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-   -   Hangin'-A-Round -- Official Game Discussion (http://www.chiefdelphi.com/forums/showthread.php?t=48963)

Chuck Glick 13-09-2006 17:11

Hangin'-A-Round -- Official Game Discussion
 
So what are everyones thoughts on this crazy new VEX game?

Beth Sweet 13-09-2006 17:18

Re: Hangin' Around
 
Sounds like fun to me! What's wrong with page 22?

SamC 13-09-2006 17:25

Re: Hangin' Around
 
still don't see anything... another hint? I think the game looks fun though!

Chuck Glick 13-09-2006 17:29

Re: Hangin' Around
 
Quote:

Originally Posted by SamSofa330
still don't see anything... another hint? I think the game looks fun though!

not yet. another hint after a few more people guess.

KINGOFCLUBS454 13-09-2006 17:31

Re: Hangin' Around
 
Hmmmm, is there even a Vex 1114?

David55 13-09-2006 17:32

Re: Hangin' Around
 
I am the last person that can judge the game design committee, but in my opinion this game lacks creativity. It looks like they just collected a bunch of ideas and rules from past FIRST games and made a mixture out of them. The point system, the ways to earn points (1 for a ball in the lower goal, 3 for a ball in the upper goal, points for parking on platform, 10 for auto winner.)
Maybe this was the intention of the game committee (to take ideas from FRC games and implement them in vex), but if not, I think that the game is just very uncreative and copies a lot of the ideas from "Aim High".

(This is just my opinion...I do not know why they have chosen these rules and what they want to achieve with this game, and therefore everything I have wrote above might just be a pile of nonsense.)

Chuck Glick 13-09-2006 17:37

Re: Hangin' Around
 
Quote:

Originally Posted by David55
I am the last person that can judge the game design committee, but in my opinion this game lacks creativity. It looks like they just collected a bunch of ideas and rules from past FIRST games and made a mixture out of them. The point system, the ways to earn points (1 for a ball in the lower goal, 3 for a ball in the upper goal, points for parking on platform, 10 for auto winner.)
Maybe this was the intention of the game committee (to take ideas from FRC games and implement them in vex), but if not, I think that the game is just very uncreative and copies a lot of the ideas from "Aim High".

(This is just my opinion...I do not know why they have chosen these rules and what they want to achieve with this game, and therefore everything I have wrote above might just be a pile of nonsense.)

well remember, VEX doesn't quite have the capabilites of FRC robots. We can only use VEX parts and VEX servos, so the amount of ideas that they can use aren't really their fault, its more of a is this possible to do with VEX thing. Maybe in the future, if they allow diferent motors, or make newer more powerful VEX motors, and allow other foreign parts, the games will become more "interesting." But given what they had to work with, I think they came up with a great game for this year.

Billfred 13-09-2006 17:46

Re: Hangin' Around
 
Quote:

Originally Posted by David55
I am the last person that can judge the game design committee, but in my opinion this game lacks creativity. It looks like they just collected a bunch of ideas and rules from past FIRST games and made a mixture out of them. The point system, the ways to earn points (1 for a ball in the lower goal, 3 for a ball in the upper goal, points for parking on platform, 10 for auto winner.)
Maybe this was the intention of the game committee (to take ideas from FRC games and implement them in vex), but if not, I think that the game is just very uncreative and copies a lot of the ideas from "Aim High".

(This is just my opinion...I do not know why they have chosen these rules and what they want to achieve with this game, and therefore everything I have wrote above might just be a pile of nonsense.)

The point values are just convenient, but the objectives to earn those points are different. (What was a capped tetra worth? What was a tetra in the bottom of the goal worth?)

Personally, I like this game. Lots of ways to score, even with just a Squarebot, and lots of ways to play defense, and you can't just Beatty-in-2002 it. (I can hang and hold onto the Atlas ball, but a Squarebot on the ground can spin me around and double the balls for THEIR side.)

Softballs should also make for a fun time, since last year's racquetballs were grippier, and were, well, round. The ridges from the softballs should make teams have to figure out a new system.

Oh, and another thing: THANK GOODNESS that the autonomous setup has changed. (For those just tuning in, last year's game involved a 45-second 1v0 autonomous round played on a separate, sectioned-off field. Few of the matches were particularly spectacular, and it more or less became the red-headed stepchild of the driver-controlled matches.) The new FRC-style rounds should be pretty awesome, although I'll be interested to see how that round is actually executed, as the manual indicates that these are now happening one after the other, making for a 2:20 match. (Is IFI changing the code in the controllers?)

Chuck Glick 13-09-2006 17:49

Re: Hangin' Around
 
Quote:

Originally Posted by Billfred
Oh, and another thing: THANK GOODNESS that the autonomous setup has changed. (For those just tuning in, last year's game involved a 45-second 1v0 autonomous round played on a separate, sectioned-off field. Few of the matches were particularly spectacular, and it more or less became the red-headed stepchild of the driver-controlled matches.) The new FRC-style rounds should be pretty awesome, although I'll be interested to see how that round is actually executed, as the manual indicates that these are now happening one after the other, making for a 2:20 match. (Is IFI changing the code in the controllers?)

Totally awesome. Thank goodness for the FRC style matches, we get to see some sweet VEX auto ideas, maybe even some dastardly defence ones in the playoffs too!

Holtzman 13-09-2006 17:51

Re: Hangin' Around
 
Quote:

Originally Posted by KINGOFCLUBS454
Hmmmm, is there even a Vex 1114?


Yes, there is a FVC 1114. Some of you may remember us as FVC 268. In accordance with the new numbering rules, we inherited our FRC team number. I had hoped to keep our FVC team number since we were somewhat well known throughout the vex world, but our FRC team number will do nicely.

SamC 13-09-2006 17:53

Re: Hangin' Around
 
Quote:

Originally Posted by Holtzman
Yes, there is a FVC 1114. Some of you may remember us as FVC 268.

So how did your team number get picked to be in the manual?

Beth Sweet 13-09-2006 18:11

Re: Hangin' Around
 
Quote:

Originally Posted by David55
I am the last person that can judge the game design committee, but in my opinion this game lacks creativity. It looks like they just collected a bunch of ideas and rules from past FIRST games and made a mixture out of them. The point system, the ways to earn points (1 for a ball in the lower goal, 3 for a ball in the upper goal, points for parking on platform, 10 for auto winner.)
Maybe this was the intention of the game committee (to take ideas from FRC games and implement them in vex), but if not, I think that the game is just very uncreative and copies a lot of the ideas from "Aim High".

(This is just my opinion...I do not know why they have chosen these rules and what they want to achieve with this game, and therefore everything I have wrote above might just be a pile of nonsense.)

I find it interesting that you say this. Yes, some of the aspects are similar, but this has a rotating platform and objects that are like, 4 times as big as the robots. I don't remember ever having "attack of the jumbo ball" in FRC!

Billfred 13-09-2006 18:40

Re: Hangin' Around
 
Quote:

Originally Posted by SamSofa330
So how did your team number get picked to be in the manual?

Probably by virtue of being the last person with a team to edit the manual. The Half-Pipe Hustle manual had 229 as the mythical number.

dlavery 13-09-2006 18:45

Re: Hangin' Around
 
Quote:

Originally Posted by Beth Sweet
I find it interesting that you say this. Yes, some of the aspects are similar, but this has a rotating platform and objects that are like, 4 times as big as the robots. I don't remember ever having "attack of the jumbo ball" in FRC!

Ooooh!!! Ideas!!!

/me furiously writes notes to self....




.

David55 13-09-2006 18:49

Re: Hangin' Around
 
Quote:

Originally Posted by dlavery
Ooooh!!! Ideas!!!

/me furiously writes notes to self....

.

That would be pretty fun...


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