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Re: Lending Computers
If I moderate I get infinite points. (Well, if I write the code, of course I'll build in a backdoor for infinite points.)
The code has been started, though not to the point of functionality. Also, (more for my records): Each render project will be one data row: id, name, user, date, program, version, frames/sequence, type/encoding, points offered, done(y/n) Each block will be one data row: id, idofproject, taken(y/n), assignedto, framestart, frameend, checkoutdate, done(y/n), accept(y/n) Let me know what other items it needs |
Re: Lending Computers
Personally, i strongly disagree with the whole points/buying models deal. It will basically be promoting people not using their own models. points attract spammers, which is one thing you don't want when people are trying to render their own hard work. I think that if you are going to help people out by rendering, or by giving modelling advice, do it because you are a good person and because you expect someone else to help you in return. not for some points.
but hey, whatever floats your boat. I just think it's too much fluff for so simple a project. |
Re: Lending Computers
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Hmmm.... Yes then it turns into something like turbosquid or 3dkingdom. I do agree with you. I was originally trying to go on the fact that other animators dont want their models stolen and used by some other guy. I think we should scratch the buying models part. |
Re: Lending Computers
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besides, the FRC teams share resources and swap ideas either on the forums or at competitions. but i've noticed that animators are always very nervous about discussing/showing/helping others because "thier ideas may get stolen." I think it's about time we grew up and acted responsibly, like the rest of the teams. [/rant] lol. i prolly won't be able to ever see this FTP thing realized because i'm going to UVA next year. (does the charlottesville team want an animation mentor?) but it is definiately an awesome step toward better animations and less stress for renderers. |
Re: Lending Computers
I'm not quite sure I communicated the points system across properly, but
there will be no model selling on this thing The points are to provide motivation to get something rendered, which you can then spend on motivating someone to get yours rendered. I hope we do not have a problem with model-stealing. After all the blocks of a project have been assigned, the project will be locked. After a project has been completed, it will either be moved into a protected dir or deleted (most likely deleted). I do not expect anyone to use this for their actual AVA entry, but you can if you want your glorious idea leaked to whomever. |
Re: Lending Computers
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Anyway, back to discussing this rendering FTP thingy ma jig. What should we call it? obviously it must have a name. Here is my suggestion, Renders Corner anyone Else have something better. Maybe we can give suggestions then I'll put a new thread up with a poll on it and we can vote. |
Progress so far
Well, I got the user login and authentication stuff done... so it's progress...
current working url is rendershare.aztekera.com somebody may want to make a css for it, otherwise it's gonna look like it is now. Edit: Oh yeah, here's some handy referral codes for you ppl that want a jump on registration: slugmountainbell alohariverapple sensiblemelons nokiamiranda If one doesn't work try another. |
Re: Progress so far
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When is the grand opening? I just cant wait. :D |
Re: Lending Computers
It will be done when I get it done, so no promises. It looks like I will have to scale some features back from what was planned, but the "framework" will still be there in case I want to add it. Umm, there's not really any reason to see it now, but
I am looking for somebody skilled in CSS to give it a fancy look. |
Re: Lending Computers
It's done! Old referrals no longer work. As either me or someone who is already a member (BuddyB309) for a referral. There's a nifty web interface to do it.
Please remember this is, um, pre-alpha, or something. It's been tested, but not strenously. Be reasonable with it. |
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