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The "What the!?!?!" Rule Thread
Well, its about 36 hours until kick-off, and it happens every year. There's always a rule that seems to incite riots in the streets. People are flabbergasted, shocked, and awed. Well here's the [preemptive] thread for it when it happens. Have fun :D
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Should we speculate ahead of time what it will be or wait until Saturday and just complain about it?
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OK, but that sure takes the fun out of it. :D
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I suggest that everyone waits till Sunday when they have had lots of time to read and re read the rules. So many questions are answered when people actually read the rules. :eek:
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The intent of this thread was not really for clarification and questions about the rules, but really for commentary about the rules themselves. Each year there are always a few rules that are remarkable changes. The change in the draft system last year, the switch to 3v3 in 2005, the introduction of autonomous in 2003, the 4v0 scheme in 2001, the creation of alliances in 2000, etc. Even large changes to the gameplay and large variances from FIRST trends may be worthy of posting (such as not only allowing, but encouraging, projectiles in 2006).
There always seem to be a couple rules that bubble up every year, and this thread is for the discussion of those rules. But there is validity to what was posted, please know the rules before discussing them. |
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If we're voting for irritation factor, I'd say a large number of people are slightly annoyed at going out and buying new batteries.
As for the game, I've got a split vote. Carrying one tube at a time is interesting one, but I'd say the more exciting one is the whole changing weight based on changing height. Also, the scoring is logarithmic, how cool is that! :D |
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The end game rules are really the only ones in my mind. They are just kinda new is all, like the penalties.
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I think the height/weight "classes" are probably the rule that is the most surprising to me. Especially considering it's not really game specific and we could see it again in the future.
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What I am probably the most surprised about is the use of only one color for the targets. I guess I was sorta expecting multiple colors after the big hubbub at nationals. |
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I am surprised with the high contact rule. The one with the yellow flags and cards. Its going to be interesting to see how many yellow cards are actually used and how many disqualifications are made.
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The rules are actually quite tame in changes for this year. Overall they just feel more simplified and more fleshed out than in previous years. I like how the pinning rules have been relaxed around the Rack, which means that we can still have those pushing matches which are a lot of fun to watch.
I'm thinking of the horrors of Triple Play two years ago. I thought the game was a really cool idea, but the rules were just not fleshed out very well and contributed to a ridiculous amount of confusion and inconsistency. Anyone remember the "Loading Zone Violation Penalties"? (shudder) Well, we've still got another 6 weeks to sift through the rules to see if some ridiculous thing was overlooked, but overall it looks pretty tight. I'm really looking forward to this season. -Chris |
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One new rule I find interesting is the "your pit cannot be taller than 10 feet" rule.... Why you ask?
Well, last year, when I lived in the DC area, I was on team 1885. At the championship, we had a 42" plasma mounted about 9' off the ground, so it was over definitely above 10' total height, lol. ![]() Is anyone else having problems with their sevaa server? Our mysql isn't working, so our forums and cpanel aren't accessible. I believe they were attacked or something because their support forums are filled with nothing but spam. |
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<G29> ROBOT orientation - ROBOTS must start the match with their long (maximum) dimension in a vertical orientation.
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The part I found interesting is that there is a 10 point penalty for scoring for the other alliance, yet qual points are awarded based on the losing team's score. I wonder how many times, for example, the Redabots will be winning by 60 (which, given the exponential structure of the scoring, is by no means out of the question!) and score for the Blueabots, taking the 10-pointer but still winning the match.
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He was also joking with me about it this year: Quote:
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7.3.6
<G56> ROBOTS in HOME ZONE - ROBOTS score bonus points at the end of the match if they are entirely in their HOME ZONE, not in contact with any element of the field (carpet, alliance station, goal etc.) and the lowest point of the ROBOT is higher than 4 and/or 10 inches above the carpeted field surface/ The number of bonus points an ALLIANCE receives is based on the total number of ROBOTS satisfying these conditions. Each ALLIANCE ROBOT entirely in their HOME ZONE at the end of the match is eligible to receive the following bonus points: - Each ROBOT between 0 and 3.9 inches above floor level- 0 bonus points - Each ROBOT between 4.0 and 11.9 inches above floor level- 15 bonus points - Each ROBOT 12.0 inches or more above floor level- 30 bonus points I know they referred to 12" everywhere else, so is the 10" just a typo? Also: 7.2.3.2 <G07>The RACK will be moved (translated and/or rotated) to an arbitrary position so that the center of the RACK is within a 3 foot radius of the playing field center but the exact location and orientation of the RACK is unpredictable. After this point in time no ROBOT may be moved or repositioned until the match starts. Wouldn't this mean one alliance could have an unfair playing advantage if the rack is shifted 3 feet towards the opposite end of the field (the end where they pick up their game pieces)? |
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In theory, with the sensor capabilities we have this year, the extra three feet should be negligible to getting the robot to score the keepers. |
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I find it a bit disappointing that you can only really put one ring on a spider leg. I liked the format in 05' where you could keep stacking your tetras, i guess with this setup, it relies on more quick thinking as you only have 2 spoilers to your disposal, but still, it would have been interesting.
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RULE <R46> The last line says "Electric Solenoid actuators are prohibited from use" to that I say WHAT THE !?!?! its another added annoyance to overcome this year, its not a big deal but solenoids where always a nice component to fall back on... not this year! I'd imagine it s for safety reasons because I always foresaw an issue with a solenoid over heating and burning a person who did not know it was hot.
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Are you sure i remember using them in 04 but i know i havent used them in the past 2 years. its possible i never notivced because i never thought to use them those years.
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Im stoked about having the idea of the "tic tack toe" style again :) like from tripple play, only extended.
And it was said earlier in the thread that if you had a bot from that year (tripple play) you could modify it and see if the same idea works for this year. Its funny because we were sitting in our chairs, the 4 of us mentor girls from the years before saying that!..only, we pretty much tore it apart to use it for LAST years game... lol im just wondering how many more intertubes we are going to deflate in accordance to how many tetras we broke. (which unlike the tetras, can still be scored! ) This is me, being stoked :):D :D :D |
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You can further not score for the opposing alliance by climbing onto a robot in their home zone as prohibited by rule <G35> and are penalized for being in their home zone during the end game as per rule <G25>. Therefore, the only way to help the other alliance score more points would be to lighten up on the defense... |
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oh, and i also think its funny that a robot that is taller than me must weigh less than i do!
im like the equivalent of a robot! haha |
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i'm all for pit height restrictions - some of the displays i saw last year were pretty over the top (ha!), and i think this rule will actually facilitate communication between neighbors. it's good to be friendly, you know?
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While I can certainly hope that members of the Game Design Committee read this thread, I just wanted to remind everyone who has posted a discrepancy in the rules has actually submitted it to the Q&A (or had their designated team representative post it). Don't just assume someone else will.
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Gotta gripe again about the batteries rule.
What the !?!?! Sean |
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For the teams that barely get the kit robot working in time to ship this could be quite a surprise when they get to their first regional. |
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Yah, it's a weird rule, I'd plan on attaching a useless peice of something just as soon as a ref or inspector said something about it... unless they come out with a clarification before the end of build period.
Or just try to go for the lower spiders no matter what! That's probably something they are trying to foster there... maybe a train of thought that goes like this: "Might as well try! we may learn something". |
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I'm upset we can't use the 2005 Breaker Panels. It made everything so much cleaner and localized. Also, it was a lot less work.
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From the Q&A Forum:
Q.Rule <G40> states that "ROBOTS may not intentionally detach parts or leave multiple mechanisms on the field." Is the definition of detached merely any component no longer connected to the robot? We would specifically like to know if having robot parts that leave the main robot frame but are still connected to it by a small "tether" would violate rule <G40>. A. Any mechanisms "attached" to the robot via a tether are likely be considered an entanglement hazard and a violation of Rules <G38>, <R04>, and <R32>. My comment (still beating that dead horse): Unless, as in 2002, Woody Flowers says it's OK because you spent alot of engineering time developing it, so it would be a shame not to let you use it even though it's blatently illegal. |
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-Guy |
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I have two gripes. One is the 72x72 rule, which I believe has no relevance other than to hinder us (although we can position our robot diagonally in the box giving us over 100 inches of length). Another is the identical pneumatics <R105> rule. Which says we can't use pneumatics unless they are identical to those on the "Pneumatics Components Order Form" Where is this form? Anybody?
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http://www2.usfirst.org/2007comp/oth...s%20Manual.pdf |
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