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Re: Vex contest from Exploding Bacon
I am thinking of another rule change having talked to another engineer. He thinks is going to be too hard to go the whole round without going outside the hard path. We discussed of four points per object if you didn't go outside the path for that object.
The scoring amount stays the same but allows flexiblity of deciding to take the hard path for some and save time for others. I think we are going to need a rules committee. |
Re: Vex contest from Exploding Bacon
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And to answer your question, I'm in Columbia, SC, home of Steve Spurrier and the Palmetto Regional. It's only eight hours or so by car. (The fact that I seem to show up at nearly every FIRST event in the state of Florida is because I have easy access to transportation and no life. ;)) |
Re: Vex contest from Exploding Bacon
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But if someone did two objects without going out of path for just those two they would receive 8 bonus points. The old scoring even though they did two without going outside but then went straight for objects next time they would receive no extra. How about you compete virtually? Film your runs post them on google video or something and we will enter you like everyone else. Will have to be by honor system. Run them the day before, someone else times it and is judge. You only get three runs like everyone else. Then when we compete when it is your turn we will play your round on video. |
Re: Vex contest from Exploding Bacon
Have you guys got a date yet?
(I have to come your way for business and was thinking of scheduling during that time frame. :) ) |
Re: Vex contest from Exploding Bacon
The official date for this contest will be Sept. 9th. We don't have an exact location yet but assume its somewhere in Central Florida.
If you would like a full set of rules and a FAQ go to this site https://www.mygcx.org/file/roboticsy...e%20V1%204.doc Thanks |
Re: Vex contest from Exploding Bacon
After recent events, it appears that the BiggestHobbit and I have found a way to enter this competition after all. Thus, I must ask a question/rule clarification.
Can the driver set the location of the objects in the starting location? If not, can we get a drawing of the spots in which these objects will be starting? |
Re: Vex contest from Exploding Bacon
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R 9. Player can arrange the objects to be grabbed in the starting box anyway they want as long as they do not touch outside the start area and are not stacked on one another or touch each other at the start of the game. For full rules see: https://www.mygcx.org/file/roboticsy...e%20V1%204.doc So set them up as you see fit. I did this so we would not have to define where they are and make it part of the strategy. |
Re: Vex contest from Exploding Bacon
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Re: Vex contest from Exploding Bacon
Another great 1902 event i will miss
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Re: Vex contest from Exploding Bacon
Alright, I know you can have one person driving two robots simultaneously (according to the rules, at least). Two people can drive one robot simultaneously. Two people can NOT drive two robots. But enough citing of rules, on with the question.
Suppose that there is one robot that starts whole, then one part of the robot detaches from the other. One of these parts lacks any sort of electronics, motors, controls, or anything that could really make it considered a robot on its own merits; any movement from this part would require the other part--the real robot--to drive it. Could this arrangement be operated with two drivers? |
Re: Vex contest from Exploding Bacon
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The idea behind this rule was that someone wouldn't come up with a robot that was really two robots and thus transport more objects faster. But actually this would be covered by the rule only one item can be transported at a time, so maybe the rule was unnecessary. So as long as you are not transporting more than one object at a time and contain more than one object at a time then you are OK. Your definition of the second part of the robot in my mind is just an extension of the robot. So to answer your question, it is OK. |
Re: Vex contest from Exploding Bacon
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If so make a robot and compete virtually, send us the videos and we will enter them. |
Re: Vex contest from Exploding Bacon
No i dont have one :-(
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Re: Vex contest from Exploding Bacon
say for instance i had a robot that did not touch the ground therefore avoiding the white lines completely and not touching them Is this going to be one on those "magical plane" kind of things or can i get realy creative. also...
would it be acceptable to dammage the objects to be retrived? say for instance. Harpooning them and realing them in. and what constitutes "mostly vex" i could say that a superlight frame and drivetrain that was waterCut from CF witch is less than 50% of the overall robot weight is a robot that is "mostly vex" |
Re: Vex contest from Exploding Bacon
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Mostly VEX thing bothered me, as I worked with the kids on the rules they did not want to nail it down more than that. I tried to do it with weight etc. but they didn;t want to. I think in future we may have a rule like FRC that has only VEX motors and MCU but few other rules. This was suppose to be for fun and learning. Mine bot is built and it is almost totally out of VEX parts, I do have one piece part of the object grabber that is non-VEX. I used the VEX encoders even though I had non-VEX encoders on it before. I might put some non-VEX sensors like IR sensor. WE just wanted a fun thing all of us VEX owners could do. This is a challenging contest and not that easy to pick them all up in the two minutes especially staying with the hard path. Nothing in rules about damaging the objects. I know my first robot version would put dents in the empty can. So go ahead and destroy the objects. |
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