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Re: Rules Questions
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Re: Rules Questions
one thing that i actually got caught up on was 2 very conflicting rules. first <g23> sec 7, pg 7 it states that "GAME PIECES may only be entered onto the field through the CHUTE." and then <g48> states that "...either by attempting to throw it to a ROBOT or onto the RACK(which in my opnion would be close to imposible, do to the 3 inches we have to vary with the inner diameter of the tubes and the 10 inch diameter of the foot, plus the 4" STINGER)..." and then ti goes on and says " if GAME PIECES are thrown , they must be thrown over the top of the alliance station wall..."
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im not clear on if we have to use thes year gearboxes design or are we allowed to or can we use last years design
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By the way did anyone really understand the procedure to start a match
specifically where the ref puts the rack in motion does he shake it or spin it and can the rack be spun throughout the match or do the spiders just swing in pendulum fashion? please dont say things you are not sure of thanx |
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<R05> "Wedge” ROBOTS are not allowed. ROBOTS must be designed so that interaction with opposing ROBOTS results in pushing rather than tipping or lifting. Neither offensive nor defensive wedges are allowed. All parts of a ROBOT between 0 and 8.5 inches from the ground (the top of the BUMPER ZONE) that are used to push against or interact with an opposing ROBOT must be within 10 degrees of vertical. Devices deployed outside the ROBOT footprint should be designed to avoid wedging. If a mechanism or an appendage (e.g. a harvester for retrieving GAME PIECES) becomes a wedge that interferes with other ROBOTS, penalties, disabling, or disqualification can occur depending on the severity of the infraction. ramped robots aren't allowed on opponents but then this rule comes in <R06> Ramps, platforms as other mechanisms specifically designed to elevate ROBOTS during the END GAME are exempt from Rule <R05> when they are deployed in the HOME ZONE. Such devices deployed outside the HOME ZONE are not covered by this exemption. |
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Don't play defense? Don't deploy spoilers? Lose??? The art of coopertition seems a bit lost in this year's game. |
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Hopefully this will get cleared up soon. |
Re: Rules Questions
I think that rule g23 is claiming that RINGERS can only go one way through the chute, onto the field, and not the other way, into the alliance zone. This prevents teams ffom hoarding the RINGERS where the other team cannot go. Same idea goes for RINGERS thrown off the field, they get placed back on when it is safe g22 (the previous rule)
This means that it is ok to throw the RINGERS over the alliance station wall and to send them through the chute onto the field, but not through the chute to the alliance zone. |
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the RACK is unpredictable. After this point in time no ROBOT may be moved or repositioned until the match starts." this means thats after all roborts have been properly set in the home field and all students and mentors leave the field, the refs on the field go and randomly spin it either left or right, AND it can be pushed or pulled around up to 3 feet away from the exact center of the field. so not only that it could be rotated, it can be relocated. |
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states that they can enter game pieces by throwing it over the wall(from the start, not just if it was dropped out of the field, which would be put right back where it was put right inside field)passing through the chute, either to a robot or to the ground fr a robot pcikup. |
Re: Rules Questions
with regard to g09:
Herding of multiple GAME PIECES, or herding of a GAME PIECE on the floor while in POSSESSION of another GAME PIECE is not permitted (as this would be considered POSSESSION of more than one GAME PIECE) Is this going to apply to the last 15 seconds of a match, when a robot that somehow unfolded (to get other alliance members off the floor), and as a direct result of that action pushed out of the way several game pieces? |
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With the exception of actions that cause one's team to be disqualified, I tend to think of penalties as just "points". Some points are added to your score. Some points are subtracted from your score. With the exception of actions that are cause for a DQ, I am unaware of anything immoral, malicious or ungracious about reducing your own alliance's score somewhat, in order to avoid seeing the opposing alliance's score grow enough defeat your alliance. If the actions that generate negative points were against the spirit of FIRST, then I would presume that FIRST would simply DQ you for doing them. Instead most penalties seem to be designed to emphasize having teams accumulate postive points, but not exclude occasionally making the wise choice of picking up a few negative points in order to avoid completely losing a match. After all, match points are used before ranking points are used. Is there a pointer to a RULE? Thanks Blake |
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If the GDC wanted these actions to be outlawed completely, they would have made the penalties harsher. As it stands, I'll gladly take -20 points for my alliance to turn their 256-point row of eight into three four-point rows of two if I can't get my hands on any spoilers. |
Re: Rules Questions
if u take off an opponents ring from the rack would u get a double penalty for taking a ring off and holding an opponents ring. if this has already been answered please just direct me.
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I don't believe that the rules say anything about POSSESING an opponents ring, just scoring it.
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Or you could knock over any of their rings in your home zome without a penalty. |
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Rule <g22> is only for ringers that exit the field on the sides. <g23> and <g22> both refer to ringers going onto the field but from different areas. |
Rules Question
Does it say any where in the rules that we cant knock down our opponents ringers after/during the Autonomous mode.
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rule G20, bottom of page 6 in section 7 gives all the details
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I believe that the question refers to the ringers that are leaning against the player station wall at the beginning of the match.
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<G20>De-scoring - ROBOTS may not remove RINGERS or KEEPERS once they are HANGING.
If a RINGER or KEEPER is moved out of a HANGING configuration after the POSSESSING ROBOT has released it, it is still considered HANGING. If a ROBOT incidentally removes a RINGER or KEEPER from the SPIDER LEG on which it was HANGING (e.g. knocks it off while placing another GAME PIECE), a 10-point penalty will be assessed. Obviously intentional removal of a RINGER or KEEPER will result in a disqualification of the offending team. |
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I was talking about the 9 ringers that were leaning on your side of the field when the game starts. There isnt a rule saying that you cant knock down your opponents ringers is there?
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In any case, <G20> says that intentional descoring is a DQ. If it were only a 10 point penalty, I would plan on doing it, I would plan on seeing it done, and I wouldn't feel it ingracious on either side. |
Re: Rules Questions
I have found a very interesting/disturbing problem.
The rules are very clear about possessing multiple tubes. My question then becomes... every team is required to have a flag above their robot. I understand this isn't GP, but that isn't the question at hand. If a team were to place a ringer on another teams flag, I believe this constitute possession of a ringer for that team, and thus they would incur the 10 pt penalty every time they picked up another ringer. This is clearly against the intent of the game, but I want it to get out there well before regionals start. Possible solutions to this problem:
I can't say any of these are perfect solutions, but I think that this needs to be addressed as it could cause major problems during the competition. Obviously something needs to be done, otherwise we'll end up playing a massive game of pin the tail on the donkey, err drop the ring on the robot. |
Re: Rules Questions
2 questions actually
1. If your robot gets disabled/breaks down in your opponents end zone, do you still receive the penalty at the "end game"? 2. If your opponent blocks you from leaving their end zone, and forces you to stay in there, do you receive a penalty during the "end game"? |
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[quote=worldbringer;549280]There's no reason that two robots can't fit on top of one robot.[quote]
Remember, a robot can expand as far as it wants during the end game within the confines of the home zone and the ceiling; that's up to 8' by 26'8" by ceiling height. I think two robots can fit in that space. |
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http://www.chiefdelphi.com/forums/sh...threadid=51133 |
Re: Rules Questions
you get a penalty for scoring a opponents piece, not carrying it
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Are you allowed to hold a ringer through the chute and have your hand on the playing field side of the control area? Also, are you allowed to have your robot arm reach into the control area to pick up a ringer?
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<S03>ROBOTS can not break the plane of the CHUTE. Violating this rule may result in the disabling of the ROBOT for the remainder of the match. |
Re: Rules Questions
Okay, we're at over 100 posts in this thread, and there are discussions about at least 10 different rules. I'm closing this thread for the sake of keeping things organized. Please continue to discuss these rules, but start a new thread, and title it appropriately. For example, "<R12> robot expansion rules". This will make it much easier for people to find information about specific rules. Thanks.
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