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addictedMax 25-07-2006 21:31

reactor
 
How do you change the time it makes keys for animations for?

Morgan Gillespie 25-07-2006 21:41

Re: reactor
 
You mean extend beyond 100 frames?

Click here

then here
Open up all the roll outs and you should see a time setting that is 100. Change that to whatever frame you want it to end on.

addictedMax 25-07-2006 21:45

Re: reactor
 
Quote:

Originally Posted by Mercury Rising
You mean extend beyond 100 frames?

Click here

then here
Open up all the roll outs and you should see a time setting that is 100. Change that to whatever frame you want it to end on.

thanks

Morgan Gillespie 25-07-2006 21:50

Re: reactor
 
No problem. Anything else I could help you with?

addictedMax 26-07-2006 09:12

Re: reactor
 
Quote:

Originally Posted by Mercury Rising
No problem. Anything else I could help you with?

no

hillale 27-07-2006 18:26

Re: reactor
 
I have a question. I know most of the reactors and how to use them but the toy car. What is it?

BuddyB309 27-07-2006 18:28

Re: reactor
 
Quote:

Originally Posted by hillale
I have a question. I know most of the reactors and how to use them but the toy car. What is it?


Whoops!! that was me above there Im on a friends computer.

addictedMax 28-07-2006 12:34

Re: reactor
 
Quote:

Originally Posted by BuddyB309
Whoops!! that was me above there Im on a friends computer.

For rigging a car

Andrew Blair 28-07-2006 17:31

Re: reactor
 
You can designate objects as wheels and chassis, assigning the objects chosen as wheels a certain angular acceleration I believe. The result, in a reactor simulation, is a moving car.

BuddyB309 28-07-2006 18:48

Re: reactor
 
kk, It seems this toy car would be difficult to rig up right. Ill try later tonight.
anybody know about the damper? I know from the name its suppose to cushion something but how do you rig that up and what scenario would you use it in?

Mazin 29-07-2006 20:07

Re: reactor
 
as in the 3ds max object that you make from the create panel? I believe that was an obsolete dynamics objects for the old max dynamics system


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