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Re: Post sneak peaks of your teams AVA entry
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Nice model of the stop watch but I think the material could use a little help. It looks like plastic. Here is my suggestion. Add some raytrace to it for some reflections. Then set up some omni lights and set them to only cast a specular to the stop watch especialy to the glass. The glass on the stop watch should always have a specular on it. Then turn the glossiness way up on the glass and the metal. otherwise good job. cant wait to see the rest. |
Re: Post sneak peaks of your teams AVA entry
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I'm in no way proficient or even familiar with 3ds, just in case you havent noticed :D |
Re: Post sneak peaks of your teams AVA entry
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Re: Post sneak peaks of your teams AVA entry
Maybe he used displacement maps? =)
Or maybe he just randomly dragged the vertices of the mesh and meshsmoothed everything? Who knows? =P Hello fellows at 383 =) nice to see you here ^^ Cool map, and nice clock model, too =P Will you put a "glass" material over the display? Is the clock body made of gold? Hehe, just wondering... Can't wait for the animations =) Well, about our team, we can only post the "main character" 's drawing, its a bit... erm, crappy, I'm no master at drawings =p But it's only some reference for the modelling =) I hope I can model it propertly... Drawing Good luck to everyone =) |
Re: Post sneak peaks of your teams AVA entry
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Very nice job with it though, love it. |
Re: Post sneak peaks of your teams AVA entry
Thanks for the compliments guys!!:cool:
the map was done with displacement, very simple... we found the map picture in internet :p the materials of the clock was fixed... now has a better gold finish and a raytraced glass. it takes some time to render when camera is close to clock, around 5 minutes per frame in 720 x 480 :ahh: (intel cpu fan going crazy during render... lol :D ) |
Re: Post sneak peaks of your teams AVA entry
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Re: Post sneak peaks of your teams AVA entry
Hey Peter, remember me from St. Louis last year? I'm the one that captained the Star Wars themed animation (and one of the guys in clown wigs).
Are you coming to St. Louis again this year? You're stuff is looking really good, much better even than last year's. But if you're coming to St. Louis, look out for some pretty tough competition, at least from us. Anyway, I'm really impressed, and I'd like the chance to talk to you again. I'll try to get some screen caps up as soon as possible, but a couple of our scenes are still in pretty early stages. We've also gotten the high school band to perform the music this year, so maybe I can get a clip of the music up sometime. Later! |
Re: Post sneak peaks of your teams AVA entry
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Nice! I do remember you. Im not going to miss st. louis even if I have to walk there with one broken leg. I cant wait to see how you have improved your skills over the year. Just look for the me wandering around with "Llama" printed on the back of my sweatshirt. I do think the competition is going to be tough this year. |
Re: Post sneak peaks of your teams AVA entry
Glad you're coming back, then. I'll keep an eye out. I can't watch that video at the moment, because the school has a site blocker and I don't have any proxies ;)
I'll edit this post after I see it. EDIT: I actually already watched that. Are you using live action in your animation? |
Re: Post sneak peaks of your teams AVA entry
This scene so far...
http://www.fruityproductions.com/rice/environment.jpg I'll leave it as a link because its a bit big for this window. |
Re: Post sneak peaks of your teams AVA entry
I really like the shadows and reflections, but maybe make the lake a bit less "mirror-like." It also looks like it's really chaotic, like a wave pool or something. Unless there's a reason that it's so wavy, I'd make it a bit more placid. But overall, the scene and lighting is really nice.
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Re: Post sneak peaks of your teams AVA entry
Yeah, I'll tone down the waves a lot. I'll render it later though, takes a little while :/
Update: http://www.fruityproductions.com/rice/environment01.jpg thanks to the flexmasters post I descovered the mr design and arch materials, what do you think of that water, little more tansparencey? |
Re: Post sneak peaks of your teams AVA entry
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What you need in the water is some tint and blur in the refelctions. Do this by going into the raytrace settings. Also add some fog to the scene by going to the main tool bar at the top, go to rendering, effects, and add fog. Mess with some of the settings and the fog will make it look like the other side of the lake is really far away. You dont want a lot of fog just a little. The waves are too large still. It looks like a large puddle and not a lake. Quote:
Basicly what is keeping us occupied right now is that we are trying to get copyrights to the song that we want to use. We have a back up plan and will use a song that we have to write but it would be a shame to see it without the song we intended to use. |
Re: Post sneak peaks of your teams AVA entry
www.fruityproductions.com/rice/environment4.jpg
The material I am using doesnt have raytrace where I could see it? It the mr design and arch texture. I cant find anything on wave size but I am working on that now :) |
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