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-   -   Arrays in Vex Programming Kit EasyC? (http://www.chiefdelphi.com/forums/showthread.php?t=47664)

gblake 28-05-2006 01:24

Arrays in Vex Programming Kit EasyC?
 
I want to declare and then use a C-lanuage array in a program written using the EasyC Version 1.1 that came with my Vex Programming kit.

Am I out of luck or can it be done?

If it can be done, I would appreciate seeing a code snippet.

Thanks in advance

artdutra04 28-05-2006 11:04

Re: Arrays in Vex Programming Kit EasyC?
 
Yes, arrays will work in EasyC ver 1 without anything special - all you need to use are the "User Code" blocks. The following code should work for using a variable as an array.
Code:

#include "Main.h"

void main ( void )
{
      int example_array;

      int example_array[4];
      example_array[0] = whatever you want;
      example_array[1] = whatever you want;
      example_array[2] = whatever you want;
      example_array[3] = whatever you want;
}

And here is a screenshot:

gblake 30-05-2006 22:24

Re: Arrays in Vex Programming Kit EasyC?
 
Art,

You show the variable example_array being declared twice. I don't think that is necessary (I also don't think that it is necessarily harmful, but it can lead to confusion). Was that done on purpose, or was it accidental?

Blake

artdutra04 30-05-2006 23:19

Re: Arrays in Vex Programming Kit EasyC?
 
Quote:

Originally Posted by 1885.Blake
Art,

You show the variable example_array being declared twice. I don't think that is necessary (I also don't think that it is necessarily harmful, but it can lead to confusion). Was that done on purpose, or was it accidental?

Blake

I'm not sure if it is necessary in EasyC 2.0, but I know in EasyC 1 I would sometimes get errors when trying to use something like some_variable[1][3] in an assignment because that variable had not been previously declared in the Variable dialog window. (Also, since the variable was not declared in the Variable window, it would not show up in the drop down menus in the popup window wizards.)

It will work with only one line of code (the one where it defines the array), but I used two just to make it easier later on when I was using that array in the popup windows. :)

sedim 11-09-2006 16:54

Re: Arrays in Vex Programming Kit EasyC?
 
Hi all,
I have tried defining:

int example_array[4]; //Works!
//and
int example_array[55]; //Works!
//but!!!!!!!!
int example_array[56];// Or greater does not work!!!!!!!!

//I get a complier error
"C:\vex\Guidance\Main.c:12:Error [1300] stack frame too large

Any ideas??

thegathering 11-09-2006 17:08

Re: Arrays in Vex Programming Kit EasyC?
 
Quote:

Originally Posted by sedim
Hi all,
I have tried defining:

int example_array[4]; //Works!
//and
int example_array[55]; //Works!
//but!!!!!!!!
int example_array[56];// Or greater does not work!!!!!!!!

//I get a complier error
"C:\vex\Guidance\Main.c:12:Error [1300] stack frame too large

Any ideas??

Arrays are limited by the amount of memory that can be allocated to them. 1300 blocks of memory for a single array is an extremely large amount, even more so for that little vex bot.

I would suggest if you absolutely have to use an array, you make parallel arrays, perhaps several arrays of 10 or even two dimensional arrays (an array holding references to multiple arrays) to break up the locations that the array can be stored.

If that does not work, then you may just not have enough memory to store large arrays. If that is the case, then you may be out of luck and will have to work around it or trim down your variable usage to free space. :\

Hope that helps somewhat. :)

sedim 11-09-2006 17:30

Re: Arrays in Vex Programming Kit EasyC?
 
Thanks for the Array Clarification. I am only defining 56 locations the moment I define one more it fails as in:
int example_array[55]; //Works!
int another_array[0];//does not work!!!!!!!!

//Still Gives me
"C:\vex\Guidance\Main.c:12:Error [1300] stack frame too large

The error # [1300] as defined in the C 18 Manual is as follows:

"1300: stack frame too large
The size of the stack frame has exceeded the maximum addressable size.
Commonly caused by too many local variables allocated as 'auto' storage
class in a single function."

When I change the "Default Storage Class" to from "Auto to "Overlay" or "Static" using MPLAB IDE, the linker gets me in trouble with the following:

MPLINK 3.90, Linker
Copyright (c) 2004 Microchip Technology Inc.
Error - could not find definition of symbol '__Wait:0' in file 'C:\vex\Guidance\Main.o'.
Errors : 1

So I comment out the Wait function and now the others start giving me the same problem:

as in:

//Wait (1000);
printf("hello all\n");

Error is now :

MPLINK 3.90, Linker
Copyright (c) 2004 Microchip Technology Inc.
Error - could not find definition of symbol '__printf:0' in file 'C:\vex\Guidance\Main.o'.
Errors : 1


Any Ideas folks?

foobert 11-09-2006 23:32

Re: Arrays in Vex Programming Kit EasyC?
 
perhaps if you declared the array static you could get it off the stack.

but remember alls you gets is a meager 2k for everything.

Mark McLeod 12-09-2006 07:04

Re: Arrays in Vex Programming Kit EasyC?
 
You are running into defined limits on how many bytes of global or local variables are available within any one project file or within any one routine.
It's not your one array of [56], but the sum of all the variables you've declared. For instance, if you have a couple of other variables declared, like so:

int a,b,c;
int example_array[55];

then

// int a,b,c;
int example_array[58];

would work for you.

The magic number is 256 bytes (or 128 int's).
  • 256 bytes of global variables (outside any routine or static) in any one project file (block).
  • 120 bytes of local variables declared within any single routine (not static)
but you should test the limits as you've been doing.

sedim 12-09-2006 17:05

Re: Arrays in Vex Programming Kit EasyC?
 
Thank you all for your contributions. Indeed, Mark McLeod's post is confirmed. I have also found out that we can utilize the "overlay" Storage class which acts as a static class but is initialized upon entry to the function. The maximums achieved are:

int array0[60];
overlay int array1[128];//But there are consequences

in the same function.

Best
Sedim


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