![]() |
Re: A new drivetrain Idea?
Quote:
|
Re: A new drivetrain Idea?
Quote:
|
Re: A new drivetrain Idea?
Quote:
![]() I think a design like yours could be acheived, and do some exciting things, but the way you have it currently wouln't work sucessfully. |
Re: A new drivetrain Idea?
Quote:
If either(but not both) of the pods had the drive direction reversed, it would turn in an arc. |
Re: A new drivetrain Idea?
Quote:
|
Re: A new drivetrain Idea?
Quote:
|
Re: A new drivetrain Idea?
Quote:
"Where's the problem, then?" you ask. Well, the forces aren't being applied through the center of mass of the robot. As this is the case, you should end up with a residual torque that will turn the robot as it translates to the side. Viola! You get an arc. However, the centerpoint won't be wherever some perpindiculars from the sides intersect. It'd depend on the center of mass of the robot, and probably a host of other factors. So, even more confusingly, it would change slightly if the CoM of your robot changed from, say, emptying a hopper full of balls. There, I went and thought about the physics of this. On a weekend no less. I hope y'all are proud of yourselves. |
Re: A new drivetrain Idea?
Quote:
While I certainly don't want to rain on anyone's parade and I think it's valuable for students to be entertaining and developing interesting ideas, it's also as important for them to understand what's happening to make them work and to understand the similarities between their ideas and existing technologies. It's not always fun to use what's already available (and I often don't), but sometimes doing an effective cost-benefit analysis is as valuable as implementing a new spin on an old idea. It seems to me like Cody's been trying to examine the function of technologies like holonomic, mecanum and swerve platforms and distill from those the bare necessities that make them work. That's an awesome goal and, while there certainly are some really bloated examples of these designs, there are equally as many with important, functional features that aren't apparently obvious at first examination. Starting a design with the minimum functionality desired and working through its problems is a fantastic way of seeing how and why others have added in certain features. |
Re: A new drivetrain Idea?
I'm slightly disturbed about the amount of half-truths being purveyed in this thread. I suggest that before making assumptions about the type of motion that a given drivetrain can achieve, you should follow Kevin's lead and review the basic kinematics and vector mathematics that goes into the actual calculations. As aspiring engineers, you should be moving past the "I think this will work this way because I think it will" and moving on to "I know this will work this way, because I've done the calculations to back it up".
For those of you who have yet to learn about these types of calculations, here are some great resources: http://en.wikipedia.org/wiki/Vector_%28spatial%29 http://en.wikipedia.org/wiki/Kinematics Once you've gotten a handle on those, take a look at Ian's whitepaper which discusses the calculations behind omni-directional drive systems: http://www.chiefdelphi.com/media/papers/download/1855 With a firm background in linear algebra and kinematics, you'll find that questions like one's being posed about the arc like path, become simple and intuitive. Now, by no means is anyone expected to learn this over night, but I see a lot of energy and enthusiasm in this thread, and I have a feeling that a lot of you can digest this stuff on your own. Remember, being an engineer isn't just about messing around in CAD. |
Re: A new drivetrain Idea?
Quote:
At 90 degrees it would turn in an arc, but a very tight one, centered around roughly the same point(the pods not being at the same distance from the effective corner will cause it to not be quite perfect, I think) The wider the angle between the pods, the larger the arc would be. One thing that may aid in controlling the arc is a 3rd/5th motor(depending on the design) in the front as the other point of contact. Controlling the speed and direction of the extra wheel should give you precise control of the length and shape of the arc. |
Re: A new drivetrain Idea?
I've been reading this thread lately, and it's made me quite happy. I personally believe that drive trains are often overlooked when it comes to innovation and creativity, even though they have the ability to make or break a robot. I've been spending a lot of time this off season on designing different DTs (although I'm one of the end-effector/manipulator/shooter guys), so you can understand why I'm excited to see a completely unique idea come around. A new drive train like this, whether or not it has a useful application or if it's ever used, can be used to inspire fellow DT engineers/designers to be a little more creative, possibly resulting in more efficient, exciting drive trains. So basically, I'm congratulating you for thinking outside the box and bringing innovation about for the sake of innovating. I really look forward to seeing how your prototypes work. Good luck and try to get some video! Haha.
|
| All times are GMT -5. The time now is 12:15. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi