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i personally LOVE it. soooo much strategy. it's amazing!
n the game is simple, but u can do a lot with it. so i think it's good. |
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My reaction...
Not as good as my favorite year (2000), but I like it. Apparently FIRST threw out that whole philosophy that the game should be easily scored/explained to your grandmother. |
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At first (heheh) i'm like... whoa thats wierd... then i started to like it... now i love it. :D
Just got back from our first meeting of the season and we have our robot design completely roughed out, drive sys, manipulator, and end effector. (whoo hoo we did it without pneumatics :cool: gotta love the weight savings) ALSO I would like to congratulate FIRST on a great challenge design, I think that it does an awesome job of providing an attainable goal to all levels of teams, from rookie to your single and double digit teams. And, all scoring and defensive opportunities are about balanced for their weight in the overall score outcome of the match. Good job game design! :D Good luck everybody... i'm sure in a few day's time i'll be posting like mad... think i'll give my fingers a rest for the moment... :yikes: -Q EDIT: p.s. expect a very interesting scoring feature on our robot this year... and there might be two of them... hint hint... |
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So I read through the whole thread and I keep seeing people going back on forth on "its torroid terror" or "its not torroid terror".
Now perhaps I'm not in the ranks of the great strategists of Wildstang or Simbotics, but I think part of the issue with this game is that the robots really could be exactly the same as old robots. For me, at this point, I like to be excited about designing something new, after we ship, I want to be excited about more detailed strategy. Yes I know there is more in it, but our first step is always to come up with the basic ways to do the game challenges... You could take designs from a robot that could lift big balls, or from a torroid terror robot, and use it, exactly as it was. Therefor the challenge only lies in the strategy.... and the whole reason I love FIRST is for the engineering, not for the game (then I would have been a football coach)... as a systems engineer, we look at something a customer wants and if there is already something to do it, then we just buy it off the shelf (COTS). If there isnt, then we have to engineer something new. Its the smartest thing to do... if you know something works well, use it, don't reinvent the wheel. That said, obviously FIRST is really about the students, so this will be a challenge for all my students. I look forward to seeing their ideas, but personally, this game doesn't excite me that much because I know I could just research old robots or use our torroid terror design, combined with our camera from 2005, and have a robot that easily scores. I dunno... thats just my thoughts now. And my first thought was ARGH we have to buy new batteries again (just stocked up last year)! lol. |
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<R109> Any decorations that involve broadcasting a signal to/from the ROBOT, such as remote cameras, must be cleared with FIRST Engineering prior to the event and tested for communications interference at the venue. This is the one permissible exception to Rule this rule is in the 8.3.11 Non-Functional Decoration Rules i dont know if they will allow you to use the camera as a way to see beyond the rack, that seems kind of functional to me. |
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In 97 * No Camera * No Sensors * Different Scoring In 07 * Similar Structure * Few obstacles for getting tube on the pipe. Changes made were not enough to combat the simplicities with that technology has gifted us with. In my opinion I think the game would have been better if the Green Light was Different for each of the 4 Sides, and it changed every 15-30 seconds (after Autonomous). I also think that they could have stuck with the height rule from previous years so we would have to think outside the box and instead of changing our bot vertically maybe even let us change it horizontally for less weight. Also if the chains were a bit more sensitive and flimsy I would think of it as a greater challenge, but as it stands I think it is way too easy for rate technology has evolved in 10 years. Pavan. |
Re: RACK & ROLL Reaction
Reaction you ask? My reaction... "Interesting....very very interesting...i would have preferred a water event...but heres to next year...and this year should be mighty fun."
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You will not see many unique games very often. Balls (of some type) are used on average ever other year. So at some point, you're bound to reuse some game elements like mobile goals, ramps, steps, hanging bars, playing field parts, etc. But does it really matter? 1997 was 10 years ago. If you were a freshman on a team in 1997, you would have graduated high school in 2000, graduated with a 4 yr. bachelor's degree in 2004, and by now you might be considering marriage, buying a house, and/or settling down into your life. If you think about games on the term of a high school 'generation', 10 years is a long time, and there are not that many people in the program today who were involved with FIRST in 1997. Quote:
Just because games involve high objects does not necessarily mean there will be a lot of tipping. (Who would have thought that 2006, the year of no extensions above 5 feet, would be the year of massive tipping - even more so that 2004 or 2005?) |
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There are also additional engineering challenges presented by the other aspects of the game. No game have essentially forced this much interaction between alliance partners since 2001. The bonus points will be a very interesting and dramatic ending to the matches this year, requiring a great deal of engineering though and cooperation and collaboration between alliance partners to figure out how to go about it. There are limitless options as to how a team may attempt to try and elevate robots. If you're still not satisfied, you can always pioneer in the other aspects of the robot, namely the drive and control aspects. FIRST is providing us with more power and chances to pioneer in robot design than they ever have before. Two more pneumatic tanks, more motors, more KoP features, more sensors etc. will all allow for more development in the robot. And finally, strategy is important in Systems Engineering. As a Systems Engineer, you would have to try and find the BEST solution to a problem, not just a solution. While adopting a 1997 design may be a solution, finding the best would be investigating the game strategy and coming up with an ideal design to fit the solution that 1511 (or any team) feels best fits the 2007 game. |
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I think you will end up eating those words my friend. :) The Spider Legs are going to be moving all over the place and a lot of us have already discovered there is an easy way and a hard way to load the whole rack up just by putting some on and trying to take some off and putting them on in the same places. I won't give away that secret just yet, but I'm sure you will learn if and when you build a rack assembly and have at least 4 tubes. Bottom line, it's not as easy as you think and will be hard in operator controlled periods and then even harder by a huge factor in autonomous. (And this is a non-watered down opinion from a member of a team who sucessfully capped a vision tetra on a STATIONARY goal in autonomous mode in 2005.) You think that was hard to attempt and ultimately accomplish?? Try working with something that is going to be constantly changing direction and wiggling all over the place!! :ahh: :ahh: :ahh: |
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**************************** DISCLAIMER****************************** NO I am not accusing them of cheating. I am saying that their robot could be used if they re-made it and modified it to the rules. I am talking from the design point of view that if you design a similar robot that it is less effort. I am not implying anything, but rather proving my point that within 10 hours of the animation video that 10+ teams from the past have pulled out their old robots to try this, (them being one of them), and could possibly with some tweaks make a new one for competition this year. NO CHEATING IMPLIED. ************************************************** ***************** If this team wishes that I take down this picture, than I will. Until than I am just proving my point with picture evidence that ROBOT DESIGN for this competition was completed without much effort rather a stroll down memory lane. ![]() Pavan. For some reason I am unable to communicate today so I apologize if anyone finds this post disturbing or offensive. |
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