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Re: FIRSTopoly for PC
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Re: FIRSTopoly for PC
I was thinking about the Free Parking spot, and how the unofficial rule that everyone follows is that if you land on that spot you get all of the money in the middle.
It never actually says that you get the rule, in fact, on a more recent version I have, there is an FAQ section on the box and it was specifically stated that you don't get the money by landing on that spot. Nevermind that! Maybe the spot could be a FIRST Grant, or FIRST Scholarship Chance could stay the same, and instead of Community Chest, it would be like... Community Outreach or PR. |
Re: FIRSTopoly for PC
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Re: FIRSTopoly for PC
team1591, I wish we could chat via Yahoo--I tried and got no response...I'm "JakeTheBrikHed" on Yahoo.
The best name I can come up with is "The Nerd Game".... :yikes: Either that or FIRSTmania, but we would have to get licensing for that--the kind of stuff we want to avoid. If only there was a way to sum up "A game inspired by what we do for 6 weeks in the winter"... :) We obviously can't use FIRSTopoly, since that tramples on two entities' property...I have no clue. How about "Vista"? :ahh: I don't know. What do we have in the way of actual code right now? I would like to do this in VB6 or in an open-source program such as Bloodshed's Dev-C++ or Python, rather than a proprietary closed-source language...I'm avoiding .NET like the plague because my dad showed me VB.NET and it takes a couple of minutes before you can use the IDE once you start it. JBot |
Re: FIRSTopoly for PC
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Re: FIRSTopoly for PC
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MonopolyŽ, of course, is a registered trademark of Parker Brothers, Inc. and Hasbro, Inc. As are the distinctive design of the game board, the four corner squares, as well as each of the distinctive elements of the board and the playing pieces. So, the two solutions are to either get permission from PB/Hasbro (which Team1591 is doing now), or to not base the game on Monopoly at all. Just changing the name of a few things won't change the fact that it is a derivative work. |
Re: FIRSTopoly for PC
why again aren't we contacting Hasbro? it would just be a lot easier
besides then more people might be able to buy it/get hooked :) information packet anyone? |
Re: FIRSTopoly for PC
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Re: FIRSTopoly for PC
Update:
the SourceForge project has been submitted, just waiting for approval, should be approved within the next 24-48 hours. no reply yet from Hasbro/PB, If anyone else would like to try contacting them, please do. Project Codename: firstpg (FIRST property trading game) after approval, the site for the project will be firstpg.sourceforge.net any volunteers for designing a site?? |
Re: FIRSTopoly for PC
Now for programming the game:
1. I think using .NET 2 we should be able to have a semi-working version in a couple of months. 2. I have already vouunteered to help code the project and I know .NET. 3. I don't think that linux\mac support is somthing to be concerned about. 4. .NET is not that slow. On my 1.8 ghz Celeron 2.0 loads in about ten seconds, and once it's loaded it runs fast. On my 3 ghz P4 w/ht it loads in a little faster, but runs much faster. |
Re: FIRSTopoly for PC
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Re: FIRSTopoly for PC
If you need any artwork done for peices, spaces, and whatnot, I might be able to do that... somehow.
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Re: FIRSTopoly for PC
I can do GDI+ in .NET pretty well...
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Re: FIRSTopoly for PC
This is a question for the graphic people. What are the sizes for each of the spaces? I was thinking 100 x 150 for the properties, 150 x 150 for each of the corners, and 25 x 25 for the players, or larger. (I can always zoom out) ;)
I would like to get a simple version going soon and i'd like to have some idea what size the board will be. :) |
Re: FIRSTopoly for PC
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