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At first I was sad because we weren't shooting anything. I really liked that aspect of the game last year and that it felt like a real sport. After thinking about strategies and game tactics more though, I am starting to like Rack and Roll a lot. I love the elevation of robots in the home zones and the different weight/height classes. They offer an interesting trade-off. It is nice to see something different, and I think it will be great to see how the game is played.
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This is exactly why I don't like the game design. The entire competition is 'in the moment'. Possibly the only strategy you can formulate now is the robot stacking. |
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you know what will be hard, if a robot is nearly six feet tall and it trys to climb a ramb onto another robot. The robot will probably fall over.
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The bonus points seem to be harder to get then the game points.
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[edit] Darkember: that all depends on the robot's drivetrain, and the way the robot with the ramp builds it. [/edit] |
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This year they are letting you go up to six feet but the robot has to be under 100 pounds.
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A mentor on my team called the game a few days ago. He said inner tubes with something like tic-tac-toe or something. Also I do not like the game much. I have seen footages from previous robots from previous years that have been able to do this mission. (I Speculate that they have been able to do this mission because I have yet to see it for myself, but the idea in my opinion is a combination of old ones.) I hoped that FIRST had something a bit more challenging and maybe had thought of something that does not combine past ideas. Other organizations can do it, and first even has 6-7 months to think about what they want to do too.
I am dissatisfied very much with this game. Pavan. |
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I just pulled the video out of my archives of wildstang executing the perfect ramp maneuver. Back to the topic- This years Rack & Roll...... (after more than 6 hours of thinking)... I LIKE IT! It is going to be FUN. Now, I have to find a team to do my biddings! Ma ha ha. ;) |
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i said that earlier
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very true....CG is very important when people are considering ramps on their robot.
Pavan. |
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This will not be all about speed, mainly because the rack will be moving far too much not to stop and aim. One of our coaches saw a rig and it could not stay still enough to fire onto or to just quickly deposit. Plus the idea that you cannot place the Spoilers on the Keepers or that you can lock up a leg with a Spoiler then a ringer makes the game very strategy oriented. The programing team is going to have fun with the autonomous mode. I am very happy with this years game, it has so many strategies! |
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Movement of the scoring SPIDER LEGS will be interesting to overcome. Quote:
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As far as durability, over a course of a regional they will become beat up and pop yes.. one KEEPER lost it's life today at the Manchester kickoff already. BUT, the good news is they are very thick walled inner tubes as fas as being pool quality. They are no high quality truck inner tubes, but are pretty durable none-the-less. Quote:
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Why does everyone keep saying tic-tac-toe? My immediate reaction was connect four. Except this is more like connect 24!
At first I really wasn't a fan of the game. But now that I've given it a chance and read through the rules carefully, I think it will be a lot of fun and exciting! |
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Well, I'm still trying to decide whether I like this game or not. I think that it's going to be really tough on the rookies because to compete, they're really going to have to design some sort of an arm. I know our rookie year was tetras and we really had a difficult time. I think we capped one tetra the entire competition...
I'm also a bit concerned about the number of things to do. Everyone is doing one thing, putting on innertubes. I'm not sure I like that, I kinda enjoyed last year's variety. Also, I'm exceptionally concerned that we will not be able to build a rack. That thing was pretty tall at the kickoff and frankly, I don't think the high school has ceilings that high. Where are we going to put it, where could we store it? Maybe our team is the only one with that issue, but it exists. Like it or not, I would like to thank the GDC for working their posteriors off to make us a great game. |
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Now wait...if you make a 110 pount robot, it HAS to be between 4 and 5 feet?
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One thing about the rack, the talles spider is 7 feet 8 inches off the ground, which just gives you enough room for that. But if you want to use the vision system and targets, you need the 10 feet. /dan |
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Finding a niche will be very difficult. On another note, just because the robots "look" the same doesn’t mean they will be the same. The crucial autonomous mode and the prospect of scoring on the other side of a goal where you can't see, present daunting programming challenges. I think this will be a great year for software and sensor innovation. |
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Pavan. |
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this game looks effin sweet to me. I like how we have an open field to collect or pick up a tube, and then we have the complicated, yet fairly compact scoring object considering that all the scoring besides lifting bots will be done within that center structure.
I think the GDC went with this game to show how much these robots have progressed over the years. Although its similary to 97, its no where near the same game play. This is our chance to show that our robots are getting smarter, and way more advanced as we go through the years. rack and roll is fine with me! |
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My feeling toward this game, interesting. It doesn't seem to be a high scoring game, with 90 being the average I think. The strategy will be interesting as well. Can two teams carry a RINGER score while one just lifts and plays D, will the vision system be as integral of a part this year, will Human or floor be the main scoring mode, one last thing you cant own every goal which makes it interesting.
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This game looks pretty cool. My first thought was "Crap...gotta get the camera to work this year"...though it does look like it will be a little bit easier to implement this year.
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I'm thinking this game will be a crowd pleaser.
Easy to understand, wonderfully visual. Drama, excitement, collaboration oh my! I think this will be a great year to invite folks to come see FIRST in action and share in the fun - the teams will be rocking. Go GDC! |
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Tomorrow I'd like to try this: stand near the Rack (e.g., at station 1) holding a Ringer. Have two students stand near other parts of the Rack (stations 4 and 6) and randomly bump the bottom or middle Spider Arm Plates, while I try to put the Ringer on a Spider Arm at my station, using one hand.
I'm thinking this is going to be a test of my reaction time. And I'm thinking it would also test a driver's reaction time to try the same feat using a robot. I'm thinking that the CMU camera will only be able to tell the robot the time-average location of the swinging Spider Arm Plates. I'm thinking that Rack scoring will be hard. |
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my own personal opinion? that rack is VERY unstable. if 1-3 people can rotate it think what a full speed 120 lb robot can do if it rams the rack
***sees rack topple over on top another robot***:eek: :ahh: |
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Well, in regards to the complaints about the ease of scoring: I think this complaint comes up every year. That's most of the fun of FIRST- the games are complicated and dynamic, it's not like most traditional sports where you can easily keep track of goals scored. The scores go up as well as down, since there are usually ways for teams to "descore" the other alliance's points, plus the bonus points really make the last few seconds exciting. Also, the games only last a few minutes, so it's not like there's time to stop and explain and discuss the penalties and validity of the apparent scores as they happen (like when game pieces aren't fully within the goals or are touching other field elements and they aren't legally scored) So you know what? For better or for worse, I don't think there will ever be a FIRST game that's easy to score as a spectator.
I do agree, however, that the ability to only see one side of the rack during the match is going to make things very hard for everyone, and I'm not quite sure I like it. =/ |
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Don't count on high scores. I think defense is being underestimated. A simple KOP robot could cause a sophisticated robot a lot of trouble. A well build defensive robot could cause havoc for an entire alliance.
I can think of at least one defensive strategy that teams must be able to counter that may not be so obvious. |
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Scoring is horrible to keep up with. Not that great since if you are lucky you can see 5 sides at most, there is NO drama or excitement because it is a quick game not enough time for anything to happen besides a few bumps with bots.. No tipping expected until bonus. Pavan. Quote:
Pavan. |
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The differences and the beauties lie in the details. |
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I'm not really sure if I like it. It will definately be an intense game. The only part I really don't like is how you can only control one tube at a time but I suppose that prevents domination. I knew I shoulad have got more of those pool noodles. They are hard to find for the bumpers.
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You keep talking about being able to see across the Rack for driving...imagine the poor by play announcer who has to commentate on the action across the field...of course I kid, but still, I'm sure visibility will come into effect sooner or later.
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I didn't like the game at first, but it's growing on me a lot. I am really starting to like it! This game will have a lot of strategy to it!
GOOD LUCK! See you at FLR, or NATS! |
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To me it seems like the difference in basketball and street ball, because they are only changing rules and the layout not the game intentionally or anything like that in my opinion. Pavan. |
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i dont think so detaching a mechanism of your robot is against the rules |
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all I had to say was oh crap over and over again...
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I am still forming my opinion about whether or not I like the game but no matter what I know it is going to be fun to play and to watch.
Does anyone else get the feeling that the original plans for the game had each set of 3 vertical round diamond plate "feet" as a different color light as in a stop light? The top red, the middle yellow, and the bottom the good old green? This would have allowed teams to directly track the moving circle with the camera and more easily detect which spider leg they wanted to score during autonomous thus allowing the three alliance partners to coordinate their ring placement by switching autonomous modes just before the match. As it is now since they field crew will randomly rotate the rack prior to the start of the match it is very possible for alliance partners to lock on to the same green target and crash into each other while heading for the same spider leg. If each circle had been red, yellow, green like a stop light the alliance partners could say "Ok, you team A go for the low green one on the left, team B go for the high red one in the middle, and team C go for the middle yellow one on the right" or something like that. I was really expecting some sort of red, yellow, green or other multi-color light system this year after the multi-color stunt during the finals at the Championship last year. I don't know why but I get the feeling this may have been the original intent of the GDC but for some logistical reason they had to change the game and just go with round diamond plates. In any case, I sure wish they HAD gone with red, yellow, and green stop lights. It sure would have looked cool and added a whole new dimension to the game. |
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Pavan,
I do not see how you are so quick to degrade FIRST if this past season was your rookie year. I wasn't around in '97, however, I've seen the games since 2000 and FIRST has yet to fully replicate the game 2 years in a row. YES, toroid terror had inner tubes and a center structure, but open your young eyes for a second and realize in '97 there was no camera, or fancy-schmancy sensors; not to mention the scoring system was COMPLETELY different. Yes, some teams may replicate other teams appendages, however I HIGHLY doubt FIRST made this game to be a copy-cat to toroid terror. I guess we'll see in 8 weeks at the regionals. ~Greg |
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Non-functional = No broadcasting video to drivers to give them a "functional" advantage of an improved view on the far side of the rack. This rule has been around for several years. While teams can't broadcast video direct to their operator stations, if approved, teams have had wireless camera feeds shown on the big viewscreen during matches (48 did this a few times in 2004) or have recorded the feed in their pits for future use. 8.3.11 Non-Functional Decoration Rules Teams may add “non-functional” decorations to ROBOTS under the following conditions: <R107> Decorations must be on the ROBOT at the time of final inspection, and must not cause the ROBOT weight or size to exceed the limits specified in Rule <R07>. <R108> Decorations must not affect the outcome of the match, and must be in the spirit of “Gracious Professionalism.” <R109> Any decorations that involve broadcasting a signal to/from the ROBOT, such as remote cameras, must be cleared with FIRST Engineering prior to the event and tested for communications interference at the venue. This is the one permissible exception to Rule <R66>. Note that 900 MHz camera systems will not be approved, and are not permitted at any time. <R110> Decorations may draw power from the 12v electrical system as long as they are powered via a dedicated 20A or 30A circuit breaker and do not affect the operation of other control system components. |
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My first (<--pun, ha.) reaction when they unveiled the Rack, was something like "Noo! ahahaha!" This was because the crappy connection/laptop we had the stream running through decided to buffer at the exact moment the curtain began to fall. :ahh: But my first reaction after watching the whole thing was something like "Woah... wow.......woah....."
The game this year actually reminded me most of Triple Play (my rookie year), with the whole "putting an oddly shaped thing up on that thing," and the "get behind the line" at the end. I actually came up with a design for a very simple arm, using the arm from that year's robot with some pvc ducktaped to it. Stupid human loading thingy....ruined the whole thing. :( This year will be very interesting to watch unfold. There will be some crazy designs (some of my friends decided they are going to try to use all 3 cameras that we've gotten so far, all on the same robot :eek: ) |
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the limit was five feet last year |
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i personally LOVE it. soooo much strategy. it's amazing!
n the game is simple, but u can do a lot with it. so i think it's good. |
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My reaction...
Not as good as my favorite year (2000), but I like it. Apparently FIRST threw out that whole philosophy that the game should be easily scored/explained to your grandmother. |
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At first (heheh) i'm like... whoa thats wierd... then i started to like it... now i love it. :D
Just got back from our first meeting of the season and we have our robot design completely roughed out, drive sys, manipulator, and end effector. (whoo hoo we did it without pneumatics :cool: gotta love the weight savings) ALSO I would like to congratulate FIRST on a great challenge design, I think that it does an awesome job of providing an attainable goal to all levels of teams, from rookie to your single and double digit teams. And, all scoring and defensive opportunities are about balanced for their weight in the overall score outcome of the match. Good job game design! :D Good luck everybody... i'm sure in a few day's time i'll be posting like mad... think i'll give my fingers a rest for the moment... :yikes: -Q EDIT: p.s. expect a very interesting scoring feature on our robot this year... and there might be two of them... hint hint... |
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So I read through the whole thread and I keep seeing people going back on forth on "its torroid terror" or "its not torroid terror".
Now perhaps I'm not in the ranks of the great strategists of Wildstang or Simbotics, but I think part of the issue with this game is that the robots really could be exactly the same as old robots. For me, at this point, I like to be excited about designing something new, after we ship, I want to be excited about more detailed strategy. Yes I know there is more in it, but our first step is always to come up with the basic ways to do the game challenges... You could take designs from a robot that could lift big balls, or from a torroid terror robot, and use it, exactly as it was. Therefor the challenge only lies in the strategy.... and the whole reason I love FIRST is for the engineering, not for the game (then I would have been a football coach)... as a systems engineer, we look at something a customer wants and if there is already something to do it, then we just buy it off the shelf (COTS). If there isnt, then we have to engineer something new. Its the smartest thing to do... if you know something works well, use it, don't reinvent the wheel. That said, obviously FIRST is really about the students, so this will be a challenge for all my students. I look forward to seeing their ideas, but personally, this game doesn't excite me that much because I know I could just research old robots or use our torroid terror design, combined with our camera from 2005, and have a robot that easily scores. I dunno... thats just my thoughts now. And my first thought was ARGH we have to buy new batteries again (just stocked up last year)! lol. |
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<R109> Any decorations that involve broadcasting a signal to/from the ROBOT, such as remote cameras, must be cleared with FIRST Engineering prior to the event and tested for communications interference at the venue. This is the one permissible exception to Rule this rule is in the 8.3.11 Non-Functional Decoration Rules i dont know if they will allow you to use the camera as a way to see beyond the rack, that seems kind of functional to me. |
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In 97 * No Camera * No Sensors * Different Scoring In 07 * Similar Structure * Few obstacles for getting tube on the pipe. Changes made were not enough to combat the simplicities with that technology has gifted us with. In my opinion I think the game would have been better if the Green Light was Different for each of the 4 Sides, and it changed every 15-30 seconds (after Autonomous). I also think that they could have stuck with the height rule from previous years so we would have to think outside the box and instead of changing our bot vertically maybe even let us change it horizontally for less weight. Also if the chains were a bit more sensitive and flimsy I would think of it as a greater challenge, but as it stands I think it is way too easy for rate technology has evolved in 10 years. Pavan. |
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Reaction you ask? My reaction... "Interesting....very very interesting...i would have preferred a water event...but heres to next year...and this year should be mighty fun."
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You will not see many unique games very often. Balls (of some type) are used on average ever other year. So at some point, you're bound to reuse some game elements like mobile goals, ramps, steps, hanging bars, playing field parts, etc. But does it really matter? 1997 was 10 years ago. If you were a freshman on a team in 1997, you would have graduated high school in 2000, graduated with a 4 yr. bachelor's degree in 2004, and by now you might be considering marriage, buying a house, and/or settling down into your life. If you think about games on the term of a high school 'generation', 10 years is a long time, and there are not that many people in the program today who were involved with FIRST in 1997. Quote:
Just because games involve high objects does not necessarily mean there will be a lot of tipping. (Who would have thought that 2006, the year of no extensions above 5 feet, would be the year of massive tipping - even more so that 2004 or 2005?) |
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There are also additional engineering challenges presented by the other aspects of the game. No game have essentially forced this much interaction between alliance partners since 2001. The bonus points will be a very interesting and dramatic ending to the matches this year, requiring a great deal of engineering though and cooperation and collaboration between alliance partners to figure out how to go about it. There are limitless options as to how a team may attempt to try and elevate robots. If you're still not satisfied, you can always pioneer in the other aspects of the robot, namely the drive and control aspects. FIRST is providing us with more power and chances to pioneer in robot design than they ever have before. Two more pneumatic tanks, more motors, more KoP features, more sensors etc. will all allow for more development in the robot. And finally, strategy is important in Systems Engineering. As a Systems Engineer, you would have to try and find the BEST solution to a problem, not just a solution. While adopting a 1997 design may be a solution, finding the best would be investigating the game strategy and coming up with an ideal design to fit the solution that 1511 (or any team) feels best fits the 2007 game. |
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I think you will end up eating those words my friend. :) The Spider Legs are going to be moving all over the place and a lot of us have already discovered there is an easy way and a hard way to load the whole rack up just by putting some on and trying to take some off and putting them on in the same places. I won't give away that secret just yet, but I'm sure you will learn if and when you build a rack assembly and have at least 4 tubes. Bottom line, it's not as easy as you think and will be hard in operator controlled periods and then even harder by a huge factor in autonomous. (And this is a non-watered down opinion from a member of a team who sucessfully capped a vision tetra on a STATIONARY goal in autonomous mode in 2005.) You think that was hard to attempt and ultimately accomplish?? Try working with something that is going to be constantly changing direction and wiggling all over the place!! :ahh: :ahh: :ahh: |
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**************************** DISCLAIMER****************************** NO I am not accusing them of cheating. I am saying that their robot could be used if they re-made it and modified it to the rules. I am talking from the design point of view that if you design a similar robot that it is less effort. I am not implying anything, but rather proving my point that within 10 hours of the animation video that 10+ teams from the past have pulled out their old robots to try this, (them being one of them), and could possibly with some tweaks make a new one for competition this year. NO CHEATING IMPLIED. ************************************************** ***************** If this team wishes that I take down this picture, than I will. Until than I am just proving my point with picture evidence that ROBOT DESIGN for this competition was completed without much effort rather a stroll down memory lane. ![]() Pavan. For some reason I am unable to communicate today so I apologize if anyone finds this post disturbing or offensive. |
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All i can say is that someone is going to get hurt with a mobile 24 armed cage :yikes: :) !! Personally i love it but it does seem like just a very large tic-tac-toe board.
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// Sorry about the double post, but I wanted to keep all my replies to previous posts and my game opinions separate.
I swear, the first thought that popped into my head after I saw them release the playing field at the Manchester, NH Kickoff was "where's the power source for the lights?". Then again, maybe I think too much about technical details... :yikes: Then about four seconds later I decided I liked the game. It would be fast-paced, fun to drive and compete in, and very fun to watch, film, and photograph. I liked the inner tubes, the introduction of nice strategy on where to place tubes, the huge structure in the middle of the field. (Actually, I think I was more overjoyed at being able to use arms and elevators again more than anything else!) Back in September, something went off in my head that told me 2007 was going to be a great year. And so it has become! :D |
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NO CHEATING IMPLIED. Pavan. |
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Okay... my like-dislike of the game: none, at the present. I'm going to wait and see.The field does look very bare, but I think once a few tubes fall or what have you, that could cause some major obstructions. On that note, a team fully extended, going for and 8-foot-tall goal, that tips WILL be a major obstruction. I'll be excited to see how that plays out. I'm disappointed with the human player role- seems slightly useless to me. I like the new end-of-match bonus. Gives a whole lot of questions and strategizing to the game. I also think that a large degree of adaptability, on the fly changes and strategical freedom will be ESSENTIAL to any team that wishes to suceed. When I say adaptability, I saw this idea in last year's game, and it made sense then and it makes sense now: removable, interchangeable scoring structures. Say a team makes a base drive train that weighs x pounds. Depending on the strategy they have decided upon, with their alliance, based on the opposing alliance, they swap out their mechanism to fit the game. They have something that adds up to a total of four feet and 120 pounds, 5 and 110, 6 and 100. With the variability of the matches, I predict having one strategy that you do every time will not give you a successful robot. I'll use 25 as a guinea pig here. They had a very well-built, successful robot last year, and a strategy they could execute with a high degree of success every match. We tried to stop them, and still couldn't do it sometimes. That won't work. Depending on the strategy, and the fact that once even a ringer has been placed, the only way to negate it is with a spoiler, if one ringer is hung out of place, your strategy could go out the window. And since I'm really tired, I'll begin to wrap up my speech. Now for my reactions to other's posts.
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But there are some things that we weren't satisfied with in 2005, so we'd choose not to make the same exact design as then. Maybe 254's 2004 robot had some features that didn't exactly satisfy what they were looking for. I don't get why you are complaining so much. It's not going to change the game, and it's not going to change our opinions so much. If you don't like it, why are you involving yourself in it so much more than you have to? |
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That is exactly what I am saying. ALTHOUGH some teams could rebuild a bot from previous years they would rather just improve on the stuff they didn't like while they were bringing their new creation to life. Although this idea is not in the first spirit it is not breaking rules either. It is not said that I can not use a similar robot design in this competition. Pavan. |
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i think this is going to be the most intense and fun game. FIRST really did an amazing job this year and topped last year. How do they keep it so much fun. lol
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At first I knew this was going to be a complicated game and after a strategy meeting I understand it better and it still is complicated so I now know I'm not insane. I think it will be fast-paced and exciting just like any good sport. This is what Dean wants FRC to display with gracious professionalism. How American is an exciting sport? Nice game, great work Game Design Committee.
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(And yes, it IS awesome this year. So simple to use.) We talked with the guy at the scoring software table for about 15 minutes or more up in Manchester and learned so much about the game from him. It's always good to have an insiders view on stuff. Quote:
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Think the middle platform in 2004. heavy as all heck, and it only moved when someone rammed it full speed and it was mere inches... if ever over 2" in any direction on the floor. Quote:
And then my focus saw the cable coming down and realized it was hardwired. (Made me feel much better about not having a target light get dimmer as the day went on. lol) |
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Quote:Originally Posted by Pavan
(IF AND ONLY IF after they build a new one). Pavan. Quote:Originally Posted by MissInformation You are practically accusing team 254 of cheating, and I don't know if you mean to or not but it's not very nice to even imply it. Especially since you are representing your team on CD, whether your know it or not. Yeah.. that's not very nice. I didn't mean it like that. I will edit it sorry. I meant that if they wanted to use the robot for competition they would have to build another one. Pavan. |
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On the topic of the autonomous scoring and the CMU Cam:
I don't believe that the CMU cam can track diamond plate (and even if it could, how would it differentiate the circles from the rest of the rack, alliance stations, and even potentially other robots). The lights serve as a reference to where the goal and approximate location of the spider legs are, but for more specific targeting, you will probably have to use additional sensors to identify the exact location of the legs. |
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Regarding our posts, we might just want to take a minute here and breathe.
Let's take some time to study the game challenge and the manual and then post. Whether we realize it consciously or not, we have all been on a huge build up for this game reveal and now it is here and oh, a surprise, unexpected, not what I was thinking, not what I wanted - kind of thoughts can enter in, esp. when we are already sleep deprived from this week. I would also like to suggest that 2nd year team members are definitely not rookies and have been through most of the cycle, however 2nd year team members haven't been through the 2nd game challenge and balancing their thoughts and feelings with that experience. It might be wise to discuss some of these feelings and thoughts with our teams and with individuals via PM but, learning and growing together on CD is fine with me as long as we keep respect in the center of the growth and communication, all of us. Trusting/learning to trust the GDC is a part of being a participant in FIRST. Just some thoughts. Jane |
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Im kind of confused, they said the higher the robot, the bigger the bonus, with a few designs I came up with, our robot would be able to lift robots a few feet into the air, doesn't safety come into factor here? Also, will we be allowed to touch the spiders intentionally, also, can we just have a robot drive to the other side, expand, and drop a big black curtain down so the other team cant see?!:ahh:
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On topic: I guess the game has warmed up to me because of the possible game play, but I still don't like the design. Something seems missing to make me feel wow-ed. |
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This years challenge will be really intresting to watch. especialy the robot stacking. you have only 15 seconds to do it in. you can earn penelties really easly. why does the structure have to move???
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Pavan. |
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It is absolutely mind blowing how dynamically the strategies are going to change.
If you have a 6 ringer row worth 64 points and the opponent puts a spoiler, then you immediately will drop everything you are doing and try to remove it. Otherwise, you lose 32 points! |
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This competition should be great, and the autonomous should be really interesting to watch with the random starting position of the center goal. :D
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Please understand I have a great deal of respect for how difficult it must be to make a new and challenging game every year and that I know no game will please everybody.
With that said I will also say I think this game did an absolutely terrible job considering several importaint needs (mainly those of rookie and low-budget teams.) Many previous games have had real time scoring systems which for whatever reason do not have a great history of working. I think that a game like this (where human drivers and players won't be able to even clearly see nearly half the scoring zone and there is so much counting) simply isn't reasonable without an absolutely bulletproof real-time scoring system. Teams often miscounted last year when all they were doing was counting balls through a hoop...how are we going to keep track of rows in two dimensions...plus spoilers? What a mess. I think the tubes will pop and people will get spider legs in the face. I think we will see a decent-sized population of rookie teams and low-budget teams get to competition only to realize the model they were practicing scoring on is not an realistic representation of the one on the field. Teams are going to need to build the entire scoring structure to simulate the balance and momentum of the swinging parts. That is no small structure and many teams do not have the storage space to keep such an object together. If they had made the object smaller and put more of them on the field it would have been more reasonable. I can't believe we are still using that green light. I think that is simply inviting old teams to dust off their code for tracking and make a new autonomous mode. At least vary the sensor...autonomous is hard enough for rookie teams without having all the older teams already know the sensor. I am worried that some hard feelings may occur when headstrong drivers cause uninvited robots attempt to climb on other robots and things break. I suppose that is not FIRST's concern but it is still a potential problem. I think this is not a crowd friendly game. Yes it is "shiny" but the general crowd of people who watch competitive robotics are either generally the sort of people who like to know what is going on or friends/family of people competing. Both groups care about the score and I do not think this will be an easy game for an audience to score in real-time. With all that said this is still the game we are playing and I wish you all the best of luck. |
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Again; Pavan, I'm going to have to interject once more. In the REAL-WORLD when you're involved with a project (similar to FIRST) you'll QUICKLY come to the realization of design iteration and how much easier (to a degree) to improve a design rather than start from scratch. 254, 60, and 968 are some of the teams that I can put my finger on who've used that chassis desgin for the past 2 seasons (all while being legal). Is this wrong? Absolutley not, it's merely a smart way to manage you're resources; resources I.E.- money, time, and labor. Why spend 200+ hours desiging a new frame, one thats untested and unproven. When all that needs to be done is to double-click a few times on the computer and bam-bam a print comes out. It's such a smart way to run effiecently, I'm suprised more teams don't lean on this idea more often (I understand it may start to get "boring" after a while, but hey, boredom=cheap). This is no way anti-GP or against FIRST's code of ethics, it's merely a smart business strategy that happens everyday in the world. Please I don't really see your point in the arguement (if you're even trying to insinuate an arguement, it's got no credibility), are you trying to make us all believe that it's not FAIR to reuse ideas or designs? Or are you just trying to create attention, whatever the case may be, I'm done arguing about it. I don't know 'bout the rest of us, but this is pretty well beaten down...move on allready. ~Greg |
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Oh may!!! This year is going to be amazing!
Is everyone as excited about this game as I am? |
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My team I'm mentoring is a low budget team. It's different from 174 which had money to spend as needed. I actually found it slightly easier to design with simple materials and cheap design than get into lots of mechanisms. |
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No where does it say, that I can find, that teams may only stack robots during the final 15 seconds. If someone can clarify this I'd appreciate it. The rule I'm referencing is: "<G56> ROBOTS score bonus points at the end of the match if they are entirely in their HOME ZONE, not in contact with any element of the field (carpet, allaince station, goal etc.) and the lowest point of the ROBOT is higher than 4 inches and/or 10 (although I think that's a typo) inches above the carpeted field surface. The number of bonus points an ALLAINCE recieves is bases on the total number of ROBOTS satisfying these conditions. Each ALLAINCE ROBOT entirely in their HOME ZONE at the end of the match is eligible to recieve the following bonus points." |
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An observation about game complaints: Speaking as a 4th-year FRC programmer, I would say that the differences between the competence of programming teams will be more related to the programming skill, enthusiasm, and awareness of good development practice of the team members more than a particular familiarity with a specific component.
So I don't think the arguments about cameras being easier for veterans that have been presented in this thread hold much water. Teams with quality robot code will have good programming as long as they can retain their skilled members and good practices (e.g. use revision control, sub-divide tasks, test at every step, etc.). The best way to improve your programming team is by having members become passionate about computer science in their own time and investing some effort to go read a few books and papers (and you certainly can't level that out with rules). I'm not a big fan of the CMUCam's capabilities either. However, it's certainly a relevant technology for us roboticians. Guess what Stanford used on their winning DARPA autonomous vehicle? A camera augmented with laser range finders. This stuff will be important, even though we won't get to play with bayesian inference engines on our dinky PICs. Finally, perhaps it's valuable to see the wide range of opinions that exist about this year's game, but I think some people are being unnecessarily negative in this thread ("hate" is a strong word and all that). Maybe we should reserve some judgement on whether the game design was good or bad until we actually get some robots built and see some competition. Sorry for adding another rant to this thread (meta-rant though). :p |
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My pre-build / competition reaction to the game: I like it. 2 thumbs up game design committee, you created a game that's not only challenging but allows for multiple strategies and styles of play, and continues to build on using the camera while making autonomous mode more important this year more than ever as well.
This is going to be one interesting year. |
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I'm on mechanical team and all I want to say is...
I Want Some Obstacles On The Field! Seriously, they could have placed a 4 by 4 piece of pine on the gound at the very least. Imagine how much harder THAT would have been to navigate. Imagine the difficulty in accounting for unpredictable obstacles that block your robot while trying to track an unpredictably moving light. Actually, I can imagine what 2008 will be like... ;) |
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That said I can respect the fact that FIRST has perfected the use of the camera and they know this one works. There is a lot to be said for having working parts. If somebody can show me that the lack of resources to test and debug new sensors is why we do not have new sensors I will respect that. I'll also gladly offer to help test and debug new sensors myself. Quote:
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I can't tell you how comforting it is to see you guys argue with me. I really want to be wrong on all of this. |
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