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-   -   Post sneak peaks of your teams AVA entry (http://www.chiefdelphi.com/forums/showthread.php?t=50942)

Mazin 04-02-2007 21:30

Re: Post sneak peaks of your teams AVA entry
 
Quote:

Originally Posted by BuddyB309 (Post 570936)
Good lord! I have to see a frame of your entry. The animation better be really well done, most people who done use 3ds max dont notice all the reflections and special effects you put in. But they always notice if you have poor animation. I cant wait to see how it turns out.

Haha, I'm completely lying. They're not all in the same scene.

sledfang 06-02-2007 15:46

Re: Post sneak peaks of your teams AVA entry
 
We just got a new computer donated a couple of weeks ago. Actually, the money was donated and we built the computer. We got a dual core AMD 3800+ AM2 and a geForce 7600 GS, and some other decent stuff (RAM and whatnot). Other than that, everything we have is utter junk. Old stuff that got handed down from the high school.

That tint helps the lake scene, as well as the fog, but I agree that it will be perfect if you get some blur to work. Looking good.

I might be able to get some pics up soon.

wt200999 06-02-2007 17:33

Re: Post sneak peaks of your teams AVA entry
 
Is there a way to add the blur without that plugin, just through regular raytrace? I cant download anything off of these computers and its too late when I get home. I will be bringing my computer from home into school because this one is starting to act funny, and something just happened to the 3ds I had up, its staying in the taskbar and wont maximise :mad: . Sometimes I think I would be more productive at home on my new dual core system, but I know I would get off track :p

3dfernando 06-02-2007 22:07

Re: Post sneak peaks of your teams AVA entry
 
Well, with raytrace you DON'T want to blur reflections, believe me =p It's a LOT of render time!

I know its possible, but i don't remember how because I don't do it often...

But instead of raytracing, why don't you use the reflect/refract map?
It is a "previous" version of the raytrace map (well it isn't, but its engine is a bit simpler), but it has blur options, and its a lot quicker to render... I use raytrace for sharp relfections and reflect/refract for blurry ones =)

P.S. Anyways, mental ray has many reflection shaders that allow you to blur reflections =P

BuddyB309 07-02-2007 12:00

Re: Post sneak peaks of your teams AVA entry
 
Hey a little tip I learned in art class. If you want to make the mountains in the background seen farther away than they do add some fog but make the fog slightly blue. It looks a lot better than if the fog is white.

z2x4c6v8 11-02-2007 13:30

Its All Chemical
 
Check out the teaser. http://www.team1676.com

Kevin Thorp 11-02-2007 16:44

Re: Post sneak peaks of your teams AVA entry
 
Pretty cool teaser, z2!

Is that music copyrighted? If so you'll need to have the owner's written permission or Autodesk will disqualify your entry.

Mazin 11-02-2007 19:43

Re: Post sneak peaks of your teams AVA entry
 
Where the heck would they find somebody rapping about "chemical" anyways? I'm guessing they made it themselves.

BuddyB309 11-02-2007 20:10

Re: Its All Chemical
 
Quote:

Originally Posted by z2x4c6v8 (Post 576043)
Check out the teaser. http://www.team1676.com

Nice work. cant wait to see what you did with it

Testament-Doom 15-02-2007 23:06

Re: Post sneak peaks of your teams AVA entry
 
Ok, My team is at a rendering dilemma, trying to render this before Friday at 8PM (since we're at eastern standard time) so we may not be able to get our animation in, but I'm gunna give a sneak peak at our animation. It's gunna be our best image thing, but it's half of it ;). The other half would give the thing away. It's an old render, and the new one has smoke coming out of the plant and better water reflections, so here's the preview.


Setsanto 16-02-2007 16:01

Re: Post sneak peaks of your teams AVA entry
 
Just one thing about the pic. The hourglass shaped power generation thingies, whatever theyre called, seem a bit too reflective to me. Also, it looks like all the light is concentrating on one point, which is unrealistic.

EDIT: See this pic

~Nick/1334


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