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6600gt 30-12-2006 05:32

Re: Visual C++ 2005 Designer
 
1 Attachment(s)
Quote:

Originally Posted by Tom Bottiglieri (Post 546194)
May I ask what type of project you are working on?

It's a secret...
No, not really.

To my knowledge there is no real debugging system for the RC other than the printf statements. This program will allow you to watch 10 values(16 bit) at any given time. Each column has a list to choose form. There will be a preset of pwms, analogs, digital I/O, OI port values, etc. But there will also be some extra values, ex. X1, which when programed into the RC allows you watch any variable (16 bit or less).

Ex: x_1 = some_count = .......;

Then you select the X1 in any column and you start seeing a printf style stream of values.

Helpful when you are debugging a whole function. You can assign each variable in your function to a x_1 through x_x and watch all their values simultaneously.

The PIC is simulating an RC. (Don't have access to an RC one right now)

If I can get around to it(probably won't), the program might actually be able to control the robot using this:
(Its not done, not even close...)

6600gt 30-12-2006 12:05

Re: Visual C++ 2005 Designer
 
Quote:

Originally Posted by 6600gt (Post 546192)
Now I have a new problem and I can't find any useful information on it.

Main^ main = dynamic_cast<Main^>(this->MdiParent);

for(count = 0; count < 10; count++)
{
number = main->serialPort1->BytesToRead; //Error
}

Fails with:
An unhandled exception of type 'System.NullReferenceException' occurred in GUI Control Interface.exe

Additional information: Object reference not set to an instance of an object.
This happens when I start sending some serial data form a PIC to the comp.

Searching on the internet hasn't explained it much.

Anyone?

chris31 30-12-2006 12:25

Re: Visual C++ 2005 Designer
 
Quote:

Originally Posted by 6600gt (Post 546235)
Anyone?

I dont know VC++ but heres my ideas. Do a try catch and see if that give you an error code that means something more.

6600gt 30-12-2006 13:37

Re: Visual C++ 2005 Designer
 
Quote:

Originally Posted by chris31 (Post 546238)
I dont know VC++ but heres my ideas. Do a try catch and see if that give you an error code that means something more.

I kinda tried this right now, and it didn't help.

Can someone explain what it means when such an exception is thrown?

Thanks

Gamer930 30-12-2006 15:13

Re: Visual C++ 2005 Designer
 
Quote:

Originally Posted by 6600gt (Post 546192)

Main^ main = dynamic_cast<Main^>(this->MdiParent);

for(count = 0; count < 10; count++)
{
number = main->serialPort1->BytesToRead; //Error
}

This could be couple things. . . The problem could be line before also. . .
Something isn't initialized and there is a NULL Pointer and you are trying to assign a NULL pointer to a data slot. .

Looking in this instance my guess is there isn't Serial Communications between the PIC and the computer, and that serialPort1 is probably NULL ??

My suggestion would be when you get a problem like this is set a breakpoint couple lines before the error and then run till it gets the breakpoint and do System Watches on the important variables and use the Step Over and Step Into to go step by step through the for loop. . . If something is null it normally comes up as something in red text or a value that you know isn't correct in the watch window.

Bob22341 30-12-2006 18:46

Re: Visual C++ 2005 Designer
 
Your problem comes when "child" calls "parent"

In c++ once you have included a file once, you can't do it again without causing build errors. You create a continual loop with including parent and chile again and again.

If you want to go into inheritance issues and calling parent functions you can, there is an easier way. Create another file called "parenta" and copy over all of the code from "parent" Then slightly change all of the function and class names to avoid build errors, and your almost done.

Change "child" to call "parenta" instead of "parent" and problem solved.

"parent" should include "child" which should include "parenta"

Hopefully that solves your problem :)

6600gt 30-12-2006 19:59

Re: Visual C++ 2005 Designer
 
Quote:

Originally Posted by Bob22341 (Post 546332)
Your problem comes when "child" calls "parent"

In c++ once you have included a file once, you can't do it again without causing build errors. You create a continual loop with including parent and chile again and again.

If you want to go into inheritance issues and calling parent functions you can, there is an easier way. Create another file called "parenta" and copy over all of the code from "parent" Then slightly change all of the function and class names to avoid build errors, and your almost done.

Change "child" to call "parenta" instead of "parent" and problem solved.

"parent" should include "child" which should include "parenta"

Hopefully that solves your problem :)

This is not for the null reference exception, is it?

Thanks, anyway, but I think I got the original problem one fixed. The dynamic cast thing seems to be working. This program is already taking much longer than excepted...quite frustrating.

Again, thanks...I really need to get going on this thing.



Ok here is my function in DataView.cpp:

Quote:


Main^ main = dynamic_cast<Main^>(this->MdiParent);

for(count = 1; count < 11; count++)
{
while(main->serialPort1->BytesToRead < 1);

value = main->serialPort1->ReadByte();
value <<= 8;
value += main->serialPort1->ReadByte();

List_Select(count, value);

} // FAILS right after this if there is line after

main->done_flag = 1; //Here
main->~Main(); //Or here if the above line is commented out

System.NullReferenceException

I don't get it: I am just calling something else form the main after the ReadByte(), but I get an Null exception.

Any Ideas?

6600gt 30-12-2006 23:30

Re: Visual C++ 2005 Designer
 
Do you guys think this is a worthwhile crusade, in terms of usefulness?

Are there any other options?

If anyone is interested I will release it...Hopefully the main part will be done by then...

esquared 31-12-2006 12:46

Re: Visual C++ 2005 Designer
 
I'm not in front of VC++ right now, but typically there is an Object Browser or that type of thing that allows you to view objects, variables, arrays, pointers, etc when running the program in debugging mode. It might just be part of their debug menu to watch variables, etc. I would watch both the main pointer, and the main MdiParent object itself. You should be able to follow the pointer in the watch menu to see it correctly reference the class's methods, members, etc. Again, since I'm not in front of the IDE I can't give you more specific names to look for.

The idea you've come up with seems pretty useful, the only question will be the overhead on the serial port/quantity of interrupts if your RC is interrupt heavy. It was somewhat difficult to tell from the GUI screen, but how many bytes of data will be sent per "GUI update"? And this will be called every "slow loop" to update or every "fast loop"?

6600gt 31-12-2006 15:01

Re: Visual C++ 2005 Designer
 
Quote:

Originally Posted by esquared (Post 546473)
The idea you've come up with seems pretty useful, the only question will be the overhead on the serial port/quantity of interrupts if your RC is interrupt heavy. It was somewhat difficult to tell from the GUI screen, but how many bytes of data will be sent per "GUI update"? And this will be called every "slow loop" to update or every "fast loop"?

I made this to help reduce the load on the RC by not having to do printf statements, where it has to output every character as a byte. It uses a semi-dynamic communication protocol.

The RC has to only read 2 bytes every program loop unless some value has been changed on the GUI. This just to make sure there is a link, otherwise after 20 program loops it will completely stop the robot. If something is touched another 20 bytes have to processed that program loop.

The RC is probably going to be sending about 21 to 50 bytes a program loop depending on your needs. No reprogramming required to change the variables watching. I could lower the bytes send by making it even more dynamic but it will put more processor overhead(Checking which values changed so as to send only that one). So its a choice between more processor overhead or more serial port work; in the end it is about the same load on the processor. If you just want the DataView functionality then the RC only has to send about 21-22 bytes(16 bit values and 1 or 2 starter bytes) per loop to fill all 10 columns.




About the Problem:

It seems to be only happening(returning a null reference) when I call the serialPort1 from the another form

Main^ main = dynamic_cast<Main^>(this->MdiParent);
main->serialPort1->ReadByte();

If I call it in the main form(where it resides) with just, serialPort1->ReadByte(), it working and reads fine.

I have been using the debug features in the Visual Studio and though it has gotten me close, it hasn't exactly helped me pinpoint the source.

fowlerm 02-01-2007 10:14

Re: Visual C++ 2005 Designer
 
Are you still having problems with the SerialPort?

This question has nothing to do with debugging the app, but is this designed to be connected to the RC's serial port or the dashboard port on the OI?

Bob22341 02-01-2007 12:33

Re: Visual C++ 2005 Designer
 
Try adding brackets after your while statement. This is probably your problem because your while statement isn't doing anything right now.

ex:

for(){
while(){
arguments
}
}

p.s. The first dashboard is something like what you are trying to develop. Have you taken a look at it?

esquared 02-01-2007 12:55

Re: Visual C++ 2005 Designer
 
Quote:

Originally Posted by Bob22341 (Post 546974)
Try adding brackets after your while statement. This is probably your problem because your while statement isn't doing anything right now.

ex:

for(){
while(){
arguments
}
}

That while loop is waiting until there is at least 1 byte received, then it fails the conditional and packs the two bytes into a 16 bit variable. It's just a "smart" waiting function.

Although on further inspection it might be a good idea to ensure the while loop waits to get 2 bytes instead of just 1, since you end up using 2 bytes of data. That way you don't accidentally skip a byte if you ReadByte() twice before the second byte you assume is there hasn't shown up. Thats the fun of events that are asynchronous :)

6600gt 02-01-2007 15:33

Re: Visual C++ 2005 Designer
 
1 Attachment(s)
Quote:

Originally Posted by esquared (Post 546979)
That while loop is waiting until there is at least 1 byte received, then it fails the conditional and packs the two bytes into a 16 bit variable. It's just a "smart" waiting function.

Although on further inspection it might be a good idea to ensure the while loop waits to get 2 bytes instead of just 1, since you end up using 2 bytes of data. That way you don't accidentally skip a byte if you ReadByte() twice before the second byte you assume is there hasn't shown up. Thats the fun of events that are asynchronous :)

Good point

The problem is it fails when i call in the other forms from the main:

main->...anything!!! (only when the pic is sending some data over the serial port to the computer, otherwise it runs fine. And I think it only happens in this function)

comes up with: Object reference not set to an instance of an object

I will try to get some more info.

Quote:

Originally Posted by fowlerm
This question has nothing to do with debugging the app, but is this designed to be connected to the RC's serial port or the dashboard port on the OI?

It is going to be use full duplex communication on the RC's Program port. The computer is supposed to have full control of the robot, including the hardware(but we will see how far this goes)


The dashboard is quite limiting in that you have reprogram your robot if you want to display different values. This should in theory allow you access any previously programed( and not removed) variables on the fly. The RC doesn't flood the program with all the stuff at the same time(wasting its processor time too). Rather when you change something in any column the Application send the RC which new variables to send to the App.

6600gt 12-01-2007 20:52

Re: Visual C++ 2005 Designer
 
Thanks everyone for all the help.

I have finally gotten it to perform full duplex communications with a Pic.

All I have to do is select a variable form the drop down menu and it will instantly change show me what the new variable values are in real time. Never thought I would get it to work. Started in summer...got it working a couple days ago...

Thanks again everyone, but I might have more questions...


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