't cost that much to restock every year, and helps lots. I humbly suggest that every regional needs one. Practice field - Is there enough room on the trucks to ship official-style practice field components? The wooden replicas everyone ends up with are useful, but not as useful as an actual field. AV - Possibly the video directors need to be clued in more about things. Watching alliance picking webcasts from nationals, some of the directors didn't know the alliance picking screens were available for about 10 minutes. Music - I don't know where the DJs come from, but LSR had to listen to 15 minutes of 70's and 80's TV show themes on Saturday morning. I didn't really believe it until the campy Batman theme faded in. Thumbs up on starting Friday with Thunderstruck, however. Umm.. and that's it. Overall the season went really well. No "gotcha" rule changes in between ship and the 1st regional, and no people getting knocked in the head with tetras, so we're obviously learning here. The scoring problems were understandably annoying, but I think these sorts of problems are being worked on and we've commenced beating compost that used to be a horse there. |
Re: 2006 Season - The Negative
Sorry, just fully read Mike's post and I have to point a few things out.
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I wish I could elaborate now but I'm out of time. I'll respond back tonight as to why the game is so important and why it needs all the attention. |
Re: Lessons Learned: The Negative(2006)
PIT TRAFICK!!!!!!!!!!!
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Re: Lessons Learned: The Negative(2006)
I think we've beaten to death concerns about the scoring system, as well as game design, and we've given FIRST a lot of great ideas to build upon. Don't forget about the upcoming team forums as well, as these are also great places to voice these concerns.
Is there anything else? |
Re: 2006 Season - The Negative
The only thing that I can still think of was the fact that it seemed like the schedule changed on me everything I checked it, at least regarding workshops, I could have sworn I had one in the morning :)
I could also be senile. Also, to the best of my knowledge, speed checks were not required at most events (I don't believe they did it for the Championship either, but I may be wrong, somebody know for certain?) during inspection. I definitely think this should have been a mandatory part of inspection. |
Re: 2006 Season - The Negative
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For now I'll just link to a post describing the procedure we used to check <S02> muzzle velocity limit compliance at St. Louis. Checking muzzle velocity for all shooters would not have been feasible (IMO) and would not have ensured 100% compliance even if feasible. The head referee's judgment was the right way to enforce <S02>. |
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The trouble with the whole speed test business is that it's ridiculously easy to cheat—the speed test only catches the ones who want to be caught. |
Re: 2006 Season - The Negative
Alright it's been pointed out that it would not be very feasible to test everyone, so I rescind that statement, thanks for the clarity, I don't know what inspections are like from the other side.
That about clears up my beefs then, good job FIRST, I'm easily annoyed :) |
Re: Lessons Learned: The Negative(2006)
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after this year i think that it would be much better to easier to access documents, i dont know about all of you but finding info thro build season was a case of i found it once now where is it(altho the game manual was easy to find.) |
Re: Lessons Learned: The Negative(2006)
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You could say that your mechanical people should be on the drive team because they know how to fix the robot or how to avoid more harm once a robot is already injured. Certain people make excellent programmers but when allowed to drive the robot they crash under pressure. My old team experienced this in Raising the Bar. Drivers need to be selected based on the ability to control the robot - not their job on the team. |
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Re: 2006 Season - The Negative
After Umpteen posts in a $@#$@#$@#$@#$@#y thread finally one constructive suggestion that makes some sense.
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Since practice rounds typically end around 5:30 on Thursday, but the pits don't close until 8pm. Would it be that hard to allow teams a few minutes to check their camera calibration on the actual field? The robots do not need the field control system, or even to actually be on the field for this sort of thing. They could be placed beside the field boundary to get acceptable results. All that's really needed is for the lights to be left on and robots to be allowed in a limited area for a few minutes each. It wouldn't even be all of the robots .... |
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