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Re: RACK & ROLL Reaction
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Re: RACK & ROLL Reaction
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Re: RACK & ROLL Reaction
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I am, of course, kidding. I have no intention of so purposefully destroying another robot. That takes all the fun out of it; 2 on 3 games are just no fun. |
Re: RACK & ROLL Reaction
lol, who says you will break em, i think it would be more fun to hitch a ride on them, like a giant hat, you could still do stuff but not too much
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Re: RACK & ROLL Reaction
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Personally, I'm looking forward to this game. I think it may be too strategic, and next to impossible to score on the far side of the rack. Being a first week regional guy is going to really level the playing field. No one will have any idea how the game is going to play out (except those silly people from Hammond). |
Re: RACK & ROLL Reaction
I must say, when I first saw the game this year I couldn't help but feel a little let down. I'm sure this year will be as awesome as always, but after Atlanta last year (Particularly the finals and that trick they pulled) I think was expecting something a little more original , especially regarding autonomous functions.
I beyond that, I think the main problem with this years game is lack of interest to the spectator. Compared to Aim High, this years game seems slower, harder to understand and generally lacks the (cough) robot Interaction (cough) that last years game included (I'm hoping someone will prove me wrong on all three of these points). While I'm sure this won't be an issue for the actual FIRST robotics team members, it could prove an issue for Parents/Friend/School-Officals/Sponsors etc. who have come to watch the competition, especially after watching last year's easy to understand game. That said, I'm really looking forward to seeing some of this Robot lifting in action. The idea of Teams having to trust one other with their Robot's safety and wellbeing is a nice addition, and I think that it goes well with the FIRST spirit. Oh and the USB port of the interface is brilliant... You can't imagine how much simpler it will make life for software people... |
Re: RACK & ROLL Reaction
When I first saw the game I didnt know what to think. I really didnt like it as much as "aim high", but now it's a very cool game and I like it a lot. The way teams do strategy will be very interesting.
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Re: RACK & ROLL Reaction
I think that the majority of the "let down" feeling that a lot of people are having stems from the fact that after last year, where untethered projectiles gave such a shock, and the multicolored light prank at nationals, this game doesn't really have the shock factor to it. I mean, sure there's the "Connect 24" aspect :p and the lifting of the robots, but still.
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Re: RACK & ROLL Reaction
In one sense, the game is a letdown because it is so much like Toroid Terror.
This is a very interesting game, mostly because of the weight classes. At first you say "This is awesome!" but it really restricts your robot. If you design your bot to be small, (from how I'm interpreting everything) you have to be heavier and that's going to take your ability to be lifted away unless other robots happen to design something that can support your weight (which is very easy to do with the right materials and the right structure). If you are tall and light, the challenge becomes making sure you have a low center-of-mass (more weight at the base, less weight at the top) so that you don't tip. It's going to be tough. As for scoring overall, speed and being able to use the camera are gonna be key here at all ends of the game. And that goes for all classes. And one question, are super-CIM or additional CIM motors legal this year? (I know this is a rules question, but knowing this rule will have a lot of effect on the game.) |
Re: RACK & ROLL Reaction
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